I PREFER THE SHORTCUT
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
Chance increased by 5% for every previous time this character has performed this ability.
Requires Gear Tier 3
Level 3
+50% damage dealt.
Requires Gear Tier 5
Level 4
+1 max repeats.
Requires Gear Tier 7
Level 5
+50% damage dealt.
Requires Gear Tier 9
Gain [STEALTH] for 1 turn.
Deal up to 22 damage to target opponent. 20% chance to repeat the attack on random opponents up to 8 times.
Gain [STEALTH] for 1 turn.
Deal up to 22 damage to target opponent. 20% chance to repeat the attack on random opponents up to 8 times.
Chance increased by 5% for every previous time this character has performed this ability.
Gain [STEALTH] for 1 turn.
Deal up to 32 damage to target opponent. 20% chance to repeat the attack on random opponents up to 8 times.
Chance increased by 5% for every previous time this character has performed this ability.
Gain [STEALTH] for 1 turn.
Deal up to 32 damage to target opponent. 20% chance to repeat the attack on random opponents up to 9 times.
Chance increased by 5% for every previous time this character has performed this ability.
Gain [STEALTH] for 1 turn.
Deal up to 43 damage to target opponent. 20% chance to repeat the attack on random opponents up to 9 times.
Chance increased by 5% for every previous time this character has performed this ability.
LOADS OF FUN
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
If opponent already has MAD, deal 75% bonus damage and call them to assist on a random opponent.
Requires Gear Tier 3
Level 3
+50% damage dealt.
Requires Gear Tier 5
Level 4
Repeat +1 - 2 times.
Requires Gear Tier 7
Level 5
+50% damage dealt.
Requires Gear Tier 9
Deal up to 46 damage to target opponent and inflict [MAD] for 2 turns.
Chain 1 - 3 times on random opponents with a 30% chance to inflict or extend [MAD] for 1 turn with each hit, for up to 1 turns.
Deal up to 46 damage to target opponent and inflict [MAD] for 2 turns.
Chain 1 - 3 times on random opponents with a 30% chance to inflict or extend [MAD] for 1 turn with each hit, for up to 1 turns.
If opponent already has [MAD], deal 75% bonus damage and call them to assist on a random opponent.
Deal up to 68 damage to target opponent and inflict [MAD] for 2 turns.
Chain 1 - 3 times on random opponents with a 30% chance to inflict or extend [MAD] for 1 turn with each hit, for up to 1 turns.
If opponent already has [MAD], deal 75% bonus damage and call them to assist on a random opponent.
Deal up to 68 damage to target opponent and inflict [MAD] for 2 turns.
Chain 2 - 5 times on random opponents with a 30% chance to inflict or extend [MAD] for 1 turn with each hit, for up to 1 turns.
If opponent already has [MAD], deal 75% bonus damage and call them to assist on a random opponent.
Deal up to 91 damage to target opponent and inflict [MAD] for 2 turns.
Chain 2 - 5 times on random opponents with a 30% chance to inflict or extend [MAD] for 1 turn with each hit, for up to 1 turns.
If opponent already has [MAD], deal 75% bonus damage and call them to assist on a random opponent.
MOST EVERYONE'S MAD HERE
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
30% chance to call 2 opponents to assist on target opponent, excluding target opponent. If an opponent doesn't assist, inflict MAD on them for 1 turn, excluding target opponent.
Requires Gear Tier 4
Level 3
+5% assist chance.
Requires Gear Tier 6
Level 4
+1 max opponent and +1 max teammate to assist.
Requires Gear Tier 8
Level 5
+5% assist chance.
Requires Gear Tier 10
30% chance to call 2 teammates to assist on target opponent, excluding this character.
If a teammate doesn't assist, 30% chance to inflict [MAD] on them for 1 turn, excluding this character.
30% chance to call 2 teammates to assist on target opponent, excluding this character.
30% chance to call 2 opponents to assist on target opponent, excluding target opponent.
If a teammate doesn't assist, 200% chance to inflict [MAD] on them for 1 turn, excluding this character.
If an opponent doesn't assist, 200% chance to inflict [MAD] on them for 1 turn, excluding target opponent.
35% chance to call 2 teammates to assist on target opponent, excluding this character.
35% chance to call 2 opponents to assist on target opponent, excluding target opponent.
If a teammate doesn't assist, 200% chance to inflict [MAD] on them for 1 turn, excluding this character.
If an opponent doesn't assist, 200% chance to inflict [MAD] on them for 1 turn, excluding target opponent.
35% chance to call 3 teammates to assist on target opponent, excluding this character.
35% chance to call 3 opponents to assist on target opponent, excluding target opponent.
If a teammate doesn't assist, 300% chance to inflict [MAD] on them for 1 turn, excluding this character.
If an opponent doesn't assist, 300% chance to inflict [MAD] on them for 1 turn, excluding target opponent.
40% chance to call 3 teammates to assist on target opponent, excluding this character.
40% chance to call 3 opponents to assist on target opponent, excluding target opponent.
If a teammate doesn't assist, 300% chance to inflict [MAD] on them for 1 turn, excluding this character.
If an opponent doesn't assist, 300% chance to inflict [MAD] on them for 1 turn, excluding target opponent.
NOT ALL THERE MYSELF
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
Call 1 teammate to assist, preferring Villain teammates with EMPOWERED.
Requires Gear Tier 5
Level 3
+5% bonus Evasion.
Requires Gear Tier 7
Level 4
+1 teammate to assist.
Requires Gear Tier 9
Level 5
+5% bonus Evasion.
Requires Gear Tier 10
When this character has [STEALTH], gain 10% bonus Evasion.
On Defeat, perform the following:
30% chance to revive with 30% of Max Health restored, guaranteed on the first time this character is defeated.
When this character has [STEALTH], gain 10% bonus Evasion.
On Defeat, perform the following:
30% chance to revive with 30% of Max Health restored, guaranteed on the first time this character is defeated.
Call 1 teammate to assist, preferring Villain teammates with [EMPOWERED].
When this character has [STEALTH], gain 15% bonus Evasion.
On Defeat, perform the following:
30% chance to revive with 30% of Max Health restored, guaranteed on the first time this character is defeated.
Call 1 teammate to assist, preferring Villain teammates with [EMPOWERED].
When this character has [STEALTH], gain 15% bonus Evasion.
On Defeat, perform the following:
30% chance to revive with 30% of Max Health restored, guaranteed on the first time this character is defeated.
Call 2 teammates to assist, preferring Villain teammates with [EMPOWERED].
When this character has [STEALTH], gain 20% bonus Evasion.
On Defeat, perform the following:
30% chance to revive with 30% of Max Health restored, guaranteed on the first time this character is defeated.
Call 2 teammates to assist, preferring Villain teammates with [EMPOWERED].