Wouarzazatte
Edenwolf | AA2AB763
last updated:
10 minutes ago
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DONALD DUCK
lvl
70
8
Maxed
7
DONALD DUCK

Power: 1,097

HERO; DEFENSE; DOWNTOWN; THE SENSATIONAL SIX; DOWNTOWN HERO; MICKEY AND FRIENDS; DUCKS

Offense:
1,566
Defense:
901
Health:
28,952
Recovery:
0
Crit Chance:
9.00%
Crit Power:
150.00%
Speed:
140
Potency:
0.00%
Tenacity:
43.00%
Precision:
0.00%
Evasion:
10.00%
Attack Speed:
23

Swap Sorcerer Stone for stat changes:

Put 'Em Up!
Level 1
Unlocks this Ability.
Level 2
+50% damage dealt.
Level 3
+50% damage dealt.
Level 4
+15% Counterattack chance.
Level 5
+50% damage dealt.
Deal up to 1,566 damage to target opponent. If Empowered, perform a follow-up attack dealing up to 1,566 damage.

When an opponent deals damage to allied Daisy Duck, 20% chance to counterattack with this ability.
Deal up to 2,349 damage to target opponent. If Empowered, perform a follow-up attack dealing up to 2,349 damage.

When an opponent deals damage to allied Daisy Duck, 20% chance to counterattack with this ability.
Deal up to 3,132 damage to target opponent. If Empowered, perform a follow-up attack dealing up to 3,132 damage.

When an opponent deals damage to allied Daisy Duck, 20% chance to counterattack with this ability.
Deal up to 3,132 damage to target opponent. If Empowered, perform a follow-up attack dealing up to 3,132 damage.

When an opponent deals damage to allied Daisy Duck, 35% chance to counterattack with this ability.
Deal up to 3,915 damage to target opponent. If Empowered, perform a follow-up attack dealing up to 3,915 damage.

When an opponent deals damage to allied Daisy Duck, 35% chance to counterattack with this ability.
What's The Big Idea?!
Level 1
Unlocks this Ability.
Level 2
If Empowered, gain Crit Immunity for 1 turn. Consume Empowered.
Level 3
+1 Crit Immunity and Defense Up duration.
Level 4
If Empowered, gain Offense Up for 1 turn.
Level 5
+1 Counterattack.
Gain Taunt for 1 turn. Gain Defense Up for 1 turn. Gain 1 Counterattack.

If defending in Club Conquest, extend Defense Up duration by 1 and gain 1 additional Counterattack.
Gain Taunt for 1 turn. Gain Defense Up for 1 turn. Gain 1 Counterattack.

If Empowered, gain Crit Immunity for 1 turn. Consume Empowered.

If defending in Club Conquest, extend Defense Up duration by 1 and gain 1 additional Counterattack.
Gain Taunt for 1 turn. Gain Defense Up for 2 turns. Gain 1 Counterattack.

If Empowered, gain Crit Immunity for 2 turns. Consume Empowered.

If defending in Club Conquest, extend Defense Up duration by 1 and gain 1 additional Counterattack.
Gain Taunt for 1 turn. Gain Defense Up for 2 turns. Gain 1 Counterattack.

If Empowered, Crit Immunity for 2 turns and Offense Up for 1 turn. Consume Empowered.

If defending in Club Conquest, extend Defense Up duration by 1 and gain 1 additional Counterattack.
Gain Taunt for 1 turn. Gain Defense Up for 2 turns. Gain 2 Counterattack.

If Empowered, Crit Immunity for 2 turns and Offense Up for 1 turn. Consume Empowered.

If defending in Club Conquest, extend Defense Up duration by 1 and gain 1 additional Counterattack.
The Last Straw!
Level 1
Unlocks this Ability.
Level 2
+50% base damage dealt.
Level 3
+50% base damage dealt.
Level 4
+10% Empowered damage dealt.
Deal up to 1,958 damage to target opponent and 1,566 damage to all other opponents.

Deal 5% bonus damage per Helpful Effect on Donald Duck, up to a max of 10.

If Empowered, deal an additional 30% bonus damage. Consume Empowered.

If Daisy Duck is a teammate, she will assist with her 'I've Had It!' ability regardless of its Magic Charge.
Deal up to 2,741 damage to target opponent and 2,349 damage to all other opponents.

Deal 5% bonus damage per Helpful Effect on Donald Duck, up to a max of 10.

If Empowered, deal an additional 30% bonus damage. Consume Empowered.

If Daisy Duck is a teammate, she will assist with her 'I've Had It!' ability regardless of its Magic Charge.
Deal up to 3,524 damage to target opponent and 3,132 damage to all other opponents.

Deal 5% bonus damage per Helpful Effect on Donald Duck, up to a max of 10.

If Empowered, deal an additional 30% bonus damage. Consume Empowered.

If Daisy Duck is a teammate, she will assist with her 'I've Had It!' ability regardless of its Magic Charge.
Deal up to 3,524 damage to target opponent and 3,132 damage to all other opponents.

Deal 5% bonus damage per Helpful Effect on Donald Duck, up to a max of 10.

If Empowered, deal an additional 40% bonus damage. Consume Empowered.

If Daisy Duck is a teammate, she will assist with her 'I've Had It!' ability regardless of its Magic Charge.
Short-Tempered
Level 1
Unlocks this Ability.
Level 2
+15% Offense and 15% Defense.
Level 3
+5% Crit Chance and 10% Crit Power.
Level 4
+2% Heal and 5% bonus Heal.
When Donald Duck or allied Daisy Duck takes damage or receives a Harmful Effect, gain 1 Charged.

When Donald Duck gains 3 stacks of Charged, lose all Charged and gain Empowered. Donald Duck cannot gain Charged while Empowered.

When Empowered, gain the following: 25% Offense. 25% Defense. 10% Crit Chance. 20% Crit Power. 20% chance to counterattack when being dealt damage by an opponent.

When Empowered is consumed, restore up to 5% of max Health. If Daisy Duck is a teammate, restore up to an additional 10% of max Health.
When Donald Duck or allied Daisy Duck takes damage or receives a Harmful Effect, gain 1 Charged.

When Donald Duck gains 3 stacks of Charged, lose all Charged and gain Empowered. Donald Duck cannot gain Charged while Empowered.

When Empowered, gain the following: 40% Offense. 40% Defense. 10% Crit Chance. 20% Crit Power. 20% chance to counterattack when being dealt damage by an opponent.

When Empowered is consumed, restore up to 5% of max Health. If Daisy Duck is a teammate, restore up to an additional 10% of max Health.
When Donald Duck or allied Daisy Duck takes damage or receives a Harmful Effect, gain 1 Charged.

When Donald Duck gains 3 stacks of Charged, lose all Charged and gain Empowered. Donald Duck cannot gain Charged while Empowered.

When Empowered, gain the following: 40% Offense. 40% Defense. 15% Crit Chance. 30% Crit Power. 20% chance to counterattack when being dealt damage by an opponent.

When Empowered is consumed, restore up to 5% of max Health. If Daisy Duck is a teammate, restore up to an additional 10% of max Health.
When Donald Duck or allied Daisy Duck takes damage or receives a Harmful Effect, gain 1 Charged.

When Donald Duck gains 3 stacks of Charged, lose all Charged and gain Empowered. Donald Duck cannot gain Charged while Empowered.

When Empowered, gain the following: 40% Offense. 40% Defense. 15% Crit Chance. 30% Crit Power. 20% chance to counterattack when being dealt damage by an opponent.

When Empowered is consumed, restore up to 7% of max Health. If Daisy Duck is a teammate, restore up to an additional 15% of max Health.
The Duck
Level 1
Unlocks this Ability.
Level 2
'Ducks' teammates have a 10% chance to counterattack when dealt damage by an opponent.
Level 3
+2% Offense.
Level 4
+5% Counterattack chance.
'Sensational Six' and 'Ducks' teammates gain 20% Offense.
'Sensational Six' and 'Ducks' teammates gain 20% Offense.

'Ducks' teammates have a 10% chance to counterattack when dealt damage by an opponent.
'Sensational Six' and 'Ducks' teammates gain 22% Offense.

'Ducks' teammates have a 10% chance to counterattack when dealt damage by an opponent.
'Sensational Six' and 'Ducks' teammates gain 22% Offense.

'Ducks' teammates have a 15% chance to counterattack when dealt damage by an opponent.
Full Gear List
803,000
240
180
300
360
300
720
120
40
270
180
100
270
40
90
120
20
40
Gear Tier 9
803,000
240
180
300
360
300
720
120
40
270
180
100
270
40
90
120
20
40