Ice Magic
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
+1 maximum chain amount.
Requires Gear Tier 3
Level 3
+50% damage dealt.
Requires Gear Tier 5
Level 4
Follow-up attack gains +10% bonus damage per Helpful effect on this character.
Requires Gear Tier 7
Level 5
+50% damage dealt.
Requires Gear Tier 9
Deal up to 4,136 damage to target opponent. 30% chance to gain Offense Up for 1 turn at the start of this ability.
If Empowered perform a follow-up attack:
Deal up to 1,880 damage. Chain to 1-2 opponents.
Deal up to 4,136 damage to target opponent. 30% chance to gain Offense Up for 1 turn at the start of this ability.
If Empowered perform a follow-up attack:
Deal up to 1,880 damage. Chain to 1-3 opponents.
Deal up to 6,204 damage to target opponent. 30% chance to gain Offense Up for 1 turn at the start of this ability.
If Empowered perform a follow-up attack:
Deal up to 2,820 damage. Chain to 1-3 opponents.
Deal up to 6,204 damage to target opponent. 30% chance to gain Offense Up for 1 turn at the start of this ability.
If Empowered perform a follow-up attack:
Deal up to 2,820 damage. Damage is increased by 300% per Helpful effect on this character. Chain to 1-3 opponents.
Deal up to 8,272 damage to target opponent. 30% chance to gain Offense Up for 1 turn at the start of this ability.
If Empowered perform a follow-up attack:
Deal up to 3,760 damage. Damage is increased by 300% per Helpful effect on this character. Chain to 1-3 opponents.
Force of Nature
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
Guaranteed to gain Haste.
Requires Gear Tier 4
Level 3
+50% damage dealt.
Requires Gear Tier 6
Level 4
+1 Silence duration to primary target if Empowered.
Requires Gear Tier 8
Level 5
+50% damage dealt.
Requires Gear Tier 10
Deal up to 5,103 damage to target opponent and adjacent opponents. Reduce each affected opponent's Speed Meter by 10%. Inflict Silence on target opponent for 1 turn. 50% chance to gain Haste for 1 turn.
If Empowered, inflict Silence on adjacent opponents for 1 turn.
Deal up to 5,103 damage to target opponent and adjacent opponents. Reduce each affected opponent's Speed Meter by 10%. Inflict Silence on target opponent for 1 turn. Gain Haste for 1 turn.
If Empowered, inflict Silence on adjacent opponents for 1 turn.
Deal up to 7,654 damage to target opponent and adjacent opponents. Reduce each affected opponent's Speed Meter by 10%. Inflict Silence on target opponent for 1 turn. Gain Haste for 1 turn.
If Empowered, inflict Silence on adjacent opponents for 1 turn.
Deal up to 7,654 damage to target opponent and adjacent opponents. Reduce each affected opponent's Speed Meter by 10%. Inflict Silence on target opponent for 1 turn. Gain Haste for 1 turn.
If Empowered, inflict Silence on primary target for 2 turns and adjacent opponents for 1 turn.
Deal up to 10,205 damage to target opponent and adjacent opponents. Reduce each affected opponent's Speed Meter by 10%. Inflict Silence on target opponent for 1 turn. Gain Haste for 1 turn.
If Empowered, inflict Silence on primary target for 2 turns and adjacent opponents for 1 turn.
Show Yourself
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
+10% bonus chance to inflict Stun per Helpful effect on this character.
Requires Gear Tier 3
Level 3
+50% damage dealt.
Requires Gear Tier 5
Level 4
+5% bonus damage per Helpful effect.
Requires Gear Tier 7
Level 5
+50% damage dealt.
Requires Gear Tier 9
Increase duration of 2 random Helpful effects on this character by 1. Deal up to 4,655 unavoidable damage to all opponents. Damage dealt is increased by 5% per Helpful effect on this character.
If Empowered, perform a follow-up attack:
Deal up to 4,942 damage to all opponents. 20% chance to inflict Stun for 0 turn.
Increase duration of 2 random Helpful effects on this character by 1. Deal up to 4,655 unavoidable damage to all opponents. Damage dealt is increased by 5% per Helpful effect on this character.
If Empowered, perform a follow-up attack:
Deal up to 4,942 damage to all opponents. 20% chance to inflict Stun for 0 turn. Chance to inflict Stun is increased by 10% per Helpful effect on this character.
Increase duration of 2 random Helpful effects on this character by 1. Deal up to 6,983 unavoidable damage to all opponents. Damage dealt is increased by 5% per Helpful effect on this character.
If Empowered, perform a follow-up attack:
Deal up to 7,412 damage to all opponents. 20% chance to inflict Stun for 0 turn. Chance to inflict Stun is increased by 10% per Helpful effect on this character.
Increase duration of 2 random Helpful effects on this character by 1. Deal up to 6,983 unavoidable damage to all opponents. Damage dealt is increased by 10% per Helpful effect on this character.
If Empowered, perform a follow-up attack:
Deal up to 7,412 damage to all opponents. 20% chance to inflict Stun for 0 turn. Chance to inflict Stun is increased by 10% per Helpful effect on this character.
Increase duration of 3 random Helpful effects on this character by 1. Deal up to 9,310 unavoidable damage to all opponents. Damage dealt is increased by 10% per Helpful effect on this character.
If Empowered, perform a follow-up attack:
Deal up to 9,883 damage to all opponents. 20% chance to inflict Stun for 0 turn. Chance to inflict Stun is increased by 10% per Helpful effect on this character.
The Bridge
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
+3% Increased Offense per Spirit.
+3% Increased Defense per Spirit.
Requires Gear Tier 3
Level 3
+50% damage dealt.
Requires Gear Tier 5
Level 4
+1 Harmful Immunity duration.
Requires Gear Tier 7
Level 5
+50% damage dealt.
Requires Gear Tier 9
At the start of each turn and on use of a Special ability, gain 1 Spirit up to a max of 4. Gain 2% increased Offense and 2% increased Defense per Spirit.
On start of turn, if this character has 4 spirits, perform the following:
Gain Empowered. Deal up to 2,865 damage to all opponents. Gain Harmful Immunity for 1 turn.
Empowered: Abilities gain additional effects. Gain 100% increased Offense and 8% increased Defense.
At the start of each turn and on use of a Special ability, gain 1 Spirit up to a max of 4. Gain 5% increased Offense and 5% increased Defense per Spirit.
On start of turn, if this character has 4 spirits, perform the following:
Gain Empowered. Deal up to 2,865 damage to all opponents. Gain Harmful Immunity for 1 turn.
Empowered: Abilities gain additional effects. Gain 100% increased Offense and 20% increased Defense.
At the start of each turn and on use of a Special ability, gain 1 Spirit up to a max of 4. Gain 5% increased Offense and 5% increased Defense per Spirit.
On start of turn, if this character has 4 spirits, perform the following:
Gain Empowered. Deal up to 4,297 damage to all opponents. Gain Harmful Immunity for 1 turn.
Empowered: Abilities gain additional effects. Gain 100% increased Offense and 20% increased Defense.
At the start of each turn and on use of a Special ability, gain 1 Spirit up to a max of 4. Gain 5% increased Offense and 5% increased Defense per Spirit.
On start of turn, if this character has 4 spirits, perform the following:
Gain Empowered. Deal up to 4,297 damage to all opponents. Gain Harmful Immunity for 2 turns.
Empowered: Abilities gain additional effects. Gain 200% increased Offense and 20% increased Defense.
At the start of each turn and on use of a Special ability, gain 1 Spirit up to a max of 4. Gain 5% increased Offense and 5% increased Defense per Spirit.
On start of turn, if this character has 4 spirits, perform the following:
Gain Empowered. Deal up to 5,729 damage to all opponents. Gain Harmful Immunity for 2 turns.
Empowered: Abilities gain additional effects. Gain 200% increased Offense and 20% increased Defense.
Glacial Armor
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
Grant Haste to allied Anna for +1 turn.
Requires Gear Tier 5
Level 3
Gain Defense Up for 1 turn when Stasis expires.
Requires Gear Tier 7
Level 4
Grant Tactics to allied Anna for 2 turns.
Requires Gear Tier 9
Level 5
+2% Shield amount.
Requires Gear Tier 10
If this character began the battle with full Health, the first time they would be dealt damage that reduces their Health to 0, instead perform the following:
Cleanse Harmful effects and remove Taunt from this character. Gain Stasis for 1 turn. Remove any remaining Harmful effects from this character. Gain a Shield equal to 15% of max Health. If Anna is a teammate, grant her 1 Magic and Evade.
If this character began the battle with full Health, the first time they would be dealt damage that reduces their Health to 0, instead perform the following:
Cleanse Harmful effects and remove Taunt from this character. Gain Stasis for 1 turn. Remove any remaining Harmful effects from this character. Gain a Shield equal to 15% of max Health. If Anna is a teammate, grant her 1 Magic, Evade, Haste for 1 turn.
If this character began the battle with full Health, the first time they would be dealt damage that reduces their Health to 0, instead perform the following:
Cleanse Harmful effects and remove Taunt from this character. Gain Stasis for 1 turn. Remove any remaining Harmful effects from this character. Gain a Shield equal to 15% of max Health. If Anna is a teammate, grant her 1 Magic, Evade, Haste for 1 turn.
Gain Defense Up for 1 turn when Stasis expires.
If this character began the battle with full Health, the first time they would be dealt damage that reduces their Health to 0, instead perform the following:
Cleanse Harmful effects and remove Taunt from this character. Gain Stasis for 1 turn. Remove any remaining Harmful effects from this character. Gain a Shield equal to 15% of max Health. If Anna is a teammate, grant her 1 Magic, Evade, Haste for 1 turn and Tactics for 2 turns.
Gain Defense Up for 1 turn when Stasis expires.
If this character began the battle with full Health, the first time they would be dealt damage that reduces their Health to 0, instead perform the following:
Cleanse Harmful effects and remove Taunt from this character. Gain Stasis for 1 turn. Remove any remaining Harmful effects from this character. Gain a Shield equal to 17% of max Health. If Anna is a teammate, grant her 1 Magic, Evade, Haste for 1 turn and Tactics for 2 turns.
Gain Defense Up for 1 turn when Stasis expires.