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JACK SKELLINGTON
lvl
40
3
7
JACK SKELLINGTON

Power: 223

HERO; SUPPORT; MYTHICAL; TIM BURTON'S THE NIGHTMARE BEFORE CHRISTMAS; SORCERER'S CHOSEN: SIEGE ON OLYMPUS

Offense:
270
Defense:
122
Health:
3,547
Recovery:
0
Crit Chance:
5.00%
Crit Power:
150.00%
Speed:
90
Potency:
0.00%
Tenacity:
5.00%
Precision:
0.00%
Evasion:
0.00%
Attack Speed:
20

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

Fearsome Throw
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
+15% chance to increase duration of Harmful effect.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
+15% chance to increase duration of Harmful effect.
Requires Gear Tier 7
100
75
25
72,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
100
50
141,250
25
Deal up to 236 damage to target opponent. 55% chance to increase duration of a random Harmful effect. This cannot increase the duration of Stun.
Deal up to 236 damage to target opponent. 70% chance to increase duration of a random Harmful effect. This cannot increase the duration of Stun.
Deal up to 354 damage to target opponent. 70% chance to increase duration of a random Harmful effect. This cannot increase the duration of Stun.
Deal up to 354 damage to target opponent. 85% chance to increase duration of a random Harmful effect. This cannot increase the duration of Stun.
Deal up to 473 damage to target opponent. 85% chance to increase duration of a random Harmful effect. This cannot increase the duration of Stun.
Scary Face
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
+15% chance to inflict Heal Block.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
+15% chance to inflict Heal Block.
Requires Gear Tier 7
100
75
25
72,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
100
50
141,250
25
Deal up to 338 damage to target and adjacent opponents. Inflict Fear for 2 turns. In Raids, increase the duration of Fear by 2. 50% chance to inflict Heal Block for 2 turns.

This ability has 200% bonus Potency.

If Sally is a teammate, gain 2 Magic for this ability.
Deal up to 338 damage to target and adjacent opponents. Inflict Fear for 2 turns. In Raids, increase the duration of Fear by 2. 65% chance to inflict Heal Block for 2 turns.

This ability has 200% bonus Potency.

If Sally is a teammate, gain 2 Magic for this ability.
Deal up to 506 damage to target and adjacent opponents. Inflict Fear for 2 turns. In Raids, increase the duration of Fear by 2. 65% chance to inflict Heal Block for 2 turns.

This ability has 200% bonus Potency.

If Sally is a teammate, gain 2 Magic for this ability.
Deal up to 506 damage to target and adjacent opponents. Inflict Fear for 2 turns. In Raids, increase the duration of Fear by 2. 80% chance to inflict Heal Block for 2 turns.

This ability has 200% bonus Potency.

If Sally is a teammate, gain 2 Magic for this ability.
Deal up to 675 damage to target and adjacent opponents. Inflict Fear for 2 turns. In Raids, increase the duration of Fear by 2. 80% chance to inflict Heal Block for 2 turns.

This ability has 200% bonus Potency.

If Sally is a teammate, gain 2 Magic for this ability.
Hail the Pumpkin King
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
+5% initial Shield amount.
Requires Gear Tier 4
75
55
13,000
Level 3
+5% initial Shield amount.
Requires Gear Tier 6
100
75
25
22,500
Level 4
If target is Mythical, grant them 1 Undefeatable.
Requires Gear Tier 8
150
100
35
117,500
Level 5
+5% initial Shield amount.
Requires Gear Tier 10
150
125
50
165,000
50
Grant target teammate [PUMPKIN SHIELD] for 2 turns. Grant Shield worth 10% of their max Health.

Grant Taunt for 1 turn. Grant Defense Up for 1 turn. In Raids, increase duration of Taunt and Defense Up by 1.

Pumpkin Shield:
Increase Defense by 10%. On expiration or combat end, Shield on the unit is converted to Health until Health is full or Shield is consumed. Each time an opponent gains Fear, gain Shield worth 3% of max Health.
Grant target teammate [PUMPKIN SHIELD] for 2 turns. Grant Shield worth 15% of their max Health.

Grant Taunt for 1 turn. Grant Defense Up for 1 turn. In Raids, increase duration of Taunt and Defense Up by 1.

Pumpkin Shield:
Increase Defense by 10%. On expiration or combat end, Shield on the unit is converted to Health until Health is full or Shield is consumed. Each time an opponent gains Fear, gain Shield worth 3% of max Health.
Grant target teammate [PUMPKIN SHIELD] for 2 turns. Grant Shield worth 20% of their max Health.

Grant Taunt for 1 turn. Grant Defense Up for 1 turn. In Raids, increase duration of Taunt and Defense Up by 1.

Pumpkin Shield:
Increase Defense by 10%. On expiration or combat end, Shield on the unit is converted to Health until Health is full or Shield is consumed. Each time an opponent gains Fear, gain Shield worth 3% of max Health.
Grant target teammate [PUMPKIN SHIELD] for 2 turns. Grant Shield worth 20% of their max Health. If target is Mythical, grant them Undefeatable.

Grant Taunt for 1 turn. Grant Defense Up for 1 turn. In Raids, increase duration of Taunt and Defense Up by 1.

Pumpkin Shield:
Increase Defense by 10%. On expiration or combat end, Shield on the unit is converted to Health until Health is full or Shield is consumed. Each time an opponent gains Fear, gain Shield worth 3% of max Health.
Grant target teammate [PUMPKIN SHIELD] for 2 turns. Grant Shield worth 25% of their max Health. If target is Mythical, grant them Undefeatable.

Grant Taunt for 1 turn. Grant Defense Up for 1 turn. In Raids, increase duration of Taunt and Defense Up by 1.

Pumpkin Shield:
Increase Defense by 10%. On expiration or combat end, Shield on the unit is converted to Health until Health is full or Shield is consumed. Each time an opponent gains Fear, gain Shield worth 3% of max Health.
Zero!
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
+15% chance to inflict Offense Down.
Requires Gear Tier 5
100
75
25
22,500
Level 3
+50% damage dealt.
Requires Gear Tier 7
150
100
50
115,000
Level 4
+15% chance to inflict Offense Down.
Requires Gear Tier 9
150
125
75
198,750
35
Level 5
+50% damage dealt.
Requires Gear Tier 10
150
150
125
293,750
65
On turn start, deal up to 236 damage to all opponents affected by Fear. 50% chance to inflict Offense Down for 1 turn. In Raids, increase duration of Offense Down by 2.
On turn start, deal up to 236 damage to all opponents affected by Fear. 65% chance to inflict Offense Down for 1 turn. In Raids, increase duration of Offense Down by 2.
On turn start, deal up to 354 damage to all opponents affected by Fear. 65% chance to inflict Offense Down for 1 turn. In Raids, increase duration of Offense Down by 2.
On turn start, deal up to 354 damage to all opponents affected by Fear. 80% chance to inflict Offense Down for 1 turn. In Raids, increase duration of Offense Down by 2.
On turn start, deal up to 473 damage to all opponents affected by Fear. 80% chance to inflict Offense Down for 1 turn. In Raids, increase duration of Offense Down by 2.
Full Gear List
2,653,500
4
20
4
40
8
40
8
40
8
40
4
75
580
105
75
210
105
210
105
140
70
210
210
30
60
70
50
70
50
50
100
50
100
600
450
1,200
150
250
285
115
290
100
80
80
60
600
500
1,120
360
450
315
120
225
350
300
725
200
250
150
130
150
20
20
Gear Tier 4
18,000
4
20
4
40
8
40
8
40
8
40
4
Gear Tier 5
20,000
15
80
15
15
30
15
30
Gear Tier 6
78,000
30
180
35
30
70
60
70
60
70
60
70
30
Gear Tier 7
170,000
60
320
70
50
60
70
50
60
70
50
120
140
100
60
70
50
120
140
100
Gear Tier 8
700,000
200
150
700
150
110
145
75
150
100
40
40
40
Gear Tier 9
685,500
200
150
250
300
250
620
80
60
180
225
80
180
120
20
20
90
20
20
Gear Tier 10
982,000
200
150
250
300
250
500
350
300
725
200
250
60
80
180
225
150
60
135
130
20
150
20
20
135
20
20