Wouarzazatte
Edenwolf | AA2AB763
last updated:
just now
Back to Characters
MICKEY MOUSE
lvl
78
9
Maxed
7
MICKEY MOUSE

Power: 1,271

HERO; SUPPORT; DOWNTOWN; MICKEY AND FRIENDS; DOWNTOWN HERO; THE SENSATIONAL SIX

Offense:
2,446
Defense:
762
Health:
25,690
Recovery:
3,422
Crit Chance:
31.00%
Crit Power:
150.00%
Speed:
167
Potency:
16.00%
Tenacity:
35.00%
Precision:
0.00%
Evasion:
5.00%
Attack Speed:
20

Swap Sorcerer Stone for stat changes:

Mickey's Medley
Level 1
Unlocks this Ability.
Level 2
+1 Sweetened inflicted.
Level 3
+50% damage dealt.
Level 4
Flowers inflict Vulnerable on target opponent.
Level 5
+50% damage dealt.
Throw Candy, Flowers, or a Bone at target opponent:

Candy: Deal up to 1,529 damage. Inflict 1 [SWEETENED].

Flowers: Deal up to 1,529 damage. Call Minnie Mouse to assist.

Bone: Call Pluto to perform his 'Dig! Dig!' ability regardless of it's Magic Charge.

Mickey Mouse will always throw Candy when assisting.
Throw Candy, Flowers, or a Bone at target opponent:

Candy: Deal up to 1,529 damage. Inflict 2 [SWEETENED].

Flowers: Deal up to 1,529 damage. Call Minnie Mouse to assist.

Bone: Call Pluto to perform his 'Dig! Dig!' ability regardless of it's Magic Charge.

Mickey Mouse will always throw Candy when assisting.
Throw Candy, Flowers, or a Bone at target opponent:

Candy: Deal up to 2,293 damage. Inflict 2 [SWEETENED].

Flowers: Deal up to 2,293 damage. Call Minnie Mouse to assist.

Bone: Call Pluto to perform his 'Dig! Dig!' ability regardless of it's Magic Charge.

Mickey Mouse will always throw Candy when assisting.
Throw Candy, Flowers, or a Bone at target opponent:

Candy: Deal up to 2,293 damage. Inflict 2 [SWEETENED].

Flowers: Deal up to 2,293 damage. Inflict Vulnerable. Call Minnie Mouse to assist.

Bone: Call Pluto to perform his 'Dig! Dig!' ability regardless of it's Magic Charge.

Mickey Mouse will always throw Candy when assisting.
Throw Candy, Flowers, or a Bone at target opponent:

Candy: Deal up to 3,058 damage. Inflict 2 [SWEETENED].

Flowers: Deal up to 3,058 damage. Inflict Vulnerable. Call Minnie Mouse to assist.

Bone: Call Pluto to perform his 'Dig! Dig!' ability regardless of it's Magic Charge.

Mickey Mouse will always throw Candy when assisting.
All Together
Level 1
Unlocks this Ability.
Level 2
Teammates adjacent to Mickey Mouse have a 30% chance to gain Defense Up. Other teammates have a 30% chance to gain Offense Up.
Level 3
+15% chance to gain Defense Up and Offense Up.
Level 4
'Sensational Six' characters deal 15% bonus damage.
Level 5
+15% chance to gain Defense Up and Offense Up.
Mickey Mouse gains Defense Up for 2 turns and Offense Up for 1 turn.

Each other teammate performs their Basic Attack on a random opponent.

If Mickey Mouse has no teammates, first Revive a random teammate with 5,133 Health restored. On Defense, revive them with full Health.
Mickey Mouse gains Defense Up for 2 turns and Offense Up for 1 turn.

Teammates adjacent to Mickey Mouse have a 30% chance to gain Defense Up for 2 turns. Other teammates have a 30% chance to gain Offense Up for 1 turn.

Each other teammate performs their Basic Attack on a random opponent.

If Mickey Mouse has no teammates, first Revive a random teammate with 5,133 Health restored. On Defense, revive them with full Health.
Mickey Mouse gains Defense Up for 2 turns and Offense Up for 1 turn.

Teammates adjacent to Mickey Mouse have a 45% chance to gain Defense Up for 2 turns. Other teammates have a 45% chance to gain Offense Up for 1 turn.

Each other teammate performs their Basic Attack on a random opponent.

If Mickey Mouse has no teammates, first Revive a random teammate with 5,133 Health restored. On Defense, revive them with full Health.
Mickey Mouse gains Defense Up for 2 turns and Offense Up for 1 turn.

Teammates adjacent to Mickey Mouse have a 45% chance to gain Defense Up for 2 turns. Other teammates have a 45% chance to gain Offense Up for 1 turn.

Each other teammate performs their Basic Attack on a random opponent. 'Sensational Six' characters deal 15% bonus damage.

If Mickey Mouse has no teammates, first Revive a random teammate with 5,133 Health restored. On Defense, revive them with full Health.
Mickey Mouse gains Defense Up for 2 turns and Offense Up for 1 turn.

Teammates adjacent to Mickey Mouse have a 60% chance to gain Defense Up for 2 turns. Other teammates have a 60% chance to gain Offense Up for 1 turn.

Each other teammate performs their Basic Attack on a random opponent. 'Sensational Six' characters deal 15% bonus damage.

If Mickey Mouse has no teammates, first Revive a random teammate with 5,133 Health restored. On Defense, revive them with full Health.
Disneyland Forever
Level 1
Unlocks this Ability.
Level 2
+1 additional hit for each defeated opponent.
Level 3
+50% damage dealt.
Level 4
Each hit restores Health to each teammate.
Deal up to 1,192 damage to all opponents 5 times.

When Mickey Mouse is defeated, if he has at least 1 teammate, automatically use this ability regardless of current Magic.
Deal up to 1,192 damage to all opponents 5 times and an additional 1 time for each defeated opponent.

When Mickey Mouse is defeated, if he has at least 1 teammate, automatically use this ability regardless of current Magic.
Deal up to 1,789 damage to all opponents 5 times and an additional 1 time for each defeated opponent.

When Mickey Mouse is defeated, if he has at least 1 teammate, automatically use this ability regardless of current Magic.
Deal up to 1,789 damage to all opponents 5 times and an additional 1 time for each defeated opponent. Each hit restores up to 2,567 Health to each teammate.

When Mickey Mouse is defeated, if he has at least 1 teammate, automatically use this ability regardless of current Magic.
This Happy Place
Level 1
Unlocks this Ability.
Level 2
30% chance to restore Health to the teammate who called the Assist.
Level 3
+20% Health restored.
Level 4
+15% chance to restore Health to the teammate who called the Assist.
On 'Sensational Six' teammate performing an Assist, restore up to 1,711 Health to them.
On 'Sensational Six' teammate performing an Assist, restore up to 1,711 Health to them.

30% chance to also restore up to 1,711 Health to the teammate who called the Assist.
On 'Sensational Six' teammate performing an Assist, restore up to 2,053 Health to them.

30% chance to also restore up to 2,053 Health to the teammate who called the Assist.
On 'Sensational Six' teammate performing an Assist, restore up to 2,053 Health to them.

45% chance to also restore up to 2,053 Health to the teammate who called the Assist.
Started By A Mouse
Level 1
Unlocks this Ability.
Level 2
+1% bonus Offense and +1% bonus Defense per active 'Sensational Six' teammate.
Level 3
+20% Health restored.
Level 4
+1% bonus Offense and +1% bonus Defense per active 'Sensational Six' teammate.
On Defense, 'Sensational Six' teammates gain the following:

10% bonus Speed.
2% bonus Offense per active 'Sensational Six' teammate.
2% bonus Defense per active 'Sensational Six' teammate.

On battle start while on defense, 'Sensational Six' teammates gain the following:

Gain Haste for 2 turns, Defense Up for 2 turns and Harmful Immunity for 2 turns. If current Health is below maximum Health, restore up to 5,133 Health.
On Defense, 'Sensational Six' teammates gain the following:

10% bonus Speed.
3% bonus Offense per active 'Sensational Six' teammate.
3% bonus Defense per active 'Sensational Six' teammate.

On battle start while on defense, 'Sensational Six' teammates gain the following:

Gain Haste for 2 turns, Defense Up for 2 turns and Harmful Immunity for 2 turns. If current Health is below maximum Health, restore up to 5,133 Health.
On Defense, 'Sensational Six' teammates gain the following:

10% bonus Speed.
3% bonus Offense per active 'Sensational Six' teammate.
3% bonus Defense per active 'Sensational Six' teammate.

On battle start while on defense, 'Sensational Six' teammates gain the following:

Gain Haste for 2 turns, Defense Up for 2 turns and Harmful Immunity for 2 turns. If current Health is below maximum Health, restore up to 6,160 Health.
On Defense, 'Sensational Six' teammates gain the following:

10% bonus Speed.
4% bonus Offense per active 'Sensational Six' teammate.
4% bonus Defense per active 'Sensational Six' teammate.

On battle start while on defense, 'Sensational Six' teammates gain the following:

Gain Haste for 2 turns, Defense Up for 2 turns and Harmful Immunity for 2 turns. If current Health is below maximum Health, restore up to 6,160 Health.