Toropicana
French Touch
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BALOO
lvl
48
5
Maxed
7
BALOO

Power: 651

HERO; SUPPORT; WILDS; THE JUNGLE BOOK

Offense:
720
Defense:
299
Health:
11,677
Recovery:
722
Crit Chance:
5.00%
Crit Power:
150.00%
Speed:
85
Potency:
5.00%
Tenacity:
8.00%
Precision:
0.00%
Evasion:
0.00%
Attack Speed:
23

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

Coco-NUTS
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
30% chance to inflict Offense Down for 1 turn on each hit.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
+15% chance to inflict Offense Down.
Requires Gear Tier 7
100
55
25
62,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
75
50
128,750
25
Deal up to 666 damage to target opponent. Chain to an adjacent opponent.
Deal up to 666 damage to target opponent. Chain to an adjacent opponent.

30% chance to inflict Offense Down for 1 turn on each hit.
Deal up to 999 damage to target opponent. Chain to an adjacent opponent.

30% chance to inflict Offense Down for 1 turn on each hit.
Deal up to 999 damage to target opponent. Chain to an adjacent opponent.

45% chance to inflict Offense Down for 1 turn on each hit.
Deal up to 1,332 damage to target opponent. Chain to an adjacent opponent.

45% chance to inflict Offense Down for 1 turn on each hit.
Fight Like a Bear
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
Grant Critical Chance Up to target teammate for 1 turn.
Requires Gear Tier 3
50
5,000
Level 3
+15% chance to grant Offense Up to teammates adjacent to target.
Requires Gear Tier 5
75
55
13,000
Level 4
Target teammate uses their basic attack on a random opponent.
Requires Gear Tier 7
100
55
25
62,500
Level 5
+15% chance to grant Offense Up to teammates adjacent to target.
Requires Gear Tier 9
100
75
50
128,750
25
Grant Offense Up to target teammate for 2 turns.

Increase target teammate's Speed Meter by 10%, doubled if they are a Wilds character.

30% chance to grant Offense Up for 1 turn to teammates adjacent to target.
Grant Offense Up to target teammate for 2 turns and Critical Chance Up for 1 turn.

Increase target teammate's Speed Meter by 10%, doubled if they are a Wilds character.

30% chance to grant Offense Up for 1 turn to teammates adjacent to target.
Grant Offense Up to target teammate for 2 turns and Critical Chance Up for 1 turn.

Increase target teammate's Speed Meter by 10%, doubled if they are a Wilds character.

45% chance to grant Offense Up for 1 turn to teammates adjacent to target.
Grant Offense Up to target teammate for 2 turns and Critical Chance Up for 1 turn. Target teammate uses their basic attack on a random opponent.

Increase target teammate's Speed Meter by 10%, doubled if they are a Wilds character.

45% chance to grant Offense Up for 1 turn to teammates adjacent to target.
Grant Offense Up to target teammate for 2 turns and Critical Chance Up for 1 turn. Target teammate uses their basic attack on a random opponent.

Increase target teammate's Speed Meter by 10%, doubled if they are a Wilds character.

60% chance to grant Offense Up for 1 turn to teammates adjacent to target.
Bare Necessities
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
Convert 1 random Harmful effect on each teammate into Continuous Healing. If teammate is Wilds, instead convert 2 Harmful effects.
Requires Gear Tier 5
100
55
20
19,500
Level 3
+20% Health restored. +50% damage dealt.
Requires Gear Tier 7
150
75
40
92,500
Level 4
50% chance to convert 1 random Helpful effect on each opponent into a random Harmful effect for 1 turn.
Requires Gear Tier 9
150
100
60
163,750
35
Level 5
+20% Health restored. +50% damage dealt.
Requires Gear Tier 10
150
125
80
210,000
50
Restore 722 Health to all teammates. Deal up to 780 damage to all opponents.
Restore 722 Health to all teammates. Deal up to 780 damage to all opponents.

Convert 1 random Harmful effect on each teammate into Continuous Healing, restoring 903 Health over 2 turns. If teammate is Wilds, instead convert 2 Harmful effects.
Restore 866 Health to all teammates. Deal up to 1,170 damage to all opponents.

Convert 1 random Harmful effect on each teammate into Continuous Healing, restoring 1,083 Health over 2 turns. If teammate is Wilds, instead convert 2 Harmful effects.
Restore 866 Health to all teammates. Deal up to 1,170 damage to all opponents.

Convert 1 random Harmful effect on each teammate into Continuous Healing, restoring 1,083 Health over 2 turns. If teammate is Wilds, instead convert 2 Harmful effects.

50% chance to convert 1 random Helpful effect on each opponent into random Harmful effect for 1 turn.
Restore 1,011 Health to all teammates. Deal up to 1,560 damage to all opponents.

Convert 1 random Harmful effect on each teammate into Continuous Healing, restoring 1,264 Health over 2 turns. If teammate is Wilds, instead convert 2 Harmful effects.

50% chance to convert 1 random Helpful effect on each opponent into random Harmful effect for 1 turn.
Quick Snack
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
+50% Health restored if teammate is below 60% Health.
Requires Gear Tier 4
75
55
13,000
Level 3
+20% Health restored.
Requires Gear Tier 6
100
55
20
19,500
Level 4
+25% Health restored if teammate is below the Health threshold.
Requires Gear Tier 8
150
75
25
90,000
Level 5
+20% Health restored.
Requires Gear Tier 10
150
100
50
146,250
25
On turn start, restore 722 Health to the teammate with the lowest Health.

If teammate is a Wilds character, grant Continuous Healing, restoring 903 Health over 2 turns.
On turn start, restore 722 Health to the teammate with the lowest Health. Restore 50% bonus Health if teammate is below 60% Health.

If teammate is a Wilds character, grant Continuous Healing, restoring 903 Health over 2 turns.
On turn start, restore 866 Health to the teammate with the lowest Health. Restore 50% bonus Health if teammate is below 60% Health.

If teammate is a Wilds character, grant Continuous Healing, restoring 1,083 Health over 2 turns.
On turn start, restore 866 Health to the teammate with the lowest Health. Restore 75% bonus Health if teammate is below 60% Health.

If teammate is a Wilds character, grant Continuous Healing, restoring 1,083 Health over 2 turns.
On turn start, restore 1,011 Health to the teammate with the lowest Health. Restore 75% bonus Health if teammate is below 60% Health.

If teammate is a Wilds character, grant Continuous Healing, restoring 1,264 Health over 2 turns.
Full Gear List
1,643,500
270
200
315
30
35
150
360
270
800
90
155
175
100
40
80
140
80
360
300
720
360
180
120
40
40
135
225
210
180
495
200
150
130
100
20
50
20
Gear Tier 6
33,500
90
80
105
30
35
Gear Tier 7
60,000
180
120
210
150
Gear Tier 8
500,000
120
90
500
90
75
115
100
40
40
80
40
Gear Tier 9
432,500
120
90
150
180
150
420
40
40
180
135
120
20
20
45
90
40
20
20
Gear Tier 10
617,500
120
90
150
180
150
300
210
180
495
200
150
40
40
180
135
130
100
20
20
90
50
20
45
20
20
20