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WINNIE THE POOH
lvl
1
7
WINNIE THE POOH

Power: 0

HERO; SUPPORT; WILDS; WINNIE THE POOH; FOREST

Offense:
36
Defense:
16
Health:
191
Recovery:
72
Crit Chance:
5.00%
Crit Power:
150.00%
Speed:
80
Potency:
0.00%
Tenacity:
5.00%
Precision:
0.00%
Evasion:
0.00%
Attack Speed:
18

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

A LITTLE SOMETHING TO EAT
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
Opponents inflicted with Slow are also inflicted with 1 Sweetened.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt, +20% health restored.
Requires Gear Tier 5
100
70
17,000
Level 4
On Defense if you have the Spell 'Hunny Pot', automatically perform it on a random opponent ignoring its Spell Charge.
Requires Gear Tier 7
125
90
25
82,500
Level 5
+50% damage dealt, +20% health restored.
Requires Gear Tier 9
150
120
50
158,750
35
Deal up to 27 damage to target opponent. Inflict [SLOW] for 1 turn on target.
50% chance to inflict [SLOW] for 1 turn on adjacent.Restore 72 health to this character.
Deal up to 27 damage to target opponent. Inflict [SLOW] for 1 turn and 1 [SWEETENED] on target.
50% chance to inflict [SLOW] for 1 turn and 1 [SWEETENED] on adjacent.
Restore 72 health to this character.
Deal up to 41 damage to target opponent. Inflict [SLOW] for 1 turn and 1 [SWEETENED] on target.
50% chance to inflict [SLOW] for 1 turn and 1 [SWEETENED] on adjacent.
Restore 86 health to this character.
Deal up to 41 damage to target opponent. Inflict [SLOW] for 1 turn and 1 [SWEETENED] on target.
50% chance to inflict [SLOW] for 1 turn and 1 [SWEETENED] on adjacent.
Restore 86 health to this character.

On Defense if you have the Spell 'Hunny Pot', automatically perform it on a random opponent ignoring its Spell Charge.
Deal up to 54 damage to target opponent. Inflict [SLOW] for 1 turn and 1 [SWEETENED] on target.
50% chance to inflict [SLOW] for 1 turn and 1 [SWEETENED] on adjacent.
Restore 101 health to this character.

On Defense if you have the Spell 'Hunny Pot', automatically perform it on a random opponent ignoring its Spell Charge.
WHERE'S <color=#FEF8E4>Piglet</color>?
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
-10% less Health to activate.
Requires Gear Tier 3
50
5,000
Level 3
+20% Health restored.
Requires Gear Tier 5
100
70
17,000
Level 4
Cleanse 1 Harmful effect from attached character.
Requires Gear Tier 7
125
90
25
82,500
Level 5
-10% less Health to activate.
Requires Gear Tier 9
150
120
50
158,750
35
Attach Piglet to target teammate, replacing other attached characters. If Piglet is already attached to a teammate, this ability will display 'Ability Not Ready' and cannot be used.

Piglet: When attached character loses 40% of max Health or 50% chance when inflicted with a Harmful effect, restore 72 health.
After Piglet restores Health to a teammate, or the teammate he is attached to is defeated, attach Piglet to another random teammate. If there is no other teammate, remove Piglet and grant attached character an extra turn.

If Tigger is a teammate, 25% chance to inflict [FEAR] for 1 turn on him and grant him [HASTE] for 2 turns. If he already has [HASTE], grant him 25% Speed Meter instead.
Attach Piglet to target teammate, replacing other attached characters. If Piglet is already attached to a teammate, this ability will display 'Ability Not Ready' and cannot be used.

Piglet: When attached character loses 30% of max Health or 50% chance when inflicted with a Harmful effect, restore 72 health.
After Piglet restores Health to a teammate, or the teammate he is attached to is defeated, attach Piglet to another random teammate. If there is no other teammate, remove Piglet and grant attached character an extra turn.

If Tigger is a teammate, 25% chance to inflict [FEAR] for 1 turn on him and grant him [HASTE] for 2 turns. If he already has [HASTE], grant him 25% Speed Meter instead.
Attach Piglet to target teammate, replacing other attached characters. If Piglet is already attached to a teammate, this ability will display 'Ability Not Ready' and cannot be used.

Piglet: When attached character loses 30% of max Health or 50% chance when inflicted with a Harmful effect, restore 86 health.
After Piglet restores Health to a teammate, or the teammate he is attached to is defeated, attach Piglet to another random teammate. If there is no other teammate, remove Piglet and grant attached character an extra turn.

If Tigger is a teammate, 25% chance to inflict [FEAR] for 1 turn on him and grant him [HASTE] for 2 turns. If he already has [HASTE], grant him 25% Speed Meter instead.
Attach Piglet to target teammate, replacing other attached characters. If Piglet is already attached to a teammate, this ability will display 'Ability Not Ready' and cannot be used.

Piglet: When attached character loses 30% of max Health or 50% chance when inflicted with a Harmful effect, restore 86 health. Cleanse 1 Harmful effect from attached character.
After Piglet restores Health to a teammate, or the teammate he is attached to is defeated, attach Piglet to another random teammate. If there is no other teammate, remove Piglet and grant attached character an extra turn.

If Tigger is a teammate, 25% chance to inflict [FEAR] for 1 turn on him and grant him [HASTE] for 2 turns. If he already has [HASTE], grant him 25% Speed Meter instead.
Attach Piglet to target teammate, replacing other attached characters. If Piglet is already attached to a teammate, this ability will display 'Ability Not Ready' and cannot be used.

Piglet: When attached character loses 20% of max Health or 50% chance when inflicted with a Harmful effect, restore 86 health. Cleanse 1 Harmful effect from attached character.
After Piglet restores Health to a teammate, or the teammate he is attached to is defeated, attach Piglet to another random teammate. If there is no other teammate, remove Piglet and grant attached character an extra turn.

If Tigger is a teammate, 25% chance to inflict [FEAR] for 1 turn on him and grant him [HASTE] for 2 turns. If he already has [HASTE], grant him 25% Speed Meter instead.
RUMBLY IN MY TUMBLY
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
Gain 100% of this character's Recovery as bonus shield.
Requires Gear Tier 4
100
70
17,000
Level 3
+20% damage dealt and +50% shield.
Requires Gear Tier 6
125
85
25
26,000
Level 4
On Defense, also inflict Stun.
Requires Gear Tier 8
200
100
50
145,000
Level 5
+20% damage dealt and +50% shield.
Requires Gear Tier 10
200
150
75
223,750
65
This character gains A Balloon. Gain 72 shield.
On turn start, if this character has A Balloon, deal up to 33 damage to target and adjacent opponents. Deal 100% of this character's Shield as bonus damage. Remove A Balloon.

A Balloon: When this character's shield is broken, remove this effect to gain 'Tumbled Over'. Gain 2 Magic for 'Rumbly in my Tumbly'.
This character gains A Balloon. Gain 72 shield and gain 100% of this character's Recovery as a bonus shield.
On turn start, if this character has A Balloon, deal up to 33 damage to target and adjacent opponents. Deal 100% of this character's Shield as bonus damage. Remove A Balloon.

A Balloon: When this character's shield is broken, remove this effect to gain 'Tumbled Over'. Gain 2 Magic for 'Rumbly in my Tumbly'.
This character gains A Balloon. Gain 86 shield and gain 100% of this character's Recovery as a bonus shield.
On turn start, if this character has A Balloon, deal up to 50 damage to target and adjacent opponents. Deal 100% of this character's Shield as bonus damage. Remove A Balloon.

A Balloon: When this character's shield is broken, remove this effect to gain 'Tumbled Over'. Gain 2 Magic for 'Rumbly in my Tumbly'.
This character gains A Balloon. Gain 86 shield and gain 100% of this character's Recovery as a bonus shield.
On turn start, if this character has A Balloon, deal up to 50 damage to target and adjacent opponents. Deal 100% of this character's Shield as bonus damage.

On Defense, inflict [STUN] for 1 turn. Remove A Balloon.

A Balloon: When this character's shield is broken, remove this effect to gain 'Tumbled Over'. Gain 2 Magic for 'Rumbly in my Tumbly'.
This character gains A Balloon. Gain 101 shield and gain 100% of this character's Recovery as a bonus shield.
On turn start, if this character has A Balloon, deal up to 66 damage to target and adjacent opponents. Deal 100% of this character's Shield as bonus damage.

On Defense, inflict [STUN] for 1 turn. Remove A Balloon.

A Balloon: When this character's shield is broken, remove this effect to gain 'Tumbled Over'. Gain 2 Magic for 'Rumbly in my Tumbly'.
TUBBY LITTLE CUBBY
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
-10% less Health to activate.
Requires Gear Tier 5
125
85
25
26,000
Level 3
+10% damage reduced.
Requires Gear Tier 7
200
100
50
120,000
Level 4
+10% damage reduced on Defense.
Requires Gear Tier 9
200
150
75
216,250
35
Level 5
-10% less Health to activate.
Requires Gear Tier 10
200
200
125
328,750
85
When this character loses 50% of his max Health at once, if he does not have A Balloon, he gains 'Tumbled Over'.

Tumbled Over: This character takes 25% less damage.

On Defense, take an additional 25% less damage.

On turn start, remove this effect. When this effect is removed, restore 72 to this character.
When this character loses 40% of his max Health at once, if he does not have A Balloon, he gains 'Tumbled Over'.

Tumbled Over: This character takes 25% less damage.

On Defense, take an additional 25% less damage.

On turn start, remove this effect. When this effect is removed, restore 72 to this character.
When this character loses 40% of his max Health at once, if he does not have A Balloon, he gains 'Tumbled Over'.

Tumbled Over: This character takes 35% less damage.

On Defense, take an additional 25% less damage.

On turn start, remove this effect. When this effect is removed, restore 72 to this character.
When this character loses 40% of his max Health at once, if he does not have A Balloon, he gains 'Tumbled Over'.

Tumbled Over: This character takes 35% less damage.

On Defense, take an additional 35% less damage.

On turn start, remove this effect. When this effect is removed, restore 86 to this character.
When this character loses 30% of his max Health at once, if he does not have A Balloon, he gains 'Tumbled Over'.

Tumbled Over: This character takes 35% less damage.

On Defense, take an additional 35% less damage.

On turn start, remove this effect. When this effect is removed, restore 86 to this character.
WONDERFUL WORLD OF MAKE BELIEVE
Level 1
Unlocks this Ability.
Requires Gear Tier 4
Level 2
When a teammate Piglet is attached to would be defeated, 25% chance to instead restore Health to them and grant Invincibility until the end of the current turn.
Requires Gear Tier 6
200
100
50
40,000
Level 3
On Battle Start, Tigger's base Speed becomes 1 higher than the fastest character on the battlefield. Tigger gains +3% Speed per 2 Charged.
Requires Gear Tier 8
300
150
75
217,500
Level 4
The Helpful and Harmful effects caused by Eeyore have +1 duration.
Requires Gear Tier 9
325
200
125
332,500
50
Level 5
+25% Piglet activation chance.
Requires Gear Tier 10
325
250
175
448,750
115
In Club Conquest, On Defense, 'Winnie the Pooh' teammates gain the following:
30% Health.
In Club Conquest, On Defense, 'Winnie the Pooh' teammates gain the following:
30% Health.

When a teammate Piglet is attached to would be defeated, 25% chance to instead restore 72 Health to them and grant Invincibility until the end of the current turn.
In Club Conquest, On Defense, 'Winnie the Pooh' teammates gain the following:
30% Health.

When a teammate Piglet is attached to would be defeated, 25% chance to instead restore 72 Health to them and grant Invincibility until the end of the current turn.

On Battle Start, Tigger's base Speed becomes 1 higher than the fastest character on the battlefield. Tigger gains +3% Speed per 2 [CHARGED].
In Club Conquest, On Defense, 'Winnie the Pooh' teammates gain the following:
30% Health.

When a teammate Piglet is attached to would be defeated, 25% chance to instead restore 72 Health to them and grant Invincibility until the end of the current turn.

On Battle Start, Tigger's base Speed becomes 1 higher than the fastest character on the battlefield. Tigger gains +3% Speed per 2 [CHARGED].

The Helpful and Harmful effects caused by Eeyore have +1 duration.
In Club Conquest, On Defense, 'Winnie the Pooh' teammates gain the following:
30% Health.

When a teammate Piglet is attached to would be defeated, 50% chance to instead restore 72 Health to them and grant Invincibility until the end of the current turn.

On Battle Start, Tigger's base Speed becomes 1 higher than the fastest character on the battlefield. Tigger gains +3% Speed per 2 [CHARGED].

The Helpful and Harmful effects caused by Eeyore have +1 duration.
Full Gear List
2
3
1
10
15
9
3,175,500
40
100
4
20
4
20
15
780
375
120
315
255
385
595
90
105
105
200
300
50
50
720
540
1,400
180
320
205
155
290
195
100
80
60
40
80
720
600
1,320
675
495
360
120
180
420
360
840
150
250
350
200
130
20
20
Gear Tier 2
2
3
1
Gear Tier 3
2
3
1
Gear Tier 4
16,500
8
40
8
100
4
20
4
20
12
Gear Tier 5
26,000
15
100
45
30
45
15
Gear Tier 6
85,500
90
200
105
60
175
30
35
30
35
90
Gear Tier 7
260,000
240
480
280
200
180
420
300
60
70
50
180
60
70
50
Gear Tier 8
800,000
240
180
800
180
180
105
75
110
75
100
40
40
40
40
Gear Tier 9
815,000
240
180
300
360
300
720
100
80
360
270
60
180
60
120
20
20
45
20
20
Gear Tier 10
1,172,500
240
180
300
360
300
600
420
360
840
150
250
60
60
135
225
350
80
315
200
60
180
40
130
20
20
20
20