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JACK SPARROW
lvl
48
4
7
JACK SPARROW

Power: 381

HERO; OFFENSE; OCEANIC; PIRATES OF THE CARIBBEAN; ADVENTURER

Offense:
780
Defense:
157
Health:
7,973
Recovery:
0
Crit Chance:
5.00%
Crit Power:
150.00%
Speed:
108
Potency:
3.00%
Tenacity:
5.00%
Precision:
0.00%
Evasion:
0.00%
Attack Speed:
23

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

Resourceful Offense
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
20% chance to Cleanse 1 Harmful effect from self and restore 10% of Max Health.
Requires Gear Tier 3
75
7,500
Level 3
+50% damage dealt.
Requires Gear Tier 5
100
75
17,500
Level 4
+10% chance for teammate to Assist.
Requires Gear Tier 7
150
100
50
115,000
Level 5
+50% damage dealt.
Requires Gear Tier 9
150
125
75
201,250
45
Deal up to 663 damage to target opponent. 20% chance for a random teammate to Assist.
Deal up to 663 damage to target opponent. 20% chance for a random teammate to Assist. On ability start, 20% chance to Cleanse 1 Harmful effect from self and restore 10% of Max Health.
Deal up to 994 damage to target opponent. 20% chance for a random teammate to Assist. On ability start, 20% chance to Cleanse 1 Harmful effect from self and restore 10% of Max Health.
Deal up to 994 damage to target opponent. 30% chance for a random teammate to Assist. On ability start, 20% chance to Cleanse 1 Harmful effect from self and restore 10% of Max Health.
Deal up to 1,326 damage to target opponent. 30% chance for a random teammate to Assist. On ability start, 20% chance to Cleanse 1 Harmful effect from self and restore 10% of Max Health.
Parlay
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
50% Chance to inflict Charm on an adjacent opponent.
Requires Gear Tier 5
150
100
50
35,000
Level 3
+15% chance to inflict Defense Down.
Requires Gear Tier 7
225
125
75
160,000
Level 4
+25% Chance to inflict Charm on an adjacent opponent.
Requires Gear Tier 9
225
200
100
285,000
50
Level 5
+15% chance to inflict Defense Down.
Requires Gear Tier 10
225
275
150
406,250
85
Inflict Charm on target opponent for 1 turn.

30% chance to inflict Defense Down for 2 turns.
Inflict Charm on target opponent for 1 turn. 50% Chance to inflict Charm on an adjacent opponent for 1 turn.

30% chance to inflict Defense Down for 2 turns.
Inflict Charm on target opponent for 1 turn. 50% Chance to inflict Charm on an adjacent opponent for 1 turn.

45% chance to inflict Defense Down for 2 turns.
Inflict Charm on target opponent for 1 turn. 75% Chance to inflict Charm on an adjacent opponent for 1 turn.

45% chance to inflict Defense Down for 2 turns.
Inflict Charm on target opponent for 1 turn. 75% Chance to inflict Charm on an adjacent opponent for 1 turn.

60% chance to inflict Defense Down for 2 turns.
Cannonball Barrage
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
10% bonus Critical Strike Chance against opponents affected by Defense Down.
Requires Gear Tier 3
75
7,500
Level 3
+50% damage dealt.
Requires Gear Tier 5
100
75
17,500
Level 4
+5% bonus Critical Strike Chance.
Requires Gear Tier 7
150
100
50
115,000
Level 5
+50% damage dealt.
Requires Gear Tier 9
150
125
75
201,250
45
Deal up to 910 damage all opponents.
Deal up to 910 damage all opponents. 10% bonus Critical Strike chance against opponents affected by Defense Down.
Deal up to 1,365 damage all opponents. 10% bonus Critical Strike chance against opponents affected by Defense Down.
Deal up to 1,365 damage all opponents. 15% bonus Critical Strike chance against opponents affected by Defense Down.
Deal up to 1,820 damage all opponents. 15% bonus Critical Strike chance against opponents affected by Defense Down.
Piece of Eight
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
+5% activation chance.
Requires Gear Tier 4
100
75
17,500
Level 3
+5% activation chance.
Requires Gear Tier 6
150
100
50
35,000
Level 4
Increase Magic granted to Cannonball Barrage by 1.
Requires Gear Tier 8
225
125
75
197,500
Level 5
+5% activation chance.
Requires Gear Tier 10
225
200
100
288,750
65
On turn start, 15% chance to grant 1 Magic to Cannonball Barrage. Gain 1 random Helpful effect for 2 turns.

Chance to activate is increased by 30% if this character is affected by Haste.
On turn start, 20% chance to grant 1 Magic to Cannonball Barrage. Gain 1 random Helpful effect for 2 turns.

Chance to activate is increased by 30% if this character is affected by Haste.
On turn start, 25% chance to grant 1 Magic to Cannonball Barrage. Gain 1 random Helpful effect for 2 turns.

Chance to activate is increased by 30% if this character is affected by Haste.
On turn start, 25% chance to grant 2 Magic to Cannonball Barrage. Gain 1 random Helpful effect for 2 turns.

Chance to activate is increased by 30% if this character is affected by Haste.
On turn start, 30% chance to grant 2 Magic to Cannonball Barrage. Gain 1 random Helpful effect for 2 turns.

Chance to activate is increased by 30% if this character is affected by Haste.
Full Gear List
3,201,000
75
810
300
45
225
105
285
245
315
35
140
280
150
175
30
70
50
100
150
100
50
150
720
540
1,400
180
420
400
340
100
140
60
120
720
600
1,320
405
495
630
270
120
420
360
840
200
350
300
150
130
20
20
20
Gear Tier 5
22,000
15
90
30
15
15
15
45
Gear Tier 6
104,000
90
240
105
90
105
30
35
30
70
60
70
30
35
30
Gear Tier 7
260,000
60
480
70
50
120
140
100
180
210
150
120
140
100
60
70
50
180
210
150
Gear Tier 8
800,000
240
180
800
180
220
220
140
100
80
40
40
Gear Tier 9
827,000
240
180
300
360
300
720
100
80
120
225
180
360
40
135
120
40
20
Gear Tier 10
1,188,000
240
180
300
360
300
600
420
360
840
200
350
300
80
120
80
180
315
270
150
40
135
130
20
20
20
20