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JACK-JACK
lvl
51
5
7
JACK-JACK

Power: 507

HERO; OFFENSE; DOWNTOWN; THE INCREDIBLES; DOWNTOWN HERO; SORCERER'S STUDENT

Offense:
834
Defense:
155
Health:
6,902
Recovery:
0
Crit Chance:
5.00%
Crit Power:
160.00%
Speed:
103
Potency:
7.00%
Tenacity:
9.00%
Precision:
4.00%
Evasion:
0.00%
Attack Speed:
23

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

Pew-Pew!
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
Chance to repeat attack increased by 5% per 'The Incredibles' Hero teammate.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
+1 max repeats.
Requires Gear Tier 7
100
75
25
72,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
100
50
141,250
25
Deal up to 610 damage to target opponent. 40% chance to inflict [CONTINUOUS DAMAGE], dealing up to 667 damage over 2 turns.

15% chance to repeat the attack on random opponents up to 2 times.
Deal up to 610 damage to target opponent. 40% chance to inflict [CONTINUOUS DAMAGE], dealing up to 667 damage over 2 turns.

15% chance to repeat the attack on random opponents up to 2 times, with 5% increased chance per 'The Incredibles' Hero teammate.
Deal up to 915 damage to target opponent. 40% chance to inflict [CONTINUOUS DAMAGE], dealing up to 1,001 damage over 2 turns.

15% chance to repeat the attack on random opponents up to 2 times, with 5% increased chance per 'The Incredibles' Hero teammate.
Deal up to 915 damage to target opponent. 40% chance to inflict [CONTINUOUS DAMAGE], dealing up to 1,001 damage over 2 turns.

15% chance to repeat the attack on random opponents up to 3 times, with 5% increased chance per 'The Incredibles' Hero teammate.
Deal up to 1,220 damage to target opponent. 40% chance to inflict [CONTINUOUS DAMAGE], dealing up to 1,334 damage over 2 turns.

15% chance to repeat the attack on random opponents up to 3 times, with 5% increased chance per 'The Incredibles' Hero teammate.
Polymorph!
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
Metal Jack-Jack: Deal damage. Inflict [STUN] for 2 turns.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
Electric Jack-Jack: Deal damage. Inflict all of the effects that are stated in all of Jack Jack's other powers.

Increase the chance to perform Metal Jack-Jack and Electric Jack-Jack by 10% per 'The Incredibles' Hero teammates.
Requires Gear Tier 7
100
75
25
72,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
100
50
141,250
25
Deal up to 2,502 damage to target opponent 3 times. 50% chance to instead attack target opponent with one of Jack Jack's randomly selected powers:

• Monster Jack-Jack: Deal up to 2,502 damage to target opponent. Inflict [VULNERABLE].

• Fire Jack-Jack: Deal up to 1,877 damage. Inflict 3 [CONTINUOUS DAMAGE], each dealing up to 626 damage over 2 turns.
Deal up to 2,502 damage to target opponent 3 times. 50% chance to instead attack target opponent with one of Jack Jack's randomly selected powers:

• Monster Jack-Jack: Deal up to 2,502 damage to target opponent. Inflict [VULNERABLE].

• Fire Jack-Jack: Deal up to 1,877 damage. Inflict 3 [CONTINUOUS DAMAGE], each dealing up to 626 damage over 2 turns.

• Metal Jack-Jack: Deal up to 2,085 damage. Inflict [STUN] for 2 turns.
Deal up to 3,753 damage to target opponent 3 times. 50% chance to instead attack target opponent with one of Jack Jack's randomly selected powers:

• Monster Jack-Jack: Deal up to 3,753 damage to target opponent. Inflict [VULNERABLE].

• Fire Jack-Jack: Deal up to 1,877 damage. Inflict 3 [CONTINUOUS DAMAGE], each dealing up to 938 damage over 2 turns.

• Metal Jack-Jack: Deal up to 3,128 damage. Inflict [STUN] for 2 turns.
Deal up to 3,753 damage to target opponent 3 times. 50% chance to instead attack target opponent with one of Jack Jack's randomly selected powers, with 10% chance to perform Metal Jack-Jack and Electric Jack-Jack per 'The Incredibles' Hero teammates:

• Monster Jack-Jack: Deal up to 3,753 damage to target opponent. Inflict [VULNERABLE].

• Fire Jack-Jack: Deal up to 1,877 damage. Inflict 3 [CONTINUOUS DAMAGE], each dealing up to 938 damage over 2 turns.

• Metal Jack-Jack: Deal up to 3,128 damage. Inflict [STUN] for 2 turns.

• Electric Jack-Jack: Deal up to 3,753 damage. Inflict all of the effects that are stated in all of Jack Jack's other powers.
Deal up to 5,004 damage to target opponent 3 times. 50% chance to instead attack target opponent with one of Jack Jack's randomly selected powers, with 10% chance to perform Metal Jack-Jack and Electric Jack-Jack per 'The Incredibles' Hero teammates:

• Monster Jack-Jack: Deal up to 5,004 damage to target opponent. Inflict [VULNERABLE].

• Fire Jack-Jack: Deal up to 1,877 damage. Inflict 3 [CONTINUOUS DAMAGE], each dealing up to 1,251 damage over 2 turns.

• Metal Jack-Jack: Deal up to 4,170 damage. Inflict [STUN] for 2 turns.

• Electric Jack-Jack: Deal up to 5,004 damage. Inflict all of the effects that are stated in all of Jack Jack's other powers.
Jack-Jack Attack!
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
Inflict CONTINOUS DAMAGE, dealing damage over 2 turns.
Requires Gear Tier 4
75
55
13,000
Level 3
+50% damage dealt.
Requires Gear Tier 6
100
75
25
22,500
Level 4
+1 Helpful effect flipped.
Requires Gear Tier 8
150
100
35
117,500
Level 5
+50% damage dealt.
Requires Gear Tier 10
150
125
50
165,000
50
Deal up to 2,515 damage to target opponent 3 times. Flip up to 2 Helpful effect on each target to the opposite Harmful effect.
Deal up to 2,515 damage to target opponent 3 times. Flip up to 2 Helpful effect on each target to the opposite Harmful effect.

Inflict [CONTINUOUS DAMAGE], dealing up to 876 damage over 2 turns.
Deal up to 3,772 damage to target opponent 3 times. Flip up to 2 Helpful effect on each target to the opposite Harmful effect.

Inflict [CONTINUOUS DAMAGE], dealing up to 1,314 damage over 2 turns.
Deal up to 3,772 damage to target opponent 3 times. Flip up to 3 Helpful effects on each target to the opposite Harmful effects.

Inflict [CONTINUOUS DAMAGE], dealing up to 1,314 damage over 2 turns.
Deal up to 5,029 damage to target opponent 3 times. Flip up to 3 Helpful effects on each target to the opposite Harmful effects.

Inflict [CONTINUOUS DAMAGE], dealing up to 1,751 damage over 2 turns.
Jack-Jack of All Trades
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
30% chance to assist or counterattack when 'The Incredibles' Hero teammates deal or take damage.
Requires Gear Tier 5
100
75
25
22,500
Level 3
+5% chance to assist or counterattack.
Requires Gear Tier 7
150
100
50
115,000
Level 4
5% chance to assist or counterattack with 'Polymorph!' or 'Jack-Jack Attack' regardless of Magic charge.
Requires Gear Tier 9
150
125
75
198,750
35
Level 5
+5% chance to assist or counterattack.
Requires Gear Tier 10
150
150
125
293,750
65
On Turn start, gain [GUARANTEED CRIT], [OFFENSE UP] or [HASTE] for 1 turn.

Gain 10% base Potency per 'The Incredibles' Hero teammate.
On Turn start, gain [GUARANTEED CRIT], [OFFENSE UP] or [HASTE] for 1 turn.

30% chance to assist or counterattack when 'The Incredibles' Hero teammates deal or take damage.

Gain 10% base Potency per 'The Incredibles' Hero teammate.
On Turn start, gain [GUARANTEED CRIT], [OFFENSE UP] or [HASTE] for 1 turn.

35% chance to assist or counterattack when 'The Incredibles' Hero teammates deal or take damage.

Gain 10% base Potency per 'The Incredibles' Hero teammate.
On Turn start, gain [GUARANTEED CRIT], [OFFENSE UP] or [HASTE] for 1 turn.

35% chance to assist or counterattack when 'The Incredibles' Hero teammates deal or take damage. 5% chance to assist or counterattack with 'Polymorph!' or 'Jack-Jack Attack' regardless of Magic charge.

Gain 10% base Potency per 'The Incredibles' Hero teammate.
On Turn start, gain [GUARANTEED CRIT], [OFFENSE UP] or [HASTE] for 1 turn.

40% chance to assist or counterattack when 'The Incredibles' Hero teammates deal or take damage. 5% chance to assist or counterattack with 'Polymorph!' or 'Jack-Jack Attack' regardless of Magic charge.

Gain 10% base Potency per 'The Incredibles' Hero teammate.
Full Gear List
2,171,500
120
440
140
90
105
90
105
90
140
180
210
30
60
70
50
50
50
50
50
100
480
360
1,000
120
270
270
110
100
120
80
80
480
400
920
360
450
90
120
180
40
40
280
240
610
200
250
50
130
100
Gear Tier 6
70,500
60
160
70
30
35
30
35
30
70
60
70
30
Gear Tier 7
150,000
60
280
70
50
60
70
50
60
70
50
60
70
50
60
70
50
120
140
100
Gear Tier 8
600,000
160
120
600
120
150
150
70
100
80
40
40
Gear Tier 9
556,000
160
120
200
240
200
520
60
60
180
225
20
45
120
20
20
20
90
20
20
Gear Tier 10
795,000
160
120
200
240
200
400
280
240
610
200
250
60
60
180
225
50
20
45
130
20
20
20
100
20
20
90