Deal up to 4,155 damage to target opponent 2 times. Inflict Offense Down for 2 turns. 50% chance to perform a follow up attack:
Deal up to 4,847 damage. Purge 1 Helpful effect.
If an opponent gains bonus Speed Meter, 100% chance to perform this ability on them.
If Empowered: Followup chance is guaranteed.
LVL 5
SPECIAL
Zero to Hero
Gain a copy of 1 random Helpful effect from each adjacent teammate.
Gain 2[PROTECT] up to a max of 5. Gain 1 Counter up to a max of 5. Gain Defense Up for 1 turn. Deal up to 19,388 damage to target opponent.
Gain 1 Heroism.
On Critical Strike: Increase duration of 19,388 Helpful effects on this character by 1
If Empowered: Gain 1 additional Protect, up to a max of 5.
LVL 4
SPECIAL
Strength of the Gods
Deal up to 8,078 damage to all opponents. If this ability deals a Critical Strike, inflict Stun for 1 turn and reduce Speed Meter by 30%.
If Empowered: Deal 10% bonus damage per Helpful effect on this character, up to a max of 5.
Damage from this ability is unavoidable.
LVL 4
PASSIVE
A True Hero
When a teammate is dealt damage, 15% chance to perform the following: Gain 1[PROTECT] up to a max of 5.
Chance to activate is guaranteed if teammate's Health is below 15% of its maximum.
When this character has [PROTECT] or Taunt and is the target of an opponent's ability he gains 1 Heroism up to a max of 1.
On start of turn, if Hercules has 1 Heroism, perform the following: Lose Heroism. Cleanse all harmful effects. Gain 2 Guaranteed Crit, up to a max of 5. The first time this happens do the following: Gain Empowered. Gain Invincibility for 1 turn.
LVL 4
PASSIVE
Go the Distance
If this character is affected by Taunt or [PROTECT] incoming damage is reduced by 40%.
On Protect being consumed, this character gains 20% Speed Meter.
On turn start, perform the following: Restore 7% of this character's max Health. If Empowered, gain 1 Guaranteed Crit, up to a max of 5.
Halt!
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
Guaranteed to inflict Offense Down.
Requires Gear Tier 3
Level 3
+50% damage dealt.
Requires Gear Tier 5
Level 4
+1 Offense Down duration.
Requires Gear Tier 7
Level 5
+50% damage dealt.
Requires Gear Tier 9
Deal up to 2,077 damage to target opponent 2 times. 50% chance to Inflict Offense Down for 1 turn. 50% chance to perform a follow up attack:
Deal up to 2,424 damage. Purge 1 Helpful effect.
If an opponent gains bonus Speed Meter, 100% chance to perform this ability on them.
If Empowered: Followup chance is guaranteed.
Deal up to 2,077 damage to target opponent 2 times. Inflict Offense Down for 1 turn. 50% chance to perform a follow up attack:
Deal up to 2,424 damage. Purge 1 Helpful effect.
If an opponent gains bonus Speed Meter, 100% chance to perform this ability on them.
If Empowered: Followup chance is guaranteed.
Deal up to 3,116 damage to target opponent 2 times. Inflict Offense Down for 1 turn. 50% chance to perform a follow up attack:
Deal up to 3,635 damage. Purge 1 Helpful effect.
If an opponent gains bonus Speed Meter, 100% chance to perform this ability on them.
If Empowered: Followup chance is guaranteed.
Deal up to 3,116 damage to target opponent 2 times. Inflict Offense Down for 2 turns. 50% chance to perform a follow up attack:
Deal up to 3,635 damage. Purge 1 Helpful effect.
If an opponent gains bonus Speed Meter, 100% chance to perform this ability on them.
If Empowered: Followup chance is guaranteed.
Deal up to 4,155 damage to target opponent 2 times. Inflict Offense Down for 2 turns. 50% chance to perform a follow up attack:
Deal up to 4,847 damage. Purge 1 Helpful effect.
If an opponent gains bonus Speed Meter, 100% chance to perform this ability on them.
If Empowered: Followup chance is guaranteed.
Zero to Hero
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
+1 Protect gained.
Requires Gear Tier 3
Level 3
+50% damage dealt.
Requires Gear Tier 5
Level 4
Gain a copy of 1 random Helpful effect from each adjacent teammate.
Requires Gear Tier 7
Level 5
+50% damage dealt.
Requires Gear Tier 9
Gain 1[PROTECT] up to a max of 5. Gain 1 Counter up to a max of 5. Gain Defense Up for 1 turn. Deal up to 9,694 damage to target opponent.
Gain 1 Heroism.
On Critical Strike: Increase duration of 9,694 Helpful effects on this character by 1
If Empowered: Gain 1 additional Protect, up to a max of 5.
Gain 2[PROTECT] up to a max of 5. Gain 1 Counter up to a max of 5. Gain Defense Up for 1 turn. Deal up to 9,694 damage to target opponent.
Gain 1 Heroism.
On Critical Strike: Increase duration of 9,694 Helpful effects on this character by 1
If Empowered: Gain 1 additional Protect, up to a max of 5.
Gain 2[PROTECT] up to a max of 5. Gain 1 Counter up to a max of 5. Gain Defense Up for 1 turn. Deal up to 14,541 damage to target opponent.
Gain 1 Heroism.
On Critical Strike: Increase duration of 14,541 Helpful effects on this character by 1
If Empowered: Gain 1 additional Protect, up to a max of 5.
Gain a copy of 1 random Helpful effect from each adjacent teammate.
Gain 2[PROTECT] up to a max of 5. Gain 1 Counter up to a max of 5. Gain Defense Up for 1 turn. Deal up to 14,541 damage to target opponent.
Gain 1 Heroism.
On Critical Strike: Increase duration of 14,541 Helpful effects on this character by 1
If Empowered: Gain 1 additional Protect, up to a max of 5.
Gain a copy of 1 random Helpful effect from each adjacent teammate.
Gain 2[PROTECT] up to a max of 5. Gain 1 Counter up to a max of 5. Gain Defense Up for 1 turn. Deal up to 19,388 damage to target opponent.
Gain 1 Heroism.
On Critical Strike: Increase duration of 19,388 Helpful effects on this character by 1
If Empowered: Gain 1 additional Protect, up to a max of 5.
Strength of the Gods
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
Inflict Stun for 1 turn on Critical Strike.
Requires Gear Tier 4
Level 3
+50% damage dealt.
Requires Gear Tier 6
Level 4
Reduce Speed Meter by 30% on Critical Strike.
Requires Gear Tier 8
Level 5
+50% damage dealt.
Requires Gear Tier 10
Deal up to 5,386 damage to all opponents.
If Empowered: Deal 10% bonus damage per Helpful effect on this character, up to a max of 5.
Damage from this ability is unavoidable.
Deal up to 5,386 damage to all opponents. If this ability deals a Critical Strike, inflict Stun for 1 turn.
If Empowered: Deal 10% bonus damage per Helpful effect on this character, up to a max of 5.
Damage from this ability is unavoidable.
Deal up to 8,078 damage to all opponents. If this ability deals a Critical Strike, inflict Stun for 1 turn.
If Empowered: Deal 10% bonus damage per Helpful effect on this character, up to a max of 5.
Damage from this ability is unavoidable.
Deal up to 8,078 damage to all opponents. If this ability deals a Critical Strike, inflict Stun for 1 turn and reduce Speed Meter by 30%.
If Empowered: Deal 10% bonus damage per Helpful effect on this character, up to a max of 5.
Damage from this ability is unavoidable.
Deal up to 10,771 damage to all opponents. If this ability deals a Critical Strike, inflict Stun for 1 turn and reduce Speed Meter by 30%.
If Empowered: Deal 10% bonus damage per Helpful effect on this character, up to a max of 5.
Damage from this ability is unavoidable.
A True Hero
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
Guaranteed to gain Protect when damaged teammate's Health is below 15% of max.
Requires Gear Tier 5
Level 3
+5% base activation chance.
Requires Gear Tier 7
Level 4
+1 Guaranteed Crit gained on becoming Empowered.
Requires Gear Tier 9
Level 5
+5% base activation chance.
Requires Gear Tier 10
When a teammate is dealt damage, 10% chance to perform the following: Gain 1[PROTECT] up to a max of 5.
When this character has [PROTECT] or Taunt and is the target of an opponent's ability he gains 1 Heroism up to a max of 1.
On start of turn, if Hercules has 1 Heroism, perform the following: Lose Heroism. Cleanse all harmful effects. Gain 1 Guaranteed Crit, up to a max of 5. The first time this happens do the following: Gain Empowered. Gain Invincibility for 1 turn.
When a teammate is dealt damage, 10% chance to perform the following: Gain 1[PROTECT] up to a max of 5.
Chance to activate is guaranteed if teammate's Health is below 15% of its maximum.
When this character has [PROTECT] or Taunt and is the target of an opponent's ability he gains 1 Heroism up to a max of 1.
On start of turn, if Hercules has 1 Heroism, perform the following: Lose Heroism. Cleanse all harmful effects. Gain 1 Guaranteed Crit, up to a max of 5. The first time this happens do the following: Gain Empowered. Gain Invincibility for 1 turn.
When a teammate is dealt damage, 15% chance to perform the following: Gain 1[PROTECT] up to a max of 5.
Chance to activate is guaranteed if teammate's Health is below 15% of its maximum.
When this character has [PROTECT] or Taunt and is the target of an opponent's ability he gains 1 Heroism up to a max of 1.
On start of turn, if Hercules has 1 Heroism, perform the following: Lose Heroism. Cleanse all harmful effects. Gain 1 Guaranteed Crit, up to a max of 5. The first time this happens do the following: Gain Empowered. Gain Invincibility for 1 turn.
When a teammate is dealt damage, 15% chance to perform the following: Gain 1[PROTECT] up to a max of 5.
Chance to activate is guaranteed if teammate's Health is below 15% of its maximum.
When this character has [PROTECT] or Taunt and is the target of an opponent's ability he gains 1 Heroism up to a max of 1.
On start of turn, if Hercules has 1 Heroism, perform the following: Lose Heroism. Cleanse all harmful effects. Gain 2 Guaranteed Crit, up to a max of 5. The first time this happens do the following: Gain Empowered. Gain Invincibility for 1 turn.
When a teammate is dealt damage, 20% chance to perform the following: Gain 1[PROTECT] up to a max of 5.
Chance to activate is guaranteed if teammate's Health is below 15% of its maximum.
When this character has [PROTECT] or Taunt and is the target of an opponent's ability he gains 1 Heroism up to a max of 1.
On start of turn, if Hercules has 1 Heroism, perform the following: Lose Heroism. Cleanse all harmful effects. Gain 2 Guaranteed Crit, up to a max of 5. The first time this happens do the following: Gain Empowered. Gain Invincibility for 1 turn.
Go the Distance
Level 1
Unlocks this Ability.
Requires Gear Tier 4
Level 2
+10% damage reduction for Basic Abilities.
Requires Gear Tier 6
Level 3
+2% of max Health restored.
Requires Gear Tier 8
Level 4
+10% damage reduction for Basic Abilities.
Requires Gear Tier 9
Level 5
+2% of max Health restored.
Requires Gear Tier 10
If this character is affected by Taunt or [PROTECT] incoming damage is reduced by 20%.
On Protect being consumed, this character gains 20% Speed Meter.
On turn start, perform the following: Restore 5% of this character's max Health. If Empowered, gain 1 Guaranteed Crit, up to a max of 5.
If this character is affected by Taunt or [PROTECT] incoming damage is reduced by 30%.
On Protect being consumed, this character gains 20% Speed Meter.
On turn start, perform the following: Restore 5% of this character's max Health. If Empowered, gain 1 Guaranteed Crit, up to a max of 5.
If this character is affected by Taunt or [PROTECT] incoming damage is reduced by 30%.
On Protect being consumed, this character gains 20% Speed Meter.
On turn start, perform the following: Restore 7% of this character's max Health. If Empowered, gain 1 Guaranteed Crit, up to a max of 5.
If this character is affected by Taunt or [PROTECT] incoming damage is reduced by 40%.
On Protect being consumed, this character gains 20% Speed Meter.
On turn start, perform the following: Restore 7% of this character's max Health. If Empowered, gain 1 Guaranteed Crit, up to a max of 5.
If this character is affected by Taunt or [PROTECT] incoming damage is reduced by 40%.
On Protect being consumed, this character gains 20% Speed Meter.
On turn start, perform the following: Restore 9% of this character's max Health. If Empowered, gain 1 Guaranteed Crit, up to a max of 5.