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ZEUS
lvl
1
7
ZEUS

Power: 0

HERO; SUPPORT; MYTHICAL; HERCULES

Offense:
51
Defense:
25
Health:
108
Recovery:
0
Crit Chance:
5.00%
Crit Power:
150.00%
Speed:
102
Potency:
10.00%
Tenacity:
5.00%
Precision:
5.00%
Evasion:
5.00%
Attack Speed:
18

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

Thunderbolt Throwdown
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
On Critical Strike, perform a follow-up attack: Deal up to 75% damage and inflict Stun for 1 turn.
Requires Gear Tier 3
75
7,500
Level 3
+50% damage dealt.
Requires Gear Tier 5
100
75
17,500
Level 4
+1 Harmful Effect duration.
Requires Gear Tier 7
150
100
50
115,000
Level 5
+50% damage dealt.
Requires Gear Tier 9
150
125
75
201,250
45
Deal up to 38 damage to target opponent. Inflict 1 from the following for 1 turn: [OFFENSE DOWN], [CRIT CHANCE DOWN], [CRIT POWER DOWN], or reduce Speed Meter by 20%.

50% chance to chain to 2 additional opponents, guaranteed if they have [SHOCKED].

Gain 1 [CHARGED].
Deal up to 38 damage to target opponent. Inflict 1 from the following for 1 turn: [OFFENSE DOWN], [CRIT CHANCE DOWN], [CRIT POWER DOWN], or reduce Speed Meter by 20%.

50% chance to chain to 2 additional opponents, guaranteed if they have [SHOCKED].

On Critical Strike, perform a follow-up attack:
Deal up to 38 damage and inflict [STUN] for 1 turn.

Gain 1 [CHARGED].
Deal up to 57 damage to target opponent. Inflict 1 from the following for 1 turn: [OFFENSE DOWN], [CRIT CHANCE DOWN], [CRIT POWER DOWN], or reduce Speed Meter by 20%.

50% chance to chain to 2 additional opponents, guaranteed if they have [SHOCKED].

On Critical Strike, perform a follow-up attack:
Deal up to 57 damage and inflict [STUN] for 1 turn.

Gain 1 [CHARGED].
Deal up to 57 damage to target opponent. Inflict 1 from the following for 2 turns: [OFFENSE DOWN], [CRIT CHANCE DOWN], [CRIT POWER DOWN], or reduce Speed Meter by 20%.

50% chance to chain to 2 additional opponents, guaranteed if they have [SHOCKED].

On Critical Strike, perform a follow-up attack:
Deal up to 57 damage and inflict [STUN] for 1 turn.

Gain 1 [CHARGED].
Deal up to 77 damage to target opponent. Inflict 1 from the following for 2 turns: [OFFENSE DOWN], [CRIT CHANCE DOWN], [CRIT POWER DOWN], or reduce Speed Meter by 20%.

50% chance to chain to 2 additional opponents, guaranteed if they have [SHOCKED].

On Critical Strike, perform a follow-up attack:
Deal up to 77 damage and inflict [STUN] for 1 turn.

Gain 1 [CHARGED].
Godly Blessing
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
If this character consumed 2 Charged, take an extra turn.
Requires Gear Tier 3
75
7,500
Level 3
+5% Speed Meter increase.
Requires Gear Tier 5
100
75
17,500
Level 4
+1 Helpful effect duration.
Requires Gear Tier 7
150
100
50
115,000
Level 5
+5% Speed Meter increase.
Requires Gear Tier 9
150
125
75
201,250
45
Target character gains [INVULNERABLE] for 1 turn.

Consume half of this character's [CHARGED], rounded up. For each [CHARGED] consumed, target character gains 10% Speed Meter and 1 of the following for 1 turn: Offense Up, Critical Chance Up, Critical Power Up, Tactics, Unstoppable.
Target character gains [INVULNERABLE] for 1 turn.

Consume half of this character's [CHARGED], rounded up. For each [CHARGED] consumed, target character gains 10% Speed Meter and 1 of the following for 1 turn: Offense Up, Critical Chance Up, Critical Power Up, Tactics, Unstoppable.

If this character consumed 2 [CHARGED], take an extra turn.
Target character gains [INVULNERABLE] for 1 turn.

Consume half of this character's [CHARGED], rounded up. For each [CHARGED] consumed, target character gains 15% Speed Meter and 1 of the following for 1 turn: Offense Up, Critical Chance Up, Critical Power Up, Tactics, Unstoppable.

If this character consumed 2 [CHARGED], take an extra turn.
Target character gains [INVULNERABLE] for 1 turn.

Consume half of this character's [CHARGED], rounded up. For each [CHARGED] consumed, target character gains 15% Speed Meter and 1 of the following for 2 turns: Offense Up, Critical Chance Up, Critical Power Up, Tactics, Unstoppable.

If this character consumed 2 [CHARGED], take an extra turn.
Target character gains [INVULNERABLE] for 1 turn.

Consume half of this character's [CHARGED], rounded up. For each [CHARGED] consumed, target character gains 20% Speed Meter and 1 of the following for 2 turns: Offense Up, Critical Chance Up, Critical Power Up, Tactics, Unstoppable.

If this character consumed 2 [CHARGED], take an extra turn.
Shocking Blast
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
If this character consumed 2 Charged, take an extra turn.
Requires Gear Tier 4
100
75
17,500
Level 3
+50% damage dealt.
Requires Gear Tier 6
150
100
50
35,000
Level 4
Before damage, Purge 1 Helpful effect from target.
Requires Gear Tier 8
225
125
75
197,500
Level 5
+50% damage dealt.
Requires Gear Tier 10
225
200
100
288,750
65
Deal up to 134 damage to target opponent. Inflict or extend [SHOCKED] for 2 turns.

Consume half of this character's [CHARGED], rounded up. For each [CHARGED] consumed, chain to an additional opponent.
Deal up to 134 damage to target opponent. Inflict or extend [SHOCKED] for 2 turns.

Consume half of this character's [CHARGED], rounded up. For each [CHARGED] consumed, chain to an additional opponent.

If this character consumed 2 [CHARGED], take an extra turn.
Deal up to 201 damage to target opponent. Inflict or extend [SHOCKED] for 2 turns.

Consume half of this character's [CHARGED], rounded up. For each [CHARGED] consumed, chain to an additional opponent.

If this character consumed 2 [CHARGED], take an extra turn.
Purge 1 Helpful effect from target opponent. Deal up to 201 damage. Inflict or extend [SHOCKED] for 2 turns.

Consume half of this character's [CHARGED], rounded up. For each [CHARGED] consumed, chain to an additional opponent.

If this character consumed 2 [CHARGED], take an extra turn.
Purge 1 Helpful effect from target opponent. Deal up to 268 damage. Inflict or extend [SHOCKED] for 2 turns.

Consume half of this character's [CHARGED], rounded up. For each [CHARGED] consumed, chain to an additional opponent.

If this character consumed 2 [CHARGED], take an extra turn.
I Need More Thunderbolts!
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
On Battle Start, gain Invulnerable for 1 turn.
Requires Gear Tier 5
150
100
50
35,000
Level 3
+1 Charged.
Requires Gear Tier 7
225
125
75
160,000
Level 4
+1 Helpful effect duration.
Requires Gear Tier 9
225
200
100
285,000
50
Level 5
+1 Charged.
Requires Gear Tier 10
225
275
150
406,250
85
On Battle Start, this character gains 3 [CHARGED].

On Turn Start, if this character has 0 [CHARGED], do the following:.
Gain 3 Magic to all abilities.
Cleanse all Harmful effects from this character.
Gain 1 [CHARGED]. For each [CHARGED], gain 1 of the following for 1 turn: [OFFENSE UP], [CRIT CHANCE UP], [CRIT POWER UP], [TACTICS], [UNSTOPPABLE].
On Battle Start, this character gains 3 [CHARGED]. Gain [INVULNERABLE] for 1 turn.

On Turn Start, if this character has 0 [CHARGED], do the following:
Gain 3 Magic to all abilities.
Cleanse all Harmful effects from this character.
Gain 1 [CHARGED]. For each [CHARGED], gain 1 of the following for 1 turn: [OFFENSE UP], [CRIT CHANCE UP], [CRIT POWER UP], [TACTICS], [UNSTOPPABLE].
On Battle Start, this character gains 4 [CHARGED]. Gain [INVULNERABLE] for 1 turn.

On Turn Start, if this character has 0 [CHARGED], do the following:
Gain 3 Magic to all abilities.
Cleanse all Harmful effects from this character.
Gain 2 [CHARGED]. For each [CHARGED], gain 1 of the following for 1 turn: [OFFENSE UP], [CRIT CHANCE UP], [CRIT POWER UP], [TACTICS], [UNSTOPPABLE].
On Battle Start, this character gains 4 [CHARGED]. Gain [INVULNERABLE] for 1 turn.

On Turn Start, if this character has 0 [CHARGED], do the following:
Gain 3 Magic to all abilities.
Cleanse all Harmful effects from this character.
Gain 2 [CHARGED]. For each [CHARGED], gain 1 of the following for 2 turns: [OFFENSE UP], [CRIT CHANCE UP], [CRIT POWER UP], [TACTICS], [UNSTOPPABLE].
On Battle Start, this character gains 5 [CHARGED]. Gain [INVULNERABLE] for 1 turn.

On Turn Start, if this character has 0 [CHARGED], do the following:
Gain 3 Magic to all abilities.
Cleanse all Harmful effects from this character.
Gain 2 [CHARGED]. For each [CHARGED], gain 1 of the following for 2 turns: [OFFENSE UP], [CRIT CHANCE UP], [CRIT POWER UP], [TACTICS], [UNSTOPPABLE].
A Dash of Cumulus
Level 1
Unlocks this Ability.
Requires Gear Tier 4
Level 2
-1 Magic Cost.
Requires Gear Tier 6
225
125
75
50,000
Level 3
Adjacent teammates gain 1 Evasion.
Requires Gear Tier 8
350
200
100
285,000
Level 4
-1 Magic Cost.
Requires Gear Tier 9
375
275
150
412,500
50
Level 5
Adjacent teammates gain 1 Magic to all abilities.
Requires Gear Tier 10
375
350
200
545,000
130
On Turn End, adjacent teammates gain the following:
[HASTE] for 2 turns.
On Turn End, adjacent teammates gain the following:
[HASTE] for 2 turns.
On Turn End, adjacent teammates gain the following:
[HASTE] for 2 turns. 1 [EVASION].
On Turn End, adjacent teammates gain the following:
[HASTE] for 2 turns. 1 [EVASION].
On Turn End, adjacent teammates gain the following:
[HASTE] for 2 turns. 1 [EVASION]. 1 Magic to all abilities.
Ruler of Olympus
Level 1
Unlocks this Ability.
Requires Gear Tier 4
Level 2
+1% Offense for 'Hero' teammates.
Requires Gear Tier 6
225
125
75
50,000
Level 3
+1% Crit Power for 'Mythical' teammates.
Requires Gear Tier 8
350
200
100
285,000
Level 4
+1% Offense for 'Hero' teammates.
Requires Gear Tier 9
375
275
150
412,500
50
Level 5
+1% Crit Power for 'Mythical' teammates.
Requires Gear Tier 10
375
350
200
545,000
130
'Hero' teammates gain 8% Offense, plus 4% per Helpful effect on them, up to a max of 5.
'Mythical' teammates gain 2% Crit Power, plus 2% per Helpful effect on them, up to a max of 5.
'Hero' teammates gain 9% Offense, plus 4% per Helpful effect on them, up to a max of 5.
'Mythical' teammates gain 2% Crit Power, plus 2% per Helpful effect on them, up to a max of 5.
'Hero' teammates gain 9% Offense, plus 4% per Helpful effect on them, up to a max of 5.
'Mythical' teammates gain 3% Crit Power, plus 2% per Helpful effect on them, up to a max of 5.
'Hero' teammates gain 10% Offense, plus 4% per Helpful effect on them, up to a max of 5.
'Mythical' teammates gain 3% Crit Power, plus 2% per Helpful effect on them, up to a max of 5.
'Hero' teammates gain 10% Offense, plus 4% per Helpful effect on them, up to a max of 5.
'Mythical' teammates gain 4% Crit Power, plus 2% per Helpful effect on them, up to a max of 5.
Full Gear List
1
2
3
5
10
15
3,176,500
4
20
20
40
4
20
60
105
760
285
270
15
375
105
315
280
385
90
105
200
150
150
50
50
720
540
1,400
180
360
380
135
345
100
40
80
60
60
720
600
1,320
495
540
315
360
120
420
360
840
300
300
150
150
130
20
20
Gear Tier 2
1
2
3
Gear Tier 3
1
2
3
Gear Tier 4
15,000
4
20
4
20
8
40
4
20
12
60
Gear Tier 5
20,000
15
80
15
30
15
45
Gear Tier 6
85,500
30
200
35
90
105
60
70
90
105
30
35
Gear Tier 7
260,000
240
480
280
200
180
210
150
180
210
150
60
70
50
60
70
50
Gear Tier 8
800,000
240
180
800
180
180
180
35
185
100
40
40
40
40
Gear Tier 9
827,000
240
180
300
360
300
720
100
80
60
225
270
180
100
225
120
20
20
20
Gear Tier 10
1,169,000
240
180
300
360
300
600
420
360
840
300
300
100
100
270
270
150
60
135
150
40
135
130
20
20
20