MEGARA
lvl
80
8
Maxed
7
MEGARA
Power: 1,139
HERO; SUPPORT; MYTHICAL; HERCULES
Offense:
1,840
1,840
Defense:
859
859
Health:
23,568
23,568
Recovery:
72
72
Crit Chance:
5.00%
5.00%
Crit Power:
150.00%
150.00%
Speed:
144
144
Potency:
33.00%
33.00%
Tenacity:
33.00%
33.00%
Precision:
16.00%
16.00%
Evasion:
10.00%
10.00%
Attack Speed:
20
20
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LVL 4
BASIC
I Can Handle This
Deal up to 2,415 damage to target opponent. 15% bonus Critical Strike chance if this character has less than 60% of maximum Health.
If Hercules is a teammate, he will Assist.
If Hercules is a teammate, he will Assist.
LVL 4
SPECIAL
I Won't Say
Inflict Offense Down for 2 turns. 30% chance to inflict Crit Chance Down for 2 turns.
Purge 3 Helpful effects. Grant a copy of the Purged effect with its duration refreshed and 1 Magic for all abilities to a random ally.
Allied Hercules also gains the effects of this ability, and 30% Speed Meter fill.
Purge 3 Helpful effects. Grant a copy of the Purged effect with its duration refreshed and 1 Magic for all abilities to a random ally.
Allied Hercules also gains the effects of this ability, and 30% Speed Meter fill.
LVL 4
SPECIAL
Keep Moving Junior
Deal up to 6,555 damage to target opponent. Purge 2 Helpful effects. Inflict Helpful Immunity for 2 turns.
If Hercules is a teammate, he will Assist.
On turn start, gain 1 Magic for this ability per 1 Undefeatable on this character.
If Hercules is a teammate, he will Assist.
On turn start, gain 1 Magic for this ability per 1 Undefeatable on this character.
LVL 3
PASSIVE
I'm a Tough Girl
This character gains up to 5% bonus Evasion and 5% bonus Potency for every 20% missing Health.
On allied Hercules Health falling below 60% of maximum for the first time, gain 1 Protect, 1 Evade, and 1 Undefeatable.
On losing a stack of Undefeatable, restore 10% of this character's maximum Health.
On turn start if Health is below 60% of maximum, gain 1 Undefeatable up to a max of 5.
On allied Hercules Health falling below 60% of maximum for the first time, gain 1 Protect, 1 Evade, and 1 Undefeatable.
On losing a stack of Undefeatable, restore 10% of this character's maximum Health.
On turn start if Health is below 60% of maximum, gain 1 Undefeatable up to a max of 5.
Full Gear List
1,372,500
320
240
400
480
400
920
80
120
80
225
405
270
140
315
120
40
20
20
280
240
610
200
100
150
200
130
20
20
568,000
160
120
200
240
200
520
60
60
40
135
225
135
60
135
120
20
20
20
Gear Tier 10
804,500
160
120
200
240
200
400
280
240
610
200
100
150
80
20
40
180
90
135
200
60
180
130
20
20
20