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MIKE WAZOWSKI
lvl
2
1
7
MIKE WAZOWSKI

Power: 106

HERO; SUPPORT; DOWNTOWN; MONSTERS, INC.; DOWNTOWN HERO; SORCERER'S CHOSEN: SIEGE ON OLYMPUS

Offense:
51
Defense:
23
Health:
383
Recovery:
0
Crit Chance:
5.00%
Crit Power:
150.00%
Speed:
90
Potency:
5.00%
Tenacity:
5.00%
Precision:
0.00%
Evasion:
0.00%
Attack Speed:
20

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

I HAVE A PLAN
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
If assisting teammate is 'Monsters, Inc.', 30% chance to grant assisting teammate Offense Up for 1 turn.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
100
70
17,000
Level 4
+30% bonus damage.
Requires Gear Tier 7
125
90
25
82,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
150
120
50
158,750
35
If a teammate is able to assist:
Call 1 teammate to assist, prefering 'Monsters, Inc.' teammates. If teammate is Sulley, he deals 40% bonus damage.

If no teammate is able to assist:
Deal up to 34 damage to target opponent.
If a teammate is able to assist:
Call 1 teammate to assist, prefering 'Monsters, Inc.' teammates. If teammate is Sulley, he deals 40% bonus damage.
If assisting teammate is 'Monsters, Inc.', 30% chance to grant assisting teammate [OFFENSE UP] for 1 turn.

If no teammate is able to assist:
Deal up to 34 damage to target opponent.
If a teammate is able to assist:
Call 1 teammate to assist, prefering 'Monsters, Inc.' teammates. If teammate is Sulley, he deals 40% bonus damage.
If assisting teammate is 'Monsters, Inc.', 30% chance to grant assisting teammate [OFFENSE UP] for 1 turn.

If no teammate is able to assist:
Deal up to 52 damage to target opponent.
If a teammate is able to assist:
Call 1 teammate to assist, prefering 'Monsters, Inc.' teammates. If teammate is Sulley, he deals 70% bonus damage.
If assisting teammate is 'Monsters, Inc.', 30% chance to grant assisting teammate [OFFENSE UP] for 1 turn.

If no teammate is able to assist:
Deal up to 52 damage to target opponent.
If a teammate is able to assist:
Call 1 teammate to assist, prefering 'Monsters, Inc.' teammates. If teammate is Sulley, he deals 70% bonus damage.
If assisting teammate is 'Monsters, Inc.', 30% chance to grant assisting teammate [OFFENSE UP] for 1 turn.

If no teammate is able to assist:
Deal up to 69 damage to target opponent.
SCARE TACTICS
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
If Sulley is a teammate, inflict Fear on all opponents with 100% bonus Potency for 1 turn and he gains all effects.
Requires Gear Tier 3
50
5,000
Level 3
+1 Protect. +1 Evasion.
Requires Gear Tier 5
100
70
17,000
Level 4
+1 Tactics duration.
Requires Gear Tier 7
125
90
25
82,500
Level 5
+1 Guaranteed Crit.
Requires Gear Tier 9
150
120
50
158,750
35
Grant [TACTICS] for 1 turn to self and target teammate. Call target teammate to assist, excluding self.

Grant target teammate a Helpful effect depending on their role:
Defense role: 1 [PROTECT].
Support role: 1 [EVASION].
Offense role: 1 [GUARANTEED CRIT].
Grant [TACTICS] for 1 turn to self and target teammate. Call target teammate to assist, excluding self.

Grant target teammate a Helpful effect depending on their role:
Defense role: 1 [PROTECT].
Support role: 1 [EVASION].
Offense role: 1 [GUARANTEED CRIT].

If Sulley is a teammate, inflict [FEAR] on all opponents with 100% bonus Potency for 1 turn and he gains all effects.
Grant [TACTICS] for 1 turn to self and target teammate. Call target teammate to assist, excluding self.

Grant target teammate a Helpful effect depending on their role:
Defense role: 2 [PROTECT].
Support role: 2 [EVASION].
Offense role: 1 [GUARANTEED CRIT].

If Sulley is a teammate, inflict [FEAR] on all opponents with 100% bonus Potency for 1 turn and he gains all effects.
Grant [TACTICS] for 2 turns to self and target teammate. Call target teammate to assist, excluding self.

Grant target teammate a Helpful effect depending on their role:
Defense role: 2 [PROTECT].
Support role: 2 [EVASION].
Offense role: 1 [GUARANTEED CRIT].

If Sulley is a teammate, inflict [FEAR] on all opponents with 100% bonus Potency for 1 turn and he gains all effects.
Grant [TACTICS] for 2 turns to self and target teammate. Call target teammate to assist, excluding self.

Grant target teammate a Helpful effect depending on their role:
Defense role: 2 [PROTECT].
Support role: 2 [EVASION].
Offense role: 2 [GUARANTEED CRIT].

If Sulley is a teammate, inflict [FEAR] on all opponents with 100% bonus Potency for 1 turn and he gains all effects.
DON'T LET THE KID TOUCH YOU
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
If target already had Fear, reduce Speed Meter by 30%.
Requires Gear Tier 4
100
70
17,000
Level 3
+25% Potency.
Requires Gear Tier 6
125
85
25
26,000
Level 4
If target already had Fear, reduce Magic by 1.
Requires Gear Tier 8
200
100
50
145,000
Level 5
+25% Potency.
Requires Gear Tier 10
200
150
75
223,750
65
Perform the following on target and adjacent opponents with 100% bonus Potency:
Inflict [FEAR] for 1 turn. 30% chance to inflict [DEFENSE DOWN] for 1 turn.

If Sulley is a teammate, he performs his 'Top Scarer' ability regardless of Magic Charge with 100% bonus Potency.
Perform the following on target and adjacent opponents with 100% bonus Potency:
Inflict [FEAR] for 1 turn. 30% chance to inflict [DEFENSE DOWN] for 1 turn. If target already had [FEAR], reduce Speed Meter by 30%.

If Sulley is a teammate, he performs his 'Top Scarer' ability regardless of Magic Charge with 100% bonus Potency.
Perform the following on target and adjacent opponents with 125% bonus Potency:
Inflict [FEAR] for 1 turn. 30% chance to inflict [DEFENSE DOWN] for 1 turn. If target already had [FEAR], reduce Speed Meter by 30%.

If Sulley is a teammate, he performs his 'Top Scarer' ability regardless of Magic Charge with 125% bonus Potency.
Perform the following on target and adjacent opponents with 125% bonus Potency:
Inflict [FEAR] for 1 turn. 30% chance to inflict [DEFENSE DOWN] for 1 turn.

If target already had [FEAR]:
Reduce Speed Meter by 30%. Reduce Magic by 1.

If Sulley is a teammate, he performs his 'Top Scarer' ability regardless of Magic Charge with 125% bonus Potency.
Perform the following on target and adjacent opponents with 150% bonus Potency:
Inflict [FEAR] for 1 turn. 30% chance to inflict [DEFENSE DOWN] for 1 turn.

If target already had [FEAR]:
Reduce Speed Meter by 30%. Reduce Magic by 1.

If Sulley is a teammate, he performs his 'Top Scarer' ability regardless of Magic Charge with 150% bonus Potency.
SCREAM POWER
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
If opponent has Fear, inflict or extend Offense Down for 1 turn.
Requires Gear Tier 5
125
85
25
26,000
Level 3
+50% damage dealt.
Requires Gear Tier 7
200
100
50
120,000
Level 4
Grant 1 Magic to 'Monsters, Inc.' teammates.
Requires Gear Tier 9
200
150
75
216,250
35
Level 5
+50% damage dealt.
Requires Gear Tier 10
200
200
125
328,750
85
When an opponent receives [FEAR], gain 1 [CHARGED], up to a max of 10.

When reaching 10 [CHARGED], Consume all stacks and perform the following:
Deal up to 74 damage to all opponents. If opponents have [FEAR], extend for 1 turn. Grant [HASTE] to 'Monsters, Inc.' teammates for 1 turn.
When an opponent receives [FEAR], gain 1 [CHARGED], up to a max of 10.

When reaching 10 [CHARGED], Consume all stacks and perform the following:
Deal up to 74 damage to all opponents. If opponents have [FEAR], extend for 1 turn and inflict or extend [OFFENSE DOWN] for 1 turn.
Grant [HASTE] to 'Monsters, Inc.' teammates for 1 turn.
When an opponent receives [FEAR], gain 1 [CHARGED], up to a max of 10.

When reaching 10 [CHARGED], Consume all stacks and perform the following:
Deal up to 112 damage to all opponents. If opponents have [FEAR], extend for 1 turn and inflict or extend [OFFENSE DOWN] for 1 turn.
Grant [HASTE] to 'Monsters, Inc.' teammates for 1 turn.
When an opponent receives [FEAR], gain 1 [CHARGED], up to a max of 10.

When reaching 10 [CHARGED], Consume all stacks and perform the following:
Deal up to 112 damage to all opponents. If opponents have [FEAR], extend for 1 turn and inflict or extend [OFFENSE DOWN] for 1 turn.
For 'Monsters, Inc.' teammates: Grant [HASTE] for 1 turn. Grant 1 Magic.
When an opponent receives [FEAR], gain 1 [CHARGED], up to a max of 10.

When reaching 10 [CHARGED], Consume all stacks and perform the following:
Deal up to 149 damage to all opponents. If opponents have [FEAR], extend for 1 turn and inflict or extend [OFFENSE DOWN] for 1 turn.
For 'Monsters, Inc.' teammates: Grant [HASTE] for 1 turn. Grant 1 Magic.
SCARE ASSISTANT
Level 1
Unlocks this Ability.
Requires Gear Tier 4
Level 2
'Monsters, Inc.' teammates gain: When attacking an opponent with Fear: 10% Offense.
Requires Gear Tier 6
200
100
50
40,000
Level 3
-5% Defense.
Requires Gear Tier 8
300
150
75
217,500
Level 4
-5% Speed.
Requires Gear Tier 9
325
200
125
332,500
50
Level 5
+5% Offense.
Requires Gear Tier 10
325
250
175
448,750
115
On Battle Start, 30% chance to inflict [FEAR] on all opponents for 1 turn.

Opponents effected by [FEAR] have:
-15% Defense. -5% Speed.
On Battle Start, 30% chance to inflict [FEAR] on all opponents for 1 turn.

Opponents effected by [FEAR] have:
-15% Defense. -5% Speed.

'Monsters, Inc.' teammates gain:
When attacking an opponent with [FEAR]: 10% Offense.
On Battle Start, 30% chance to inflict [FEAR] on all opponents for 1 turn.

Opponents effected by [FEAR] have:
-20% Defense. -5% Speed.

'Monsters, Inc.' teammates gain:
When attacking an opponent with [FEAR]: 10% Offense.
On Battle Start, 30% chance to inflict [FEAR] on all opponents for 1 turn.

Opponents effected by [FEAR] have:
-20% Defense. -10% Speed.

'Monsters, Inc.' teammates gain:
When attacking an opponent with [FEAR]: 10% Offense.
On Battle Start, 30% chance to inflict [FEAR] on all opponents for 1 turn.

Opponents effected by [FEAR] have:
-20% Defense. -10% Speed.

'Monsters, Inc.' teammates gain:
When attacking an opponent with [FEAR]: 15% Offense.
Full Gear List
1
1
3
5
5
15
2,695,000
20
4
40
4
20
20
60
4
45
630
210
105
105
75
315
35
210
105
105
315
30
105
100
50
50
60
70
50
50
150
600
450
1,200
150
285
285
250
100
80
60
120
80
80
600
500
1,120
315
495
405
225
120
350
300
725
250
250
150
150
130
Gear Tier 2
1
1
3
Gear Tier 3
1
1
3
Gear Tier 4
15,000
4
20
4
40
4
20
4
20
12
60
4
Gear Tier 5
24,000
15
90
30
15
15
15
45
Gear Tier 6
78,000
30
180
35
60
70
30
35
30
35
90
105
30
35
Gear Tier 7
195,000
120
360
140
100
60
70
50
60
70
50
60
70
50
60
70
50
180
210
150
Gear Tier 8
700,000
200
150
700
150
145
145
110
100
40
40
40
40
40
Gear Tier 9
691,500
200
150
250
300
250
620
80
80
180
270
60
180
40
90
120
20
20
20
Gear Tier 10
991,500
200
150
250
300
250
500
350
300
725
250
250
80
60
225
225
150
150
60
40
135
135
130
20
20
20
20