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WALL•E
lvl
30
2
7
WALL•E

Power: 188

HERO; SUPPORT; DOWNTOWN; WALL•E; DOWNTOWN HERO; TECH; INTERSTELLAR

Offense:
280
Defense:
122
Health:
3,858
Recovery:
0
Crit Chance:
5.00%
Crit Power:
150.00%
Speed:
90
Potency:
0.00%
Tenacity:
5.00%
Precision:
0.00%
Evasion:
0.00%
Attack Speed:
24

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

Laser Cutter
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
If EVE is a teammate: When EVE uses her basic attack, 50% chance to assist.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
100
70
17,000
Level 4
+30% chance to assist when EVE uses her basic attack.
Requires Gear Tier 7
125
90
25
82,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
150
120
50
158,750
35
Deal up to 210 damage to target opponent. Purge 1 Helpful effect.
Deal up to 210 damage to target opponent. Purge 1 Helpful effect.

If EVE is a teammate: When EVE uses her basic attack on her turn, 50% chance to assist.
Deal up to 315 damage to target opponent. Purge 1 Helpful effect.

If EVE is a teammate: When EVE uses her basic attack on her turn, 50% chance to assist.
Deal up to 315 damage to target opponent. Purge 1 Helpful effect.

If EVE is a teammate: When EVE uses her basic attack on her turn, 80% chance to assist.
Deal up to 420 damage to target opponent. Purge 1 Helpful effect.

If EVE is a teammate: When EVE uses her basic attack on her turn, 80% chance to assist.
Waste Allocation
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
+10% chance to cleanse an additional Harmful effect.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
100
70
17,000
Level 4
+10% chance to cleanse an additional Harmful effect.
Requires Gear Tier 7
125
90
25
82,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
150
120
50
158,750
35
Cleanse 1 Harmful effect from each teammate. 50% chance to cleanse 1 additional Harmful effect.

Deal up to 385 damage to target opponent. Inflict all of the Harmful effects that were Cleansed on target opponent.
Cleanse 1 Harmful effect from each teammate. 60% chance to cleanse 1 additional Harmful effect.

Deal up to 385 damage to target opponent. Inflict all of the Harmful effects that were Cleansed on target opponent.
Cleanse 1 Harmful effect from each teammate. 60% chance to cleanse 1 additional Harmful effect.

Deal up to 578 damage to target opponent. Inflict all of the Harmful effects that were Cleansed on target opponent.
Cleanse 1 Harmful effect from each teammate. 70% chance to cleanse 1 additional Harmful effect.

Deal up to 578 damage to target opponent. Inflict all of the Harmful effects that were Cleansed on target opponent.
Cleanse 1 Harmful effect from each teammate. 70% chance to cleanse 1 additional Harmful effect.

Deal up to 770 damage to target opponent. Inflict all of the Harmful effects that were Cleansed on target opponent.
Recharge
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
50% chance for adjacent Tech teammates to gain 1 Magic for a random ability.
Requires Gear Tier 4
100
70
17,000
Level 3
+5% Shield.
Requires Gear Tier 6
125
85
25
26,000
Level 4
+15% chance for adjacent Tech teammates to gain Magic.
Requires Gear Tier 8
200
100
50
145,000
Level 5
+5% Shield.
Requires Gear Tier 10
200
150
75
223,750
65
Gain 5 Charged. Gain Shield worth 5% of this character's max health.

Adjacent Tech teammates gain the following: Shield worth 5% of this character's max health.
Gain 5 Charges. Gain Shield worth 5% of this character's max health.

Adjacent Tech teammates gain the following: Shield worth 5% of this character's max health. 50% chance to gain 1 Magic for a random ability.
Gain 5 Charges. Gain Shield worth 10% of this character's max health.

Adjacent Tech teammates gain the following: Shield worth 10% of this character's max health. 50% chance to gain 1 Magic for a random ability.
Gain 5 Charges. Gain Shield worth 10% of this character's max health.

Adjacent Tech teammates gain the following: Shield worth 10% of this character's max health. 65% chance to gain 1 Magic for a random ability.
Gain 5 Charges. Gain Shield worth 15% of this character's max health.

Adjacent Tech teammates gain the following: Shield worth 15% of this character's max health. 65% chance to gain 1 Magic for a random ability.
Solar Powered
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
+1% Speed per Charge on WALL•E.
Requires Gear Tier 5
125
85
25
26,000
Level 3
+1% Speed per Charge on WALL•E.
Requires Gear Tier 7
200
100
50
120,000
Level 4
+1% Speed per Charge on WALL•E.
Requires Gear Tier 9
200
150
75
216,250
35
Level 5
+1% Speed per Charge on WALL•E.
Requires Gear Tier 10
200
200
125
328,750
85
WALL•E can't have more than 5 Charges. When he is targeted by EVE's 'Directive' ability, WALL•E gains 2 Charges.

WALL•E has +4% Speed per Charge on him. At the start of each of his turns WALL-E loses 1 Charge.
WALL•E can't have more than 5 Charges. When he is targeted by EVE's 'Directive' ability, WALL•E gains 2 Charges.

WALL•E has +5% Speed per Charge on him. At the start of each of his turns WALL-E loses 1 Charge.
WALL•E can't have more than 5 Charges. When he is targeted by EVE's 'Directive' ability, WALL•E gains 2 Charges.

WALL•E has +6% Speed per Charge on him. At the start of each of his turns WALL-E loses 1 Charge.
WALL•E can't have more than 5 Charges. When he is targeted by EVE's 'Directive' ability, WALL•E gains 2 Charges.

WALL•E has +7% Speed per Charge on him. At the start of each of his turns WALL-E loses 1 Charge.
WALL•E can't have more than 5 Charges. When he is targeted by EVE's 'Directive' ability, WALL•E gains 2 Charges.

WALL•E has +8% Speed per Charge on him. At the start of each of his turns WALL-E loses 1 Charge.
Self Sustaining
Level 1
Unlocks this Ability.
Requires Gear Tier 4
Level 2
+20% bonus Defense.
Requires Gear Tier 6
200
100
50
40,000
Level 3
+10% maximum Health restored.
Requires Gear Tier 8
300
150
75
217,500
Level 4
+20% bonus Defense.
Requires Gear Tier 9
325
200
125
332,500
50
Level 5
+10% maximum Health restored.
Requires Gear Tier 10
325
250
175
448,750
115
WALL•E gains Empowered the first time he falls below 60% max Health, the first time he falls below 30% max Health, or when he loses 20% of his max Health in one attack.

Empowered: +40% Defense. Immune to Critical Strikes. Expires on turn start.

When WALL•E loses Empowered, he recovers 15% max Health.
WALL•E gains Empowered the first time he falls below 60% max Health, the first time he falls below 30% max Health, or when he loses 20% of his max Health in one attack.

Empowered: +60% Defense. Immune to Critical Strikes. Expires on turn start.

When WALL•E loses Empowered, he recovers 15% max Health.
WALL•E gains Empowered the first time he falls below 60% max Health, the first time he falls below 30% max Health, or when he loses 20% of his max Health in one attack.

Empowered: +60% Defense. Immune to Critical Strikes. Expires on turn start.

When WALL•E loses Empowered, he recovers 25% max Health.
WALL•E gains Empowered the first time he falls below 60% max Health, the first time he falls below 30% max Health, or when he loses 20% of his max Health in one attack.

Empowered: +80% Defense. Immune to Critical Strikes. Expires on turn start.

When WALL•E loses Empowered, he recovers 25% max Health.
WALL•E gains Empowered the first time he falls below 60% max Health, the first time he falls below 30% max Health, or when he loses 20% of his max Health in one attack.

Empowered: +80% Defense. Immune to Critical Strikes. Expires on turn start.

When WALL•E loses Empowered, he recovers 35% max Health.
Full Gear List
15
1,721,500
60
4
20
315
320
75
315
30
35
60
70
50
150
70
50
360
270
800
90
155
155
175
100
80
160
80
360
300
720
225
225
360
120
180
20
210
180
495
200
150
150
130
50
20
20
Gear Tier 3
3
Gear Tier 4
7,500
12
60
4
20
Gear Tier 5
10,000
45
40
15
Gear Tier 6
33,500
90
80
105
30
35
Gear Tier 7
105,000
60
200
70
50
180
210
150
60
70
50
Gear Tier 8
500,000
120
90
500
90
75
75
115
100
40
80
40
Gear Tier 9
438,500
120
90
150
180
150
420
60
20
60
180
45
225
120
20
20
45
20
20
Gear Tier 10
627,000
120
90
150
180
150
300
210
180
495
200
150
150
60
20
40
180
135
135
130
50
20
45
20
20
20
20