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ALICE
lvl
67
7
Maxed
7
ALICE

Power: 931

HERO; SUPPORT; MYTHICAL; ALICE IN WONDERLAND

Offense:
1,750
Defense:
574
Health:
19,267
Recovery:
737
Crit Chance:
9.00%
Crit Power:
150.00%
Speed:
108
Potency:
27.00%
Tenacity:
5.00%
Precision:
0.00%
Evasion:
5.00%
Attack Speed:
18

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

VERY GOOD ADVICE
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
Grant assisting teammate TACTICS for 1 turn. 30% chance to grant 1 random Helpful effect for 1 turn depending on GROW or SHRINK.
Requires Gear Tier 3
75
7,500
Level 3
+50% damage dealt.
Requires Gear Tier 5
100
75
17,500
Level 4
If this character has no non-summoned teammates, revive 1 random teammate and 30% chance to revive an additional random teammate, with 30% of their Max Health restored and grant them a Turn.
Requires Gear Tier 7
150
100
50
115,000
Level 5
+50% damage dealt.
Requires Gear Tier 9
150
125
75
201,250
45
Deal up to 656 damage to target opponent. Call 1 non-summoned teammate to assist.

On Alice's first turn, gain [GROW] or [SHRINK]. Then, on every turn, switch effects.
Deal up to 656 damage to target opponent. Call 1 non-summoned teammate to assist.
Grant assisting teammate [TACTICS] for 1 turn. 30% chance to grant 1 random Helpful effect for 1 turn depending on [GROW] or [SHRINK].

On this character's first Turn, gain [GROW] or [SHRINK]. Then, on every Turn, switch effects.
Deal up to 984 damage to target opponent. Call 1 non-summoned teammate to assist.
Grant assisting teammate [TACTICS] for 1 turn. 30% chance to grant 1 random Helpful effect for 1 turn depending on [GROW] or [SHRINK].

On this character's first Turn, gain [GROW] or [SHRINK]. Then, on every Turn, switch effects.
Deal up to 984 damage to target opponent. Call 1 non-summoned teammate to assist.
Grant assisting teammate [TACTICS] for 1 turn. 30% chance to grant 1 random Helpful effect for 1 turn depending on [GROW] or [SHRINK].

If this character has no non-summoned teammates, revive 1 random teammate and 30% chance to revive an additional random teamamte, with 30% of their Max Health restored and grant them a Turn.

On this character's first turn, gain [GROW] or [SHRINK]. Then, on every Turn, switch effects.
Deal up to 1,313 damage to target opponent. Call 1 non-summoned teammate to assist.
Grant assisting teammate [TACTICS] for 1 turn. 30% chance to grant 1 random Helpful effect for 1 turn depending on [GROW] or [SHRINK].

If this character has no non-summoned teammates, revive 1 random teammate and 30% chance to revive an additional random teamamte, with 30% of their Max Health restored and grant them a Turn.

On this character's first turn, gain [GROW] or [SHRINK]. Then, on every Turn, switch effects.
EAT ME // DRINK ME
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
30% chance to grant 2 random Helpful effects for 1 turn depending on GROW or SHRINK.
Requires Gear Tier 3
75
7,500
Level 3
+15% Helpful effect chance.
Requires Gear Tier 5
100
75
17,500
Level 4
+1 Helpful effect.
Requires Gear Tier 7
150
100
50
115,000
Level 5
+15% Helpful effect chance.
Requires Gear Tier 9
150
125
75
201,250
45
Perform the following on target teammate:
[GROW]: Remove 4 random Harmful and Helpful effects, preferring Harmful effects, and restore 5% of target's Max Health per Status effect removed. Grant [MENACING] for 2 turns.

[SHRINK]: Remove 4 random Harmful and Helpful effects, preferring Harmful effects, and grant Shield equal to 5% of target's Max Health per Status effect removed. Grant [STEALTH] for 2 turns.

Call to assist on random opponent with 5% bonus Offense per Helpful effect on target teammate.
Perform the following on target teammate:
[GROW]: Remove 4 random Harmful and Helpful effects, preferring Harmful effects, and restore 5% of target's Max Health per Status effect removed. Grant [MENACING] for 2 turns.

[SHRINK]: Remove 4 random Harmful and Helpful effects, preferring Harmful effects, and grant Shield equal to 5% of target's Max Health per Status effect removed. Grant [STEALTH] for 2 turns.

30% chance to grant 2 random Helpful effect for 1 turn depending on [GROW] or [SHRINK].

Call to assist on random opponent with 5% bonus Offense per Helpful effect on target teammate.
Perform the following on target teammate:
[GROW]: Remove 4 random Harmful and Helpful effects, preferring Harmful effects, and restore 5% of target's Max Health per Status effect removed. Grant [MENACING] for 2 turns.

[SHRINK]: Remove 4 random Harmful and Helpful effects, preferring Harmful effects, and grant Shield equal to 5% of target's Max Health per Status effect removed. Grant [STEALTH] for 2 turns.

45% chance to grant 2 random Helpful effect for 1 turn depending on [GROW] or [SHRINK].

Call to assist on random opponent with 5% bonus Offense per Helpful effect on target teammate.
Perform the following on target teammate:
[GROW]: Remove 4 random Harmful and Helpful effects, preferring Harmful effects, and restore 5% of target's Max Health per Status effect removed. Grant [MENACING] for 2 turns.

[SHRINK]: Remove 4 random Harmful and Helpful effects, preferring Harmful effects, and grant Shield equal to 5% of target's Max Health per Status effect removed. Grant [STEALTH] for 2 turns.

45% chance to grant 3 random Helpful effects for 1 turn depending on [GROW] or [SHRINK].

Call to assist on random opponent with 5% bonus Offense per Helpful effect on target teammate.
Perform the following on target teammate:
[GROW]: Remove 4 random Harmful and Helpful effects, preferring Harmful effects, and restore 5% of target's Max Health per Status effect removed. Grant [MENACING] for 2 turns.

[SHRINK]: Remove 4 random Harmful and Helpful effects, preferring Harmful effects, and grant Shield equal to 5% of target's Max Health per Status effect removed. Grant [STEALTH] for 2 turns.

60% chance to grant 3 random Helpful effects for 1 turn depending on [GROW] or [SHRINK].

Call to assist on random opponent with 5% bonus Offense per Helpful effect on target teammate.
ONE SIDE MAKES YOU GROW TALLER // ONE SIDE MAKES YOU GROW SHORTER
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
GROW: 30% chance to inflict 1 random Harmful effects on all opponents for 1 turn.
SHRINK: 30% chance to grant 1 random Helpful effects on all teammates for 1 turn.
Requires Gear Tier 4
100
75
17,500
Level 3
+50% damage dealt.
Requires Gear Tier 6
150
100
50
35,000
Level 4
+1 random Harmful effects.
+1 random Helpful effects.
Requires Gear Tier 8
225
125
75
197,500
Level 5
+50% damage dealt.
Requires Gear Tier 10
225
200
100
288,750
65
If this character has [GROW]:
Gain [MENACING] for 2 turns. Deal up to 3,938 damage to all opponents.

If this character has [SHRINK]:
Gain 2 [EVASION]. 75% chance to call teammates and characters with MAD to assist on random opponents, guaranteed for 'Alice in Wonderland' teammates and characters with [MAD].
If this character has [GROW]:
Gain [MENACING] for 2 turns. Deal up to 3,938 damage to all opponents.
30% chance to inflict 1 random Harmful effects on all opponents for 1 turn.

If this character has [SHRINK]:
Gain 2 [EVASION]. 75% chance to call teammates and characters with MAD to assist on random opponents, guaranteed for 'Alice in Wonderland' teammates and characters with [MAD].
30% chance to grant 1 random Helpful effects to all teammates for 1 turn.
If this character has [GROW]:
Gain [MENACING] for 2 turns. Deal up to 5,906 damage to all opponents.
30% chance to inflict 1 random Harmful effects on all opponents for 1 turn.

If this character has [SHRINK]:
Gain 2 [EVASION]. 75% chance to call teammates and characters with MAD to assist on random opponents, guaranteed for 'Alice in Wonderland' teammates and characters with [MAD].
30% chance to grant 1 random Helpful effects to all teammates for 1 turn.
If this character has [GROW]:
Gain [MENACING] for 2 turns. Deal up to 5,906 damage to all opponents.
30% chance to inflict 2 random Harmful effects on all opponents for 1 turn.

If this character has [SHRINK]:
Gain 2 [EVASION]. 75% chance to call teammates and characters with MAD to assist on random opponents, guaranteed for 'Alice in Wonderland' teammates and characters with [MAD].
30% chance to grant 2 random Helpful effects to all teammates for 1 turn.
If this character has [GROW]:
Gain [MENACING] for 2 turns. Deal up to 7,875 damage to all opponents.
30% chance to inflict 2 random Harmful effects on all opponents for 1 turn.

If this character has [SHRINK]:
Gain 2 [EVASION]. 75% chance to call teammates and characters with MAD to assist on random opponents, guaranteed for 'Alice in Wonderland' teammates and characters with [MAD].
30% chance to grant 2 random Helpful effects to all teammates for 1 turn.
NO MORE NONSENSE
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
When the opposing team takes 3 consecutive turns, grant 1 teammate with the highest Speed Meter a Turn.
Requires Gear Tier 5
150
100
50
35,000
Level 3
+5% Speed Meter.
Requires Gear Tier 7
225
125
75
160,000
Level 4
Grant Speed Meter to +1 additional teammate.
Requires Gear Tier 9
225
200
100
285,000
50
Level 5
+5% Speed Meter.
Requires Gear Tier 10
225
275
150
406,250
85
When the opposing team takes 2 consecutive Turns, grant 1 teammate with the highest Speed Meter 10% Speed Meter.
50% chance to call teammate that were given Speed Meter to assist on an random opponent.
When the opposing team takes 2 consecutive Turns, grant 1 teammate with the highest Speed Meter 10% Speed Meter.
50% chance to call teammate that were given Speed Meter to assist on an random opponent.

When the opposing team takes 3 consecutive turns, grant 1 teammate with the highest Speed Meter a Turn.
When the opposing team takes 2 consecutive Turns, grant 1 teammate with the highest Speed Meter 15% Speed Meter.
50% chance to call teammate that were given Speed Meter to assist on an random opponent.

When the opposing team takes 3 consecutive turns, grant 1 teammate with the highest Speed Meter a Turn.
When the opposing team takes 2 consecutive Turns, grant 2 teammates with the highest Speed Meter 15% Speed Meter.
50% chance to call teammate that were given Speed Meter to assist on an random opponent.

When the opposing team takes 3 consecutive turns, grant 1 teammate with the highest Speed Meter a Turn.
When the opposing team takes 2 consecutive Turns, grant 2 teammates with the highest Speed Meter 20% Speed Meter.
50% chance to call teammate that were given Speed Meter to assist on an random opponent.

When the opposing team takes 3 consecutive turns, grant 1 teammate with the highest Speed Meter a Turn.
DOWN THE RABBIT HOLE
Level 1
Unlocks this Ability.
Requires Gear Tier 4
Level 2
On Defeat, 30% chance to activate this ability.
Requires Gear Tier 6
225
125
75
50,000
Level 3
+10% revive chance.
Requires Gear Tier 8
350
200
100
285,000
Level 4
+1 Harmful effect.
+1 Helpful effect.
Requires Gear Tier 9
375
275
150
412,500
50
Level 5
+5% revive chance.
Requires Gear Tier 10
375
350
200
545,000
130
On Turn Start:
Gain 1 Magic for a random ability.
When Alice has [GROW] or [SHRINK], gain the following effects:

[GROW]:
Gain 25% bonus Tenacity and [DEFENSE UP] for 1 turn.

[SHRINK]:
Gain 10% bonus Evasion and [STEALTH] for 1 turn.

On the first time this character is defeated, perform the following:
Revive with 60% of Max Health restored, 100% the first time this character is defeated. Cleanse all Harmful effects. Gain [GROW] or [SHRINK].

[GROW]: Inflict 1 random Harmful effects on all opponents for 1 turn.

[SHRINK]: Grant 1 random Helpful effects to all teammates for 1 turn.
On Turn Start:
Gain 1 Magic for a random ability.
When Alice has [GROW] or [SHRINK], gain the following effects:

[GROW]:
Gain 25% bonus Tenacity and [DEFENSE UP] for 1 turn.

[SHRINK]:
Gain 10% bonus Evasion and [STEALTH] for 1 turn.

On Defeat, 30% chance to perform the following, guaranteed the first time this character is defeated:
Revive with 60% of Max Health restored. Cleanse all Harmful effects. Gain [GROW] or [SHRINK].

[GROW]: Inflict 1 random Harmful effect on all opponents for 1 turn.

[SHRINK]: Grant 1 random Helpful effect to all teammates for 1 turn.
On Turn Start:
Gain 1 Magic for a random ability.
When Alice has [GROW] or [SHRINK], gain the following effects:

[GROW]:
Gain 25% bonus Tenacity and [DEFENSE UP] for 1 turn.

[SHRINK]:
Gain 10% bonus Evasion and [STEALTH] for 1 turn.

On Defeat, 40% chance to perform the following, guaranteed the first time this character is defeated:
Revive with 60% of Max Health restored. Cleanse all Harmful effects. Gain [GROW] or [SHRINK].

[GROW]: Inflict 1 random Harmful effect on all opponents for 1 turn.

[SHRINK]: Grant 1 random Helpful effect to all teammates for 1 turn.
On Turn Start:
Gain 1 Magic for a random ability.
When Alice has [GROW] or [SHRINK], gain the following effects:

[GROW]:
Gain 25% bonus Tenacity and [DEFENSE UP] for 1 turn.

[SHRINK]:
Gain 10% bonus Evasion and [STEALTH] for 1 turn.

On Defeat, 40% chance to perform the following, guaranteed the first time this character is defeated:
Revive with 60% of Max Health restored. Cleanse all Harmful effects. Gain [GROW] or [SHRINK].

[GROW]: Inflict 2 random Harmful effects on all opponents for 1 turn.

[SHRINK]: Grant 2 random Helpful effects to all teammates for 1 turn.
On Turn Start:
Gain 1 Magic for a random ability.
When Alice has [GROW] or [SHRINK], gain the following effects:

[GROW]:
Gain 25% bonus Tenacity and [DEFENSE UP] for 1 turn.

[SHRINK]:
Gain 10% bonus Evasion and [STEALTH] for 1 turn.

On Defeat, 45% chance to perform the following, guaranteed the first time this character is defeated:
Revive with 60% of Max Health restored. Cleanse all Harmful effects. Gain [GROW] or [SHRINK].

[GROW]: Inflict 2 random Harmful effects on all opponents for 1 turn.

[SHRINK]: Grant 2 random Helpful effects to all teammates for 1 turn.
A WORLD OF MY OWN
Level 1
Unlocks this Ability.
Requires Gear Tier 4
Level 2
+1 effect duration.
Requires Gear Tier 6
225
125
75
50,000
Level 3
+1 effect duration.
Requires Gear Tier 8
350
200
100
285,000
Level 4
+1 effect duration.
Requires Gear Tier 9
375
275
150
412,500
50
Level 5
+1 effect duration.
Requires Gear Tier 10
375
350
200
545,000
130
On Battle Start, all characters' Speed is set to the average Speed of all characters on the battlefield.

Characters' Speed will be restored gradually over 2 of their turns. (Does not affect bonus speed gained in battle, only at the start of battle.)
On Battle Start, all characters' Speed is set to the average Speed of all characters on the battlefield.

Characters' Speed will be restored gradually over 3 of their turns. (Does not affect bonus speed gained in battle, only at the start of battle.)
On Battle Start, all characters' Speed is set to the average Speed of all characters on the battlefield.

Characters' Speed will be restored gradually over 4 of their turns. (Does not affect bonus speed gained in battle, only at the start of battle.)
On Battle Start, all characters' Speed is set to the average Speed of all characters on the battlefield.

Characters' Speed will be restored gradually over 5 of their turns. (Does not affect bonus speed gained in battle, only at the start of battle.)
On Battle Start, all characters' Speed is set to the average Speed of all characters on the battlefield.

Characters' Speed will be restored gradually over 6 of their turns. (Does not affect bonus speed gained in battle, only at the start of battle.)
Full Gear List
2,803,000
720
540
1,400
180
285
360
305
195
135
100
60
140
720
600
1,320
360
630
495
315
120
420
360
840
425
300
125
150
130
20
20
20
Gear Tier 8
800,000
240
180
800
180
145
220
145
75
35
100
40
80
Gear Tier 9
821,000
240
180
300
360
300
720
100
80
60
270
225
225
80
180
20
120
20
40
Gear Tier 10
1,182,000
240
180
300
360
300
600
420
360
840
425
300
80
80
80
405
270
125
40
90
150
40
135
130
20
20
20
20