You Started It!
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
If this character has STEALTH, inflict 1 VULNERABLE.
Requires Gear Tier 3
Level 3
+50% damage dealt.
Requires Gear Tier 5
Level 4
If Dash is a teammate, he will assist.
Requires Gear Tier 7
Level 5
+50% damage dealt.
Requires Gear Tier 9
Deal up to 819 damage to target opponent and inflict [DEFENSE DOWN] for 2 turns.
Deal up to 819 damage to target opponent and inflict [DEFENSE DOWN] for 2 turns. If this character has [STEALTH], inflict 1 [VULNERABLE].
Deal up to 1,228 damage to target opponent and inflict [DEFENSE DOWN] for 2 turns. If this character has [STEALTH], inflict 1 [VULNERABLE].
Deal up to 1,228 damage to target opponent and inflict [DEFENSE DOWN] for 2 turns. If this character has [STEALTH], inflict 1 [VULNERABLE].
If Dash is a teammate, he will assist.
Deal up to 1,638 damage to target opponent and inflict [DEFENSE DOWN] for 2 turns. If this character has [STEALTH], inflict 1 [VULNERABLE].
If Dash is a teammate, he will assist.
Forcefield!
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
'The Incredibles' Hero teammates gain 1 EVASION.
Requires Gear Tier 3
Level 3
+20% Shield.
Requires Gear Tier 5
Level 4
'The Incredibles' Hero teammates gain HARMFUL IMMUNTY for 1 turn.
Requires Gear Tier 7
Level 5
+20% Shield.
Requires Gear Tier 9
Grant all teammates 1,584 Shield and [DEFENSE UP] for 2 turns. If teammate has 50% Health or below, Shield is increased by 1,872.
Grant all teammates 1,584 Shield and [DEFENSE UP] for 2 turns.
If teammate has 50% Health or below, Shield is increased by 1,872.
'The Incredibles' Hero teammates gain:
1 [EVASION].
Grant all teammates 1,598 Shield and [DEFENSE UP] for 2 turns.
If teammate has 50% Health or below, Shield is increased by 1,886.
'The Incredibles' Hero teammates gain:
1 [EVASION].
Grant all teammates 1,598 Shield and [DEFENSE UP] for 2 turns.
If teammate has 50% Health or below, Shield is increased by 1,886.
'The Incredibles' Hero teammates gain:
1 [EVASION].
[HARMFUL IMMUNITY] for 1 turn.
Grant all teammates 1,613 Shield and [DEFENSE UP] for 2 turns.
If teammate has 50% Health or below, Shield is increased by 1,901.
'The Incredibles' Hero teammates gain:
1 [EVASION].
[HARMFUL IMMUNITY] for 1 turn.
Incrediball
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
Inflict 1 VULNERABLE.
Requires Gear Tier 4
Level 3
+50% damage dealt.
Requires Gear Tier 6
Level 4
+1 Helpful effect Purged.
Requires Gear Tier 8
Level 5
+50% damage dealt.
Requires Gear Tier 10
Deal up to 1,293 damage to target and flanking opponents.
Purge 1 Helpful effect, preferring [TAUNT] and [PROTECT].
If Dash is a teammate, he and this character gain 2,808 Shield and [HASTE] for 1 turn.
Deal up to 1,293 damage to target and flanking opponents.
Purge 1 Helpful effects, preferring [TAUNT] and [PROTECT].
Inflict 1 [VULNERABLE].
If Dash is a teammate, he and this character gain 2,808 Shield and [HASTE] for 1 turn.
Deal up to 1,940 damage to target and flanking opponents.
Purge 1 Helpful effects, preferring [TAUNT] and [PROTECT].
Inflict 1 [VULNERABLE].
If Dash is a teammate, he and this character gain 2,808 Shield and [HASTE] for 1 turn.
Deal up to 1,940 damage to target and flanking opponents.
Purge 2 Helpful effects, preferring [TAUNT] and [PROTECT].
Inflict 1 [VULNERABLE].
If Dash is a teammate, he and this character gain 2,808 Shield and [HASTE] for 1 turn.
Deal up to 2,586 damage to target and flanking opponents.
Purge 2 Helpful effects, preferring [TAUNT] and [PROTECT].
Inflict 1 [VULNERABLE].
If Dash is a teammate, he and this character gain 2,808 Shield and [HASTE] for 1 turn.
Pretend I'm Not Here
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
Activate this ability on Battle Start.
Requires Gear Tier 5
Level 3
+20% Shield.
Requires Gear Tier 7
Level 4
-1 Magic Cost.
Requires Gear Tier 9
Level 5
+20% Shield.
Requires Gear Tier 10
On Turn Start:
Gain or extend [STEALTH] for 1 turn.
Gain 1 [EVASION], up to a max of 5.
Gain 3,384 Shield.
On Battle Start and Turn Start:
Gain or extend [STEALTH] for 1 turn.
Gain 1 [EVASION], up to a max of 5.
Gain 3,384 Shield.
On Battle Start and Turn Start:
Gain or extend [STEALTH] for 1 turn.
Gain 1 [EVASION], up to a max of 5.
Gain 3,398 Shield.
On Battle Start and Turn Start:
Gain or extend [STEALTH] for 1 turn.
Gain 1 [EVASION], up to a max of 5.
Gain 3,398 Shield.
On Battle Start and Turn Start:
Gain or extend [STEALTH] for 1 turn.
Gain 1 [EVASION], up to a max of 5.
Gain 3,413 Shield.
You're Super
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
Grant 'The Incredibles' Hero teammates 1 UNDEFEATABLE.
Requires Gear Tier 5
Level 3
+15% Shield.
Requires Gear Tier 7
Level 4
Activate this ability when teammate falls below 30% Health.
Requires Gear Tier 9
Level 5
+20% Shield.
Requires Gear Tier 10
When a teammate falls below 60% Health, grant them 3,960 Shield.
If the teammate is an 'The Incredibles' Hero, grant them 4,392 Shield.
When this ability activates:
• Gain 15% Speed Meter.
• 20% chance to gain 1 Magic for Forcefield!
When a teammate falls below 60% Health, grant them 3,960 Shield.
If the teammate is an 'The Incredibles' Hero, grant them 4,392 Shield and 1 [UNDEFEATABLE].
When this ability activates: Gain 15% Speed Meter. 20% chance to gain 1 Magic for Forcefield!
When a teammate falls below 60% Health, grant them 4,554 Shield.
If the teammate is an 'The Incredibles' Hero, grant them 4,410 Shield and 1 [UNDEFEATABLE].
When this ability activates: Gain 15% Speed Meter. 20% chance to gain 1 Magic for Forcefield!
When a teammate falls below either 60% Health or 30% Health, grant them 4,554 Shield.
If the teammate is an 'The Incredibles' Hero, grant them 4,410 Shield and 1 [UNDEFEATABLE].
When this ability activates: Gain 15% Speed Meter. 20% chance to gain 1 Magic for Forcefield!
When a teammate falls below either 60% Health or 30% Health, grant them 5,346 Shield.
If the teammate is an 'The Incredibles' Hero, grant them 4,410 Shield and 1 [UNDEFEATABLE].
When this ability activates: Gain 15% Speed Meter. 20% chance to gain 1 Magic for Forcefield!