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LILY HOUGHTON
lvl
11
2
7
LILY HOUGHTON

Power: 161

HERO; SUPPORT; WILDS; JUNGLE CRUISE; ADVENTURER

Offense:
132
Defense:
71
Health:
1,704
Recovery:
0
Crit Chance:
5.00%
Crit Power:
150.00%
Speed:
90
Potency:
5.00%
Tenacity:
5.00%
Precision:
0.00%
Evasion:
0.00%
Attack Speed:
16

Swap Sorcerer Stone for stat changes:

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Spear Vault
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
If target is affected by Slow, this ability deals a Critical Strike.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
100
70
17,000
Level 4
+10% Speed Meter stolen.
Requires Gear Tier 7
125
90
25
82,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
150
120
50
158,750
35
Deal up to 111 damage to target opponent. Inflict Defense Down for 1 turn.

30% chance to Steal 10% Speed Meter.
Deal up to 111 damage to target opponent. Inflict Defense Down for 1 turn.

30% chance to Steal 10% Speed Meter. If target is affected by Slow, this ability deals a Critical Strike.
Deal up to 166 damage to target opponent. Inflict Defense Down for 1 turn.

30% chance to Steal 10% Speed Meter. If target is affected by Slow, this ability deals a Critical Strike.
Deal up to 166 damage to target opponent. Inflict Defense Down for 1 turn.

30% chance to Steal 20% Speed Meter. If target is affected by Slow, this ability deals a Critical Strike.
Deal up to 221 damage to target opponent. Inflict Defense Down for 1 turn.

30% chance to Steal 20% Speed Meter. If target is affected by Slow, this ability deals a Critical Strike.
Documenting History
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
If target had no Helpul effects: 30% chance to inflict an additional 1 Vulnerable.
Requires Gear Tier 3
50
5,000
Level 3
+1 Helpful effect. +5% Speed Meter reduction.
Requires Gear Tier 5
100
70
17,000
Level 4
Grant affected teammates 10% Speed Meter.
Requires Gear Tier 7
125
90
25
82,500
Level 5
+1 Helpful effect. +5% Speed Meter reduction.
Requires Gear Tier 9
150
120
50
158,750
35
Purge and copy 2 Helpful effects on target opponent to 2 random teammates, preferring teammates who are the same role as target opponent.

If target had no Helpul effects:
Reduce Speed Meter by 10% + 5% per 'Adventurer' teammate. Inflict 1 Vulnerable.
If target has a Helpful effect:
Purge and copy 2 Helpful effects on target opponent to 2 random teammates, preferring teammates who are the same role as target opponent.

If target had no Helpul effects:
Reduce Speed Meter by 10% + 5% per 'Adventurer' teammate. Inflict 1 Vulnerable. 30% chance to inflict an additional 1 Vulnerable.
If target has a Helpful effect:
Purge and copy 3 Helpful effects on target opponent to 2 random teammates, preferring teammates who are the same role as target opponent.

If target had no Helpul effects:
Reduce Speed Meter by 15% + 5% per 'Adventurer' teammate. Inflict 1 Vulnerable. 30% chance to inflict an additional 1 Vulnerable.
If target has a Helpful effect:
Purge and copy 3 Helpful effects on target opponent to 2 random teammates, preferring teammates who are the same role as target opponent. Grant affected teammates 10% Speed Meter.

If target had no Helpul effects:
Reduce Speed Meter by 15% + 5% per 'Adventurer' teammate. Inflict 1 Vulnerable. 30% chance to inflict an additional 1 Vulnerable.
If target has a Helpful effect:
Purge and copy 4 Helpful effects on target opponent to 2 random teammates, preferring teammates who are the same role as target opponent. Grant affected teammates 10% Speed Meter.

If target had no Helpul effects:
Reduce Speed Meter by 20% + 5% per 'Adventurer' teammate. Inflict 1 Vulnerable. 30% chance to inflict an additional 1 Vulnerable.
Just Zipping By
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
If Frank is a teammate, Frank uses his 'A Very Vine Maneuver' ability on target regardless of Magic charge.
Requires Gear Tier 4
100
70
17,000
Level 3
+50% damage dealt.
Requires Gear Tier 6
125
85
25
26,000
Level 4
+5% Speed Meter gain. +5% Speed Meter reduction.
Requires Gear Tier 8
200
100
50
145,000
Level 5
+50% damage dealt.
Requires Gear Tier 10
200
150
75
223,750
65
Deal up to 173 damage to target and flanking opponents. Inflict Slow for 1 turn. If an opponent already had a Harmful effect reduce Speed Meter by 10%.

Grant 'Adventurer' teammates 10% Speed Meter.
Deal up to 173 damage to target and flanking opponents. Inflict Slow for 1 turn. If an opponent already had a Harmful effect reduce Speed Meter by 10%.

Grant 'Adventurer' teammates 10% Speed Meter.

If Frank is a teammate, Frank uses his 'A Very Vine Maneuver' ability on target regardless of Magic charge.
Deal up to 260 damage to target and flanking opponents. Inflict Slow for 1 turn. If an opponent already had a Harmful effect reduce Speed Meter by 10%.

Grant 'Adventurer' teammates 10% Speed Meter.

If Frank is a teammate, Frank uses his 'A Very Vine Maneuver' ability on target regardless of Magic charge.
Deal up to 260 damage to target and flanking opponents. Inflict Slow for 1 turn. If an opponent already had a Harmful effect reduce Speed Meter by 15%.

Grant 'Adventurer' teammates 15% Speed Meter.

If Frank is a teammate, Frank uses his 'A Very Vine Maneuver' ability on target regardless of Magic charge.
Deal up to 347 damage to target and flanking opponents. Inflict Slow for 1 turn. If an opponent already had a Harmful effect reduce Speed Meter by 15%.

Grant 'Adventurer' teammates 15% Speed Meter.

If Frank is a teammate, Frank uses his 'A Very Vine Maneuver' ability on target regardless of Magic charge.
The Lay of the Land
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
If affected teammate is Frank, he gains Harmful Immunity for 2 turns.
Requires Gear Tier 5
125
85
25
26,000
Level 3
+10% Speed Meter gained.
Requires Gear Tier 7
200
100
50
120,000
Level 4
+1 Harmful effect Flipped.
Requires Gear Tier 9
200
150
75
216,250
35
Level 5
+10% Speed Meter gained.
Requires Gear Tier 10
200
200
125
328,750
85
When Lily uses an ability she has a 50% chance to gain 1 Evasion, up to a max of 3. When Lily loses an Evasion, she gains 20% Speed Meter.

When an 'Adventurer' teammate scores a Critical Hit or Lily begins her turn with a Harmful effect, 30% chance to perform the following:

Self and adjacent 'Adventurer' teammates gain: Flip 2 Harmful effects. Gain 10% Speed Meter. Gain Tactics for 1 turn.
When Lily uses an ability she has a 50% chance to gain 1 Evasion, up to a max of 3. When Lily loses an Evasion, she gains 20% Speed Meter.

When an 'Adventurer' teammate scores a Critical Hit or Lily begins her turn with a Harmful effect, 30% chance to perform the following:

Self and adjacent 'Adventurer' teammates gain: Flip 2 Harmful effects. Gain 10% Speed Meter. Gain Tactics for 1 turn. If affected teammate is Frank, he gains Harmful Immunity for 2 turns.
When Lily uses an ability she has a 50% chance to gain 1 Evasion, up to a max of 3. When Lily loses an Evasion, she gains 20% Speed Meter.

When an 'Adventurer' teammate scores a Critical Hit or Lily begins her turn with a Harmful effect, 30% chance to perform the following:

Self and adjacent 'Adventurer' teammates gain: Flip 2 Harmful effects. Gain 20% Speed Meter. Gain Tactics for 1 turn. If affected teammate is Frank, he gains Harmful Immunity for 2 turns.
When Lily uses an ability she has a 50% chance to gain 1 Evasion, up to a max of 3. When Lily loses an Evasion, she gains 20% Speed Meter.

When an 'Adventurer' teammate scores a Critical Hit or Lily begins her turn with a Harmful effect, 30% chance to perform the following:

Self and adjacent 'Adventurer' teammates gain: Flip 3 Harmful effects. Gain 20% Speed Meter. Gain Tactics for 1 turn. If affected teammate is Frank, he gains Harmful Immunity for 2 turns.
When Lily uses an ability she has a 50% chance to gain 1 Evasion, up to a max of 3. When Lily loses an Evasion, she gains 20% Speed Meter.

When an 'Adventurer' teammate scores a Critical Hit or Lily begins her turn with a Harmful effect, 30% chance to perform the following:

Self and adjacent 'Adventurer' teammates gain: Flip 3 Harmful effects. Gain 30% Speed Meter. Gain Tactics for 1 turn. If affected teammate is Frank, he gains Harmful Immunity for 2 turns.
Full Gear List
5
15
2,155,000
20
4
40
4
20
60
4
75
390
120
15
315
30
35
105
315
30
35
70
50
50
150
480
360
1,000
120
190
195
235
135
100
80
80
60
480
400
920
315
405
270
120
180
280
240
610
150
250
100
130
150
20
20
Gear Tier 3
1
3
Gear Tier 4
13,500
4
20
4
40
4
20
12
60
4
Gear Tier 5
18,000
15
70
30
15
45
Gear Tier 6
52,000
30
120
35
30
35
90
105
30
35
Gear Tier 7
105,000
60
200
70
50
60
70
50
180
210
150
Gear Tier 8
600,000
160
120
600
120
70
115
115
75
100
40
40
40
Gear Tier 9
562,000
160
120
200
240
200
520
80
40
180
180
40
135
120
40
20
90
20
20
Gear Tier 10
804,500
160
120
200
240
200
400
280
240
610
150
250
40
80
135
225
100
40
90
130
150
20
20
135
20
20
20