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EMPEROR ZURG
lvl
80
9
Maxed
7
EMPEROR ZURG

Power: 1,293

VILLAIN; OFFENSE; DOWNTOWN; TOY STORY; DOWNTOWN VILLAIN; INTERSTELLAR

Offense:
3,047
Defense:
905
Health:
20,367
Recovery:
0
Crit Chance:
9.00%
Crit Power:
150.00%
Speed:
167
Potency:
0.00%
Tenacity:
38.00%
Precision:
28.00%
Evasion:
22.00%
Attack Speed:
20

Swap Sorcerer Stone for stat changes:

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Evil Aim
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
+30% bonus damage dealt.
Requires Gear Tier 3
50
5,000
Level 3
+50% base damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
+30% bonus damage dealt.
Requires Gear Tier 7
100
55
25
62,500
Level 5
+50% base damage dealt.
Requires Gear Tier 9
100
75
50
128,750
25
Deal up to 1,016 damage to target opponent 3 times. Deal up to 30% bonus damage the higher the target's Health is.
Deal up to 1,016 damage to target opponent 3 times. Deal up to 60% bonus damage the higher the target's Health is.
Deal up to 1,524 damage to target opponent 3 times. Deal up to 60% bonus damage the higher the target's Health is.
Deal up to 1,524 damage to target opponent 3 times. Deal up to 90% bonus damage the higher the target's Health is.
Deal up to 2,031 damage to target opponent 3 times. Deal up to 90% bonus damage the higher the target's Health is.
Zurg Vision
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
+10% bonus damage dealt.
Requires Gear Tier 4
75
55
13,000
Level 3
+50% base damage dealt.
Requires Gear Tier 6
100
55
20
19,500
Level 4
+20% bonus damage dealt.
Requires Gear Tier 8
150
75
25
90,000
Level 5
+50% base damage dealt.
Requires Gear Tier 10
150
100
50
146,250
25
Deal up to 9,141 damage to target opponent. Deal up to 25% bonus damage the lower the target's Health is.

On defeat opponent, gain Extra Turn.
Deal up to 9,141 damage to target opponent. Deal up to 35% bonus damage the lower the target's Health is.

On defeat opponent, gain Extra Turn.
Deal up to 13,712 damage to target opponent. Deal up to 35% bonus damage the lower the target's Health is.

On defeat opponent, gain Extra Turn.
Deal up to 13,712 damage to target opponent. Deal up to 55% bonus damage the lower the target's Health is.

On defeat opponent, gain Extra Turn.
Deal up to 18,282 damage to target opponent. Deal up to 55% bonus damage the lower the target's Health is.

On defeat opponent, gain Extra Turn.
Rapid Ion Blaster
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
+10% chance to chain to an adjacent opponent.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
+10% chance to chain to an adjacent opponent.
Requires Gear Tier 7
100
55
25
62,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
75
50
128,750
25
Deal up to 464 damage to target opponent 23 times. 15% chance for each hit to chain to an adjacent opponent, dealing up to 449 damage.
Deal up to 464 damage to target opponent 23 times. 25% chance for each hit to chain to an adjacent opponent, dealing up to 449 damage.
Deal up to 696 damage to target opponent 23 times. 25% chance for each hit to chain to an adjacent opponent, dealing up to 673 damage.
Deal up to 696 damage to target opponent 23 times. 35% chance for each hit to chain to an adjacent opponent, dealing up to 673 damage.
Deal up to 927 damage to target opponent 23 times. 35% chance for each hit to chain to an adjacent opponent, dealing up to 898 damage.
Massive Ion Blast
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
Reduce Magic cost by 1.
Requires Gear Tier 5
100
55
20
19,500
Level 3
+50% base damage dealt.
Requires Gear Tier 7
150
75
40
92,500
Level 4
Reduce Magic cost by 1.
Requires Gear Tier 9
150
100
60
163,750
35
Level 5
+50% base damage dealt.
Requires Gear Tier 10
150
125
80
210,000
50
On turn start, deal up to 3,047 damage to opponent with highest Health percentage.

Chain to all other opponents, dealing up to 2,681 damage.
On turn start, deal up to 3,047 damage to opponent with highest Health percentage.

Chain to all other opponents, dealing up to 2,681 damage.
On turn start, deal up to 4,571 damage to opponent with highest Health percentage.

Chain to all other opponents, dealing up to 4,022 damage.
On turn start, deal up to 4,571 damage to opponent with highest Health percentage.

Chain to all other opponents, dealing up to 4,022 damage.
On turn start, deal up to 6,094 damage to opponent with highest Health percentage.

Chain to all other opponents, dealing up to 5,363 damage.
Galactic Evil
Level 1
Unlocks this Ability.
Requires Gear Tier 4
Level 2
+3% chance to gain Offense Up
Requires Gear Tier 6
150
75
25
77,500
Level 3
Decrease required Magic by 1.
Requires Gear Tier 8
250
100
50
150,000
Level 4
+3% chance to gain Offense Up
Requires Gear Tier 9
250
125
75
208,750
35
Level 5
Decrease required Magic by 1.
Requires Gear Tier 10
250
150
100
266,250
65
On receiving damage, this character has a 5% chance to gain Offense Up for 1 turn.

Chance to activate is increased by 10% per Downtown Villain ally.
On receiving damage, this character has a 8% chance to gain Offense Up for 1 turn.

Chance to activate is increased by 10% per Downtown Villain ally.
On receiving damage, this character has a 8% chance to gain Offense Up for 1 turn.

Chance to activate is increased by 10% per Downtown Villain ally.
On receiving damage, this character has a 11% chance to gain Offense Up for 1 turn.

Chance to activate is increased by 10% per Downtown Villain ally.
On receiving damage, this character has a 11% chance to gain Offense Up for 1 turn.

Chance to activate is increased by 10% per Downtown Villain ally.
Full Gear List
1,159,500
240
180
300
360
300
600
420
360
840
200
250
60
80
180
225
250
100
225
150
40
135
130
20
20
20
Gear Tier 10
1,159,500
240
180
300
360
300
600
420
360
840
200
250
60
80
180
225
250
100
225
150
40
135
130
20
20
20