Escrew
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FROZONE
lvl
66
8
Maxed
7
FROZONE

Power: 1,018

HERO; SUPPORT; DOWNTOWN; THE INCREDIBLES; DOWNTOWN HERO; SORCERER'S CHOSEN: SIEGE ON OLYMPUS

Offense:
1,340
Defense:
638
Health:
19,536
Recovery:
962
Crit Chance:
9.00%
Crit Power:
150.00%
Speed:
137
Potency:
25.00%
Tenacity:
23.00%
Precision:
16.00%
Evasion:
0.00%
Attack Speed:
20

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

That's Cold
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
50% chance to extend duration of Slow by 1. In Raids, this chance is guaranteed.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
If duration of Slow is extended to 4 or more, inflict Stun for 1 turn. Raid bosses take additional damage instead.
Requires Gear Tier 7
100
55
25
62,500
Level 5
+15% chance to inflict or extend Slow.
Requires Gear Tier 9
100
75
50
128,750
25
Deal up to 1,206 damage to target opponent.
Deal up to 1,206 damage to target opponent. 50% chance to extend duration of Slow by 1. In Raids, this chance is guaranteed.
Deal up to 1,809 damage to target opponent. 50% chance to extend duration of Slow by 1. In Raids, this chance is guaranteed.
Deal up to 1,809 damage to target opponent. 50% chance to extend duration of Slow by 1. In Raids, this chance is guaranteed.

If duration of Slow is extended to 4 or more, inflict Stun for 1 turn. Raid bosses take up to 15,075 additional damage instead.
Deal up to 1,809 damage to target opponent. 65% chance to extend duration of Slow by 1. In Raids, this chance is guaranteed.

If duration of Slow is extended to 4 or more, inflict Stun for 1 turn. Raid bosses take up to 15,075 additional damage instead.
Cooler Than Cold
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
30% chance to reduce Speed Meter by 50%. In Raids, this chance is guaranteed.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
If a target is already affected by Slow, inflict Stun for 1 turn. Raid bosses take additional damage instead.
Requires Gear Tier 7
100
55
25
62,500
Level 5
+15% chance to reduce Speed Meter.
Requires Gear Tier 9
100
75
50
128,750
25
Deal up to 1,290 damage to target opponent and all flanking opponents. Inflict Slow for 4 turns. Inflict Defense Down for 4 turns.

In Raids, this ability gains 200% bonus Potency.
Deal up to 1,290 damage to target opponent and all flanking opponents. Inflict Slow for 4 turns. Inflict Defense Down for 4 turns.

30% chance to reduce Speed Meter by 50%. In Raids, this chance is guaranteed.

In Raids, this ability gains 200% bonus Potency.
Deal up to 1,935 damage to target opponent and all flanking opponents. Inflict Slow for 4 turns. Inflict Defense Down for 4 turns.

30% chance to reduce Speed Meter by 50%. In Raids, this chance is guaranteed.

In Raids, this ability gains 200% bonus Potency.
Deal up to 1,935 damage to target opponent and all flanking opponents. Inflict Slow for 4 turns. Inflict Defense Down for 4 turns.

30% chance to reduce Speed Meter by 50%. In Raids, this chance is guaranteed.

If a target is already affected by Slow, inflict Stun for 1 turn. Raid bosses take up to 15,075 additional damage instead.

In Raids, this ability gains 200% bonus Potency.
Deal up to 1,935 damage to target opponent and all flanking opponents. Inflict Slow for 4 turns. Inflict Defense Down for 4 turns.

45% chance to reduce Speed Meter by 50%. In Raids, this chance is guaranteed.

If a target is already affected by Slow, inflict Stun for 1 turn. Raid bosses take up to 15,075 additional damage instead.

In Raids, this ability gains 200% bonus Potency.
Ice Block
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
On Stasis end, grant the following: Critical Chance Up for 2 turns. Crit Power Up for 2 turns.
Requires Gear Tier 4
75
55
13,000
Level 3
+20% Health restored.
Requires Gear Tier 6
100
55
20
19,500
Level 4
On Stasis end, grant the following: 3 Undefeatable.
Requires Gear Tier 8
150
75
25
90,000
Level 5
+20% Health restored.
Requires Gear Tier 10
150
100
50
146,250
25
Cleanse Harmful Effects and remove Taunt and Protect from target teammate. Grant Stasis for 1 turn. Grant Haste for 1 turn.

Restore 1,443 Health, plus 50% bonus per Harmful Effect cleansed, up to a max of 150%.
Cleanse Harmful Effects and remove Taunt and Protect from target teammate. Grant Stasis for 1 turn. Grant Haste for 1 turn.

Restore 1,443 Health, plus 50% bonus per Harmful Effect cleansed, up to a max of 150%.

On Stasis end, grant the following: Critical Chance Up for 2 turns. Crit Power Up for 2 turns.
Cleanse Harmful Effects and remove Taunt and Protect from target teammate. Grant Stasis for 1 turn. Grant Haste for 1 turn.

Restore 1,732 Health, plus 50% bonus per Harmful Effect cleansed, up to a max of 150%.

On Stasis end, grant the following: Critical Chance Up for 2 turns. Crit Power Up for 2 turns.
Cleanse Harmful Effects and remove Taunt and Protect from target teammate. Grant Stasis for 1 turn. Grant Haste for 1 turn.

Restore 1,732 Health, plus 50% bonus per Harmful Effect cleansed, up to a max of 150%.

On Stasis end, grant the following: Critical Chance Up for 2 turns. Crit Power Up for 2 turns. 3 Undefeatable.
Cleanse Harmful Effects and remove Taunt and Protect from target teammate. Grant Stasis for 1 turn. Grant Haste for 1 turn.

Restore 2,020 Health, plus 50% bonus per Harmful Effect cleansed, up to a max of 150%.

On Stasis end, grant the following: Critical Chance Up for 2 turns. Crit Power Up for 2 turns. 3 Undefeatable.
Snow Slow
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
When an "Incredibles" Hero teammate falls below 50% Health, or any teammate gains Stasis, Frozone gains 30% Speed Bar.
Requires Gear Tier 5
100
55
20
19,500
Level 3
+50% damage dealt.
Requires Gear Tier 7
150
75
40
92,500
Level 4
If a target is already affected by Slow, inflict Stun for 1 turn. Raid bosses take additional damage instead.
Requires Gear Tier 9
150
100
60
163,750
35
Level 5
+10% Speed Meter gain.
Requires Gear Tier 10
150
125
80
210,000
50
When an opponent is inflicted with Slow, 30% chance to attack, dealing up to 1,340 damage.
When an opponent is inflicted with Slow, 30% chance to attack, dealing up to 1,340 damage.

When an 'Incredibles' Hero teammate falls below 50% Health, or any teammate gains Stasis, Frozone gains 30% Speed Meter.
When an opponent is inflicted with Slow, 30% chance to attack, dealing up to 2,010 damage.

When an 'Incredibles' Hero teammate falls below 50% Health, or any teammate gains Stasis, Frozone gains 30% Speed Meter.
When an opponent is inflicted with Slow, 30% chance to attack, dealing up to 2,010 damage. If a target is already affected by Slow, inflict Stun for 1 turn. Raid bosses take up to 7,370 additional damage instead.

When an 'Incredibles' Hero teammate falls below 50% Health, or any teammate gains Stasis, Frozone gains 30% Speed Meter.
When an opponent is inflicted with Slow, 30% chance to attack, dealing up to 2,010 damage. If a target is already affected by Slow, inflict Stun for 1 turn. Raid bosses take up to 7,370 additional damage instead.

When an 'Incredibles' Hero teammate falls below 50% Health, or any teammate gains Stasis, Frozone gains 40% Speed Meter.
Full Gear List
1,968,500
480
360
600
720
600
1,320
80
80
360
540
160
160
360
80
270
120
40
40
40
420
360
840
200
300
200
150
130
Gear Tier 9
809,000
240
180
300
360
300
720
40
40
180
270
80
80
180
40
135
120
20
20
20
Gear Tier 10
1,159,500
240
180
300
360
300
600
420
360
840
200
300
40
40
180
270
200
80
80
180
150
40
135
130
20
20
20