Suitors Beware
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
5% chance to inflict Offense Down per 'Aladdin' teammate.
Requires Gear Tier 3
Level 3
+50% damage dealt.
Requires Gear Tier 5
Level 4
+3% chance to inflict Offense Down per 'Aladdin' teammate.
Requires Gear Tier 7
Level 5
+50% damage dealt.
Requires Gear Tier 9
Deal up to 2,131 damage to target opponent.
Deal up to 2,131 damage to target opponent.
5% chance per 'Aladdin' teammate to inflict [OFFENSE DOWN] for 2 turns.
Deal up to 3,196 damage to target opponent.
5% chance per 'Aladdin' teammate to inflict [OFFENSE DOWN] for 2 turns.
Deal up to 3,196 damage to target opponent.
8% chance per 'Aladdin' teammate to inflict [OFFENSE DOWN] for 2 turns.
Deal up to 4,261 damage to target opponent.
8% chance per 'Aladdin' teammate to inflict [OFFENSE DOWN] for 2 turns.
Rajah!
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
Rajah gains Defense Up on summon.
Requires Gear Tier 3
Level 3
+10% Health for Rajah. +10% damage dealt for Rajah.
Requires Gear Tier 5
Level 4
75% chance for Jasmine and Rajah to Assist each other when attacking.
Requires Gear Tier 7
Level 5
+10% Health for Rajah. +10% damage dealt for Rajah.
Requires Gear Tier 9
Summon Rajah at the target location.
Rajah: Has 16,920 Health. Has 756 Defense. Deal up to 3,287 damage to target opponent. Gain [TAUNT] for 2 turn on summon.
Summon Rajah at the target location.
Rajah: Has 16,920 Health. Has 756 Defense. Deal up to 3,287 damage to target opponent. Gain [TAUNT] for 2 turn on summon. Gain [DEFENSE UP] for 2 turns on summon.
Summon Rajah at the target location.
Rajah: Has 18,612 Health. Has 756 Defense. Deal up to 3,615 damage to target opponent. Gain [TAUNT] for 2 turn on summon. Gain [DEFENSE UP] for 2 turns on summon.
Summon Rajah at the target location.
Rajah: Has 18,612 Health. Has 756 Defense. Deal up to 3,615 damage to target opponent. Gain [TAUNT] for 2 turn on summon. Gain [DEFENSE UP] for 2 turns on summon.
75% chance for Jasmine and Rajah to Assist each other when attacking.
Summon Rajah at the target location.
Rajah: Has 20,304 Health. Has 756 Defense. Deal up to 3,944 damage to target opponent. Gain [TAUNT] for 2 turn on summon. Gain [DEFENSE UP] for 2 turns on summon.
75% chance for Jasmine and Rajah to Assist each other when attacking.
Acrobatic Assault
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
If Aladdin is a teammate, 50% chance for him to Assist.
Requires Gear Tier 5
Level 3
+10% chance for Aladdin to Assist.
Requires Gear Tier 7
Level 4
Apply Offense Up to Aladdin if he Assists.
Requires Gear Tier 9
Level 5
+10% chance for Aladdin to Assist.
Requires Gear Tier 10
Deal up to 4,930 damage to target opponent. Gain [EVASION].
Deal up to 4,930 damage to target opponent. Gain Gain [EVASION].
If Aladdin is a teammate, 50% chance to Assist.
Deal up to 4,930 damage to target opponent. Gain Gain [EVASION].
If Aladdin is a teammate, 60% chance to Assist.
Deal up to 4,930 damage to target opponent. Gain Gain [EVASION].
If Aladdin is a teammate, 60% chance to Assist. If Aladdin does Assist, he gains [OFFENSE UP] for 1 turns.
Deal up to 4,930 damage to target opponent. Gain Gain [EVASION].
If Aladdin is a teammate, 70% chance to Assist. If Aladdin does Assist, he gains [OFFENSE UP] for 1 turns.
Free Spirit
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
Cleanse an additional random Harmful effect.
Requires Gear Tier 4
Level 3
+5% activation chance.
Requires Gear Tier 6
Level 4
If affected teammate is an 'Aladdin' character, apply an additional Continuous Healing effect.
Requires Gear Tier 8
Level 5
+5% activation chance.
Requires Gear Tier 10
On turn start, 15% chance to perform the following on the teammate with the lowest Health:
Grant [CONTINUOUS HEALING], restoring 1,152 Health over 2 turns. Cleanse 1 random Harmful effect.
On turn start, 15% chance to perform the following on the teammate with the lowest Health:
Grant [CONTINUOUS HEALING], restoring 1,152 Health over 2 turns. Cleanse 2 random Harmful effects.
On turn start, 20% chance to perform the following on the teammate with the lowest Health:
Grant [CONTINUOUS HEALING], restoring 1,152 Health over 2 turns. Cleanse 2 random Harmful effects.
On turn start, 20% chance to perform the following on the teammate with the lowest Health:
Grant [CONTINUOUS HEALING], restoring 1,152 Health over 2 turns. Cleanse 2 random Harmful effects.
If affected teammate is an 'Aladdin' character, grant an additional [CONTINUOUS HEALING] effect.
On turn start, 25% chance to perform the following on the teammate with the lowest Health:
Grant [CONTINUOUS HEALING], restoring 1,152 Health over 2 turns. Cleanse 2 random Harmful effects.
If affected teammate is an 'Aladdin' character, grant an additional [CONTINUOUS HEALING] effect.