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FRED
lvl
66
8
Maxed
7
FRED

Power: 1,063

HERO; DEFENSE; DOWNTOWN; BIG HERO 6; DOWNTOWN HERO; TECH

Offense:
1,304
Defense:
806
Health:
27,880
Recovery:
0
Crit Chance:
11.00%
Crit Power:
150.00%
Speed:
128
Potency:
20.00%
Tenacity:
33.00%
Precision:
10.00%
Evasion:
0.00%
Attack Speed:
2,123

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

SUPER CLAW!
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
30% chance to extend the duration of a random Helpful Effect on this character by 1 turn.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
+15% chance to extend the duration of a random Helpful Effect on this character.
Requires Gear Tier 7
100
55
25
62,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
75
50
128,750
25
Deal up to 1,141 damage to target opponent. Deal 50% bonus damage if target is affected by Continuous Damage.
Deal up to 1,141 damage to target opponent. Deal 50% bonus damage if target is affected by Continuous Damage.

30% chance to extend the duration of a random Helpful Effect on this character by 1 turn.
Deal up to 1,712 damage to target opponent. Deal 50% bonus damage if target is affected by Continuous Damage.

30% chance to extend the duration of a random Helpful Effect on this character by 1 turn.
Deal up to 1,712 damage to target opponent. Deal 50% bonus damage if target is affected by Continuous Damage.

45% chance to extend the duration of a random Helpful Effect on this character by 1 turn.
Deal up to 2,282 damage to target opponent. Deal 50% bonus damage if target is affected by Continuous Damage.

45% chance to extend the duration of a random Helpful Effect on this character by 1 turn.
GRAVITY CRUSH!
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
Gain Defense Up for 2 turns.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
Inflict Vulnerable.
Requires Gear Tier 7
100
55
25
62,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
75
50
128,750
25
Deal up to 3,260 damage to target opponent. Inflict Intimidate for 2 turns.

Gain Taunt for 1 turn.
Deal up to 3,260 damage to target opponent. Inflict Intimidate for 2 turns.

Gain Taunt for 1 turn and Defense Up for 2 turns.
Deal up to 4,890 damage to target opponent. Inflict Intimidate for 2 turns.

Gain Taunt for 1 turn and Defense Up for 2 turns.
Deal up to 4,890 damage to target opponent. Inflict Intimidate for 2 turns. Inflict Vulnerable.

Gain Taunt for 1 turn and Defense Up for 2 turns.
Deal up to 6,520 damage to target opponent. Inflict Intimidate for 2 turns. Inflict Vulnerable.

Gain Taunt for 1 turn and Defense Up for 2 turns.
I BREATHE FIRE
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
If Honey Lemon is a teammate, increase damage dealt by 30%. Inflict Blind on target opponent. 30% chance to inflict Blind on all other opponents.
Requires Gear Tier 5
100
55
20
19,500
Level 3
+50% damage dealt.
Requires Gear Tier 7
150
75
40
92,500
Level 4
+15% chance to inflict Blind.
Requires Gear Tier 9
150
100
60
163,750
35
Level 5
+50% damage dealt.
Requires Gear Tier 10
150
125
80
210,000
50
Deal up to 1,195 damage to all opponents. Inflict 1 Continuous Damage per 2 Charges on Fred, each dealing up to 1,250 damage over 2 turns. Consume Charges.
Deal up to 1,195 damage to all opponents. Inflict 1 Continuous Damage per 2 Charges on Fred, each dealing up to 1,250 damage over 2 turns. Consume Charges.

If Honey Lemon is a teammate, increase damage dealt by 30%. Inflict Blind on target opponent for 1 turn. 30% chance to inflict Blind on all other opponents.
Deal up to 1,793 damage to all opponents. Inflict 1 Continuous Damage per 2 Charges on Fred, each dealing up to 1,875 damage over 2 turns. Consume Charges.

If Honey Lemon is a teammate, increase damage dealt by 30%. Inflict Blind on target opponent for 1 turn. 30% chance to inflict Blind on all other opponents.
Deal up to 1,793 damage to all opponents. Inflict 1 Continuous Damage per 2 Charges on Fred, each dealing up to 1,875 damage over 2 turns. Consume Charges.

If Honey Lemon is a teammate, increase damage dealt by 30%. Inflict Blind on target opponent for 1 turn. 45% chance to inflict Blind on all other opponents.
Deal up to 2,391 damage to all opponents. Inflict 1 Continuous Damage per 2 Charges on Fred, each dealing up to 2,499 damage over 2 turns. Consume Charges.

If Honey Lemon is a teammate, increase damage dealt by 30%. Inflict Blind on target opponent for 1 turn. 45% chance to inflict Blind on all other opponents.
IT'S FRED TIME
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
When Fred gains Charged, he gains Offense Up for 1 turn.
Requires Gear Tier 4
75
55
13,000
Level 3
+5% activation chance.
Requires Gear Tier 6
100
55
20
19,500
Level 4
+5% activation chance.
Requires Gear Tier 8
150
75
25
90,000
Level 5
+5% activation chance.
Requires Gear Tier 10
150
100
50
146,250
25
On turn start, 50% chance to perform the following:

Gain Charged, up to a max of 8. Gain an additional Charged if this character is affected by a Helpful effect. Inflict Intimidate for 2 turns on the opponent with the lowest Health.

This character can have up to a max of 8 Charged.
On turn start, 50% chance to perform the following:

Gain Charged, up to a max of 8. Gain an additional Charged if this character is affected by a Helpful effect. Inflict Intimidate for 2 turns on the opponent with the lowest Health.

When Fred gains Charged, he gains Offense Up for 1 turn.

This character can have up to a max of 8 Charged.
On turn start, 55% chance to perform the following:

Gain Charged, up to a max of 8. Gain an additional Charged if this character is affected by a Helpful effect. Inflict Intimidate for 2 turns on the opponent with the lowest Health.

When Fred gains Charged, he gains Offense Up for 1 turn.

This character can have up to a max of 8 Charged.
On turn start, 60% chance to perform the following:

Gain Charged, up to a max of 8. Gain an additional Charged if this character is affected by a Helpful effect. Inflict Intimidate for 2 turns on the opponent with the lowest Health.

When Fred gains Charged, he gains Offense Up for 1 turn.

This character can have up to a max of 8 Charged.
On turn start, 65% chance to perform the following:

Gain Charged, up to a max of 8. Gain an additional Charged if this character is affected by a Helpful effect. Inflict Intimidate for 2 turns on the opponent with the lowest Health.

When Fred gains Charged, he gains Offense Up for 1 turn.

This character can have up to a max of 8 Charged.
Full Gear List
1,968,500
480
360
600
720
600
1,320
180
120
405
405
160
405
80
315
120
40
40
20
420
360
840
200
250
200
200
130
20
20
Gear Tier 9
809,000
240
180
300
360
300
720
100
40
225
180
100
225
40
135
120
20
20
20
Gear Tier 10
1,159,500
240
180
300
360
300
600
420
360
840
200
250
60
80
180
225
200
80
180
200
40
180
130
20
20
20
20