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JACK SKELLINGTON
lvl
57
6
7
JACK SKELLINGTON

Power: 661

HERO; SUPPORT; MYTHICAL; TIM BURTON'S THE NIGHTMARE BEFORE CHRISTMAS; SORCERER'S CHOSEN: SIEGE ON OLYMPUS

Offense:
723
Defense:
369
Health:
9,560
Recovery:
0
Crit Chance:
15.00%
Crit Power:
150.00%
Speed:
115
Potency:
18.00%
Tenacity:
13.00%
Precision:
6.00%
Evasion:
0.00%
Attack Speed:
20

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

Fearsome Throw
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
+15% chance to increase duration of Harmful effect.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
+15% chance to increase duration of Harmful effect.
Requires Gear Tier 7
100
75
25
72,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
100
50
141,250
25
Deal up to 633 damage to target opponent. 55% chance to increase duration of a random Harmful effect. This cannot increase the duration of Stun.
Deal up to 633 damage to target opponent. 70% chance to increase duration of a random Harmful effect. This cannot increase the duration of Stun.
Deal up to 949 damage to target opponent. 70% chance to increase duration of a random Harmful effect. This cannot increase the duration of Stun.
Deal up to 949 damage to target opponent. 85% chance to increase duration of a random Harmful effect. This cannot increase the duration of Stun.
Deal up to 1,265 damage to target opponent. 85% chance to increase duration of a random Harmful effect. This cannot increase the duration of Stun.
Scary Face
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
+15% chance to inflict Heal Block.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
+15% chance to inflict Heal Block.
Requires Gear Tier 7
100
75
25
72,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
100
50
141,250
25
Deal up to 904 damage to target and adjacent opponents. Inflict Fear for 2 turns. In Raids, increase the duration of Fear by 2. 50% chance to inflict Heal Block for 2 turns.

This ability has 200% bonus Potency.

If Sally is a teammate, gain 2 Magic for this ability.
Deal up to 904 damage to target and adjacent opponents. Inflict Fear for 2 turns. In Raids, increase the duration of Fear by 2. 65% chance to inflict Heal Block for 2 turns.

This ability has 200% bonus Potency.

If Sally is a teammate, gain 2 Magic for this ability.
Deal up to 1,356 damage to target and adjacent opponents. Inflict Fear for 2 turns. In Raids, increase the duration of Fear by 2. 65% chance to inflict Heal Block for 2 turns.

This ability has 200% bonus Potency.

If Sally is a teammate, gain 2 Magic for this ability.
Deal up to 1,356 damage to target and adjacent opponents. Inflict Fear for 2 turns. In Raids, increase the duration of Fear by 2. 80% chance to inflict Heal Block for 2 turns.

This ability has 200% bonus Potency.

If Sally is a teammate, gain 2 Magic for this ability.
Deal up to 1,808 damage to target and adjacent opponents. Inflict Fear for 2 turns. In Raids, increase the duration of Fear by 2. 80% chance to inflict Heal Block for 2 turns.

This ability has 200% bonus Potency.

If Sally is a teammate, gain 2 Magic for this ability.
Hail the Pumpkin King
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
+5% initial Shield amount.
Requires Gear Tier 4
75
55
13,000
Level 3
+5% initial Shield amount.
Requires Gear Tier 6
100
75
25
22,500
Level 4
If target is Mythical, grant them 1 Undefeatable.
Requires Gear Tier 8
150
100
35
117,500
Level 5
+5% initial Shield amount.
Requires Gear Tier 10
150
125
50
165,000
50
Grant target teammate [PUMPKIN SHIELD] for 2 turns. Grant Shield worth 10% of their max Health.

Grant Taunt for 1 turn. Grant Defense Up for 1 turn. In Raids, increase duration of Taunt and Defense Up by 1.

Pumpkin Shield:
Increase Defense by 10%. On expiration or combat end, Shield on the unit is converted to Health until Health is full or Shield is consumed. Each time an opponent gains Fear, gain Shield worth 3% of max Health.
Grant target teammate [PUMPKIN SHIELD] for 2 turns. Grant Shield worth 15% of their max Health.

Grant Taunt for 1 turn. Grant Defense Up for 1 turn. In Raids, increase duration of Taunt and Defense Up by 1.

Pumpkin Shield:
Increase Defense by 10%. On expiration or combat end, Shield on the unit is converted to Health until Health is full or Shield is consumed. Each time an opponent gains Fear, gain Shield worth 3% of max Health.
Grant target teammate [PUMPKIN SHIELD] for 2 turns. Grant Shield worth 20% of their max Health.

Grant Taunt for 1 turn. Grant Defense Up for 1 turn. In Raids, increase duration of Taunt and Defense Up by 1.

Pumpkin Shield:
Increase Defense by 10%. On expiration or combat end, Shield on the unit is converted to Health until Health is full or Shield is consumed. Each time an opponent gains Fear, gain Shield worth 3% of max Health.
Grant target teammate [PUMPKIN SHIELD] for 2 turns. Grant Shield worth 20% of their max Health. If target is Mythical, grant them Undefeatable.

Grant Taunt for 1 turn. Grant Defense Up for 1 turn. In Raids, increase duration of Taunt and Defense Up by 1.

Pumpkin Shield:
Increase Defense by 10%. On expiration or combat end, Shield on the unit is converted to Health until Health is full or Shield is consumed. Each time an opponent gains Fear, gain Shield worth 3% of max Health.
Grant target teammate [PUMPKIN SHIELD] for 2 turns. Grant Shield worth 25% of their max Health. If target is Mythical, grant them Undefeatable.

Grant Taunt for 1 turn. Grant Defense Up for 1 turn. In Raids, increase duration of Taunt and Defense Up by 1.

Pumpkin Shield:
Increase Defense by 10%. On expiration or combat end, Shield on the unit is converted to Health until Health is full or Shield is consumed. Each time an opponent gains Fear, gain Shield worth 3% of max Health.
Zero!
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
+15% chance to inflict Offense Down.
Requires Gear Tier 5
100
75
25
22,500
Level 3
+50% damage dealt.
Requires Gear Tier 7
150
100
50
115,000
Level 4
+15% chance to inflict Offense Down.
Requires Gear Tier 9
150
125
75
198,750
35
Level 5
+50% damage dealt.
Requires Gear Tier 10
150
150
125
293,750
65
On turn start, deal up to 633 damage to all opponents affected by Fear. 50% chance to inflict Offense Down for 1 turn. In Raids, increase duration of Offense Down by 2.
On turn start, deal up to 633 damage to all opponents affected by Fear. 65% chance to inflict Offense Down for 1 turn. In Raids, increase duration of Offense Down by 2.
On turn start, deal up to 949 damage to all opponents affected by Fear. 65% chance to inflict Offense Down for 1 turn. In Raids, increase duration of Offense Down by 2.
On turn start, deal up to 949 damage to all opponents affected by Fear. 80% chance to inflict Offense Down for 1 turn. In Raids, increase duration of Offense Down by 2.
On turn start, deal up to 1,265 damage to all opponents affected by Fear. 80% chance to inflict Offense Down for 1 turn. In Raids, increase duration of Offense Down by 2.
Full Gear List
1,625,500
180
120
210
150
360
270
800
90
215
135
100
80
100
80
120
60
360
300
720
225
180
315
120
270
210
180
495
100
100
200
130
150
20
20
Gear Tier 7
60,000
180
120
210
150
Gear Tier 8
500,000
120
90
500
90
115
75
100
40
40
40
40
40
Gear Tier 9
438,500
120
90
150
180
150
420
60
40
40
135
90
135
120
20
135
20
20
20
Gear Tier 10
627,000
120
90
150
180
150
300
210
180
495
100
100
200
40
20
40
90
90
180
130
150
40
20
135
20
20
20