KIDA
lvl
71
8
Maxed
7
KIDA
Power: 1,058
HERO; DEFENSE; OCEANIC; ATLANTIS: THE LOST EMPIRE
Offense:
1,977
1,977
Defense:
793
793
Health:
26,260
26,260
Recovery:
1,762
1,762
Crit Chance:
14.00%
14.00%
Crit Power:
150.00%
150.00%
Speed:
143
143
Potency:
10.00%
10.00%
Tenacity:
15.00%
15.00%
Precision:
10.00%
10.00%
Evasion:
15.00%
15.00%
Attack Speed:
18
18
Swap Sorcerer Stone for stat changes:
Visit the generic character pages to see maxed characters
LVL 3
BASIC
DEFENDER'S STRIKE // POWER OF THE CHOSEN
Deal up to 1,483 damage to target opponent 3 times. 25% bonus chance to critically strike. If this ability critically strikes, gain 10% Speed Meter.
If Empowered, instead perform the following: Deal up to 4,448 unavoidable damage to target opponent. Reduce Speed Meter by 10%. Inflict or extend [OFFENSE DOWN] for 1 (max: 3) turn. If target already had [OFFENSE DOWN], inflict or extend [DAMPENED] for 2 (max: 4) turns. If this ability critically strikes, gain 10% Speed Meter.
If Empowered, instead perform the following: Deal up to 4,448 unavoidable damage to target opponent. Reduce Speed Meter by 10%. Inflict or extend [OFFENSE DOWN] for 1 (max: 3) turn. If target already had [OFFENSE DOWN], inflict or extend [DAMPENED] for 2 (max: 4) turns. If this ability critically strikes, gain 10% Speed Meter.
LVL 3
SPECIAL
SPEAR VAULT // FORCE OF NATURE
Deal up to 3,892 damage to target opponent. Inflict or extend [DAMPENED] for 2 (max: 4) turns on primary target. Chain to 1 - 3 adjacent opponents. Deal 20% increased damage per Hit.
Empowered:
This ability affects all opponents. Inflict or extend [DAMPENED] for 2 (max: 4) turns. 25% chance to inflict [STUN] for 1 turn.
Empowered:
This ability affects all opponents. Inflict or extend [DAMPENED] for 2 (max: 4) turns. 25% chance to inflict [STUN] for 1 turn.
LVL 3
SPECIAL
ROYAL ATLANTEAN HEALING // ATLANTEAN FORCEFIELD
Perform the following on target teammate:
Cleanse 1 Harmful effect, prioritizing [HEAL BLOCK] and [HELPFUL IMMUNITY]. Restore 2,203 Health. Grant 1,762 Shield. Grant [DEFENSE UP] for 2 turns and 1 [CONTINUOUS HEALING], restoring 2,203 Health over 2 turns.
If Empowered, instead perform the following: All teammates gain 1 [UNDEFEATABLE] (max: 2) and [CRIT IMMUNITY] for 2 turns. Shield increased by 100%. Then, perform the following:
If The Stone Kings are not a teammate, summon The Stone Kings.
If The Stone Kings are a teammate, grant all teammates [HARMFUL IMMUNITY] for 2 turns.
The Stone Kings have 26,260 Health, 793 Defense, 1,762 Recovery, 129 Speed, and perform the following actions:
Grant all teammates: 1,762 Shield and 25% [DAMAGE REFLECT] for 1 turn. Gain 1 [UNDEFEATABLE] up to a max of 2.
Cleanse 1 Harmful effect, prioritizing [HEAL BLOCK] and [HELPFUL IMMUNITY]. Restore 2,203 Health. Grant 1,762 Shield. Grant [DEFENSE UP] for 2 turns and 1 [CONTINUOUS HEALING], restoring 2,203 Health over 2 turns.
If Empowered, instead perform the following: All teammates gain 1 [UNDEFEATABLE] (max: 2) and [CRIT IMMUNITY] for 2 turns. Shield increased by 100%. Then, perform the following:
If The Stone Kings are not a teammate, summon The Stone Kings.
If The Stone Kings are a teammate, grant all teammates [HARMFUL IMMUNITY] for 2 turns.
The Stone Kings have 26,260 Health, 793 Defense, 1,762 Recovery, 129 Speed, and perform the following actions:
Grant all teammates: 1,762 Shield and 25% [DAMAGE REFLECT] for 1 turn. Gain 1 [UNDEFEATABLE] up to a max of 2.
LVL 2
PASSIVE
BE NOT AFRAID // ALL WILL BE WELL
When a teammate takes 40% of their Health as damage, perform the following: Cleanse 1 Harmful effect, prioritizing [HEAL BLOCK] and [HELPFUL IMMUNITY]. Restore 2,203 Health to target and adjacent teammates.
Empowered:
Also perform the following: Deal up to 1,318 damage to all opponents. Inflict or extend [OFFENSE DOWN] for 1 (max: 3) turn. If target already had [OFFENSE DOWN], inflict or extend [DAMPENED] for 2 (max: 4) turns.
Empowered:
Also perform the following: Deal up to 1,318 damage to all opponents. Inflict or extend [OFFENSE DOWN] for 1 (max: 3) turn. If target already had [OFFENSE DOWN], inflict or extend [DAMPENED] for 2 (max: 4) turns.
LVL 2
PASSIVE
CHOSEN OF ATLANTIS
On Turn Start and when performing a direct heal, gain 1 Altantean Crystal. When 4 Atlantean Crystals are gained:
Become Empowered. Gain [INVULNERABLE] until end of the current turn. Cleanse all Harmful effects. Perform "All Will Be Well" regardless of Magic Charge. Perform "Atlantean Forcefield" and consume current Magic Charge.
Empowered:
All abilites change or have additional effects. Gain 20% Offense, Gain 20% Defense, and take 15% reduced damage.
Become Empowered. Gain [INVULNERABLE] until end of the current turn. Cleanse all Harmful effects. Perform "All Will Be Well" regardless of Magic Charge. Perform "Atlantean Forcefield" and consume current Magic Charge.
Empowered:
All abilites change or have additional effects. Gain 20% Offense, Gain 20% Defense, and take 15% reduced damage.
Full Gear List
1,999,500
480
360
600
720
600
1,320
140
180
495
630
100
100
270
315
80
120
40
20
20
40
420
360
840
250
450
100
150
130
20
20
821,000
240
180
300
360
300
720
80
80
270
225
60
60
180
180
20
120
20
20
20
20
Gear Tier 10
1,178,500
240
180
300
360
300
600
420
360
840
250
450
60
100
225
405
100
40
90
150
60
40
135
130
20
20
20
20