kuroko
No Club
Updated:
just now
Menu
SMEE
lvl
2
1
7
SMEE

Power: 136

VILLAIN; SUPPORT; OCEANIC; PETER PAN

Offense:
48
Defense:
24
Health:
413
Recovery:
72
Crit Chance:
5.00%
Crit Power:
150.00%
Speed:
90
Potency:
5.00%
Tenacity:
5.00%
Precision:
0.00%
Evasion:
0.00%
Attack Speed:
23

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

CLUMSY SERVICE
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
+15% chance to inflict Offense Down.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
+15% chance to inflict Offense Down.
Requires Gear Tier 7
100
55
25
62,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
75
50
128,750
25
Deal up to 36 damage to target opponent. 50% chance to inflict [OFFENSE DOWN] for 1 turn.
Deal up to 36 damage to target opponent. 65% chance to inflict [OFFENSE DOWN] for 1 turn.
Deal up to 54 damage to target opponent. 65% chance to inflict [OFFENSE DOWN] for 1 turn.
Deal up to 54 damage to target opponent. 80% chance to inflict [OFFENSE DOWN] for 1 turn.
Deal up to 72 damage to target opponent. 80% chance to inflict [OFFENSE DOWN] for 1 turn.
ROW FOR THE SHIP!
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
+15% Speed Meter decrease.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
+15% Speed Meter decrease.
Requires Gear Tier 7
100
55
25
62,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
75
50
128,750
25
Deal up to 120 damage to target opponent. Inflict [STUN] for 1 turn.

On Offense in Club Conquest, decrease Speed Meter of target by 50%.

If Captain Hook is a teammate, grant him 1 Magic for all abilities.
Deal up to 120 damage to target opponent. Inflict [STUN] for 1 turn.

On Offense in Club Conquest, decrease Speed Meter of target by 65%.

If Captain Hook is a teammate, grant him 1 Magic for all abilities.
Deal up to 180 damage to target opponent. Inflict [STUN] for 1 turn.

On Offense in Club Conquest, decrease Speed Meter of target by 65%.

If Captain Hook is a teammate, grant him 1 Magic for all abilities.
Deal up to 180 damage to target opponent. Inflict [STUN] for 1 turn.

On Offense in Club Conquest, decrease Speed Meter of target by 80%.

If Captain Hook is a teammate, grant him 1 Magic for all abilities.
Deal up to 240 damage to target opponent. Inflict [STUN] for 1 turn.

On Offense in Club Conquest, decrease Speed Meter of target by 80%.

If Captain Hook is a teammate, grant him 1 Magic for all abilities.
ALL HANDS ON DECK!
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
+15% chance to grant summoned Jolly Roger Pirates Defense Up.
Requires Gear Tier 4
75
55
13,000
Level 3
+15% chance to grant summoned Jolly Roger Pirates Defense Up.
Requires Gear Tier 6
100
55
20
19,500
Level 4
On Offense in Club Conquest, summon +1 Jolly Roger Pirate.
Requires Gear Tier 8
150
75
25
90,000
Level 5
+15% chance to grant summoned Jolly Roger Pirates Defense Up.
Requires Gear Tier 10
150
100
50
146,250
25
Summon 1 Jolly Roger Pirate. On Offense in Club Conquest, summon 1 additional Jolly Roger Pirate. 30% chance for summoned Jolly Roger Pirates to gain [DEFENSE UP] for 2 turns.

Call all Jolly Roger Pirates to attack random opponents.

Jolly Roger Pirates have 103 Health, 12 Defense, and have the following abilities:

Basic: Deal 48 damage to target opponent.

Special A: Grant target teammate [OFFENSE UP] for 1 turn and [CRIT CHANCE UP] for 1 turn.

Special B: Gain [TAUNT] for 1 turn.
Summon 1 Jolly Roger Pirate. On Offense in Club Conquest, summon 1 additional Jolly Roger Pirate. 45% chance for summoned Jolly Roger Pirates to gain [DEFENSE UP] for 2 turns.

Call all Jolly Roger Pirates to attack random opponents.

Jolly Roger Pirates have 103 Health, 12 Defense, and have the following abilities:

Basic: Deal 48 damage to target opponent.

Special A: Grant target teammate [OFFENSE UP] for 1 turn and [CRIT CHANCE UP] for 1 turn.

Special B: Gain [TAUNT] for 1 turn.
Summon 1 Jolly Roger Pirate. On Offense in Club Conquest, summon 1 additional Jolly Roger Pirate. 60% chance for summoned Jolly Roger Pirates to gain [DEFENSE UP] for 2 turns.

Call all Jolly Roger Pirates to attack random opponents.

Jolly Roger Pirates have 103 Health, 12 Defense, and have the following abilities:

Basic: Deal 48 damage to target opponent.

Special A: Grant target teammate [OFFENSE UP] for 1 turn and [CRIT CHANCE UP] for 1 turn.

Special B: Gain [TAUNT] for 1 turn.
Summon 1 Jolly Roger Pirate. On Offense in Club Conquest, summon 2 additional Jolly Roger Pirates. 60% chance for summoned Jolly Roger Pirates to gain [DEFENSE UP] for 2 turns.

Call all Jolly Roger Pirates to attack random opponents.

Jolly Roger Pirates have 103 Health, 12 Defense, and have the following abilities:

Basic: Deal 48 damage to target opponent.

Special A: Grant target teammate [OFFENSE UP] for 1 turn and [CRIT CHANCE UP] for 1 turn.

Special B: Gain [TAUNT] for 1 turn.
Summon 1 Jolly Roger Pirate. On Offense in Club Conquest, summon 2 additional Jolly Roger Pirates. 75% chance for summoned Jolly Roger Pirates to gain [DEFENSE UP] for 2 turns.

Call all Jolly Roger Pirates to attack random opponents.

Jolly Roger Pirates have 103 Health, 12 Defense, and have the following abilities:

Basic: Deal 48 damage to target opponent.

Special A: Grant target teammate [OFFENSE UP] for 1 turn and [CRIT CHANCE UP] for 1 turn.

Special B: Gain [TAUNT] for 1 turn.
A PIRATE'S LIFE IS A WONDERFUL LIFE
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
+25% chance to restore Health.
Requires Gear Tier 5
100
55
20
19,500
Level 3
+20% Health restored.
Requires Gear Tier 7
150
75
40
92,500
Level 4
Guaranteed to restore Health.
Requires Gear Tier 9
150
100
60
163,750
35
Level 5
+20% Health restored.
Requires Gear Tier 10
150
125
80
210,000
50
On summoned or cloned teammate being defeated, 50% chance to restore 360 Health to the most injured teammate, preferring non-summon and non-clone teammates.
On summoned or cloned teammate being defeated, 75% chance to restore 360 Health to the most injured teammate, preferring non-summon and non-clone teammates.
On summoned or cloned teammate being defeated, 75% chance to restore 432 Health to the most injured teammate, preferring non-summon and non-clone teammates.
On summoned or cloned teammate being defeated, restore 432 health to the most injured teammate, preferring non-summon and non-clone teammates.
On summoned or cloned teammate being defeated, restore 504 health to the most injured teammate, preferring non-summon and non-clone teammates.
Full Gear List
1
3
1
5
15
5
2,592,000
20
80
4
20
15
470
105
45
315
105
30
35
105
35
420
30
35
60
70
50
50
200
600
450
1,200
150
265
210
75
155
100
80
240
80
80
600
500
1,120
450
270
360
315
120
350
300
725
200
200
200
150
130
Gear Tier 2
1
3
1
Gear Tier 3
1
3
1
Gear Tier 4
10,500
4
20
12
80
4
4
20
Gear Tier 5
16,000
15
70
15
15
45
15
Gear Tier 6
67,000
30
160
35
30
35
30
35
90
140
30
30
35
Gear Tier 7
125,000
60
240
70
50
60
70
50
180
280
200
60
Gear Tier 8
700,000
200
150
700
150
145
110
35
75
100
40
80
40
40
Gear Tier 9
691,500
200
150
250
300
250
620
80
40
270
135
80
40
180
135
20
120
20
20
20
Gear Tier 10
982,000
200
150
250
300
250
500
350
300
725
200
200
80
40
180
180
200
60
180
150
20
40
135
130
20
20
20