Toropicana
French Touch
Updated:
6 minutes ago
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HADES
lvl
76
8
Maxed
7
HADES

Power: 1,135

VILLAIN; OFFENSE; MYTHICAL; HERCULES

Offense:
3,481
Defense:
681
Health:
20,041
Recovery:
0
Crit Chance:
25.00%
Crit Power:
180.00%
Speed:
138
Potency:
0.00%
Tenacity:
45.00%
Precision:
10.00%
Evasion:
10.00%
Attack Speed:
13

Swap Sorcerer Stone for stat changes:

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Fireball
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
+15% bonus Critical Strike chance.
Requires Gear Tier 3
75
7,500
Level 3
+50% damage dealt.
Requires Gear Tier 5
100
75
17,500
Level 4
Each hit from this ability inflicts Continuous Damage for 2 turns.
Requires Gear Tier 7
150
100
50
115,000
Level 5
+50% damage dealt.
Requires Gear Tier 9
150
125
75
201,250
45
Deal up to 2,611 damage to target opponent.

Empowered: Deal up to 2,611 damage to target opponent and 2 random opponents. 25% bonus Critical Strike chance against opponents affected by a Harmful effect.
Deal up to 2,611 damage to target opponent.

Empowered: Deal up to 2,611 damage to target opponent and 2 random opponents. 40% bonus Critical Strike chance against opponents affected by a Harmful effect.
Deal up to 3,916 damage to target opponent.

Empowered: Deal up to 3,916 damage to target opponent and 2 random opponents. 40% bonus Critical Strike chance against opponents affected by a Harmful effect.
Each hit from this ability inflicts Continuous Damage, dealing 1,305 damage over 2 turns.

Deal up to 3,916 damage to target opponent.

Empowered: Deal up to 3,916 damage to target opponent and 2 random opponents. 40% bonus Critical Strike chance against opponents affected by a Harmful effect.
Each hit from this ability inflicts Continuous Damage, dealing 1,741 damage over 2 turns.

Deal up to 5,222 damage to target opponent.

Empowered: Deal up to 5,222 damage to target opponent and 2 random opponents. 40% bonus Critical Strike chance against opponents affected by a Harmful effect.
Scorched Earth
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
Deal 50% bonus damage against opponents affected by Shield.
Requires Gear Tier 4
100
75
17,500
Level 3
+50% damage dealt.
Requires Gear Tier 6
150
100
50
35,000
Level 4
+50% bonus damage dealt.
Requires Gear Tier 8
225
125
75
197,500
Level 5
+50% damage dealt.
Requires Gear Tier 10
225
200
100
288,750
65
Deal up to 4,786 damage to target opponent and all flanking opponents.

If an opponent is affected by Continuous Damage, inflict Continuous Damage to that opponent, dealing 870 damage over 2 turns.

Gain 1 Counterattack per Mythical Villain teammate, up to a max of 5.

Empowered: Purge 1 Helpful effect from each target.
Deal up to 4,786 damage to target opponent and all flanking opponents. Deal 50% bonus damage against opponents affected by Shield.

If an opponent is affected by Continuous Damage, inflict Continuous Damage to that opponent, dealing 870 damage over 2 turns.

Gain 1 Counterattack per Mythical Villain teammate, up to a max of 5.

Empowered: Purge 1 Helpful effect from each target.
Deal up to 7,180 damage to target opponent and all flanking opponents. Deal 50% bonus damage against opponents affected by Shield.

If an opponent is affected by Continuous Damage, inflict Continuous Damage to that opponent, dealing 1,305 damage over 2 turns.

Gain 1 Counterattack per Mythical Villain teammate, up to a max of 5.

Empowered: Purge 1 Helpful effect from each target.
Deal up to 7,180 damage to target opponent and all flanking opponents. Deal 100% bonus damage against opponents affected by Shield.

If an opponent is affected by Continuous Damage, inflict Continuous Damage to that opponent, dealing 1,305 damage over 2 turns.

Gain 1 Counterattack per Mythical Villain teammate, up to a max of 5.

Empowered: Purge 1 Helpful effect from each target.
Deal up to 9,573 damage to target opponent and all flanking opponents. Deal 100% bonus damage against opponents affected by Shield.

If an opponent is affected by Continuous Damage, inflict Continuous Damage to that opponent, dealing 1,741 damage over 2 turns.

Gain 1 Counterattack per Mythical Villain teammate, up to a max of 5.

Empowered: Purge 1 Helpful effect from each target.
Combust
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
50% chance to inflict Continuous Damage.
Requires Gear Tier 3
75
7,500
Level 3
+50% damage dealt.
Requires Gear Tier 5
100
75
17,500
Level 4
+15% chance to inflict Continuous Damage.
Requires Gear Tier 7
150
100
50
115,000
Level 5
+50% damage dealt.
Requires Gear Tier 9
150
125
75
201,250
45
Deal up to 3,829 damage to all opponents.

If Pain and Panic are a teammate, they will activate 'We Are Worthless Worms!' regardless of current Magic.

Empowered: Damage dealt is unavoidable. Immediately evaluate all Continuous Damage effects on opponents.
Deal up to 3,829 damage to all opponents. 50% chance to inflict Continuous Damage on all opponents, dealing 870 damage over 2 turns.

If Pain and Panic are a teammate, they will activate 'We Are Worthless Worms!' regardless of current Magic.

Empowered: Damage dealt is unavoidable. Immediately evaluate all Continuous Damage effects on opponents.
Deal up to 5,744 damage to all opponents. 50% chance to inflict Continuous Damage on all opponents, dealing 1,305 damage over 2 turns.

If Pain and Panic are a teammate, they will activate 'We Are Worthless Worms!' regardless of current Magic.

Empowered: Damage dealt is unavoidable. Immediately evaluate all Continuous Damage effects on opponents.
Deal up to 5,744 damage to all opponents. 65% chance to inflict Continuous Damage on all opponents, dealing 1,305 damage over 2 turns.

If Pain and Panic are a teammate, they will activate 'We Are Worthless Worms!' regardless of current Magic.

Empowered: Damage dealt is unavoidable. Immediately evaluate all Continuous Damage effects on opponents.
Deal up to 7,658 damage to all opponents. 65% chance to inflict Continuous Damage on all opponents, dealing 1,741 damage over 2 turns.

If Pain and Panic are a teammate, they will activate 'We Are Worthless Worms!' regardless of current Magic.

Empowered: Damage dealt is unavoidable. Immediately evaluate all Continuous Damage effects on opponents.
Unbridled Rage
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
When this character gains Empowered: Gain 30% Speed Meter. Gain 1 Undefeatable.
Requires Gear Tier 5
150
100
50
35,000
Level 3
+10% Speed Meter increase.
Requires Gear Tier 7
225
125
75
160,000
Level 4
When this character gains Empowered: 50% chance to gain 1 Magic for all abilities.
Requires Gear Tier 9
225
200
100
285,000
50
Level 5
+10% Speed Meter increase.
Requires Gear Tier 10
225
275
150
406,250
85
The first time this character falls below 60% Health: Gain Empowered. If already Empowered, immediately activate Combust regardless of its current Magic.

On turn start, if Empowered: Remove Stun from self. 10% chance per Villain teammate to gain Undefeatable, up to a max of 5.
The first time this character falls below 60% Health: Gain Empowered. If already Empowered, immediately activate Combust regardless of its current Magic.

When this character gains Empowered do the following: Gain 30% Speed Meter. Gain 1 Undefeatable, up to a max of 5.

On turn start, if Empowered: Remove Stun from self. 10% chance per Villain teammate to gain Undefeatable, up to a max of 5.
The first time this character falls below 60% Health: Gain Empowered. If already Empowered, immediately activate Combust regardless of its current Magic.

When this character gains Empowered do the following: Gain 40% Speed Meter. Gain 1 Undefeatable, up to a max of 5.

On turn start, if Empowered: Remove Stun from self. 10% chance per Villain teammate to gain Undefeatable, up to a max of 5.
The first time this character falls below 60% Health: Gain Empowered. If already Empowered, immediately activate Combust regardless of its current Magic.

When this character gains Empowered do the following: Gain 40% Speed Meter. Gain 1 Undefeatable, up to a max of 5. 50% chance to gain 1 Magic for all abilities.

On turn start, if Empowered: Remove Stun from self. 10% chance per Villain teammate to gain Undefeatable, up to a max of 5.
The first time this character falls below 60% Health: Gain Empowered. If already Empowered, immediately activate Combust regardless of its current Magic.

When this character gains Empowered do the following: Gain 50% Speed Meter. Gain 1 Undefeatable, up to a max of 5. 50% chance to gain 1 Magic for all abilities.

On turn start, if Empowered: Remove Stun from self. 10% chance per Villain teammate to gain Undefeatable, up to a max of 5.
Full Gear List
1,382,000
320
240
400
480
400
920
140
100
140
360
225
495
120
60
60
180
20
20
280
240
610
150
150
250
130
150
20
Gear Tier 9
568,000
160
120
200
240
200
520
80
40
80
225
90
270
120
20
20
45
20
20
Gear Tier 10
814,000
160
120
200
240
200
400
280
240
610
150
150
250
60
60
60
135
135
225
130
40
150
20
40
135