Cosmic Power
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
30% chance for each hit to chain to an adjacent opponent.
Requires Gear Tier 3
Level 3
+50% damage dealt.
Requires Gear Tier 5
Level 4
+15% chance for each hit to chain to an adjacent opponent.
Requires Gear Tier 7
Level 5
+50% damage dealt.
Requires Gear Tier 9
Deal up to 1,283 damage to target opponent 2 times. Each hit deals 50% more damage for each previous hit from Cosmic Power from any allied Genie this turn.
All allied Genies will assist.
Deal up to 1,283 damage to target opponent 2 times. 30% chance for each hit to chain to an adjacent opponent, dealing up to 1,090 damage. Each hit deals 50% more damage for each previous hit from Cosmic Power from any allied Genie this turn.
All allied Genies will assist.
Deal up to 1,924 damage to target opponent 2 times. 30% chance for each hit to chain to an adjacent opponent, dealing up to 1,635 damage. Each hit deals 50% more damage for each previous hit from Cosmic Power from any allied Genie this turn.
All allied Genies will assist.
Deal up to 1,924 damage to target opponent 2 times. 45% chance for each hit to chain to an adjacent opponent, dealing up to 1,635 damage. Each hit deals 50% more damage for each previous hit from Cosmic Power from any allied Genie this turn.
All allied Genies will assist.
Deal up to 2,565 damage to target opponent 2 times. 45% chance for each hit to chain to an adjacent opponent, dealing up to 2,180 damage. Each hit deals 50% more damage for each previous hit from Cosmic Power from any allied Genie this turn.
All allied Genies will assist.
Hat Trick
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
30% chance to apply a copy all Harmful effects to a second random opponent.
Requires Gear Tier 4
Level 3
+1 Harmful effects removed by Cleanse.
Requires Gear Tier 6
Level 4
+10% chance to apply a copy all Harmful effects to a second random opponent.
Requires Gear Tier 8
Level 5
+1 Harmful effects removed by Cleanse.
Requires Gear Tier 10
Cleanse 1 Harmful effect on target teammate. If able, apply the opposite Helpful effect for the same number of remaining turns.
Transfer all Harmful effects removed by Cleanse, with their durations refreshed, to a random opponent.
Cleanse 1 Harmful effect on target teammate. If able, apply the opposite Helpful effect for the same number of remaining turns.
Transfer all Harmful effects removed by Cleanse, with their durations refreshed, to 1 random opponent. 30% chance to apply a copy all Harmful effects to a second random opponent.
Cleanse up to 2 Harmful effects on target teammate. If able, apply the opposite Helpful effect for the same number of remaining turns.
Transfer all Harmful effects removed by Cleanse, with their durations refreshed, to 1 random opponent. 30% chance to apply a copy all Harmful effects to a second random opponent.
Cleanse up to 2 Harmful effects on target teammate. If able, apply the opposite Helpful effect for the same number of remaining turns.
Transfer all Harmful effects removed by Cleanse, with their durations refreshed, to 1 random opponent. 40% chance to apply a copy all Harmful effects to a second random opponent.
Cleanse up to 3 Harmful effects on target teammate. If able, apply the opposite Helpful effect for the same number of remaining turns.
Transfer all Harmful effects removed by Cleanse, with their durations refreshed, to 1 random opponent. 40% chance to apply a copy all Harmful effects to a second random opponent.
A Real Firecracker
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
+15% chance to inflict Silence.
Requires Gear Tier 3
Level 3
+50% damage dealt.
Requires Gear Tier 5
Level 4
+15% chance to inflict Silence.
Requires Gear Tier 7
Level 5
+50% damage dealt.
Requires Gear Tier 9
Deal up to 5,130 damage to target opponent. Inflict Offense Down for 2 turns. 50% chance to inflict Silence for 1 turn.
Deal up to 5,130 damage to target opponent. Inflict Offense Down for 2 turns. 65% chance to inflict Silence for 1 turn.
Deal up to 7,695 damage to target opponent. Inflict Offense Down for 2 turns. 65% chance to inflict Silence for 1 turn.
Deal up to 7,695 damage to target opponent. Inflict Offense Down for 2 turns. 80% chance to inflict Silence for 1 turn.
Deal up to 10,260 damage to target opponent. Inflict Offense Down for 2 turns. 80% chance to inflict Silence for 1 turn.
Friend Like Me
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
+10% Health restored. If affected teammate is Aladdin: Grant Defense Up.
Requires Gear Tier 5
Level 3
+10% Health restored.
Requires Gear Tier 7
Level 4
+10% Health restored.
Requires Gear Tier 9
Level 5
+10% Health restored.
Requires Gear Tier 10
If a teammate were to be defeated, instead restore 2,637 Health to them and grant Invincibility until the end of the current turn.
If affected teammate is Aladdin: Grant Haste for 2 turns. Grant Offense Up for 2 turns.
This ability can only activate once per battle.
If a teammate were to be defeated, instead restore 2,901 Health to them and grant Invincibility until the end of the current turn.
If affected teammate is Aladdin: Grant Haste for 2 turns. Grant Offense Up for 2 turns. Grant Defense Up for 2 turns.
This ability can only activate once per battle.
If a teammate were to be defeated, instead restore 3,164 Health to them and grant Invincibility until the end of the current turn.
If affected teammate is Aladdin: Grant Haste for 2 turns. Grant Offense Up for 2 turns. Grant Defense Up for 2 turns.
This ability can only activate once per battle.
If a teammate were to be defeated, instead restore 3,428 Health to them and grant Invincibility until the end of the current turn.
If affected teammate is Aladdin: Grant Haste for 2 turns. Grant Offense Up for 2 turns. Grant Defense Up for 2 turns.
This ability can only activate once per battle.
If a teammate were to be defeated, instead restore 3,692 Health to them and grant Invincibility until the end of the current turn.
If affected teammate is Aladdin: Grant Haste for 2 turns. Grant Offense Up for 2 turns. Grant Defense Up for 2 turns.
This ability can only activate once per battle.
Duplicate Duplicate Duplicate
Level 1
Unlocks this Ability.
Requires Gear Tier 4
Level 2
+10% Genie Duplicate Health.
Requires Gear Tier 6
Level 3
Decrease required Magic by 1.
Requires Gear Tier 8
Level 4
+10% Genie Duplicate Health.
Requires Gear Tier 9
Level 5
Decrease required Magic by 1.
Requires Gear Tier 10
On receiving a Harmful effect, summon a Genie Duplicate at a random location.
Genie Duplicate: Has 20% of Genie's current Health. Can only perform Cosmic Power.
On receiving a Harmful effect, summon a Genie Duplicate at a random location.
Genie Duplicate: Has 30% of Genie's current Health. Can only perform Cosmic Power.
On receiving a Harmful effect, summon a Genie Duplicate at a random location.
Genie Duplicate: Has 30% of Genie's current Health. Can only perform Cosmic Power.
On receiving a Harmful effect, summon a Genie Duplicate at a random location.
Genie Duplicate: Has 40% of Genie's current Health. Can only perform Cosmic Power.
On receiving a Harmful effect, summon a Genie Duplicate at a random location.
Genie Duplicate: Has 40% of Genie's current Health. Can only perform Cosmic Power.