SkipperJoe
No Club
Updated:
just now
Menu
CAPTAIN GANTU
lvl
81
9
Maxed
7
CAPTAIN GANTU

Power: 1,264

VILLAIN; DEFENSE; OCEANIC; LILO & STITCH; INTERSTELLAR

Offense:
2,002
Defense:
1,141
Health:
33,950
Recovery:
0
Crit Chance:
11.00%
Crit Power:
150.00%
Speed:
170
Potency:
29.00%
Tenacity:
45.00%
Precision:
22.00%
Evasion:
4.00%
Attack Speed:
16

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

Plasma Blast
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
50% chance to inflict or extend Defense Down for 1 turn.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
If Gantu has Tactics, recover 5% Health.
Requires Gear Tier 7
100
75
25
72,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
100
50
141,250
25
Deal up to 1,752 damage to target opponent.
Deal up to 1,752 damage to target opponent. 50% chance to inflict or extend Defense Down for 1 turn.
Deal up to 2,628 damage to target opponent. 50% chance to inflict or extend Defense Down for 1 turn.
Deal up to 2,628 damage to target opponent. 50% chance to inflict or extend Defense Down for 1 turn.

If Gantu has Tactics, recover 5% Health.
Deal up to 3,504 damage to target opponent. 50% chance to inflict or extend Defense Down for 1 turn.

If Gantu has Tactics, recover 5% Health.
Abomination!
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
30% chance to inflict Slow for 2 turns.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
+15% chance to inflict Slow.
Requires Gear Tier 7
100
75
25
72,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
100
50
141,250
25
Deal up to 1,902 damage to all opponents. Deal up to 100% bonus damage the higher Captain Gantu's current Health percent is.
Deal up to 1,902 damage to all opponents. Deal up to 100% bonus damage the higher Captain Gantu's current Health percent is.

30% chance to inflict Slow for 2 turns.
Deal up to 2,853 damage to all opponents. Deal up to 100% bonus damage the higher Captain Gantu's current Health percent is.

30% chance to inflict Slow for 2 turns.
Deal up to 2,853 damage to all opponents. Deal up to 100% bonus damage the higher Captain Gantu's current Health percent is.

45% chance to inflict Slow for 2 turns.
Deal up to 3,804 damage to all opponents. Deal up to 100% bonus damage the higher Captain Gantu's current Health percent is.

45% chance to inflict Slow for 2 turns.
Galactic Armada
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
Damage increased by 10% on opponents with Defense Down.
Requires Gear Tier 5
100
75
25
22,500
Level 3
+50% damage dealt.
Requires Gear Tier 7
150
100
50
115,000
Level 4
All teammates gain Tactics, +1 Duration on Oceanic teammates.
Requires Gear Tier 9
150
125
75
198,750
35
Level 5
+50% damage dealt.
Requires Gear Tier 10
150
150
125
293,750
65
This ability starts with 0 Magic. At start of turn, this ability gains 1 Magic for each Charged on Gantu

Deal up to 3,629 damage to all opponents.

All Oceanic teammates gain Tactics for 1 turn.
This ability starts with 0 Magic. At start of turn, this ability gains 1 Magic for each Charged on Gantu

Deal up to 3,629 damage to all opponents, increased by 10% on opponents with Defense Down.

All Oceanic teammates gain Tactics for 1 turn.
This ability starts with 0 Magic. At start of turn, this ability gains 1 Magic for each Charged on Gantu

Deal up to 5,443 damage to all opponents, increased by 10% on opponents with Defense Down.

All Oceanic teammates gain Tactics for 1 turn.
This ability starts with 0 Magic. At start of turn, this ability gains 1 Magic for each Charged on Gantu

Deal up to 5,443 damage to all opponents, increased by 10% on opponents with Defense Down.

All Oceanic teammates gain Tactics for 2 turns. Other teammates gain Tactics for 1 turn.
This ability starts with 0 Magic. At start of turn, this ability gains 1 Magic for each Charged on Gantu

Deal up to 7,257 damage to all opponents, increased by 10% on opponents with Defense Down.

All Oceanic teammates gain Tactics for 2 turns. Other teammates gain Tactics for 1 turn.
Kreplok System Lineage
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
Counter chance doubled for Oceanic teammates.
Requires Gear Tier 4
75
55
13,000
Level 3
+1% Offense per Charged.
Requires Gear Tier 6
100
75
25
22,500
Level 4
+1% Offense per Charged.
Requires Gear Tier 8
150
100
35
117,500
Level 5
+1% Offense per Charged.
Requires Gear Tier 10
150
125
50
165,000
50
When a teammate is attacked, 25% chance for Gantu to counterattack.

When Gantu attacks, he gains 2 Charged, up to a max of 10. When Gantu takes damage, he loses 1 Charged.

Gantu gains 5% bonus Offense for each Charged on him.
When a teammate is attacked, 25% chance (doubled for Oceanic teammates) for Gantu to counterattack.

When Gantu attacks, he gains 2 Charged, up to a max of 10. When Gantu takes damage, he loses 1 Charged.

Gantu gains 5% bonus Offense for each Charged on him.
When a teammate is attacked, 25% chance (doubled for Oceanic teammates) for Gantu to counterattack.

When Gantu attacks, he gains 2 Charged, up to a max of 10. When Gantu takes damage, he loses 1 Charged.

Gantu gains 6% bonus Offense for each Charged on him.
When a teammate is attacked, 25% chance (doubled for Oceanic teammates) for Gantu to counterattack.

When Gantu attacks, he gains 2 Charged, up to a max of 10. When Gantu takes damage, he loses 1 Charged.

Gantu gains 7% bonus Offense for each Charged on him.
When a teammate is attacked, 25% chance (doubled for Oceanic teammates) for Gantu to counterattack.

When Gantu attacks, he gains 2 Charged, up to a max of 10. When Gantu takes damage, he loses 1 Charged.

Gantu gains 8% bonus Offense for each Charged on him.
Full Gear List
1,169,000
240
180
300
360
300
600
420
360
840
200
300
80
80
180
270
250
150
100
40
225
135
130
20
20
20
Gear Tier 10
1,169,000
240
180
300
360
300
600
420
360
840
200
300
80
80
180
270
250
150
100
40
225
135
130
20
20
20