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SERGEANT CALHOUN
lvl
45
5
Maxed
7
SERGEANT CALHOUN

Power: 519

HERO; OFFENSE; DOWNTOWN; WRECK-IT RALPH; DOWNTOWN HERO; TECH; INTERSTELLAR

Offense:
966
Defense:
240
Health:
9,769
Recovery:
0
Crit Chance:
9.00%
Crit Power:
150.00%
Speed:
100
Potency:
12.00%
Tenacity:
5.00%
Precision:
0.00%
Evasion:
0.00%
Attack Speed:
21

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

Combat Maneuvers
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
30% chance to perform a follow up attack.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
+20% chance to perform a follow up attack.
Requires Gear Tier 7
100
55
25
62,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
75
50
128,750
25
Deal up to 966 damage to target opponent. 50% chance to inflict or extend Defense Down for 1 turn, up to a max of 3.
Deal up to 966 damage to target opponent. 50% chance to inflict or extend Defense Down for 1 turn, up to a max of 3.

30% chance to perform a follow-up attack:

Deal up to 906 damage. Deal 10% bonus damage per Defense Down duration on opponent. Inflict Defense Down for 1 turn, up to a max of 3.
Deal up to 1,449 damage to target opponent. 50% chance to inflict or extend Defense Down for 1 turn, up to a max of 3.

30% chance to perform a follow-up attack:

Deal up to 1,358 damage. Deal 10% bonus damage per Defense Down duration on opponent. Inflict Defense Down for 1 turn, up to a max of 3.
Deal up to 1,449 damage to target opponent. 50% chance to inflict or extend Defense Down for 1 turn, up to a max of 3.

50% chance to perform a follow-up attack:

Deal up to 1,358 damage. Deal 10% bonus damage per Defense Down duration on opponent. Inflict Defense Down for 1 turn, up to a max of 3.
Deal up to 1,932 damage to target opponent. 50% chance to inflict or extend Defense Down for 1 turn, up to a max of 3.

50% chance to perform a follow-up attack:

Deal up to 1,811 damage. Deal 10% bonus damage per Defense Down duration on opponent. Inflict Defense Down for 1 turn, up to a max of 3.
Relentless Assault
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
10% chance per Downtown Hero teammate to Purge 1 duration of Defense Up. If opponent does not have Defense Up, instead inflict or extend Defense Down for 1 turn, up to a max of 3 turns.
Requires Gear Tier 3
50
5,000
Level 3
+50% base damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
In Raids, deal 50% bonus damage per duration of Defense Down on target.
Requires Gear Tier 7
100
55
25
62,500
Level 5
+50% base damage dealt.
Requires Gear Tier 9
100
75
50
128,750
25
Deal up to 255 damage to target opponent 9 times.

If Fix-It Felix is defeated, perform this ability on the enemy that defeated him regardless of Magic Charge.
Deal up to 255 damage to target opponent 9 times. Each hit has a 10% chance per Downtown Hero teammate to Purge 1 duration of Defense Up. If opponent does not have Defense Up, instead inflict or extend Defense Down for 1 turn, up to a max of 3 turns.

If Fix-It Felix is defeated, perform this ability on the enemy that defeated him regardless of Magic Charge.
Deal up to 382 damage to target opponent 9 times. Each hit has a 10% chance per Downtown Hero teammate to Purge 1 duration of Defense Up. If opponent does not have Defense Up, instead inflict or extend Defense Down for 1 turn, up to a max of 3 turns.

If Fix-It Felix is defeated, perform this ability on the enemy that defeated him regardless of Magic Charge.
Deal up to 382 damage to target opponent 9 times. Each hit has a 10% chance per Downtown Hero teammate to Purge 1 duration of Defense Up. If opponent does not have Defense Up, instead inflict or extend Defense Down for 1 turn, up to a max of 3 turns.

In Raids, deal 50% bonus damage per duration of Defense Down on target.

If Fix-It Felix is defeated, perform this ability on the enemy that defeated him regardless of Magic Charge.
Deal up to 510 damage to target opponent 9 times. Each hit has a 10% chance per Downtown Hero teammate to Purge 1 duration of Defense Up. If opponent does not have Defense Up, instead inflict or extend Defense Down for 1 turn, up to a max of 3 turns.

In Raids, deal 50% bonus damage per duration of Defense Down on target.

If Fix-It Felix is defeated, perform this ability on the enemy that defeated him regardless of Magic Charge.
Humanity's Last Hope
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
+5% shield gained.
Requires Gear Tier 5
100
55
20
19,500
Level 3
+5% shield gained.
Requires Gear Tier 7
150
75
40
92,500
Level 4
Attack all opponents on the start of this character's turn.
Requires Gear Tier 9
150
100
60
163,750
35
Level 5
+5% shield gained.
Requires Gear Tier 10
150
125
80
210,000
50
Summon Beacon of Light at target location with Taunt for 1 turn.

Beacon of Light: Has 9,769 Health.

When summoned: Deal 1,026 damage to all opponents. 50% chance to inflict or extend Defense Down for 1 turn, up to a max of 3.

On turn start: Gain Shield equal to 5% of max Health. Gain Taunt for 1 turn.
Summon Beacon of Light at target location with Taunt for 1 turn.

Beacon of Light: Has 9,769 Health.

When summoned: Deal 1,026 damage to all opponents. 50% chance to inflict or extend Defense Down for 1 turn, up to a max of 3.

On turn start: Gain Shield equal to 10% of max Health. Gain Taunt for 1 turn.
Summon Beacon of Light at target location with Taunt for 1 turn.

Beacon of Light: Has 9,769 Health.

When summoned: Deal 1,026 damage to all opponents. 50% chance to inflict or extend Defense Down for 1 turn, up to a max of 3.

On turn start: Gain Shield equal to 15% of max Health. Gain Taunt for 1 turn.
Summon Beacon of Light at target location with Taunt for 1 turn.

Beacon of Light: Has 9,769 Health.

When summoned or on this character's turn: Deal 1,026 damage to all opponents. 50% chance to inflict or extend Defense Down for 1 turn, up to a max of 3.

On turn start: Gain Shield equal to 15% of max Health. Gain Taunt for 1 turn.
Summon Beacon of Light at target location with Taunt for 1 turn.

Beacon of Light: Has 9,769 Health.

When summoned or on this character's turn: Deal 1,026 damage to all opponents. 50% chance to inflict or extend Defense Down for 1 turn, up to a max of 3.

On turn start: Gain Shield equal to 20% of max Health. Gain Taunt for 1 turn.
Supporting Fire
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
If opponent is inflicted with Stun or Stagger, deal +100% bonus damage.
Requires Gear Tier 4
75
55
13,000
Level 3
+50% damage dealt.
Requires Gear Tier 6
100
55
20
19,500
Level 4
5% bonus Critical Strike chance per Defense Down duration on opponent.
Requires Gear Tier 8
150
75
25
90,000
Level 5
+50% damage dealt.
Requires Gear Tier 10
150
100
50
146,250
25
On Downtown Hero teammate performing a basic attack, 30% chance (increased by 20% for 'Wreck-It Ralph' teammates) to assist with the following:

Deal up to 580 damage. Ignore 50% Defense.
On Downtown Hero teammate performing a basic attack, 30% chance (increased by 20% for 'Wreck-It Ralph' teammates) to assist with the following:

Deal up to 580 damage. Ignore 50% Defense. If opponent is inflicted with Stun or Stagger, deal 100% bonus damage.
On Downtown Hero teammate performing a basic attack, 30% chance (increased by 20% for 'Wreck-It Ralph' teammates) to assist with the following:

Deal up to 869 damage. Ignore 50% Defense. If opponent is inflicted with Stun or Stagger, deal 100% bonus damage.
On Downtown Hero teammate performing a basic attack, 30% chance (increased by 20% for 'Wreck-It Ralph' teammates) to assist with the following:

Deal up to 869 damage. Ignore 50% Defense. If opponent is inflicted with Stun or Stagger, deal 100% bonus damage. 5% bonus Critical Strike chance per Defense Down duration on opponent.
On Downtown Hero teammate performing a basic attack, 30% chance (increased by 20% for 'Wreck-It Ralph' teammates) to assist with the following:

Deal up to 1,159 damage. Ignore 50% Defense. If opponent is inflicted with Stun or Stagger, deal 100% bonus damage. 5% bonus Critical Strike chance per Defense Down duration on opponent.
Full Gear List
2,595,000
30
480
35
240
280
30
35
270
315
30
35
60
70
50
60
70
50
150
150
600
450
1,200
150
385
215
110
135
100
80
60
60
60
600
500
1,120
360
585
135
225
120
350
300
725
200
300
100
130
100
20
20
Gear Tier 6
67,000
30
160
35
60
70
30
35
90
105
30
35
Gear Tier 7
170,000
60
320
70
50
60
70
50
180
210
150
180
210
150
Gear Tier 8
700,000
200
150
700
150
185
75
70
75
100
40
40
40
40
Gear Tier 9
685,500
200
150
250
300
250
620
60
100
180
315
20
45
40
135
120
20
20
20
20
Gear Tier 10
972,500
200
150
250
300
250
500
350
300
725
200
300
80
100
180
270
100
20
90
130
20
100
20
90
20
20