Amnesia
les Zamoureux | 7C6C71BA
last updated:
just now
JASMINE
lvl
78
8
Maxed
7
JASMINE

Power: 1,111

HERO; DEFENSE; KINGDOM; ALADDIN; PRINCESS; KINGDOM HERO

Offense:
2,191
Defense:
756
Health:
22,560
Recovery:
1,152
Crit Chance:
15.00%
Crit Power:
150.00%
Speed:
136
Potency:
28.00%
Tenacity:
33.00%
Precision:
10.00%
Evasion:
0.00%
Attack Speed:
20

Swap Sorcerer Stone for stat changes:

Suitors Beware
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
5% chance to inflict Offense Down per 'Aladdin' teammate.
Requires Gear Tier 3
Level 3
+50% damage dealt.
Requires Gear Tier 5
Level 4
+3% chance to inflict Offense Down per 'Aladdin' teammate.
Requires Gear Tier 7
Level 5
+50% damage dealt.
Requires Gear Tier 9
Deal up to 2,131 damage to target opponent.
Deal up to 2,131 damage to target opponent.

5% chance per 'Aladdin' teammate to inflict [OFFENSE DOWN] for 2 turns.
Deal up to 3,196 damage to target opponent.

5% chance per 'Aladdin' teammate to inflict [OFFENSE DOWN] for 2 turns.
Deal up to 3,196 damage to target opponent.

8% chance per 'Aladdin' teammate to inflict [OFFENSE DOWN] for 2 turns.
Deal up to 4,261 damage to target opponent.

8% chance per 'Aladdin' teammate to inflict [OFFENSE DOWN] for 2 turns.
Rajah!
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
Rajah gains Defense Up on summon.
Requires Gear Tier 3
Level 3
+10% Health for Rajah. +10% damage dealt for Rajah.
Requires Gear Tier 5
Level 4
75% chance for Jasmine and Rajah to Assist each other when attacking.
Requires Gear Tier 7
Level 5
+10% Health for Rajah. +10% damage dealt for Rajah.
Requires Gear Tier 9
Summon Rajah at the target location.

Rajah: Has 16,920 Health. Has 756 Defense. Deal up to 3,287 damage to target opponent. Gain [TAUNT] for 2 turn on summon.
Summon Rajah at the target location.

Rajah: Has 16,920 Health. Has 756 Defense. Deal up to 3,287 damage to target opponent. Gain [TAUNT] for 2 turn on summon. Gain [DEFENSE UP] for 2 turns on summon.
Summon Rajah at the target location.

Rajah: Has 18,612 Health. Has 756 Defense. Deal up to 3,615 damage to target opponent. Gain [TAUNT] for 2 turn on summon. Gain [DEFENSE UP] for 2 turns on summon.
Summon Rajah at the target location.

Rajah: Has 18,612 Health. Has 756 Defense. Deal up to 3,615 damage to target opponent. Gain [TAUNT] for 2 turn on summon. Gain [DEFENSE UP] for 2 turns on summon.

75% chance for Jasmine and Rajah to Assist each other when attacking.
Summon Rajah at the target location.

Rajah: Has 20,304 Health. Has 756 Defense. Deal up to 3,944 damage to target opponent. Gain [TAUNT] for 2 turn on summon. Gain [DEFENSE UP] for 2 turns on summon.

75% chance for Jasmine and Rajah to Assist each other when attacking.
Acrobatic Assault
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
If Aladdin is a teammate, 50% chance for him to Assist.
Requires Gear Tier 5
Level 3
+10% chance for Aladdin to Assist.
Requires Gear Tier 7
Level 4
Apply Offense Up to Aladdin if he Assists.
Requires Gear Tier 9
Level 5
+10% chance for Aladdin to Assist.
Requires Gear Tier 10
Deal up to 4,930 damage to target opponent. Gain [EVASION].
Deal up to 4,930 damage to target opponent. Gain Gain [EVASION].

If Aladdin is a teammate, 50% chance to Assist.
Deal up to 4,930 damage to target opponent. Gain Gain [EVASION].

If Aladdin is a teammate, 60% chance to Assist.
Deal up to 4,930 damage to target opponent. Gain Gain [EVASION].

If Aladdin is a teammate, 60% chance to Assist. If Aladdin does Assist, he gains [OFFENSE UP] for 1 turns.
Deal up to 4,930 damage to target opponent. Gain Gain [EVASION].

If Aladdin is a teammate, 70% chance to Assist. If Aladdin does Assist, he gains [OFFENSE UP] for 1 turns.
Free Spirit
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
Cleanse an additional random Harmful effect.
Requires Gear Tier 4
Level 3
+5% activation chance.
Requires Gear Tier 6
Level 4
If affected teammate is an 'Aladdin' character, apply an additional Continuous Healing effect.
Requires Gear Tier 8
Level 5
+5% activation chance.
Requires Gear Tier 10
On turn start, 15% chance to perform the following on the teammate with the lowest Health:

Grant [CONTINUOUS HEALING], restoring 1,152 Health over 2 turns. Cleanse 1 random Harmful effect.
On turn start, 15% chance to perform the following on the teammate with the lowest Health:

Grant [CONTINUOUS HEALING], restoring 1,152 Health over 2 turns. Cleanse 2 random Harmful effects.
On turn start, 20% chance to perform the following on the teammate with the lowest Health:

Grant [CONTINUOUS HEALING], restoring 1,152 Health over 2 turns. Cleanse 2 random Harmful effects.
On turn start, 20% chance to perform the following on the teammate with the lowest Health:

Grant [CONTINUOUS HEALING], restoring 1,152 Health over 2 turns. Cleanse 2 random Harmful effects.

If affected teammate is an 'Aladdin' character, grant an additional [CONTINUOUS HEALING] effect.
On turn start, 25% chance to perform the following on the teammate with the lowest Health:

Grant [CONTINUOUS HEALING], restoring 1,152 Health over 2 turns. Cleanse 2 random Harmful effects.

If affected teammate is an 'Aladdin' character, grant an additional [CONTINUOUS HEALING] effect.
Full Gear List
1,221,500
320
240
400
480
400
920
80
60
270
405
80
120
180
120
20
20
135
40
20
210
180
345
150
100
50
50
2
Gear Tier 9
685,500
200
150
250
300
250
620
40
40
180
270
60
80
135
120
20
20
90
20
20
Gear Tier 10
536,000
120
90
150
180
150
300
210
180
345
150
100
40
40
135
90
50
20
45
50
20
20
45
2