Commandant
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Updated:
4 minutes ago
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FIX-IT FELIX
lvl
1
7
FIX-IT FELIX

Power: 0

HERO; SUPPORT; DOWNTOWN; WRECK-IT RALPH; DOWNTOWN HERO

Offense:
37
Defense:
18
Health:
205
Recovery:
72
Crit Chance:
5.00%
Crit Power:
150.00%
Speed:
85
Potency:
5.00%
Tenacity:
5.00%
Precision:
0.00%
Evasion:
0.00%
Attack Speed:
20

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I Fix Everything I Touch
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
Cleanse 1 Harmful Effect.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt. +20% Health restored.
Requires Gear Tier 5
75
55
13,000
Level 4
If teammate is Sergeant Calhoun, grant her Offense Up for 1 turn.
Requires Gear Tier 7
100
75
25
72,500
Level 5
+50% damage dealt. +20% Health restored.
Requires Gear Tier 9
100
100
50
141,250
25
If a teammate is able to assist, perform the following:

Restore 72 Health to self. Call 1 teammate to assist, preferring Sergeant Calhoun.

If no teammate can assist, perform the following:

Deal up to 32 damage. Inflict 1 Sweetened.
If a teammate is able to assist, perform the following:

Restore 72 Health to self. Cleanse up to 1 Harmful effect. Call 1 teammate to assist, preferring Sergeant Calhoun.

If no teammate can assist, perform the following:

Deal up to 32 damage. Inflict 1 Sweetened.
If a teammate is able to assist, perform the following:

Restore 86 Health to self. Cleanse up to 1 Harmful effect. Call 1 teammate to assist, preferring Sergeant Calhoun.

If no teammate can assist, perform the following:

Deal up to 49 damage. Inflict 1 Sweetened.
If a teammate is able to assist, perform the following:

Restore 86 Health to self. Cleanse up to 1 Harmful effect. Call 1 teammate to assist, preferring Sergeant Calhoun. If teammate is Sergeant Calhoun, grant her Offense Up for 1 turn.

If no teammate can assist, perform the following:

Deal up to 49 damage. Inflict 1 Sweetened.
If a teammate is able to assist, perform the following:

Restore 101 Health to self. Cleanse up to 1 Harmful effect. Call 1 teammate to assist, preferring Sergeant Calhoun. If teammate is Sergeant Calhoun, grant her Offense Up for 1 turn.

If no teammate can assist, perform the following:

Deal up to 65 damage. Inflict 1 Sweetened.
I Can Fix It!
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
+30% Health restored to 'Wreck-It Ralph' teammates.
Requires Gear Tier 3
50
5,000
Level 3
+20% Health restored.
Requires Gear Tier 5
75
55
13,000
Level 4
+10% chance to Cleanse.
Requires Gear Tier 7
100
75
25
72,500
Level 5
+20% Health restored.
Requires Gear Tier 9
100
100
50
141,250
25
Perform the following on target teammate 3 times: 30% chance to Cleanse 1 Harmful effect. Restore up to 72 Health.

Then, if target has no Harmful effects, grant 72 Shield.
Perform the following on target teammate 3 times: 30% chance to Cleanse 1 Harmful effect. Restore up to 72 Health, increased by 30% if teammate is 'Wreck-It Ralph'.

Then, if target has no Harmful effects, grant 72 Shield.
Perform the following on target teammate 3 times: 30% chance to Cleanse 1 Harmful effect. Restore up to 86 Health, increased by 30% if teammate is 'Wreck-It Ralph'.

Then, if target has no Harmful effects, grant 72 Shield.
Perform the following on target teammate 3 times: 40% chance to Cleanse 1 Harmful effect. Restore up to 86 Health, increased by 30% if teammate is 'Wreck-It Ralph'.

Then, if target has no Harmful effects, grant 72 Shield.
Perform the following on target teammate 3 times: 40% chance to Cleanse 1 Harmful effect. Restore up to 101 Health, increased by 30% if teammate is 'Wreck-It Ralph'.

Then, if target has no Harmful effects, grant 72 Shield.
Fix It, Felix!
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
Gain Crit Immunity for 2 turns.
Requires Gear Tier 4
75
55
13,000
Level 3
+20% Health restored.
Requires Gear Tier 6
100
75
25
22,500
Level 4
Gain Defense Up for 2 turns.
Requires Gear Tier 8
150
100
35
117,500
Level 5
+20% Health restored.
Requires Gear Tier 10
150
125
50
165,000
50
Cleanse this character of all Harmful effects. Gain Harmful Immunity for 2 turns.

Perform the following on all teammates 3 times: Cleanse 1 Harmful effect. Restore up to 90 Health.

Then, if teammate is 'Wreck-It Ralph' and has no Harmful effects, grant the following: Harmful Immunity for 1 turn. Critical Immunity for 1 turn.
Cleanse this character of all Harmful effects. Gain Harmful Immunity for 2 turns. Gain Crit Immunity for 2 turns.

Perform the following on all teammates 3 times: Cleanse 1 Harmful effect. Restore up to 90 Health.

Then, if teammate is 'Wreck-It Ralph' and has no Harmful effects, grant the following: Harmful Immunity for 1 turn. Critical Immunity for 1 turn.
Cleanse this character of all Harmful effects. Gain Harmful Immunity for 2 turns. Gain Crit Immunity for 2 turns.

Perform the following on all teammates 3 times: Cleanse 1 Harmful effect. Restore up to 108 Health.

Then, if teammate is 'Wreck-It Ralph' and has no Harmful effects, grant the following: Harmful Immunity for 1 turn. Critical Immunity for 1 turn.
Cleanse this character of all Harmful effects. Gain Harmful Immunity for 2 turns. Gain Crit Immunity for 2 turns. Gain Defense Up for 2 turns.

Perform the following on all teammates 3 times: Cleanse 1 Harmful effect. Restore up to 108 Health.

Then, if teammate is 'Wreck-It Ralph' and has no Harmful effects, grant the following: Harmful Immunity for 1 turn. Critical Immunity for 1 turn.
Cleanse this character of all Harmful effects. Gain Harmful Immunity for 2 turns. Gain Crit Immunity for 2 turns. Gain Defense Up for 2 turns.

Perform the following on all teammates 3 times: Cleanse 1 Harmful effect. Restore up to 126 Health.

Then, if teammate is 'Wreck-It Ralph' and has no Harmful effects, grant the following: Harmful Immunity for 1 turn. Critical Immunity for 1 turn.
It's My Job to Fix!
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
When a teammate receives a Harmful Effect, 10% chance to gain 1 Magic for 'Fix It, Felix!' If Harmful effect is inflicted by an enemy Ralph, guaranteed to gain Magic.
Requires Gear Tier 5
100
75
25
22,500
Level 3
+10% chance to gain Magic.
Requires Gear Tier 7
150
100
50
115,000
Level 4
+1 max Magic gained per turn.
Requires Gear Tier 9
150
125
75
198,750
35
Level 5
+10% chance to gain Magic.
Requires Gear Tier 10
150
150
125
293,750
65
If a teammate takes at least 40% of their Health as damage from a single attack, this character uses his 'I Can Fix It!' ability on them regardless of its Magic Charge, preferring the least healthy non-summoned teammate.
If a teammate takes at least 40% of their Health as damage from a single attack, this character uses his 'I Can Fix It!' ability on them regardless of its Magic Charge, preferring the least healthy non-summoned teammate.

When a teammate receives a Harmful Effect, 10% chance to gain 1 Magic for 'Fix It, Felix!', up to max of 2 per turn. If Harmful effect is inflicted by an enemy Ralph, guaranteed to gain Magic.
If a teammate takes at least 40% of their Health as damage from a single attack, this character uses his 'I Can Fix It!' ability on them regardless of its Magic Charge, preferring the least healthy non-summoned teammate.

When a teammate receives a Harmful Effect, 20% chance to gain 1 Magic for 'Fix It, Felix!', up to max of 2 per turn. If Harmful effect is inflicted by an enemy Ralph, guaranteed to gain Magic.
If a teammate takes at least 40% of their Health as damage from a single attack, this character uses his 'I Can Fix It!' ability on them regardless of its Magic Charge, preferring the least healthy non-summoned teammate.

When a teammate receives a Harmful Effect, 20% chance to gain 1 Magic for 'Fix It, Felix!', up to max of 3 per turn. If Harmful effect is inflicted by an enemy Ralph, guaranteed to gain Magic.
If a teammate takes at least 40% of their Health as damage from a single attack, this character uses his 'I Can Fix It!' ability on them regardless of its Magic Charge, preferring the least healthy non-summoned teammate.

When a teammate receives a Harmful Effect, 30% chance to gain 1 Magic for 'Fix It, Felix!', up to max of 3 per turn. If Harmful effect is inflicted by an enemy Ralph, guaranteed to gain Magic.
Full Gear List
1
1
3
1
5
5
15
5
3,118,500
20
20
4
20
80
15
690
195
15
195
105
315
195
210
105
210
525
100
250
100
50
720
540
1,400
180
185
265
330
175
195
100
80
60
60
720
600
1,320
315
315
270
720
120
420
360
840
150
150
350
250
130
20
20
Gear Tier 2
1
1
3
1
Gear Tier 3
1
1
3
1
Gear Tier 4
12,000
4
20
4
20
4
20
12
80
4
Gear Tier 5
22,000
15
90
15
15
15
15
45
15
Gear Tier 6
85,500
60
200
70
30
35
60
70
60
175
90
Gear Tier 7
215,000
120
400
140
100
120
350
250
120
140
100
60
70
50
180
Gear Tier 8
800,000
240
180
800
180
105
145
150
75
75
100
40
40
40
Gear Tier 9
815,000
240
180
300
360
300
720
40
60
180
180
40
100
90
360
60
120
20
20
20
Gear Tier 10
1,169,000
240
180
300
360
300
600
420
360
840
150
150
40
40
135
135
350
250
80
80
180
360
60
130
20
20
20