Wouarzazatt...
No Club
Updated:
just now
Menu
JACK-JACK
lvl
60
7
Maxed
7
JACK-JACK

Power: 814

HERO; OFFENSE; DOWNTOWN; THE INCREDIBLES; DOWNTOWN HERO; SORCERER'S STUDENT

Offense:
1,447
Defense:
323
Health:
14,401
Recovery:
0
Crit Chance:
11.00%
Crit Power:
160.00%
Speed:
119
Potency:
18.00%
Tenacity:
14.00%
Precision:
4.00%
Evasion:
0.00%
Attack Speed:
23

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

Pew-Pew!
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
Chance to repeat attack increased by 5% per 'The Incredibles' Hero teammate.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
+1 max repeats.
Requires Gear Tier 7
100
75
25
72,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
100
50
141,250
25
Deal up to 1,058 damage to target opponent. 40% chance to inflict [CONTINUOUS DAMAGE], dealing up to 1,158 damage over 2 turns.

15% chance to repeat the attack on random opponents up to 2 times.
Deal up to 1,058 damage to target opponent. 40% chance to inflict [CONTINUOUS DAMAGE], dealing up to 1,158 damage over 2 turns.

15% chance to repeat the attack on random opponents up to 2 times, with 5% increased chance per 'The Incredibles' Hero teammate.
Deal up to 1,587 damage to target opponent. 40% chance to inflict [CONTINUOUS DAMAGE], dealing up to 1,736 damage over 2 turns.

15% chance to repeat the attack on random opponents up to 2 times, with 5% increased chance per 'The Incredibles' Hero teammate.
Deal up to 1,587 damage to target opponent. 40% chance to inflict [CONTINUOUS DAMAGE], dealing up to 1,736 damage over 2 turns.

15% chance to repeat the attack on random opponents up to 3 times, with 5% increased chance per 'The Incredibles' Hero teammate.
Deal up to 2,116 damage to target opponent. 40% chance to inflict [CONTINUOUS DAMAGE], dealing up to 2,315 damage over 2 turns.

15% chance to repeat the attack on random opponents up to 3 times, with 5% increased chance per 'The Incredibles' Hero teammate.
Polymorph!
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
Metal Jack-Jack: Deal damage. Inflict [STUN] for 2 turns.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
Electric Jack-Jack: Deal damage. Inflict all of the effects that are stated in all of Jack Jack's other powers.

Increase the chance to perform Metal Jack-Jack and Electric Jack-Jack by 10% per 'The Incredibles' Hero teammates.
Requires Gear Tier 7
100
75
25
72,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
100
50
141,250
25
Deal up to 4,341 damage to target opponent 3 times. 50% chance to instead attack target opponent with one of Jack Jack's randomly selected powers:

• Monster Jack-Jack: Deal up to 4,341 damage to target opponent. Inflict [VULNERABLE].

• Fire Jack-Jack: Deal up to 3,256 damage. Inflict 3 [CONTINUOUS DAMAGE], each dealing up to 1,085 damage over 2 turns.
Deal up to 4,341 damage to target opponent 3 times. 50% chance to instead attack target opponent with one of Jack Jack's randomly selected powers:

• Monster Jack-Jack: Deal up to 4,341 damage to target opponent. Inflict [VULNERABLE].

• Fire Jack-Jack: Deal up to 3,256 damage. Inflict 3 [CONTINUOUS DAMAGE], each dealing up to 1,085 damage over 2 turns.

• Metal Jack-Jack: Deal up to 3,618 damage. Inflict [STUN] for 2 turns.
Deal up to 6,512 damage to target opponent 3 times. 50% chance to instead attack target opponent with one of Jack Jack's randomly selected powers:

• Monster Jack-Jack: Deal up to 6,512 damage to target opponent. Inflict [VULNERABLE].

• Fire Jack-Jack: Deal up to 3,256 damage. Inflict 3 [CONTINUOUS DAMAGE], each dealing up to 1,628 damage over 2 turns.

• Metal Jack-Jack: Deal up to 5,426 damage. Inflict [STUN] for 2 turns.
Deal up to 6,512 damage to target opponent 3 times. 50% chance to instead attack target opponent with one of Jack Jack's randomly selected powers, with 10% chance to perform Metal Jack-Jack and Electric Jack-Jack per 'The Incredibles' Hero teammates:

• Monster Jack-Jack: Deal up to 6,512 damage to target opponent. Inflict [VULNERABLE].

• Fire Jack-Jack: Deal up to 3,256 damage. Inflict 3 [CONTINUOUS DAMAGE], each dealing up to 1,628 damage over 2 turns.

• Metal Jack-Jack: Deal up to 5,426 damage. Inflict [STUN] for 2 turns.

• Electric Jack-Jack: Deal up to 6,512 damage. Inflict all of the effects that are stated in all of Jack Jack's other powers.
Deal up to 8,682 damage to target opponent 3 times. 50% chance to instead attack target opponent with one of Jack Jack's randomly selected powers, with 10% chance to perform Metal Jack-Jack and Electric Jack-Jack per 'The Incredibles' Hero teammates:

• Monster Jack-Jack: Deal up to 8,682 damage to target opponent. Inflict [VULNERABLE].

• Fire Jack-Jack: Deal up to 3,256 damage. Inflict 3 [CONTINUOUS DAMAGE], each dealing up to 2,171 damage over 2 turns.

• Metal Jack-Jack: Deal up to 7,235 damage. Inflict [STUN] for 2 turns.

• Electric Jack-Jack: Deal up to 8,682 damage. Inflict all of the effects that are stated in all of Jack Jack's other powers.
Jack-Jack Attack!
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
Inflict CONTINOUS DAMAGE, dealing damage over 2 turns.
Requires Gear Tier 4
75
55
13,000
Level 3
+50% damage dealt.
Requires Gear Tier 6
100
75
25
22,500
Level 4
+1 Helpful effect flipped.
Requires Gear Tier 8
150
100
35
117,500
Level 5
+50% damage dealt.
Requires Gear Tier 10
150
125
50
165,000
50
Deal up to 4,363 damage to target opponent 3 times. Flip up to 2 Helpful effect on each target to the opposite Harmful effect.
Deal up to 4,363 damage to target opponent 3 times. Flip up to 2 Helpful effect on each target to the opposite Harmful effect.

Inflict [CONTINUOUS DAMAGE], dealing up to 1,519 damage over 2 turns.
Deal up to 6,544 damage to target opponent 3 times. Flip up to 2 Helpful effect on each target to the opposite Harmful effect.

Inflict [CONTINUOUS DAMAGE], dealing up to 2,279 damage over 2 turns.
Deal up to 6,544 damage to target opponent 3 times. Flip up to 3 Helpful effects on each target to the opposite Harmful effects.

Inflict [CONTINUOUS DAMAGE], dealing up to 2,279 damage over 2 turns.
Deal up to 8,725 damage to target opponent 3 times. Flip up to 3 Helpful effects on each target to the opposite Harmful effects.

Inflict [CONTINUOUS DAMAGE], dealing up to 3,039 damage over 2 turns.
Jack-Jack of All Trades
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
30% chance to assist or counterattack when 'The Incredibles' Hero teammates deal or take damage.
Requires Gear Tier 5
100
75
25
22,500
Level 3
+5% chance to assist or counterattack.
Requires Gear Tier 7
150
100
50
115,000
Level 4
5% chance to assist or counterattack with 'Polymorph!' or 'Jack-Jack Attack' regardless of Magic charge.
Requires Gear Tier 9
150
125
75
198,750
35
Level 5
+5% chance to assist or counterattack.
Requires Gear Tier 10
150
150
125
293,750
65
On Turn start, gain [GUARANTEED CRIT], [OFFENSE UP] or [HASTE] for 1 turn.

Gain 10% base Potency per 'The Incredibles' Hero teammate.
On Turn start, gain [GUARANTEED CRIT], [OFFENSE UP] or [HASTE] for 1 turn.

30% chance to assist or counterattack when 'The Incredibles' Hero teammates deal or take damage.

Gain 10% base Potency per 'The Incredibles' Hero teammate.
On Turn start, gain [GUARANTEED CRIT], [OFFENSE UP] or [HASTE] for 1 turn.

35% chance to assist or counterattack when 'The Incredibles' Hero teammates deal or take damage.

Gain 10% base Potency per 'The Incredibles' Hero teammate.
On Turn start, gain [GUARANTEED CRIT], [OFFENSE UP] or [HASTE] for 1 turn.

35% chance to assist or counterattack when 'The Incredibles' Hero teammates deal or take damage. 5% chance to assist or counterattack with 'Polymorph!' or 'Jack-Jack Attack' regardless of Magic charge.

Gain 10% base Potency per 'The Incredibles' Hero teammate.
On Turn start, gain [GUARANTEED CRIT], [OFFENSE UP] or [HASTE] for 1 turn.

40% chance to assist or counterattack when 'The Incredibles' Hero teammates deal or take damage. 5% chance to assist or counterattack with 'Polymorph!' or 'Jack-Jack Attack' regardless of Magic charge.

Gain 10% base Potency per 'The Incredibles' Hero teammate.
Full Gear List
2,784,000
720
540
1,400
180
345
420
225
100
120
120
80
720
600
1,320
540
540
270
270
120
40
40
420
360
840
300
300
150
150
130
Gear Tier 8
800,000
240
180
800
180
185
220
105
100
80
40
40
Gear Tier 9
815,000
240
180
300
360
300
720
100
80
270
270
60
135
40
135
120
20
20
20
20
Gear Tier 10
1,169,000
240
180
300
360
300
600
420
360
840
300
300
100
80
270
270
150
60
135
150
40
135
130
20
20
20
20