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ZEUS
lvl
89
10
Maxed
7
ZEUS

Power: 1,491

HERO; SUPPORT; MYTHICAL; HERCULES

Offense:
4,166
Defense:
1,795
Health:
40,459
Recovery:
0
Crit Chance:
37.00%
Crit Power:
190.00%
Speed:
200
Potency:
36.00%
Tenacity:
41.00%
Precision:
27.00%
Evasion:
15.00%
Attack Speed:
18

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

Thunderbolt Throwdown
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
On Critical Strike, perform a follow-up attack: Deal up to 75% damage and inflict Stun for 1 turn.
Requires Gear Tier 3
75
7,500
Level 3
+50% damage dealt.
Requires Gear Tier 5
100
75
17,500
Level 4
+1 Harmful Effect duration.
Requires Gear Tier 7
150
100
50
115,000
Level 5
+50% damage dealt.
Requires Gear Tier 9
150
125
75
201,250
45
Deal up to 3,125 damage to target opponent. Inflict 1 from the following for 1 turn: [OFFENSE DOWN], [CRIT CHANCE DOWN], [CRIT POWER DOWN], or reduce Speed Meter by 20%.

50% chance to chain to 2 additional opponents, guaranteed if they have [SHOCKED].

Gain 1 [CHARGED].
Deal up to 3,125 damage to target opponent. Inflict 1 from the following for 1 turn: [OFFENSE DOWN], [CRIT CHANCE DOWN], [CRIT POWER DOWN], or reduce Speed Meter by 20%.

50% chance to chain to 2 additional opponents, guaranteed if they have [SHOCKED].

On Critical Strike, perform a follow-up attack:
Deal up to 3,125 damage and inflict [STUN] for 1 turn.

Gain 1 [CHARGED].
Deal up to 4,687 damage to target opponent. Inflict 1 from the following for 1 turn: [OFFENSE DOWN], [CRIT CHANCE DOWN], [CRIT POWER DOWN], or reduce Speed Meter by 20%.

50% chance to chain to 2 additional opponents, guaranteed if they have [SHOCKED].

On Critical Strike, perform a follow-up attack:
Deal up to 4,687 damage and inflict [STUN] for 1 turn.

Gain 1 [CHARGED].
Deal up to 4,687 damage to target opponent. Inflict 1 from the following for 2 turns: [OFFENSE DOWN], [CRIT CHANCE DOWN], [CRIT POWER DOWN], or reduce Speed Meter by 20%.

50% chance to chain to 2 additional opponents, guaranteed if they have [SHOCKED].

On Critical Strike, perform a follow-up attack:
Deal up to 4,687 damage and inflict [STUN] for 1 turn.

Gain 1 [CHARGED].
Deal up to 6,249 damage to target opponent. Inflict 1 from the following for 2 turns: [OFFENSE DOWN], [CRIT CHANCE DOWN], [CRIT POWER DOWN], or reduce Speed Meter by 20%.

50% chance to chain to 2 additional opponents, guaranteed if they have [SHOCKED].

On Critical Strike, perform a follow-up attack:
Deal up to 6,249 damage and inflict [STUN] for 1 turn.

Gain 1 [CHARGED].
Godly Blessing
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
If this character consumed 2 Charged, take an extra turn.
Requires Gear Tier 3
75
7,500
Level 3
+5% Speed Meter increase.
Requires Gear Tier 5
100
75
17,500
Level 4
+1 Helpful effect duration.
Requires Gear Tier 7
150
100
50
115,000
Level 5
+5% Speed Meter increase.
Requires Gear Tier 9
150
125
75
201,250
45
Target character gains [INVULNERABLE] for 1 turn.

Consume half of this character's [CHARGED], rounded up. For each [CHARGED] consumed, target character gains 10% Speed Meter and 1 of the following for 1 turn: Offense Up, Critical Chance Up, Critical Power Up, Tactics, Unstoppable.
Target character gains [INVULNERABLE] for 1 turn.

Consume half of this character's [CHARGED], rounded up. For each [CHARGED] consumed, target character gains 10% Speed Meter and 1 of the following for 1 turn: Offense Up, Critical Chance Up, Critical Power Up, Tactics, Unstoppable.

If this character consumed 2 [CHARGED], take an extra turn.
Target character gains [INVULNERABLE] for 1 turn.

Consume half of this character's [CHARGED], rounded up. For each [CHARGED] consumed, target character gains 15% Speed Meter and 1 of the following for 1 turn: Offense Up, Critical Chance Up, Critical Power Up, Tactics, Unstoppable.

If this character consumed 2 [CHARGED], take an extra turn.
Target character gains [INVULNERABLE] for 1 turn.

Consume half of this character's [CHARGED], rounded up. For each [CHARGED] consumed, target character gains 15% Speed Meter and 1 of the following for 2 turns: Offense Up, Critical Chance Up, Critical Power Up, Tactics, Unstoppable.

If this character consumed 2 [CHARGED], take an extra turn.
Target character gains [INVULNERABLE] for 1 turn.

Consume half of this character's [CHARGED], rounded up. For each [CHARGED] consumed, target character gains 20% Speed Meter and 1 of the following for 2 turns: Offense Up, Critical Chance Up, Critical Power Up, Tactics, Unstoppable.

If this character consumed 2 [CHARGED], take an extra turn.
Shocking Blast
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
If this character consumed 2 Charged, take an extra turn.
Requires Gear Tier 4
100
75
17,500
Level 3
+50% damage dealt.
Requires Gear Tier 6
150
100
50
35,000
Level 4
Before damage, Purge 1 Helpful effect from target.
Requires Gear Tier 8
225
125
75
197,500
Level 5
+50% damage dealt.
Requires Gear Tier 10
225
200
100
288,750
65
Deal up to 10,936 damage to target opponent. Inflict or extend [SHOCKED] for 2 turns.

Consume half of this character's [CHARGED], rounded up. For each [CHARGED] consumed, chain to an additional opponent.
Deal up to 10,936 damage to target opponent. Inflict or extend [SHOCKED] for 2 turns.

Consume half of this character's [CHARGED], rounded up. For each [CHARGED] consumed, chain to an additional opponent.

If this character consumed 2 [CHARGED], take an extra turn.
Deal up to 16,404 damage to target opponent. Inflict or extend [SHOCKED] for 2 turns.

Consume half of this character's [CHARGED], rounded up. For each [CHARGED] consumed, chain to an additional opponent.

If this character consumed 2 [CHARGED], take an extra turn.
Purge 1 Helpful effect from target opponent. Deal up to 16,404 damage. Inflict or extend [SHOCKED] for 2 turns.

Consume half of this character's [CHARGED], rounded up. For each [CHARGED] consumed, chain to an additional opponent.

If this character consumed 2 [CHARGED], take an extra turn.
Purge 1 Helpful effect from target opponent. Deal up to 21,872 damage. Inflict or extend [SHOCKED] for 2 turns.

Consume half of this character's [CHARGED], rounded up. For each [CHARGED] consumed, chain to an additional opponent.

If this character consumed 2 [CHARGED], take an extra turn.
I Need More Thunderbolts!
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
On Battle Start, gain Invulnerable for 1 turn.
Requires Gear Tier 5
150
100
50
35,000
Level 3
+1 Charged.
Requires Gear Tier 7
225
125
75
160,000
Level 4
+1 Helpful effect duration.
Requires Gear Tier 9
225
200
100
285,000
50
Level 5
+1 Charged.
Requires Gear Tier 10
225
275
150
406,250
85
On Battle Start, this character gains 3 [CHARGED].

On Turn Start, if this character has 0 [CHARGED], do the following:.
Gain 3 Magic to all abilities.
Cleanse all Harmful effects from this character.
Gain 1 [CHARGED]. For each [CHARGED], gain 1 of the following for 1 turn: [OFFENSE UP], [CRIT CHANCE UP], [CRIT POWER UP], [TACTICS], [UNSTOPPABLE].
On Battle Start, this character gains 3 [CHARGED]. Gain [INVULNERABLE] for 1 turn.

On Turn Start, if this character has 0 [CHARGED], do the following:
Gain 3 Magic to all abilities.
Cleanse all Harmful effects from this character.
Gain 1 [CHARGED]. For each [CHARGED], gain 1 of the following for 1 turn: [OFFENSE UP], [CRIT CHANCE UP], [CRIT POWER UP], [TACTICS], [UNSTOPPABLE].
On Battle Start, this character gains 4 [CHARGED]. Gain [INVULNERABLE] for 1 turn.

On Turn Start, if this character has 0 [CHARGED], do the following:
Gain 3 Magic to all abilities.
Cleanse all Harmful effects from this character.
Gain 2 [CHARGED]. For each [CHARGED], gain 1 of the following for 1 turn: [OFFENSE UP], [CRIT CHANCE UP], [CRIT POWER UP], [TACTICS], [UNSTOPPABLE].
On Battle Start, this character gains 4 [CHARGED]. Gain [INVULNERABLE] for 1 turn.

On Turn Start, if this character has 0 [CHARGED], do the following:
Gain 3 Magic to all abilities.
Cleanse all Harmful effects from this character.
Gain 2 [CHARGED]. For each [CHARGED], gain 1 of the following for 2 turns: [OFFENSE UP], [CRIT CHANCE UP], [CRIT POWER UP], [TACTICS], [UNSTOPPABLE].
On Battle Start, this character gains 5 [CHARGED]. Gain [INVULNERABLE] for 1 turn.

On Turn Start, if this character has 0 [CHARGED], do the following:
Gain 3 Magic to all abilities.
Cleanse all Harmful effects from this character.
Gain 2 [CHARGED]. For each [CHARGED], gain 1 of the following for 2 turns: [OFFENSE UP], [CRIT CHANCE UP], [CRIT POWER UP], [TACTICS], [UNSTOPPABLE].
A Dash of Cumulus
Level 1
Unlocks this Ability.
Requires Gear Tier 4
Level 2
-1 Magic Cost.
Requires Gear Tier 6
225
125
75
50,000
Level 3
Adjacent teammates gain 1 Evasion.
Requires Gear Tier 8
350
200
100
285,000
Level 4
-1 Magic Cost.
Requires Gear Tier 9
375
275
150
412,500
50
Level 5
Adjacent teammates gain 1 Magic to all abilities.
Requires Gear Tier 10
375
350
200
545,000
130
On Turn End, adjacent teammates gain the following:
[HASTE] for 2 turns.
On Turn End, adjacent teammates gain the following:
[HASTE] for 2 turns.
On Turn End, adjacent teammates gain the following:
[HASTE] for 2 turns. 1 [EVASION].
On Turn End, adjacent teammates gain the following:
[HASTE] for 2 turns. 1 [EVASION].
On Turn End, adjacent teammates gain the following:
[HASTE] for 2 turns. 1 [EVASION]. 1 Magic to all abilities.
Ruler of Olympus
Level 1
Unlocks this Ability.
Requires Gear Tier 4
Level 2
+1% Offense for 'Hero' teammates.
Requires Gear Tier 6
225
125
75
50,000
Level 3
+1% Crit Power for 'Mythical' teammates.
Requires Gear Tier 8
350
200
100
285,000
Level 4
+1% Offense for 'Hero' teammates.
Requires Gear Tier 9
375
275
150
412,500
50
Level 5
+1% Crit Power for 'Mythical' teammates.
Requires Gear Tier 10
375
350
200
545,000
130
'Hero' teammates gain 8% Offense, plus 4% per Helpful effect on them, up to a max of 5.
'Mythical' teammates gain 2% Crit Power, plus 2% per Helpful effect on them, up to a max of 5.
'Hero' teammates gain 9% Offense, plus 4% per Helpful effect on them, up to a max of 5.
'Mythical' teammates gain 2% Crit Power, plus 2% per Helpful effect on them, up to a max of 5.
'Hero' teammates gain 9% Offense, plus 4% per Helpful effect on them, up to a max of 5.
'Mythical' teammates gain 3% Crit Power, plus 2% per Helpful effect on them, up to a max of 5.
'Hero' teammates gain 10% Offense, plus 4% per Helpful effect on them, up to a max of 5.
'Mythical' teammates gain 3% Crit Power, plus 2% per Helpful effect on them, up to a max of 5.
'Hero' teammates gain 10% Offense, plus 4% per Helpful effect on them, up to a max of 5.
'Mythical' teammates gain 4% Crit Power, plus 2% per Helpful effect on them, up to a max of 5.