DONALD DUCK

lvl

70

8

Maxed

7

DONALD DUCK

Power: 1,097

HERO; DEFENSE; DOWNTOWN; THE SENSATIONAL SIX; DOWNTOWN HERO; MICKEY AND FRIENDS; DUCKS

Offense:

1,566

1,566

Defense:

901

901

Health:

28,952

28,952

Recovery:

0

0

Crit Chance:

9.00%

9.00%

Crit Power:

150.00%

150.00%

Speed:

140

140

Potency:

0.00%

0.00%

Tenacity:

43.00%

43.00%

Precision:

0.00%

0.00%

Evasion:

10.00%

10.00%

Attack Speed:

23

23

Swap Sorcerer Stone for stat changes:

LVL 4

BASIC

Put 'Em Up!

Deal up to 3,132 damage to target opponent. If Empowered, perform a follow-up attack dealing up to 3,132 damage.

When an opponent deals damage to allied Daisy Duck, 35% chance to counterattack with this ability.

When an opponent deals damage to allied Daisy Duck, 35% chance to counterattack with this ability.

LVL 4

SPECIAL

What's The Big Idea?!

Gain Taunt for 1 turn. Gain Defense Up for 2 turns. Gain 1 Counterattack.

If Empowered, Crit Immunity for 2 turns and Offense Up for 1 turn. Consume Empowered.

If defending in Club Conquest, extend Defense Up duration by 1 and gain 1 additional Counterattack.

If Empowered, Crit Immunity for 2 turns and Offense Up for 1 turn. Consume Empowered.

If defending in Club Conquest, extend Defense Up duration by 1 and gain 1 additional Counterattack.

LVL 3

SPECIAL

The Last Straw!

Deal up to 3,524 damage to target opponent and 3,132 damage to all other opponents.

Deal 5% bonus damage per Helpful Effect on Donald Duck, up to a max of 10.

If Empowered, deal an additional 30% bonus damage. Consume Empowered.

If Daisy Duck is a teammate, she will assist with her 'I've Had It!' ability regardless of its Magic Charge.

Deal 5% bonus damage per Helpful Effect on Donald Duck, up to a max of 10.

If Empowered, deal an additional 30% bonus damage. Consume Empowered.

If Daisy Duck is a teammate, she will assist with her 'I've Had It!' ability regardless of its Magic Charge.

LVL 4

PASSIVE

Short-Tempered

When Donald Duck or allied Daisy Duck takes damage or receives a Harmful Effect, gain 1 Charged.

When Donald Duck gains 3 stacks of Charged, lose all Charged and gain Empowered. Donald Duck cannot gain Charged while Empowered.

When Empowered, gain the following: 40% Offense. 40% Defense. 15% Crit Chance. 30% Crit Power. 20% chance to counterattack when being dealt damage by an opponent.

When Empowered is consumed, restore up to 7% of max Health. If Daisy Duck is a teammate, restore up to an additional 15% of max Health.

When Donald Duck gains 3 stacks of Charged, lose all Charged and gain Empowered. Donald Duck cannot gain Charged while Empowered.

When Empowered, gain the following: 40% Offense. 40% Defense. 15% Crit Chance. 30% Crit Power. 20% chance to counterattack when being dealt damage by an opponent.

When Empowered is consumed, restore up to 7% of max Health. If Daisy Duck is a teammate, restore up to an additional 15% of max Health.

LVL 3

LEADER

The Duck

'Sensational Six' and 'Ducks' teammates gain 22% Offense.

'Ducks' teammates have a 10% chance to counterattack when dealt damage by an opponent.

'Ducks' teammates have a 10% chance to counterattack when dealt damage by an opponent.

Full Gear List

803,000

240

180

300

360

300

720

120

40

270

180

100

270

40

90

120

20

40

803,000

240

180

300

360

300

720

120

40

270

180

100

270

40

90

120

20

40