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GIZMODUCK
lvl
40
5
Maxed
7
GIZMODUCK

Power: 539

HERO; DEFENSE; DOWNTOWN; DARKWING DUCK; DOWNTOWN HERO; DUCKTALES; TECH; DUCKS

Offense:
611
Defense:
338
Health:
14,512
Recovery:
0
Crit Chance:
5.00%
Crit Power:
150.00%
Speed:
102
Potency:
7.00%
Tenacity:
12.00%
Precision:
0.00%
Evasion:
0.00%
Attack Speed:
16

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

Halt!
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
Follow up attack Purges 1 Helpful Effect.
Requires Gear Tier 3
50
5,000
Level 3
10% bonus chance per Tech teammate to perform follow up attack.
Requires Gear Tier 5
75
55
13,000
Level 4
+20% chance to perform a follow up attack.
Requires Gear Tier 7
100
75
25
72,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
100
50
141,250
25
Deal up to 580 damage to target opponent. Inflict Offense Down for 1 turn.

20% chance to perform a follow up attack: Deal up to 458 damage.

If Darkwing Duck is a teammate, 75% chance he will assist.
Deal up to 580 damage to target opponent. Inflict Offense Down for 1 turn.

20% chance to perform a follow up attack: Deal up to 458 damage and Purge 1 random Helpful effect.

If Darkwing Duck is a teammate, 75% chance he will assist.
Deal up to 580 damage to target opponent. Inflict Offense Down for 1 turn.

20% chance to perform a follow up attack: Deal up to 458 damage and Purge 1 random Helpful effect.

If Darkwing Duck is a teammate, 75% chance he will assist.

10% bonus chance per Tech teammate including this character to perform follow up attack.
Deal up to 580 damage to target opponent. Inflict Offense Down for 1 turn.

40% chance to perform a follow up attack: Deal up to 458 damage and Purge 1 random Helpful effect.

If Darkwing Duck is a teammate, 75% chance he will assist.

10% bonus chance per Tech teammate including this character to perform follow up attack.
Deal up to 870 damage to target opponent. Inflict Offense Down for 1 turn.

40% chance to perform a follow up attack: Deal up to 687 damage and Purge 1 random Helpful effect.

If Darkwing Duck is a teammate, 75% chance he will assist.

10% bonus chance per Tech teammate including this character to perform follow up attack.
I Am Gizmoduck
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
Shield is increased by additional 2% of max Health per Tech teammate.
Requires Gear Tier 3
50
5,000
Level 3
+5% max Health gained as base Shield amount.
Requires Gear Tier 5
75
55
13,000
Level 4
+1 random tech teammate granted Magic.
Requires Gear Tier 7
100
75
25
72,500
Level 5
+5% max Health gained as base Shield amount.
Requires Gear Tier 9
100
100
50
141,250
25
Gain Taunt for 1 turn and Defense Up for 1 turn. Gain Shield equal to 15% of maximum Health.

Grant 1 Magic for all abilities to 1 random adjacent ally. Grant 1 Magic for all abilities to 1 random Tech teammate.

If Darkwing Duck is a teammate, grant him Guaranteed Crit.

If Scrooge Mcduck is a teammate, duration of Taunt is increased by 1. Duration of Helpful effects on allied Scrooge Mcduck are increased by 1.
Gain Taunt for 1 turn and Defense Up for 1 turn. Gain Shield equal to 15% of maximum Health. Shield is increased by additional 2% of max Health per Tech teammate including this character.

Grant 1 Magic for all abilities to 1 random adjacent ally. Grant 1 Magic for all abilities to 1 random Tech teammate.

If Darkwing Duck is a teammate, grant him Guaranteed Crit.

If Scrooge Mcduck is a teammate, duration of Taunt is increased by 1. Duration of Helpful effects on allied Scrooge Mcduck are increased by 1.
Gain Taunt for 1 turn and Defense Up for 1 turn. Gain Shield equal to 20% of maximum Health. Shield is increased by additional 2% of max Health per Tech teammate including this character.

Grant 1 Magic for all abilities to 1 random adjacent ally. Grant 1 Magic for all abilities to 1 random Tech teammate.

If Darkwing Duck is a teammate, grant him Guaranteed Crit.

If Scrooge Mcduck is a teammate, duration of Taunt is increased by 1. Duration of Helpful effects on allied Scrooge Mcduck are increased by 1.
Gain Taunt for 1 turn and Defense Up for 1 turn. Gain Shield equal to 20% of maximum Health. Shield is increased by additional 2% of max Health per Tech teammate including this character.

Grant 1 Magic for all abilities to 1 random adjacent ally. Grant 1 Magic for all abilities to 2 random Tech teammates.

If Darkwing Duck is a teammate, grant him Guaranteed Crit.

If Scrooge Mcduck is a teammate, duration of Taunt is increased by 1. Duration of Helpful effects on allied Scrooge Mcduck are increased by 1.
Gain Taunt for 1 turn and Defense Up for 1 turn. Gain Shield equal to 25% of maximum Health. Shield is increased by additional 2% of max Health per Tech teammate including this character.

Grant 1 Magic for all abilities to 1 random adjacent ally. Grant 1 Magic for all abilities to 2 random Tech teammates.

If Darkwing Duck is a teammate, grant him Guaranteed Crit.

If Scrooge Mcduck is a teammate, duration of Taunt is increased by 1. Duration of Helpful effects on allied Scrooge Mcduck are increased by 1.
Blatherin' Blatherskites!
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
Damage is increased by 15% of current Shield.
Requires Gear Tier 5
100
75
25
22,500
Level 3
+50% damage dealt.
Requires Gear Tier 7
150
100
50
115,000
Level 4
+25% chance for Blind on target opponent to have additional duration.
Requires Gear Tier 9
150
125
75
198,750
35
Level 5
+50% damage dealt.
Requires Gear Tier 10
150
150
125
293,750
65
Deal up to 966 damage to target opponent and adjacent opponents. Inflict Blind for 1 turn on target opponent. If target opponent is already inflicted with Blind, instead increase its duration.

50% chance for Blind on primary target to have additional 1 duration.

Inflict Blind for 1 turn on adjacent opponents. If they are already inflicted with Blind, instead increase its duration by 1.
Deal up to 966 damage to target opponent and adjacent opponents. Inflict Blind for 1 turn on target opponent. If target opponent is already inflicted with Blind, instead increase its duration.

50% chance for Blind on primary target to have additional 1 duration.

Inflict Blind for 1 turn on adjacent opponents. If they are already inflicted with Blind, instead increase its duration by 1.

Damage is increased by 15% of current shield.
Deal up to 1,449 damage to target opponent and adjacent opponents. Inflict Blind for 1 turn on target opponent. If target opponent is already inflicted with Blind, instead increase its duration.

50% chance for Blind on primary target to have additional 1 duration.

Inflict Blind for 1 turn on adjacent opponents. If they are already inflicted with Blind, instead increase its duration by 1.

Damage is increased by 15% of current shield.
Deal up to 1,449 damage to target opponent and adjacent opponents. Inflict Blind for 1 turn on target opponent. If target opponent is already inflicted with Blind, instead increase its duration.

75% chance for Blind on primary target to have additional 1 duration.

Inflict Blind for 1 turn on adjacent opponents. If they are already inflicted with Blind, instead increase its duration by 1.

Damage is increased by 15% of current shield.
Deal up to 1,932 damage to target opponent and adjacent opponents. Inflict Blind for 1 turn on target opponent. If target opponent is already inflicted with Blind, instead increase its duration.

75% chance for Blind on primary target to have additional 1 duration.

Inflict Blind for 1 turn on adjacent opponents. If they are already inflicted with Blind, instead increase its duration by 1.

Damage is increased by 15% of current shield.
Over My Dead Batteries
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
50% chance to extend duration of Harmful effect by 1.
Requires Gear Tier 4
75
55
13,000
Level 3
+50% damage dealt.
Requires Gear Tier 6
100
75
25
22,500
Level 4
30% bonus chance to extend duration of Harmful effect if this character is affected by Shield.
Requires Gear Tier 8
150
100
35
117,500
Level 5
+50% damage dealt.
Requires Gear Tier 10
150
125
50
165,000
50
On teammate performing an attack, 20% chance to assist with this ability. Chance to assist is increased by 10% per Tech teammate. Deal up to 659 damage to target opponent.

Gain Shield equal to 2% of this character's max Health per Tech teammate including this character
On teammate performing an attack, 20% chance to assist with this ability. Chance to assist is increased by 10% per Tech teammate.

Deal up to 659 damage to target opponent. 50% chance to extend duration of 1 Harmful effect by 1. This does not extend Stun, Charm, or Polymorph.

Gain Shield equal to 2% of this character's max Health per Tech teammate including this character.
On teammate performing an attack, 20% chance to assist with this ability. Chance to assist is increased by 10% per Tech teammate.

Deal up to 988 damage to target opponent. 50% chance to extend duration of 1 Harmful effect by 1. This does not extend Stun, Charm, or Polymorph.

Gain Shield equal to 2% of this character's max Health per Tech teammate including this character.
On teammate performing an attack, 20% chance to assist with this ability. Chance to assist is increased by 10% per Tech teammate.

Deal up to 988 damage to target opponent. 50% chance to extend duration of 1 Harmful effect by 1. This does not extend Stun, Charm, or Polymorph. 30% bonus chance to extend duration of Harmful effect if this character is affected by Shield at the start of this ability.

Gain Shield equal to 2% of this character's max Health per Tech teammate including this character.
On teammate performing an attack, 20% chance to assist with this ability. Chance to assist is increased by 10% per Tech teammate.

Deal up to 1,317 damage to target opponent. 50% chance to extend duration of 1 Harmful effect by 1. This does not extend Stun, Charm, or Polymorph. 30% bonus chance to extend duration of Harmful effect if this character is affected by Shield at the start of this ability.

Gain Shield equal to 2% of this character's max Health per Tech teammate including this character.
Galvanized
Level 1
Unlocks this Ability.
Requires Gear Tier 4
Level 2
When a Tech teammate deals a Critical Strike they gain Shield equal to 35% of the damage dealt.
Requires Gear Tier 6
150
100
35
32,000
Level 3
+2% bonus Crit Chance.

+2% bonus Crit Chance for Tech teammates.
Requires Gear Tier 8
275
125
50
165,000
Level 4
+10% of damage dealt by Critical Strikes gained as Shield for Tech teammates.
Requires Gear Tier 9
275
150
100
263,750
45
Level 5
+2% bonus Crit Chance.

+2% bonus Crit Chance for Tech teammates.
Requires Gear Tier 10
275
175
150
368,750
115
Teammates gain 2% bonus Crit Chance.

Tech teammates instead gain 10% bonus Crit Chance.
Teammates gain 2% bonus Crit Chance.

Tech teammates instead gain 10% bonus Crit Chance.

When a Tech teammate deals a Critical Strike, they gain Shield equal to 35% of the damage dealt.
Teammates gain 4% bonus Crit Chance.

Tech teammates instead gain 12% bonus Crit Chance.

When a Tech teammate deals a Critical Strike, they gain Shield equal to 35% of the damage dealt.
Teammates gain 4% bonus Crit Chance.

Tech teammates instead gain 12% bonus Crit Chance.

When a Tech teammate deals a Critical Strike, they gain Shield equal to 45% of the damage dealt.
Teammates gain 6% bonus Crit Chance.

Tech teammates instead gain 14% bonus Crit Chance.

When a Tech teammate deals a Critical Strike, they gain Shield equal to 45% of the damage dealt.
Full Gear List
2,636,000
90
500
105
30
140
120
140
420
490
90
250
50
50
50
600
450
1,200
150
155
345
345
100
80
60
120
60
600
500
1,120
405
405
360
270
120
350
300
725
200
250
200
150
130
20
20
Gear Tier 6
78,000
30
180
35
30
70
60
70
120
140
30
Gear Tier 7
175,000
300
320
350
250
60
70
50
60
70
50
60
70
50
Gear Tier 8
700,000
200
150
700
150
35
185
185
100
40
40
40
40
Gear Tier 9
691,500
200
150
250
300
250
620
100
40
225
180
80
40
180
135
120
20
20
20
Gear Tier 10
991,500
200
150
250
300
250
500
350
300
725
200
250
60
80
180
225
200
150
80
40
180
135
130
20
20
20