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SMEE
lvl
20
3
7
SMEE

Power: 287

VILLAIN; SUPPORT; OCEANIC; PETER PAN

Offense:
242
Defense:
103
Health:
3,946
Recovery:
177
Crit Chance:
5.00%
Crit Power:
150.00%
Speed:
94
Potency:
5.00%
Tenacity:
5.00%
Precision:
0.00%
Evasion:
0.00%
Attack Speed:
23

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

CLUMSY SERVICE
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
+15% chance to inflict Offense Down.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
+15% chance to inflict Offense Down.
Requires Gear Tier 7
100
55
25
62,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
75
50
128,750
25
Deal up to 182 damage to target opponent. 50% chance to inflict [OFFENSE DOWN] for 1 turn.
Deal up to 182 damage to target opponent. 65% chance to inflict [OFFENSE DOWN] for 1 turn.
Deal up to 272 damage to target opponent. 65% chance to inflict [OFFENSE DOWN] for 1 turn.
Deal up to 272 damage to target opponent. 80% chance to inflict [OFFENSE DOWN] for 1 turn.
Deal up to 363 damage to target opponent. 80% chance to inflict [OFFENSE DOWN] for 1 turn.
ROW FOR THE SHIP!
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
+15% Speed Meter decrease.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
+15% Speed Meter decrease.
Requires Gear Tier 7
100
55
25
62,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
75
50
128,750
25
Deal up to 605 damage to target opponent. Inflict [STUN] for 1 turn.

On Offense in Club Conquest, decrease Speed Meter of target by 50%.

If Captain Hook is a teammate, grant him 1 Magic for all abilities.
Deal up to 605 damage to target opponent. Inflict [STUN] for 1 turn.

On Offense in Club Conquest, decrease Speed Meter of target by 65%.

If Captain Hook is a teammate, grant him 1 Magic for all abilities.
Deal up to 908 damage to target opponent. Inflict [STUN] for 1 turn.

On Offense in Club Conquest, decrease Speed Meter of target by 65%.

If Captain Hook is a teammate, grant him 1 Magic for all abilities.
Deal up to 908 damage to target opponent. Inflict [STUN] for 1 turn.

On Offense in Club Conquest, decrease Speed Meter of target by 80%.

If Captain Hook is a teammate, grant him 1 Magic for all abilities.
Deal up to 1,210 damage to target opponent. Inflict [STUN] for 1 turn.

On Offense in Club Conquest, decrease Speed Meter of target by 80%.

If Captain Hook is a teammate, grant him 1 Magic for all abilities.
ALL HANDS ON DECK!
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
+15% chance to grant summoned Jolly Roger Pirates Defense Up.
Requires Gear Tier 4
75
55
13,000
Level 3
+15% chance to grant summoned Jolly Roger Pirates Defense Up.
Requires Gear Tier 6
100
55
20
19,500
Level 4
On Offense in Club Conquest, summon +1 Jolly Roger Pirate.
Requires Gear Tier 8
150
75
25
90,000
Level 5
+15% chance to grant summoned Jolly Roger Pirates Defense Up.
Requires Gear Tier 10
150
100
50
146,250
25
Summon 1 Jolly Roger Pirate. On Offense in Club Conquest, summon 1 additional Jolly Roger Pirate. 30% chance for summoned Jolly Roger Pirates to gain [DEFENSE UP] for 2 turns.

Call all Jolly Roger Pirates to attack random opponents.

Jolly Roger Pirates have 987 Health, 52 Defense, and have the following abilities:

Basic: Deal 242 damage to target opponent.

Special A: Grant target teammate [OFFENSE UP] for 1 turn and [CRIT CHANCE UP] for 1 turn.

Special B: Gain [TAUNT] for 1 turn.
Summon 1 Jolly Roger Pirate. On Offense in Club Conquest, summon 1 additional Jolly Roger Pirate. 45% chance for summoned Jolly Roger Pirates to gain [DEFENSE UP] for 2 turns.

Call all Jolly Roger Pirates to attack random opponents.

Jolly Roger Pirates have 987 Health, 52 Defense, and have the following abilities:

Basic: Deal 242 damage to target opponent.

Special A: Grant target teammate [OFFENSE UP] for 1 turn and [CRIT CHANCE UP] for 1 turn.

Special B: Gain [TAUNT] for 1 turn.
Summon 1 Jolly Roger Pirate. On Offense in Club Conquest, summon 1 additional Jolly Roger Pirate. 60% chance for summoned Jolly Roger Pirates to gain [DEFENSE UP] for 2 turns.

Call all Jolly Roger Pirates to attack random opponents.

Jolly Roger Pirates have 987 Health, 52 Defense, and have the following abilities:

Basic: Deal 242 damage to target opponent.

Special A: Grant target teammate [OFFENSE UP] for 1 turn and [CRIT CHANCE UP] for 1 turn.

Special B: Gain [TAUNT] for 1 turn.
Summon 1 Jolly Roger Pirate. On Offense in Club Conquest, summon 2 additional Jolly Roger Pirates. 60% chance for summoned Jolly Roger Pirates to gain [DEFENSE UP] for 2 turns.

Call all Jolly Roger Pirates to attack random opponents.

Jolly Roger Pirates have 987 Health, 52 Defense, and have the following abilities:

Basic: Deal 242 damage to target opponent.

Special A: Grant target teammate [OFFENSE UP] for 1 turn and [CRIT CHANCE UP] for 1 turn.

Special B: Gain [TAUNT] for 1 turn.
Summon 1 Jolly Roger Pirate. On Offense in Club Conquest, summon 2 additional Jolly Roger Pirates. 75% chance for summoned Jolly Roger Pirates to gain [DEFENSE UP] for 2 turns.

Call all Jolly Roger Pirates to attack random opponents.

Jolly Roger Pirates have 987 Health, 52 Defense, and have the following abilities:

Basic: Deal 242 damage to target opponent.

Special A: Grant target teammate [OFFENSE UP] for 1 turn and [CRIT CHANCE UP] for 1 turn.

Special B: Gain [TAUNT] for 1 turn.
A PIRATE'S LIFE IS A WONDERFUL LIFE
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
+25% chance to restore Health.
Requires Gear Tier 5
100
55
20
19,500
Level 3
+20% Health restored.
Requires Gear Tier 7
150
75
40
92,500
Level 4
Guaranteed to restore Health.
Requires Gear Tier 9
150
100
60
163,750
35
Level 5
+20% Health restored.
Requires Gear Tier 10
150
125
80
210,000
50
On summoned or cloned teammate being defeated, 50% chance to restore 885 Health to the most injured teammate, preferring non-summon and non-clone teammates.
On summoned or cloned teammate being defeated, 75% chance to restore 885 Health to the most injured teammate, preferring non-summon and non-clone teammates.
On summoned or cloned teammate being defeated, 75% chance to restore 1,062 Health to the most injured teammate, preferring non-summon and non-clone teammates.
On summoned or cloned teammate being defeated, restore 1,062 health to the most injured teammate, preferring non-summon and non-clone teammates.
On summoned or cloned teammate being defeated, restore 1,239 health to the most injured teammate, preferring non-summon and non-clone teammates.
Full Gear List
3,053,000
4
20
4
20
12
80
4
4
20
15
590
120
105
135
315
105
140
105
105
420
30
35
60
70
50
50
50
50
200
720
540
1,400
180
285
210
315
190
95
100
80
80
80
720
600
1,320
495
270
450
360
120
420
360
840
250
200
250
150
130
Gear Tier 4
12,000
4
20
4
20
12
80
4
4
20
Gear Tier 5
22,000
15
90
30
15
15
45
15
Gear Tier 6
74,500
60
180
70
30
35
30
35
90
140
30
30
35
Gear Tier 7
170,000
60
320
70
50
60
70
50
60
70
50
60
70
50
180
280
200
60
Gear Tier 8
800,000
240
180
800
180
145
110
115
110
35
100
40
40
40
Gear Tier 9
815,000
240
180
300
360
300
720
100
40
315
135
100
225
40
135
20
120
20
20
20
Gear Tier 10
1,159,500
240
180
300
360
300
600
420
360
840
250
200
100
40
225
180
250
40
225
60
150
40
135
130
20
20
20