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POCAHONTAS
lvl
55
5
7
POCAHONTAS

Power: 568

HERO; SUPPORT; WILDS; POCAHONTAS; PRINCESS

Offense:
574
Defense:
233
Health:
8,117
Recovery:
717
Crit Chance:
9.00%
Crit Power:
150.00%
Speed:
96
Potency:
12.00%
Tenacity:
13.00%
Precision:
0.00%
Evasion:
0.00%
Attack Speed:
35

Swap Sorcerer Stone for stat changes:

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Swift Strike
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
30% chance to gain Haste for 2 turns. Chance is increased by 10% per 'Wilds' teammate.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
+15% base chance to gain Haste.
Requires Gear Tier 7
100
75
25
72,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
100
50
141,250
25
Deal up to 488 damage to the target opponent.
Deal up to 488 damage to the target opponent.

30% chance to gain [HASTE] for 2 turns. Chance is increased by 10% per 'Wilds' teammate.
Deal up to 732 damage to the target opponent.

30% chance to gain [HASTE] for 2 turns. Chance is increased by 10% per 'Wilds' teammate.
Deal up to 732 damage to the target opponent.

45% chance to gain [HASTE] for 2 turns. Chance is increased by 10% per 'Wilds' teammate.
Deal up to 976 damage to the target opponent.

45% chance to gain [HASTE] for 2 turns. Chance is increased by 10% per 'Wilds' teammate.
Spirit of the Wolf
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
Teammates adjacent to target gain the following: Life Drain for 1 turn. 'Wilds' teammates gain 10% Speed Meter.
Requires Gear Tier 3
50
5,000
Level 3
+5% Speed Meter.
Requires Gear Tier 5
75
55
13,000
Level 4
Teammates adjacent to target have 30% chance to gain Offense Up for 1 turn.
Requires Gear Tier 7
100
75
25
72,500
Level 5
+5% Speed Meter.
Requires Gear Tier 9
100
100
50
141,250
25
Grant target teammate the following: [LIFE DRAIN] for 2 turns. [OFFENSE UP] for 1 turn. Fill Speed Meter by 10%.

If target teammate is 'Wilds', grant [OFFENSE UP] for an additional 1 turn.
Grant target teammate the following: [LIFE DRAIN] for 2 turns. [OFFENSE UP] for 1 turn. Fill Speed Meter by 10%.

If target teammate is 'Wilds', grant [OFFENSE UP] for an additional 1 turn.

Teammates adjacent to target gain the following: [LIFE DRAIN] for 1 turn. 'Wilds' teammates gain 10% Speed Meter.
Grant target teammate the following: [LIFE DRAIN] for 2 turns. [OFFENSE UP] for 1 turn. Fill Speed Meter by 15%.

If target teammate is 'Wilds', grant [OFFENSE UP] for an additional 1 turn.

Teammates adjacent to target gain the following: [LIFE DRAIN] for 1 turn. 'Wilds' teammates gain 15% Speed Meter.
Grant target teammate the following: [LIFE DRAIN] for 2 turns. [OFFENSE UP] for 1 turn. Fill Speed Meter by 15%.

If target teammate is 'Wilds', grant [OFFENSE UP] for an additional 1 turn.

Teammates adjacent to target gain the following: [LIFE DRAIN] for 1 turn. 30% chance to gain [OFFENSE UP] for 1 turn. 'Wilds' teammates gain 15% Speed Meter.
Grant target teammate the following: [LIFE DRAIN] for 2 turns. [OFFENSE UP] for 1 turn. Fill Speed Meter by 20%.

If target teammate is 'Wilds', grant [OFFENSE UP] for an additional 1 turn.

Teammates adjacent to target gain the following: [LIFE DRAIN] for 1 turn. 30% chance to gain [OFFENSE UP] for 1 turn. 'Wilds' teammates gain 20% Speed Meter.
Colors of the Wind
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
10% bonus damage per Harmful effect Cleansed, up to a max of 10.
Requires Gear Tier 5
100
75
25
22,500
Level 3
+10% bonus damage dealt.
Requires Gear Tier 7
150
100
50
115,000
Level 4
+20% Health restored. +10% bonus Health restored per Harmful effect Cleansed.
Requires Gear Tier 9
150
125
75
198,750
35
Level 5
+10% bonus damage dealt.
Requires Gear Tier 10
150
150
125
293,750
65
Deal up to 574 damage to target opponent per teammate. Cleanse 2 Harmful effects from each teammate. Cleanse 2 additional Harmful effects from 'Wilds' teammates.

Inflict a copy of each effect removed by Cleanse on the target opponent with their durations refreshed.

Restore up to 717 Health to all teammates, increased by 20% per Harmful effect Cleansed, up to a max of 10.
Deal up to 574 damage to target opponent per teammate. Cleanse 2 Harmful effects from each teammate. Cleanse 2 additional Harmful effects from 'Wilds' teammates.

Inflict a copy of each effect removed by Cleanse on the target opponent with their durations refreshed. Deal 10% bonus damage per Harmful effect Cleansed, up to a max of 10.

Restore up to 717 Health to all teammates, increased by 20% per Harmful effect Cleansed, up to a max of 10.
Deal up to 574 damage to target opponent per teammate. Cleanse 2 Harmful effects from each teammate. Cleanse 2 additional Harmful effects from 'Wilds' teammates.

Inflict a copy of each effect removed by Cleanse on the target opponent with their durations refreshed. Deal 20% bonus damage per Harmful effect Cleansed, up to a max of 10.

Restore up to 717 Health to all teammates, increased by 20% per Harmful effect Cleansed, up to a max of 10.
Deal up to 574 damage to target opponent per teammate. Cleanse 2 Harmful effects from each teammate. Cleanse 2 additional Harmful effects from 'Wilds' teammates.

Inflict a copy of each effect removed by Cleanse on the target opponent with their durations refreshed. Deal 20% bonus damage per Harmful effect Cleansed, up to a max of 10.

Restore up to 860 Health to all teammates, increased by 30% per Harmful effect Cleansed, up to a max of 10.
Deal up to 574 damage to target opponent per teammate. Cleanse 2 Harmful effects from each teammate. Cleanse 2 additional Harmful effects from 'Wilds' teammates.

Inflict a copy of each effect removed by Cleanse on the target opponent with their durations refreshed. Deal 30% bonus damage per Harmful effect Cleansed, up to a max of 10.

Restore up to 860 Health to all teammates, increased by 30% per Harmful effect Cleansed, up to a max of 10.
Spirit of the Deer
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
Activate on battle start.
Requires Gear Tier 4
75
55
13,000
Level 3
+5% Speed Meter increase.
Requires Gear Tier 6
100
75
25
22,500
Level 4
+20% Health restored.
Requires Gear Tier 8
150
100
35
117,500
Level 5
+5% Speed Meter increase.
Requires Gear Tier 10
150
125
50
165,000
50
On turn start, teammate with the lowest Speed Meter gains the following: Fill Speed Meter by 10%. Restore up to 896 Health. If target is at full Health, gain [EVASION].

If target is 'Wilds', they gain [HASTE] for 2 turns.
On battle start and on turn start, teammate with the lowest Speed Meter gains the following: Fill Speed Meter by 10%. Restore up to 896 Health. If target is at full Health, gain [EVASION].

If target is 'Wilds', they gain [HASTE] for 2 turns.
On battle start and on turn start, teammate with the lowest Speed Meter gains the following: Fill Speed Meter by 15%. Restore up to 896 Health. If target is at full Health, gain [EVASION].

If target is 'Wilds', they gain [HASTE] for 2 turns.
On battle start and on turn start, teammate with the lowest Speed Meter gains the following: Fill Speed Meter by 15%. Restore up to 1,165 Health. If target is at full Health, gain [EVASION].

If target is 'Wilds', they gain [HASTE] for 2 turns.
On battle start and on turn start, teammate with the lowest Speed Meter gains the following: Fill Speed Meter by 20%. Restore up to 1,165 Health. If target is at full Health, gain [EVASION].

If target is 'Wilds', they gain [HASTE] for 2 turns.
Choose Your Path
Level 1
Unlocks this Ability.
Requires Gear Tier 4
Level 2
+2% bonus Offense. +2% bonus Defense. +2% bonus Recovery and Potency.
Requires Gear Tier 7
150
100
35
32,000
Level 3
+2% bonus Offense. +2% bonus Defense. +2% bonus Recovery and Potency.
Requires Gear Tier 8
275
125
50
165,000
Level 4
+2% bonus Offense. +2% bonus Defense. +2% bonus Recovery and Potency.
Requires Gear Tier 9
275
150
100
263,750
45
Level 5
+2% bonus Offense. +2% bonus Defense. +2% bonus Recovery and Potency.
Requires Gear Tier 10
275
175
150
368,750
115
Hero Offense teammates gain 8% bonus Offense.
Hero Defense teammates gain 8% bonus Defense.
Hero Support teammates gain 2% bonus Recovery and Potency.

'Wilds' Hero teammates gain an additional 4% bonus to each stat.
Hero Offense teammates gain 10% bonus Offense.
Hero Defense teammates gain 10% bonus Defense.
Hero Support teammates gain 4% bonus Recovery and Potency.

'Wilds' Hero teammates gain an additional 4% bonus to each stat.
Hero Offense teammates gain 12% bonus Offense.
Hero Defense teammates gain 12% bonus Defense.
Hero Support teammates gain 6% bonus Recovery and Potency.

'Wilds' Hero teammates gain an additional 4% bonus to each stat.
Hero Offense teammates gain 14% bonus Offense.
Hero Defense teammates gain 14% bonus Defense.
Hero Support teammates gain 8% bonus Recovery and Potency.

'Wilds' Hero teammates gain an additional 4% bonus to each stat.
Hero Offense teammates gain 16% bonus Offense.
Hero Defense teammates gain 16% bonus Defense.
Hero Support teammates gain 10% bonus Recovery and Potency.

'Wilds' Hero teammates gain an additional 4% bonus to each stat.
Full Gear List
1,505,500
180
220
315
90
150
60
70
50
360
270
700
90
110
190
50
80
120
100
360
300
660
60
135
270
270
180
60
210
180
420
150
150
50
65
100
20
Gear Tier 6
22,500
60
60
105
30
Gear Tier 7
85,000
120
160
210
150
60
70
50
60
Gear Tier 8
400,000
120
90
400
90
70
110
50
40
40
40
Gear Tier 9
413,500
120
90
150
180
150
360
40
20
40
90
135
135
40
40
90
60
20
Gear Tier 10
584,500
120
90
150
180
150
300
210
180
420
150
150
20
40
40
135
135
50
20
45
65
20
100
20
20
90