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JAFAR
lvl
50
5
Maxed
7
JAFAR

Power: 561

VILLAIN; OFFENSE; KINGDOM; ALADDIN; KINGDOM VILLAIN

Offense:
982
Defense:
255
Health:
10,953
Recovery:
0
Crit Chance:
9.00%
Crit Power:
150.00%
Speed:
108
Potency:
7.00%
Tenacity:
5.00%
Precision:
0.00%
Evasion:
0.00%
Attack Speed:
18

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Magic Bolt
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
20% chance to inflict Continuous Damage for 2 turns.
Requires Gear Tier 3
75
7,500
Level 3
+50% damage dealt.
Requires Gear Tier 5
100
75
17,500
Level 4
+10% chance to inflict Continuous Damage.
Requires Gear Tier 7
150
100
50
115,000
Level 5
+50% damage dealt.
Requires Gear Tier 9
150
125
75
201,250
45
Deal up to 933 damage to target opponent.
Deal up to 933 damage to target opponent. 20% chance to inflict Continuous Damage, dealing up to 491 damage over 2 turns.
Deal up to 1,399 damage to target opponent. 20% chance to inflict Continuous Damage, dealing up to 737 damage over 2 turns.
Deal up to 1,399 damage to target opponent. 30% chance to inflict Continuous Damage, dealing up to 737 damage over 2 turns.
Deal up to 1,866 damage to target opponent. 30% chance to inflict Continuous Damage, dealing up to 982 damage over 2 turns.
Staff of the Vizier
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
30% chance to apply Offense Up on target opponent for 1 turn.
Requires Gear Tier 3
75
7,500
Level 3
Decrease required Magic by 1.
Requires Gear Tier 5
100
75
17,500
Level 4
+15% chance to apply Offense Up on target opponent.
Requires Gear Tier 7
150
100
50
115,000
Level 5
Decrease required Magic by 1.
Requires Gear Tier 9
150
125
75
201,250
45
Inflict Charm on target opponent for 2 turns.
Inflict Charm on target opponent for 2 turns. 30% chance to apply Offense Up for 1 turn to target.
Inflict Charm on target opponent for 2 turns. 30% chance to apply Offense Up for 1 turn to target.
Inflict Charm on target opponent for 2 turns. 45% chance to apply Offense Up for 1 turn to target.
Inflict Charm on target opponent for 2 turns. 45% chance to apply Offense Up for 1 turn to target.
Time's Running Out
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
50% chance to inflict Heal Block.
Requires Gear Tier 5
150
100
50
35,000
Level 3
+50% damage dealt.
Requires Gear Tier 7
225
125
75
160,000
Level 4
+25% chance to inflict Heal Block.
Requires Gear Tier 9
225
200
100
285,000
50
Level 5
+50% damage dealt.
Requires Gear Tier 10
225
275
150
406,250
85
Inflict Hourglass on target opponent for up to 4 turns.

Hourglass: On effect expire, deal up to 4,245 damage to affected character. The remaining time is also decremented by receiving any Harmful effect.
Inflict Hourglass on target opponent for up to 4 turns. 50% chance to inflict Heal Block for 2 turns.

Hourglass: On effect expire, deal up to 4,245 damage to affected character. The remaining time is also decremented by receiving any Harmful effect.
Inflict Hourglass on target opponent for up to 4 turns. 50% chance to inflict Heal Block for 2 turns.

Hourglass: On effect expire, deal up to 6,367 damage to affected character. The remaining time is also decremented by receiving any Harmful effect.
Inflict Hourglass on target opponent for up to 4 turns. 75% chance to inflict Heal Block for 2 turns.

Hourglass: On effect expire, deal up to 6,367 damage to affected character. The remaining time is also decremented by receiving any Harmful effect.
Inflict Hourglass on target opponent for up to 4 turns. 75% chance to inflict Heal Block for 2 turns.

Hourglass: On effect expire, deal up to 8,489 damage to affected character. The remaining time is also decremented by receiving any Harmful effect.
Just Getting Warmed Up
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
30% chance to inflict Continuous Damage for 2 turns.
Requires Gear Tier 4
100
75
17,500
Level 3
+50% damage dealt.
Requires Gear Tier 6
150
100
50
35,000
Level 4
+15% chance to inflict Continuous Damage.
Requires Gear Tier 8
225
125
75
197,500
Level 5
+50% damage dealt.
Requires Gear Tier 10
225
200
100
288,750
65
On "Aladdin" or Villain teammate performing an attack, this character has a 30% chance to perform Breath of Fire against the opponent that his teammate is attacking.

Breath of Fire: Deal up to 1,390 damage.
On "Aladdin" or Villain teammate performing an attack, this character has a 30% chance to perform Breath of Fire against the opponent that his teammate is attacking.

Breath of Fire: Deal up to 1,390 damage. 30% chance to inflict Continuous Damage, dealing up to 982 damage over 2 turns.
On "Aladdin" or Villain teammate performing an attack, this character has a 30% chance to perform Breath of Fire against the opponent that his teammate is attacking.

Breath of Fire: Deal up to 2,085 damage. 30% chance to inflict Continuous Damage, dealing up to 1,473 damage over 2 turns.
On "Aladdin" or Villain teammate performing an attack, this character has a 30% chance to perform Breath of Fire against the opponent that his teammate is attacking.

Breath of Fire: Deal up to 2,085 damage. 45% chance to inflict Continuous Damage, dealing up to 1,473 damage over 2 turns.
On "Aladdin" or Villain teammate performing an attack, this character has a 30% chance to perform Breath of Fire against the opponent that his teammate is attacking.

Breath of Fire: Deal up to 2,780 damage. 45% chance to inflict Continuous Damage, dealing up to 1,964 damage over 2 turns.
Full Gear List
2,108,000
180
560
210
180
210
60
70
90
140
180
210
30
60
70
50
60
70
50
100
100
50
100
480
360
900
120
265
265
245
50
40
80
480
400
860
100
270
360
225
315
60
280
240
535
150
200
200
100
65
Gear Tier 6
89,000
60
200
70
60
70
60
70
30
70
60
70
30
Gear Tier 7
195,000
60
360
70
50
60
70
50
120
140
100
120
140
100
60
70
50
120
140
100
Gear Tier 8
500,000
160
120
500
120
145
145
105
50
40
40
Gear Tier 9
543,000
160
120
200
240
200
460
60
60
60
135
180
135
60
135
60
20
Gear Tier 10
781,000
160
120
200
240
200
400
280
240
535
150
200
200
60
80
60
135
180
180
100
40
90
65
20