MoonNumb
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MICKEY MOUSE
lvl
80
8
Maxed
7
MICKEY MOUSE

Power: 1,185

HERO; SUPPORT; DOWNTOWN; MICKEY AND FRIENDS; DOWNTOWN HERO; THE SENSATIONAL SIX

Offense:
2,418
Defense:
686
Health:
24,213
Recovery:
2,857
Crit Chance:
19.00%
Crit Power:
150.00%
Speed:
146
Potency:
16.00%
Tenacity:
35.00%
Precision:
0.00%
Evasion:
5.00%
Attack Speed:
20

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

Mickey's Medley
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
+1 Sweetened inflicted.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
100
70
17,000
Level 4
Flowers inflict Vulnerable on target opponent.
Requires Gear Tier 7
125
90
25
82,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
150
120
50
158,750
35
Throw Candy, Flowers, or a Bone at target opponent:

Candy: Deal up to 1,511 damage. Inflict 1 [SWEETENED].

Flowers: Deal up to 1,511 damage. Call Minnie Mouse to assist.

Bone: Call Pluto to perform his 'Dig! Dig!' ability regardless of it's Magic Charge.

Mickey Mouse will always throw Candy when assisting.
Throw Candy, Flowers, or a Bone at target opponent:

Candy: Deal up to 1,511 damage. Inflict 2 [SWEETENED].

Flowers: Deal up to 1,511 damage. Call Minnie Mouse to assist.

Bone: Call Pluto to perform his 'Dig! Dig!' ability regardless of it's Magic Charge.

Mickey Mouse will always throw Candy when assisting.
Throw Candy, Flowers, or a Bone at target opponent:

Candy: Deal up to 2,267 damage. Inflict 2 [SWEETENED].

Flowers: Deal up to 2,267 damage. Call Minnie Mouse to assist.

Bone: Call Pluto to perform his 'Dig! Dig!' ability regardless of it's Magic Charge.

Mickey Mouse will always throw Candy when assisting.
Throw Candy, Flowers, or a Bone at target opponent:

Candy: Deal up to 2,267 damage. Inflict 2 [SWEETENED].

Flowers: Deal up to 2,267 damage. Inflict Vulnerable. Call Minnie Mouse to assist.

Bone: Call Pluto to perform his 'Dig! Dig!' ability regardless of it's Magic Charge.

Mickey Mouse will always throw Candy when assisting.
Throw Candy, Flowers, or a Bone at target opponent:

Candy: Deal up to 3,023 damage. Inflict 2 [SWEETENED].

Flowers: Deal up to 3,023 damage. Inflict Vulnerable. Call Minnie Mouse to assist.

Bone: Call Pluto to perform his 'Dig! Dig!' ability regardless of it's Magic Charge.

Mickey Mouse will always throw Candy when assisting.
All Together
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
Teammates adjacent to Mickey Mouse have a 30% chance to gain Defense Up. Other teammates have a 30% chance to gain Offense Up.
Requires Gear Tier 3
50
5,000
Level 3
+15% chance to gain Defense Up and Offense Up.
Requires Gear Tier 5
100
70
17,000
Level 4
'Sensational Six' characters deal 15% bonus damage.
Requires Gear Tier 7
125
90
25
82,500
Level 5
+15% chance to gain Defense Up and Offense Up.
Requires Gear Tier 9
150
120
50
158,750
35
Mickey Mouse gains Defense Up for 2 turns and Offense Up for 1 turn.

Each other teammate performs their Basic Attack on a random opponent.

If Mickey Mouse has no teammates, first Revive a random teammate with 4,286 Health restored. On Defense, revive them with full Health.
Mickey Mouse gains Defense Up for 2 turns and Offense Up for 1 turn.

Teammates adjacent to Mickey Mouse have a 30% chance to gain Defense Up for 2 turns. Other teammates have a 30% chance to gain Offense Up for 1 turn.

Each other teammate performs their Basic Attack on a random opponent.

If Mickey Mouse has no teammates, first Revive a random teammate with 4,286 Health restored. On Defense, revive them with full Health.
Mickey Mouse gains Defense Up for 2 turns and Offense Up for 1 turn.

Teammates adjacent to Mickey Mouse have a 45% chance to gain Defense Up for 2 turns. Other teammates have a 45% chance to gain Offense Up for 1 turn.

Each other teammate performs their Basic Attack on a random opponent.

If Mickey Mouse has no teammates, first Revive a random teammate with 4,286 Health restored. On Defense, revive them with full Health.
Mickey Mouse gains Defense Up for 2 turns and Offense Up for 1 turn.

Teammates adjacent to Mickey Mouse have a 45% chance to gain Defense Up for 2 turns. Other teammates have a 45% chance to gain Offense Up for 1 turn.

Each other teammate performs their Basic Attack on a random opponent. 'Sensational Six' characters deal 15% bonus damage.

If Mickey Mouse has no teammates, first Revive a random teammate with 4,286 Health restored. On Defense, revive them with full Health.
Mickey Mouse gains Defense Up for 2 turns and Offense Up for 1 turn.

Teammates adjacent to Mickey Mouse have a 60% chance to gain Defense Up for 2 turns. Other teammates have a 60% chance to gain Offense Up for 1 turn.

Each other teammate performs their Basic Attack on a random opponent. 'Sensational Six' characters deal 15% bonus damage.

If Mickey Mouse has no teammates, first Revive a random teammate with 4,286 Health restored. On Defense, revive them with full Health.
Disneyland Forever
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
+1 additional hit for each defeated opponent.
Requires Gear Tier 4
100
70
17,000
Level 3
+50% damage dealt.
Requires Gear Tier 6
125
85
25
26,000
Level 4
Each hit restores Health to each teammate.
Requires Gear Tier 8
200
100
50
145,000
Level 5
+50% damage dealt.
Requires Gear Tier 10
200
150
75
223,750
65
Deal up to 1,179 damage to all opponents 5 times.

When Mickey Mouse is defeated, if he has at least 1 teammate, automatically use this ability regardless of current Magic.
Deal up to 1,179 damage to all opponents 5 times and an additional 1 time for each defeated opponent.

When Mickey Mouse is defeated, if he has at least 1 teammate, automatically use this ability regardless of current Magic.
Deal up to 1,768 damage to all opponents 5 times and an additional 1 time for each defeated opponent.

When Mickey Mouse is defeated, if he has at least 1 teammate, automatically use this ability regardless of current Magic.
Deal up to 1,768 damage to all opponents 5 times and an additional 1 time for each defeated opponent. Each hit restores up to 2,143 Health to each teammate.

When Mickey Mouse is defeated, if he has at least 1 teammate, automatically use this ability regardless of current Magic.
Deal up to 2,358 damage to all opponents 5 times and an additional 1 time for each defeated opponent. Each hit restores up to 2,143 Health to each teammate.

When Mickey Mouse is defeated, if he has at least 1 teammate, automatically use this ability regardless of current Magic.
This Happy Place
Level 1
Unlocks this Ability.
Requires Gear Tier 4
Level 2
30% chance to restore Health to the teammate who called the Assist.
Requires Gear Tier 6
200
100
50
40,000
Level 3
+20% Health restored.
Requires Gear Tier 8
300
150
75
217,500
Level 4
+15% chance to restore Health to the teammate who called the Assist.
Requires Gear Tier 9
325
200
125
332,500
50
Level 5
+20% Health restored.
Requires Gear Tier 10
325
250
175
448,750
115
On 'Sensational Six' teammate performing an Assist, restore up to 1,429 Health to them.
On 'Sensational Six' teammate performing an Assist, restore up to 1,429 Health to them.

30% chance to also restore up to 1,429 Health to the teammate who called the Assist.
On 'Sensational Six' teammate performing an Assist, restore up to 1,714 Health to them.

30% chance to also restore up to 1,714 Health to the teammate who called the Assist.
On 'Sensational Six' teammate performing an Assist, restore up to 1,714 Health to them.

45% chance to also restore up to 1,714 Health to the teammate who called the Assist.
On 'Sensational Six' teammate performing an Assist, restore up to 2,000 Health to them.

45% chance to also restore up to 2,000 Health to the teammate who called the Assist.
Started By A Mouse
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
+1% bonus Offense and +1% bonus Defense per active 'Sensational Six' teammate.
Requires Gear Tier 5
125
85
25
26,000
Level 3
+20% Health restored.
Requires Gear Tier 7
200
100
50
120,000
Level 4
+1% bonus Offense and +1% bonus Defense per active 'Sensational Six' teammate.
Requires Gear Tier 9
200
150
75
216,250
35
Level 5
+20% Health restored.
Requires Gear Tier 10
200
200
125
328,750
85
In Club Conquest, On Defense, 'Sensational Six' teammates gain the following:

10% bonus Speed.
2% bonus Offense per active 'Sensational Six' teammate.
2% bonus Defense per active 'Sensational Six' teammate.

On battle start while on defense, 'Sensational Six' teammates gain the following:

Gain Haste for 2 turns, Defense Up for 2 turns and Harmful Immunity for 2 turns. If current Health is below maximum Health, restore up to 4,286 Health.
In Club Conquest, On Defense, 'Sensational Six' teammates gain the following:

10% bonus Speed.
3% bonus Offense per active 'Sensational Six' teammate.
3% bonus Defense per active 'Sensational Six' teammate.

On battle start while on defense, 'Sensational Six' teammates gain the following:

Gain Haste for 2 turns, Defense Up for 2 turns and Harmful Immunity for 2 turns. If current Health is below maximum Health, restore up to 4,286 Health.
In Club Conquest, On Defense, 'Sensational Six' teammates gain the following:

10% bonus Speed.
3% bonus Offense per active 'Sensational Six' teammate.
3% bonus Defense per active 'Sensational Six' teammate.

On battle start while on defense, 'Sensational Six' teammates gain the following:

Gain Haste for 2 turns, Defense Up for 2 turns and Harmful Immunity for 2 turns. If current Health is below maximum Health, restore up to 5,143 Health.
In Club Conquest, On Defense, 'Sensational Six' teammates gain the following:

10% bonus Speed.
4% bonus Offense per active 'Sensational Six' teammate.
4% bonus Defense per active 'Sensational Six' teammate.

On battle start while on defense, 'Sensational Six' teammates gain the following:

Gain Haste for 2 turns, Defense Up for 2 turns and Harmful Immunity for 2 turns. If current Health is below maximum Health, restore up to 5,143 Health.
In Club Conquest, On Defense, 'Sensational Six' teammates gain the following:

10% bonus Speed.
4% bonus Offense per active 'Sensational Six' teammate.
4% bonus Defense per active 'Sensational Six' teammate.

On battle start while on defense, 'Sensational Six' teammates gain the following:

Gain Haste for 2 turns, Defense Up for 2 turns and Harmful Immunity for 2 turns. If current Health is below maximum Health, restore up to 6,000 Health.
Full Gear List
992,000
240
180
300
360
300
660
80
120
225
315
80
180
60
20
90
20
210
180
420
100
200
100
65
20
50
20
Gear Tier 9
407,500
120
90
150
180
150
360
40
60
135
135
40
90
60
20
45
20
Gear Tier 10
584,500
120
90
150
180
150
300
210
180
420
100
200
40
60
90
180
100
40
90
65
20
50
20
45