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GOLIATH
lvl
30
4
7
GOLIATH

Power: 388

HERO; DEFENSE; DOWNTOWN; GARGOYLES; DOWNTOWN HERO

Offense:
385
Defense:
203
Health:
8,721
Recovery:
0
Crit Chance:
5.00%
Crit Power:
150.00%
Speed:
97
Potency:
0.00%
Tenacity:
11.00%
Precision:
0.00%
Evasion:
0.00%
Attack Speed:
20

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

WING STRIKE
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
30% chance to inflict Defense Down on target for 1 turn.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
100
70
17,000
Level 4
+30% bonus damage.
Requires Gear Tier 7
125
90
25
82,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
150
120
50
158,750
35
Deal up to 137 damage to target and adjacent opponents. Deal 140% of Goliath's current Defense as bonus damage.

Then, if target has [DEFENSE DOWN], repeat the attack.
Deal up to 137 damage to target and adjacent opponents. Deal 140% of Goliath's current Defense as bonus damage. 30% chance to inflict [DEFENSE DOWN] on target opponent for 1 turn.

Then, if target has [DEFENSE DOWN], repeat the attack.
Deal up to 206 damage to target and adjacent opponents. Deal 140% of Goliath's current Defense as bonus damage. 30% chance to inflict [DEFENSE DOWN] on target opponent for 1 turn.

Then, if target has [DEFENSE DOWN], repeat the attack.
Deal up to 206 damage to target and adjacent opponents. Deal 170% of Goliath's current Defense as bonus damage. 30% chance to inflict [DEFENSE DOWN] on target opponent for 1 turn.

Then, if target has [DEFENSE DOWN], repeat the attack.
Deal up to 274 damage to target and adjacent opponents. Deal 170% of Goliath's current Defense as bonus damage. 30% chance to inflict [DEFENSE DOWN] on target opponent for 1 turn.

Then, if target has [DEFENSE DOWN], repeat the attack.
TO PROTECT IS OUR PURPOSE
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
When teammate falls below 30% Health, activate this ability on that teammate and consume current Magic. If Goliath does not have enough Magic, gain 1 Magic and 1 Protect.
Requires Gear Tier 3
50
5,000
Level 3
+20% of Goliath's Defense as Shield.
Requires Gear Tier 5
100
70
17,000
Level 4
Activate when teammate takes 40% of their max Health as damage.
Requires Gear Tier 7
125
90
25
82,500
Level 5
+20% of Goliath's Defense as Shield.
Requires Gear Tier 9
150
120
50
158,750
35
Gain 2 [PROTECT], up to a max of 5. Grant self and target teammate [DEFENSE UP] for 2 turns and a Shield equal to 150% of Goliath's current Defense.
Gain 2 [PROTECT], up to a max of 5. Grant self and target teammate [DEFENSE UP] for 2 turns and a Shield equal to 150% of Goliath's current Defense.

When teammate falls below 30% Health, activate this ability on that teammate and consume current Magic. If Goliath does not have enough Magic, gain 1 Magic and 1 [PROTECT].
Gain 2 [PROTECT], up to a max of 5. Grant self and target teammate [DEFENSE UP] for 2 turns and a Shield equal to 170% of Goliath's current Defense.

When teammate falls below 30% Health, activate this ability on that teammate and consume current Magic. If Goliath does not have enough Magic, gain 1 Magic and 1 [PROTECT].
Gain 2 [PROTECT], up to a max of 5. Grant self and target teammate [DEFENSE UP] for 2 turns and a Shield equal to 170% of Goliath's current Defense.

When teammate falls below 30% Health or takes 40% of their Health as damage, activate this ability on that teammate and consume current Magic. If Goliath does not have enough Magic, gain 1 Magic and 1 [PROTECT].
Gain 2 [PROTECT], up to a max of 5. Grant self and target teammate [DEFENSE UP] for 2 turns and a Shield equal to 190% of Goliath's current Defense.

When teammate falls below 30% Health or takes 40% of their Health as damage, activate this ability on that teammate and consume current Magic. If Goliath does not have enough Magic, gain 1 Magic and 1 [PROTECT].
SAVAGE SLAM
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
If target already had Defense Down, reduce Speed Meter by 10% and inflict Tenacity Down for 1 turn.
Requires Gear Tier 4
100
70
17,000
Level 3
+50% damage dealt.
Requires Gear Tier 6
125
85
25
26,000
Level 4
+10% Speed Meter reduction.
Requires Gear Tier 8
200
100
50
145,000
Level 5
+50% damage dealt.
Requires Gear Tier 10
200
150
75
223,750
65
Deal up to 459 damage to all opponents. Inflict [DEFENSE DOWN] for 1 turn. 'Downtown Hero' and 'Gargoyles' teammates gain [DEFENSE UP] for 1 turn.
Deal up to 459 damage to all opponents. Inflict [DEFENSE DOWN] for 1 turn. 'Downtown Hero' and 'Gargoyles' teammates gain [DEFENSE UP] for 1 turn.

If target already had [DEFENSE DOWN], reduce Speed Meter by 10% and inflict [TENACITY DOWN] for 1 turn.
Deal up to 688 damage to all opponents. Inflict [DEFENSE DOWN] for 1 turn. 'Downtown Hero' and 'Gargoyles' teammates gain [DEFENSE UP] for 1 turn.

If target already had [DEFENSE DOWN], reduce Speed Meter by 10% and inflict [TENACITY DOWN] for 1 turn.
Deal up to 688 damage to all opponents. Inflict [DEFENSE DOWN] for 1 turn. 'Downtown Hero' and 'Gargoyles' teammates gain [DEFENSE UP] for 1 turn.

If target already had [DEFENSE DOWN], reduce Speed Meter by 20% and inflict [TENACITY DOWN] for 1 turn.
Deal up to 918 damage to all opponents. Inflict [DEFENSE DOWN] for 1 turn. 'Downtown Hero' and 'Gargoyles' teammates gain [DEFENSE UP] for 1 turn.

If target already had [DEFENSE DOWN], reduce Speed Meter by 20% and inflict [TENACITY DOWN] for 1 turn.
DEFENDERS OF THE NIGHT
Level 1
Unlocks this Ability.
Requires Gear Tier 4
Level 2
'Gargoyles' teammates gain: If at Max Health, take 15% reduced damage.
Requires Gear Tier 6
200
100
50
40,000
Level 3
+5% bonus Defense.
Requires Gear Tier 8
300
150
75
217,500
Level 4
+10% damage reduction.
Requires Gear Tier 9
325
200
125
332,500
50
Level 5
+5% bonus Defense.
Requires Gear Tier 10
325
250
175
448,750
115
'Downtown Hero' and 'Gargoyles' teammates gain:
10% Defense. [DEFENSE UP] grants 10% additional Defense.
'Downtown Hero' and 'Gargoyles' teammates gain:
10% Defense. [DEFENSE UP] grants 10% additional Defense.

'Gargoyles' teammates gain:
If at Max Health, take 15% reduced damage.
'Downtown Hero' and 'Gargoyles' teammates gain:
15% Defense. [DEFENSE UP] grants 10% additional Defense.

'Gargoyles' teammates gain:
If at Max Health, take 15% reduced damage.
'Downtown Hero' and 'Gargoyles' teammates gain:
15% Defense. [DEFENSE UP] grants 10% additional Defense.

'Gargoyles' teammates gain:
If at Max Health, take 25% reduced damage.
'Downtown Hero' and 'Gargoyles' teammates gain:
20% Defense. [DEFENSE UP] grants 10% additional Defense.

'Gargoyles' teammates gain:
If at Max Health, take 25% reduced damage.
STOIC SENTINEL
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
20% chance to counterattack when Protect is consumed. 20% chance to assist 'Gargoyles' teammates' basic attacks.
Requires Gear Tier 5
125
85
25
26,000
Level 3
+5% bonus Defense.
Requires Gear Tier 7
200
100
50
120,000
Level 4
+10% counterattack chance. +10% assist chance.
Requires Gear Tier 9
200
150
75
216,250
35
Level 5
+5% bonus Defense.
Requires Gear Tier 10
200
200
125
328,750
85
Goliath gains 10% Defense.

If Goliath has higher Defense than his target, he deals 100% the difference between Defense stats as bonus damage.
Goliath gains 10% Defense.

If Goliath has higher Defense than his target, he deals 100% the difference between Defense stats as bonus damage.

20% chance to counterattack when [PROTECT] is consumed. 20% chance to assist 'Gargoyles' teammates' basic attacks.
Goliath gains 15% Defense.

If Goliath has higher Defense than his target, he deals 100% the difference between Defense stats as bonus damage.

20% chance to counterattack when [PROTECT] is consumed. 20% chance to assist 'Gargoyles' teammates' basic attacks.
Goliath gains 15% Defense.

If Goliath has higher Defense than his target, he deals 100% the difference between Defense stats as bonus damage.

30% chance to counterattack when [PROTECT] is consumed. 30% chance to assist 'Gargoyles' teammates' basic attacks.
Goliath gains 20% Defense.

If Goliath has higher Defense than his target, he deals 100% the difference between Defense stats as bonus damage.

30% chance to counterattack when [PROTECT] is consumed. 30% chance to assist 'Gargoyles' teammates' basic attacks.
Full Gear List
3,148,500
105
760
345
15
480
135
350
490
105
210
200
50
100
60
200
720
540
1,400
180
215
340
420
100
160
100
720
600
1,320
495
540
270
315
120
40
40
420
360
840
250
350
100
200
130
20
20
Gear Tier 5
28,000
15
100
45
15
60
15
Gear Tier 6
96,500
60
220
70
180
210
30
35
60
70
Gear Tier 7
240,000
240
440
280
200
60
70
50
60
140
100
60
240
280
200
Gear Tier 8
800,000
240
180
800
180
35
220
220
100
80
80
Gear Tier 9
815,000
240
180
300
360
300
720
120
60
270
225
80
180
40
135
120
20
20
20
Gear Tier 10
1,169,000
240
180
300
360
300
600
420
360
840
250
350
80
120
225
315
100
40
90
200
40
180
130
20
20
20
20