HERO; SUPPORT; DOWNTOWN; THE INCREDIBLES; DOWNTOWN HERO; SORCERER'S STUDENT
Offense: 1,355
Defense: 648
Health: 19,372
Recovery: 72
Crit Chance: 5.00%
Crit Power: 150.00%
Speed: 115
Potency: 25.00%
Tenacity: 8.00%
Precision: 26.00%
Evasion: 0.00%
Attack Speed: 20
Swap Sorcerer Stone for stat changes:
LVL 3
BASIC
You Started It!
Deal up to 1,931 damage to target opponent and inflict [DEFENSE DOWN] for 2 turns. If this character has [STEALTH], inflict 1[VULNERABLE].
LVL 4
SPECIAL
Forcefield!
Grant all teammates 1,598Shield and [DEFENSE UP] for 2 turns. If teammate has 50% Health or below, Shield is increased by 1,886.
'The Incredibles' Hero teammates gain: 1[EVASION]. [HARMFUL IMMUNITY] for 1 turn.
LVL 2
SPECIAL
Incrediball
Deal up to 2,033 damage to target and flanking opponents. Purge 1 Helpful effects, preferring [TAUNT] and [PROTECT]. Inflict 1[VULNERABLE].
If Dash is a teammate, he and this character gain 2,808Shield and [HASTE] for 1 turn.
LVL 3
PASSIVE
Pretend I'm Not Here
On Battle Start and Turn Start: Gain or extend [STEALTH] for 1 turn. Gain 1[EVASION], up to a max of 5. Gain 3,398Shield.
LVL 3
PASSIVE
You're Super
When a teammate falls below 60% Health, grant them 4,554 Shield. If the teammate is an 'The Incredibles' Hero, grant them 4,410 Shield and 1[UNDEFEATABLE].
When this ability activates: Gain 15% Speed Meter. 20% chance to gain 1 Magic for Forcefield!
You Started It!
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
If this character has STEALTH, inflict 1VULNERABLE.
Requires Gear Tier 3
Level 3
+50% damage dealt.
Requires Gear Tier 5
Level 4
If Dash is a teammate, he will assist.
Requires Gear Tier 7
Level 5
+50% damage dealt.
Requires Gear Tier 9
Deal up to 1,287 damage to target opponent and inflict [DEFENSE DOWN] for 2 turns.
Deal up to 1,287 damage to target opponent and inflict [DEFENSE DOWN] for 2 turns. If this character has [STEALTH], inflict 1[VULNERABLE].
Deal up to 1,931 damage to target opponent and inflict [DEFENSE DOWN] for 2 turns. If this character has [STEALTH], inflict 1[VULNERABLE].
Deal up to 1,931 damage to target opponent and inflict [DEFENSE DOWN] for 2 turns. If this character has [STEALTH], inflict 1[VULNERABLE].
If Dash is a teammate, he will assist.
Deal up to 2,575 damage to target opponent and inflict [DEFENSE DOWN] for 2 turns. If this character has [STEALTH], inflict 1[VULNERABLE].
If Dash is a teammate, he will assist.
Forcefield!
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
'The Incredibles' Hero teammates gain 1EVASION.
Requires Gear Tier 3
Level 3
+20% Shield.
Requires Gear Tier 5
Level 4
'The Incredibles' Hero teammates gain HARMFUL IMMUNTY for 1 turn.
Requires Gear Tier 7
Level 5
+20% Shield.
Requires Gear Tier 9
Grant all teammates 1,584Shield and [DEFENSE UP] for 2 turns. If teammate has 50% Health or below, Shield is increased by 1,872.
Grant all teammates 1,584Shield and [DEFENSE UP] for 2 turns. If teammate has 50% Health or below, Shield is increased by 1,872.
'The Incredibles' Hero teammates gain: 1[EVASION].
Grant all teammates 1,598Shield and [DEFENSE UP] for 2 turns. If teammate has 50% Health or below, Shield is increased by 1,886.
'The Incredibles' Hero teammates gain: 1[EVASION].
Grant all teammates 1,598Shield and [DEFENSE UP] for 2 turns. If teammate has 50% Health or below, Shield is increased by 1,886.
'The Incredibles' Hero teammates gain: 1[EVASION]. [HARMFUL IMMUNITY] for 1 turn.
Grant all teammates 1,613Shield and [DEFENSE UP] for 2 turns. If teammate has 50% Health or below, Shield is increased by 1,901.
'The Incredibles' Hero teammates gain: 1[EVASION]. [HARMFUL IMMUNITY] for 1 turn.
Incrediball
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
Inflict 1VULNERABLE.
Requires Gear Tier 4
Level 3
+50% damage dealt.
Requires Gear Tier 6
Level 4
+1 Helpful effect Purged.
Requires Gear Tier 8
Level 5
+50% damage dealt.
Requires Gear Tier 10
Deal up to 2,033 damage to target and flanking opponents. Purge 1 Helpful effect, preferring [TAUNT] and [PROTECT].
If Dash is a teammate, he and this character gain 2,808Shield and [HASTE] for 1 turn.
Deal up to 2,033 damage to target and flanking opponents. Purge 1 Helpful effects, preferring [TAUNT] and [PROTECT]. Inflict 1[VULNERABLE].
If Dash is a teammate, he and this character gain 2,808Shield and [HASTE] for 1 turn.
Deal up to 3,049 damage to target and flanking opponents. Purge 1 Helpful effects, preferring [TAUNT] and [PROTECT]. Inflict 1[VULNERABLE].
If Dash is a teammate, he and this character gain 2,808Shield and [HASTE] for 1 turn.
Deal up to 3,049 damage to target and flanking opponents. Purge 2 Helpful effects, preferring [TAUNT] and [PROTECT]. Inflict 1[VULNERABLE].
If Dash is a teammate, he and this character gain 2,808Shield and [HASTE] for 1 turn.
Deal up to 4,065 damage to target and flanking opponents. Purge 2 Helpful effects, preferring [TAUNT] and [PROTECT]. Inflict 1[VULNERABLE].
If Dash is a teammate, he and this character gain 2,808Shield and [HASTE] for 1 turn.
Pretend I'm Not Here
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
Activate this ability on Battle Start.
Requires Gear Tier 5
Level 3
+20% Shield.
Requires Gear Tier 7
Level 4
-1 Magic Cost.
Requires Gear Tier 9
Level 5
+20% Shield.
Requires Gear Tier 10
On Turn Start: Gain or extend [STEALTH] for 1 turn. Gain 1[EVASION], up to a max of 5. Gain 3,384Shield.
On Battle Start and Turn Start: Gain or extend [STEALTH] for 1 turn. Gain 1[EVASION], up to a max of 5. Gain 3,384Shield.
On Battle Start and Turn Start: Gain or extend [STEALTH] for 1 turn. Gain 1[EVASION], up to a max of 5. Gain 3,398Shield.
On Battle Start and Turn Start: Gain or extend [STEALTH] for 1 turn. Gain 1[EVASION], up to a max of 5. Gain 3,398Shield.
On Battle Start and Turn Start: Gain or extend [STEALTH] for 1 turn. Gain 1[EVASION], up to a max of 5. Gain 3,413Shield.
You're Super
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
Grant 'The Incredibles' Hero teammates 1UNDEFEATABLE.
Requires Gear Tier 5
Level 3
+15% Shield.
Requires Gear Tier 7
Level 4
Activate this ability when teammate falls below 30% Health.
Requires Gear Tier 9
Level 5
+20% Shield.
Requires Gear Tier 10
When a teammate falls below 60% Health, grant them 3,960 Shield. If the teammate is an 'The Incredibles' Hero, grant them 4,392 Shield.
When this ability activates: • Gain 15% Speed Meter. • 20% chance to gain 1 Magic for Forcefield!
When a teammate falls below 60% Health, grant them 3,960 Shield. If the teammate is an 'The Incredibles' Hero, grant them 4,392 Shield and 1[UNDEFEATABLE].
When this ability activates: Gain 15% Speed Meter. 20% chance to gain 1 Magic for Forcefield!
When a teammate falls below 60% Health, grant them 4,554 Shield. If the teammate is an 'The Incredibles' Hero, grant them 4,410 Shield and 1[UNDEFEATABLE].
When this ability activates: Gain 15% Speed Meter. 20% chance to gain 1 Magic for Forcefield!
When a teammate falls below either 60% Health or 30% Health, grant them 4,554 Shield. If the teammate is an 'The Incredibles' Hero, grant them 4,410 Shield and 1[UNDEFEATABLE].
When this ability activates: Gain 15% Speed Meter. 20% chance to gain 1 Magic for Forcefield!
When a teammate falls below either 60% Health or 30% Health, grant them 5,346 Shield. If the teammate is an 'The Incredibles' Hero, grant them 4,410 Shield and 1[UNDEFEATABLE].
When this ability activates: Gain 15% Speed Meter. 20% chance to gain 1 Magic for Forcefield!