Yvanaya
No Club
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HADES
lvl
70
8
Maxed
7
HADES

Power: 1,053

VILLAIN; OFFENSE; MYTHICAL; HERCULES

Offense:
3,159
Defense:
637
Health:
19,004
Recovery:
0
Crit Chance:
25.00%
Crit Power:
180.00%
Speed:
130
Potency:
0.00%
Tenacity:
45.00%
Precision:
10.00%
Evasion:
10.00%
Attack Speed:
13

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

Fireball
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
+15% bonus Critical Strike chance.
Requires Gear Tier 3
75
7,500
Level 3
+50% damage dealt.
Requires Gear Tier 5
100
75
17,500
Level 4
Each hit from this ability inflicts Continuous Damage for 2 turns.
Requires Gear Tier 7
150
100
50
115,000
Level 5
+50% damage dealt.
Requires Gear Tier 9
150
125
75
201,250
45
Deal up to 2,369 damage to target opponent.

Empowered: Deal up to 2,369 damage to target opponent and 2 random opponents. 25% bonus Critical Strike chance against opponents affected by a Harmful effect.
Deal up to 2,369 damage to target opponent.

Empowered: Deal up to 2,369 damage to target opponent and 2 random opponents. 40% bonus Critical Strike chance against opponents affected by a Harmful effect.
Deal up to 3,554 damage to target opponent.

Empowered: Deal up to 3,554 damage to target opponent and 2 random opponents. 40% bonus Critical Strike chance against opponents affected by a Harmful effect.
Each hit from this ability inflicts Continuous Damage, dealing 1,185 damage over 2 turns.

Deal up to 3,554 damage to target opponent.

Empowered: Deal up to 3,554 damage to target opponent and 2 random opponents. 40% bonus Critical Strike chance against opponents affected by a Harmful effect.
Each hit from this ability inflicts Continuous Damage, dealing 1,580 damage over 2 turns.

Deal up to 4,739 damage to target opponent.

Empowered: Deal up to 4,739 damage to target opponent and 2 random opponents. 40% bonus Critical Strike chance against opponents affected by a Harmful effect.
Scorched Earth
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
Deal 50% bonus damage against opponents affected by Shield.
Requires Gear Tier 4
100
75
17,500
Level 3
+50% damage dealt.
Requires Gear Tier 6
150
100
50
35,000
Level 4
+50% bonus damage dealt.
Requires Gear Tier 8
225
125
75
197,500
Level 5
+50% damage dealt.
Requires Gear Tier 10
225
200
100
288,750
65
Deal up to 4,344 damage to target opponent and all flanking opponents.

If an opponent is affected by Continuous Damage, inflict Continuous Damage to that opponent, dealing 790 damage over 2 turns.

Gain 1 Counterattack per Mythical Villain teammate, up to a max of 5.

Empowered: Purge 1 Helpful effect from each target.
Deal up to 4,344 damage to target opponent and all flanking opponents. Deal 50% bonus damage against opponents affected by Shield.

If an opponent is affected by Continuous Damage, inflict Continuous Damage to that opponent, dealing 790 damage over 2 turns.

Gain 1 Counterattack per Mythical Villain teammate, up to a max of 5.

Empowered: Purge 1 Helpful effect from each target.
Deal up to 6,515 damage to target opponent and all flanking opponents. Deal 50% bonus damage against opponents affected by Shield.

If an opponent is affected by Continuous Damage, inflict Continuous Damage to that opponent, dealing 1,185 damage over 2 turns.

Gain 1 Counterattack per Mythical Villain teammate, up to a max of 5.

Empowered: Purge 1 Helpful effect from each target.
Deal up to 6,515 damage to target opponent and all flanking opponents. Deal 100% bonus damage against opponents affected by Shield.

If an opponent is affected by Continuous Damage, inflict Continuous Damage to that opponent, dealing 1,185 damage over 2 turns.

Gain 1 Counterattack per Mythical Villain teammate, up to a max of 5.

Empowered: Purge 1 Helpful effect from each target.
Deal up to 8,687 damage to target opponent and all flanking opponents. Deal 100% bonus damage against opponents affected by Shield.

If an opponent is affected by Continuous Damage, inflict Continuous Damage to that opponent, dealing 1,580 damage over 2 turns.

Gain 1 Counterattack per Mythical Villain teammate, up to a max of 5.

Empowered: Purge 1 Helpful effect from each target.
Combust
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
50% chance to inflict Continuous Damage.
Requires Gear Tier 3
75
7,500
Level 3
+50% damage dealt.
Requires Gear Tier 5
100
75
17,500
Level 4
+15% chance to inflict Continuous Damage.
Requires Gear Tier 7
150
100
50
115,000
Level 5
+50% damage dealt.
Requires Gear Tier 9
150
125
75
201,250
45
Deal up to 3,475 damage to all opponents.

If Pain and Panic are a teammate, they will activate 'We Are Worthless Worms!' regardless of current Magic.

Empowered: Damage dealt is unavoidable. Immediately evaluate all Continuous Damage effects on opponents.
Deal up to 3,475 damage to all opponents. 50% chance to inflict Continuous Damage on all opponents, dealing 790 damage over 2 turns.

If Pain and Panic are a teammate, they will activate 'We Are Worthless Worms!' regardless of current Magic.

Empowered: Damage dealt is unavoidable. Immediately evaluate all Continuous Damage effects on opponents.
Deal up to 5,212 damage to all opponents. 50% chance to inflict Continuous Damage on all opponents, dealing 1,185 damage over 2 turns.

If Pain and Panic are a teammate, they will activate 'We Are Worthless Worms!' regardless of current Magic.

Empowered: Damage dealt is unavoidable. Immediately evaluate all Continuous Damage effects on opponents.
Deal up to 5,212 damage to all opponents. 65% chance to inflict Continuous Damage on all opponents, dealing 1,185 damage over 2 turns.

If Pain and Panic are a teammate, they will activate 'We Are Worthless Worms!' regardless of current Magic.

Empowered: Damage dealt is unavoidable. Immediately evaluate all Continuous Damage effects on opponents.
Deal up to 6,950 damage to all opponents. 65% chance to inflict Continuous Damage on all opponents, dealing 1,580 damage over 2 turns.

If Pain and Panic are a teammate, they will activate 'We Are Worthless Worms!' regardless of current Magic.

Empowered: Damage dealt is unavoidable. Immediately evaluate all Continuous Damage effects on opponents.
Unbridled Rage
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
When this character gains Empowered: Gain 30% Speed Meter. Gain 1 Undefeatable.
Requires Gear Tier 5
150
100
50
35,000
Level 3
+10% Speed Meter increase.
Requires Gear Tier 7
225
125
75
160,000
Level 4
When this character gains Empowered: 50% chance to gain 1 Magic for all abilities.
Requires Gear Tier 9
225
200
100
285,000
50
Level 5
+10% Speed Meter increase.
Requires Gear Tier 10
225
275
150
406,250
85
The first time this character falls below 60% Health: Gain Empowered. If already Empowered, immediately activate Combust regardless of its current Magic.

On turn start, if Empowered: Remove Stun from self. 10% chance per Villain teammate to gain Undefeatable, up to a max of 5.
The first time this character falls below 60% Health: Gain Empowered. If already Empowered, immediately activate Combust regardless of its current Magic.

When this character gains Empowered do the following: Gain 30% Speed Meter. Gain 1 Undefeatable, up to a max of 5.

On turn start, if Empowered: Remove Stun from self. 10% chance per Villain teammate to gain Undefeatable, up to a max of 5.
The first time this character falls below 60% Health: Gain Empowered. If already Empowered, immediately activate Combust regardless of its current Magic.

When this character gains Empowered do the following: Gain 40% Speed Meter. Gain 1 Undefeatable, up to a max of 5.

On turn start, if Empowered: Remove Stun from self. 10% chance per Villain teammate to gain Undefeatable, up to a max of 5.
The first time this character falls below 60% Health: Gain Empowered. If already Empowered, immediately activate Combust regardless of its current Magic.

When this character gains Empowered do the following: Gain 40% Speed Meter. Gain 1 Undefeatable, up to a max of 5. 50% chance to gain 1 Magic for all abilities.

On turn start, if Empowered: Remove Stun from self. 10% chance per Villain teammate to gain Undefeatable, up to a max of 5.
The first time this character falls below 60% Health: Gain Empowered. If already Empowered, immediately activate Combust regardless of its current Magic.

When this character gains Empowered do the following: Gain 50% Speed Meter. Gain 1 Undefeatable, up to a max of 5. 50% chance to gain 1 Magic for all abilities.

On turn start, if Empowered: Remove Stun from self. 10% chance per Villain teammate to gain Undefeatable, up to a max of 5.
Full Gear List
1,698,500
400
300
500
600
500
1,120
180
180
60
450
585
270
100
225
120
60
60
20
20
350
300
725
200
300
200
150
130
Gear Tier 9
697,500
200
150
250
300
250
620
100
100
20
270
315
90
40
90
120
20
20
20
20
Gear Tier 10
1,001,000
200
150
250
300
250
500
350
300
725
200
300
200
80
80
40
180
270
180
150
60
135
130
40
40