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MALEFICENT
lvl
90
9
Maxed
7
MALEFICENT

Power: 1,333

VILLAIN; OFFENSE; KINGDOM; SLEEPING BEAUTY; KINGDOM VILLAIN

Offense:
3,377
Defense:
1,090
Health:
30,588
Recovery:
0
Crit Chance:
20.00%
Crit Power:
150.00%
Speed:
170
Potency:
38.00%
Tenacity:
37.00%
Precision:
12.00%
Evasion:
10.00%
Attack Speed:
18

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

THUNDEROUS WRATH
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
If target has a Harmful effect: Inflict 1 Continuous Damage. For every Harmful effect on target: 10% chance to inflict 1 Continuous Damage.
Requires Gear Tier 3
75
7,500
Level 3
+50% damage dealt.
Requires Gear Tier 5
100
75
17,500
Level 4
If target has 8 or more Harmful effects, inflict Stun for 1 turn.
Requires Gear Tier 7
150
100
50
115,000
Level 5
+50% damage dealt.
Requires Gear Tier 9
150
125
75
201,250
45
Deal up to 1,625 damage to target opponent. 30% chance to inflict 1 [CONTINUOUS DAMAGE], dealing 861 damage over 2 turns.

[EMPOWERED]: This ability affects target and adjacent opponents.
Deal up to 1,625 damage to target opponent. 30% chance to inflict 1 [CONTINUOUS DAMAGE], dealing 861 damage over 2 turns.

If target has a Harmful effect:
Inflict 1 [CONTINUOUS DAMAGE].
For every Harmful effect on target: 10% chance to inflict 1 [CONTINUOUS DAMAGE], up to a Max of 6 per Basic attack.

[EMPOWERED]: This ability affects target and adjacent opponents.
Deal up to 2,438 damage to target opponent. 30% chance to inflict 1 [CONTINUOUS DAMAGE], dealing 1,292 damage over 2 turns.

If target has a Harmful effect:
Inflict 1 [CONTINUOUS DAMAGE].
For every Harmful effect on target: 10% chance to inflict 1 [CONTINUOUS DAMAGE], up to a Max of 6 per Basic attack.

[EMPOWERED]: This ability affects target and adjacent opponents.
Deal up to 2,438 damage to target opponent. 30% chance to inflict 1 [CONTINUOUS DAMAGE], dealing 1,292 damage over 2 turns.

If target has a Harmful effect:
Inflict 1 [CONTINUOUS DAMAGE].
For every Harmful effect on target: 10% chance to inflict 1 [CONTINUOUS DAMAGE], up to a Max of 6 per Basic attack.
Then, if target has 8 or more Harmful effects, inflict [STUN] for 1 turn.

[EMPOWERED]: This ability affects target and adjacent opponents.
Deal up to 3,250 damage to target opponent. 30% chance to inflict 1 [CONTINUOUS DAMAGE], dealing 1,722 damage over 2 turns.

If target has a Harmful effect:
Inflict 1 [CONTINUOUS DAMAGE].
For every Harmful effect on target: 10% chance to inflict 1 [CONTINUOUS DAMAGE], up to a Max of 6 per Basic attack.
Then, if target has 8 or more Harmful effects, inflict [STUN] for 1 turn.

[EMPOWERED]: This ability affects target and adjacent opponents.
FOREST OF THORNS
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
20% chance to extend duration of all Harmful effects by 1.
Requires Gear Tier 3
75
7,500
Level 3
+50% damage dealt.
Requires Gear Tier 5
100
75
17,500
Level 4
10% chance to extend duration of all Harmful effects by 1.
Requires Gear Tier 7
150
100
50
115,000
Level 5
+50% damage dealt.
Requires Gear Tier 9
150
125
75
201,250
45
On target and adjacent opponents, perform the following:
Deal up to 2,195 damage. Inflict [SNARE] and [INTIMIDATE] for 2 turns. 30% chance to inflict [SLOW] for 1 turn. 30% chance to reduce Speed Meter by 30%.

[EMPOWERED]: This ability affects all opponents.
On target and adjacent opponents, perform the following:
Deal up to 2,195 damage. Inflict [SNARE] and [INTIMIDATE] for 2 turns. 30% chance to inflict [SLOW] for 1 turn. 30% chance to reduce Speed Meter by 30%.
20% chance to extend duration of each Harmful effect by 1.

[EMPOWERED]: This ability affects all opponents.
On target and adjacent opponents, perform the following:
Deal up to 3,293 damage. Inflict [SNARE] and [INTIMIDATE] for 2 turns. 30% chance to inflict [SLOW] for 1 turn. 30% chance to reduce Speed Meter by 30%.
20% chance to extend duration of each Harmful effect by 1.

[EMPOWERED]: This ability affects all opponents.
On target and adjacent opponents, perform the following:
Deal up to 3,293 damage. Inflict [SNARE] and [INTIMIDATE] for 2 turns. 30% chance to inflict [SLOW] for 1 turn. 30% chance to reduce Speed Meter by 30%.
30% chance to extend duration of each Harmful effect by 2.

[EMPOWERED]: This ability affects all opponents.
On target and adjacent opponents, perform the following:
Deal up to 4,390 damage. Inflict [SNARE] and [INTIMIDATE] for 2 turns. 30% chance to inflict [SLOW] for 1 turn. 30% chance to reduce Speed Meter by 30%.
30% chance to extend duration of each Harmful effect by 2.

[EMPOWERED]: This ability affects all opponents.
CAST MY SPELL
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
If Enthrall is Cleansed, deal damage and inflict Silence on the Cleanser for 1 turn.
Requires Gear Tier 4
100
75
17,500
Level 3
+50% damage dealt.
Requires Gear Tier 6
150
100
50
35,000
Level 4
+1 Enthrall duration.
Requires Gear Tier 8
225
125
75
197,500
Level 5
+50% damage dealt.
Requires Gear Tier 10
225
200
100
288,750
65
Inflict [ENTHRALL] on target for 2 turns. If target is Immune, deal up to 9,118 damage. If [ENTHRALL] is inflicted, 20% chance to call target to assist on a random opponent. This ability is unavoidable.

Opponents with [ENTHRALL] gain 10% Speed and 10% Offense.

[EMPOWERED]: If [ENTHRALL] is inflicted, immediately grant target a turn.
Inflict [ENTHRALL] on target for 2 turns. If target is Immune, deal up to 9,118 damage. If [ENTHRALL] is inflicted, 20% chance to call target to assist on a random opponent. This ability is unavoidable.

Opponents with [ENTHRALL] gain 10% Speed and 10% Offense.
If [ENTHRALL] is Cleansed, deal 10,131 damage and inflict [SILENCE] on the Cleanser for 1 turn.

[EMPOWERED]: If [ENTHRALL] is inflicted, immediately grant target a turn.
Inflict [ENTHRALL] on target for 2 turns. If target is Immune, deal up to 13,677 damage. If [ENTHRALL] is inflicted, 20% chance to call target to assist on a random opponent. This ability is unavoidable.

Opponents with [ENTHRALL] gain 10% Speed and 10% Offense.
If [ENTHRALL] is Cleansed, deal 15,197 damage and inflict [SILENCE] on the Cleanser for 1 turn.

[EMPOWERED]: If [ENTHRALL] is inflicted, immediately grant target a turn.
Inflict [ENTHRALL] on target for 3 turns. If target is Immune, deal up to 13,677 damage. If [ENTHRALL] is inflicted, 20% chance to call target to assist on a random opponent. This ability is unavoidable.

Opponents with [ENTHRALL] gain 10% Speed and 10% Offense.
If [ENTHRALL] is Cleansed, deal 15,197 damage and inflict [SILENCE] on the Cleanser for 1 turn.

[EMPOWERED]: If [ENTHRALL] is inflicted, immediately grant target a turn.
Inflict [ENTHRALL] on target for 3 turns. If target is Immune, deal up to 18,236 damage. If [ENTHRALL] is inflicted, 20% chance to call target to assist on a random opponent. This ability is unavoidable.

Opponents with [ENTHRALL] gain 10% Speed and 10% Offense.
If [ENTHRALL] is Cleansed, deal 20,262 damage and inflict [SILENCE] on the Cleanser for 1 turn.

[EMPOWERED]: If [ENTHRALL] is inflicted, immediately grant target a turn.
NOW SHALL YOU DEAL WITH ME
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
+75% damage dealt.
Requires Gear Tier 5
150
100
50
35,000
Level 3
+50% damage dealt.
Requires Gear Tier 7
225
125
75
160,000
Level 4
+75% damage dealt.
Requires Gear Tier 9
225
200
100
285,000
50
Level 5
+50% damage dealt.
Requires Gear Tier 10
225
275
150
406,250
85
Deal 2,279 damage to all opponents. Deals 25% bonus damage per Magic this ability has when used. Flip 1 Helpful effect into 1 [CONTINUOUS DAMAGE] before damage is applied, preferring [INVULNERABLE].

If ability is used with full Magic:
30% chance to Flip 1 additional Helpful effects into [CONTINUOUS DAMAGE]. Immediately evaluate all [CONTINUOUS DAMAGE] effects on opponents.

[EMPOWERED]: Deal 50% bonus damage.
Deal 3,989 damage to all opponents. Deals 25% bonus damage per Magic this ability has when used. Flip 1 Helpful effect into 1 [CONTINUOUS DAMAGE] before damage is applied, preferring [INVULNERABLE].

If ability is used with full Magic:
30% chance to Flip 1 additional Helpful effects into [CONTINUOUS DAMAGE]. Immediately evaluate all [CONTINUOUS DAMAGE] effects on opponents.

[EMPOWERED]: Deal 50% bonus damage.
Deal 5,129 damage to all opponents. Deals 25% bonus damage per Magic this ability has when used. Flip 1 Helpful effect into 1 [CONTINUOUS DAMAGE] before damage is applied, preferring [INVULNERABLE].

If ability is used with full Magic:
30% chance to Flip 1 additional Helpful effects into [CONTINUOUS DAMAGE]. Immediately evaluate all [CONTINUOUS DAMAGE] effects on opponents.

[EMPOWERED]: Deal 50% bonus damage.
Deal 6,838 damage to all opponents. Deals 25% bonus damage per Magic this ability has when used. Flip 1 Helpful effect into 1 [CONTINUOUS DAMAGE] before damage is applied, preferring [INVULNERABLE].

If ability is used with full Magic:
30% chance to Flip 1 additional Helpful effects into [CONTINUOUS DAMAGE]. Immediately evaluate all [CONTINUOUS DAMAGE] effects on opponents.

[EMPOWERED]: Deal 50% bonus damage.
Deal 7,978 damage to all opponents. Deals 25% bonus damage per Magic this ability has when used. Flip 1 Helpful effect into 1 [CONTINUOUS DAMAGE] before damage is applied, preferring [INVULNERABLE].

If ability is used with full Magic:
30% chance to Flip 1 additional Helpful effects into [CONTINUOUS DAMAGE]. Immediately evaluate all [CONTINUOUS DAMAGE] effects on opponents.

[EMPOWERED]: Deal 50% bonus damage.
SERVE ME WELL
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
+5% Speed Meter stolen.
Requires Gear Tier 5
150
100
50
35,000
Level 3
+5% Speed Meter stolen.
Requires Gear Tier 7
225
125
75
160,000
Level 4
+1 Helpful effect Flipped.
Requires Gear Tier 9
225
200
100
285,000
50
Level 5
+5% Speed Meter stolen.
Requires Gear Tier 10
225
275
150
406,250
85
On turn start, perform the following on a random opponent, preferring the opponent with the most Helpful effects:
Flip 1 Helpful effect. Steal 10% Speed Meter.
Maleficent gains [TACTICS] for 1 turn and activates her basic on target.

[EMPOWERED]: Flip 1 additional Helpful effect. Steal 10% Speed Meter.
On turn start, perform the following on a random opponent, preferring the opponent with the most Helpful effects:
Flip 1 Helpful effects. Steal 15% Speed Meter.
Maleficent gains [TACTICS] for 1 turn and activates her basic on target.

[EMPOWERED]: Flip 1 additional Helpful effect. Steal 10% Speed Meter.
On turn start, perform the following on a random opponent, preferring the opponent with the most Helpful effects:
Flip 1 Helpful effects. Steal 20% Speed Meter.
Maleficent gains [TACTICS] for 1 turn and activates her basic on target.

[EMPOWERED]: Flip 1 additional Helpful effect. Steal 10% Speed Meter.
On turn start, perform the following on a random opponent, preferring the opponent with the most Helpful effects:
Flip 2 Helpful effects. Steal 20% Speed Meter.
Maleficent gains [TACTICS] for 1 turn and activates her basic on target.

[EMPOWERED]: Flip 1 additional Helpful effect. Steal 10% Speed Meter.
On turn start, perform the following on a random opponent, preferring the opponent with the most Helpful effects:
Flip 2 Helpful effects. Steal 25% Speed Meter.
Maleficent gains [TACTICS] for 1 turn and activates her basic on target.

[EMPOWERED]: Flip 1 additional Helpful effect. Steal 10% Speed Meter.
ALL THE POWERS OF EVIL
Level 1
Unlocks this Ability.
Requires Gear Tier 4
Level 2
+5% Offense.
Requires Gear Tier 6
225
125
75
50,000
Level 3
+5% Potency.
Requires Gear Tier 8
350
200
100
285,000
Level 4
+5% Offense.
Requires Gear Tier 9
375
275
150
412,500
50
Level 5
+5% Potency.
Requires Gear Tier 10
375
350
200
545,000
130
When Maleficent inflicts a Harmful effect, gain 1 [FURY] and restore 5% of Max Health. When Maleficent gains 25 [FURY], consume all [FURY], gain [EMPOWERED], Cleanse all Harmful effects, and immediately take a turn.

[EMPOWERED]: Gain 10% Potency and 10% Offense. Abilities gain additional effects.

The first time Maleficent would be defeated, perform the following if able:
Restore 10% of Max Health. Activate 'Now Shall You Deal With Me' and consume its Magic Charge.
When Maleficent inflicts a Harmful effect, gain 1 [FURY] and restore 5% of Max Health. When Maleficent gains 25 [FURY], consume all [FURY], gain [EMPOWERED], Cleanse all Harmful effects, and immediately take a turn.

[EMPOWERED]: Gain 10% Potency and 15% Offense. Abilities gain additional effects.

The first time Maleficent would be defeated, perform the following if able:
Restore 10% of Max Health. Activate 'Now Shall You Deal With Me' and consume its Magic Charge.
When Maleficent inflicts a Harmful effect, gain 1 [FURY] and restore 5% of Max Health. When Maleficent gains 25 [FURY], consume all [FURY], gain [EMPOWERED], Cleanse all Harmful effects, and immediately take a turn.

[EMPOWERED]: Gain 15% Potency and 15% Offense. Abilities gain additional effects.

The first time Maleficent would be defeated, perform the following if able:
Restore 10% of Max Health. Activate 'Now Shall You Deal With Me' and consume its Magic Charge.
When Maleficent inflicts a Harmful effect, gain 1 [FURY] and restore 5% of Max Health. When Maleficent gains 25 [FURY], consume all [FURY], gain [EMPOWERED], Cleanse all Harmful effects, and immediately take a turn.

[EMPOWERED]: Gain 15% Potency and 20% Offense. Abilities gain additional effects.

The first time Maleficent would be defeated, perform the following if able:
Restore 10% of Max Health. Activate 'Now Shall You Deal With Me' and consume its Magic Charge.
When Maleficent inflicts a Harmful effect, gain 1 [FURY] and restore 5% of Max Health. When Maleficent gains 25 [FURY], consume all [FURY], gain [EMPOWERED], Cleanse all Harmful effects, and immediately take a turn.

[EMPOWERED]: Gain 20% Potency and 20% Offense. Abilities gain additional effects.

The first time Maleficent would be defeated, perform the following if able:
Restore 10% of Max Health. Activate 'Now Shall You Deal With Me' and consume its Magic Charge.
THE MISTRESS OF ALL EVIL
Level 1
Unlocks this Ability.
Requires Gear Tier 4
Level 2
When inflicting a Harmful effect: 10% chance to gain Magic for a random ability.
Requires Gear Tier 6
225
125
75
50,000
Level 3
+5% Potency.
Requires Gear Tier 8
350
200
100
285,000
Level 4
+5% chance to gain Magic.
Requires Gear Tier 9
375
275
150
412,500
50
Level 5
+5% Potency.
Requires Gear Tier 10
375
350
200
545,000
130
On battle start, inflict [HELPFUL IMMUNITY] on all opponents for 1 turn.

All Teammates gain:
10% Potency.
On battle start, inflict [HELPFUL IMMUNITY] on all opponents for 1 turn.

All Teammates gain:
10% Potency.
When inflicting a Harmful effect: 10% chance to gain 1 Magic for a random ability.
On battle start, inflict [HELPFUL IMMUNITY] on all opponents for 1 turn.

All Teammates gain:
15% Potency.
When inflicting a Harmful effect: 10% chance to gain 1 Magic for a random ability.
On battle start, inflict [HELPFUL IMMUNITY] on all opponents for 1 turn.

All Teammates gain:
15% Potency.
When inflicting a Harmful effect: 15% chance to gain 1 Magic for a random ability.
On battle start, inflict [HELPFUL IMMUNITY] on all opponents for 1 turn.

All Teammates gain:
20% Potency.
When inflicting a Harmful effect: 15% chance to gain 1 Magic for a random ability.
Full Gear List
1,188,000
240
180
300
360
300
600
420
360
840
300
300
250
120
100
80
270
270
225
150
40
135
130
20
20
20
Gear Tier 10
1,188,000
240
180
300
360
300
600
420
360
840
300
300
250
120
100
80
270
270
225
150
40
135
130
20
20
20