HERCULES
lvl
76
8
Maxed
7
HERCULES
Power: 1,162
HERO; OFFENSE; MYTHICAL; HERCULES
Offense:
3,354
3,354
Defense:
954
954
Health:
25,283
25,283
Recovery:
0
0
Crit Chance:
25.00%
25.00%
Crit Power:
180.00%
180.00%
Speed:
134
134
Potency:
39.00%
39.00%
Tenacity:
26.00%
26.00%
Precision:
17.00%
17.00%
Evasion:
0.00%
0.00%
Attack Speed:
28
28
Swap Sorcerer Stone for stat changes:
Visit the generic character pages to see maxed characters
LVL 3
BASIC
Halt!
Deal up to 2,830 damage to target opponent 2 times. Inflict Offense Down for 1 turn. 50% chance to perform a follow up attack:
Deal up to 3,302 damage. Purge 1 Helpful effect.
If an opponent gains bonus Speed Meter, 30% chance to perform this ability on them.
If Empowered: Followup chance is guaranteed.
Deal up to 3,302 damage. Purge 1 Helpful effect.
If an opponent gains bonus Speed Meter, 30% chance to perform this ability on them.
If Empowered: Followup chance is guaranteed.
LVL 3
SPECIAL
Zero to Hero
Gain 2 [PROTECT] up to a max of 5. Gain 1 Counter up to a max of 5. Gain Defense Up for 1 turn. Deal up to 13,206 damage to target opponent.
Gain 1 Heroism.
On Critical Strike: Increase duration of 2 Helpful effects on this character by 1
If Empowered: Gain 1 additional Protect, up to a max of 5.
Gain 1 Heroism.
On Critical Strike: Increase duration of 2 Helpful effects on this character by 1
If Empowered: Gain 1 additional Protect, up to a max of 5.
LVL 3
SPECIAL
Strength of the Gods
Deal up to 7,337 damage to all opponents. If this ability deals a Critical Strike, inflict Stun for 1 turn.
If Empowered: Deal 10% bonus damage per Helpful effect on this character, up to a max of 5.
Damage from this ability is unavoidable.
If Empowered: Deal 10% bonus damage per Helpful effect on this character, up to a max of 5.
Damage from this ability is unavoidable.
LVL 3
PASSIVE
A True Hero
When a teammate is dealt damage, 15% chance to perform the following: Gain 1 [PROTECT] up to a max of 5.
Chance to activate is guaranteed if teammate's Health is below 15% of its maximum.
When this character has [PROTECT] or Taunt and is the target of an opponent's ability he gains 1 Heroism up to a max of 5.
On start of turn, if Hercules has 5 Heroism, perform the following: Lose Heroism. Cleanse all harmful effects. Gain 1 Guaranteed Crit, up to a max of 5. The first time this happens do the following: Gain Empowered. Gain Invincibility for 1 turn.
Chance to activate is guaranteed if teammate's Health is below 15% of its maximum.
When this character has [PROTECT] or Taunt and is the target of an opponent's ability he gains 1 Heroism up to a max of 5.
On start of turn, if Hercules has 5 Heroism, perform the following: Lose Heroism. Cleanse all harmful effects. Gain 1 Guaranteed Crit, up to a max of 5. The first time this happens do the following: Gain Empowered. Gain Invincibility for 1 turn.
LVL 1
PASSIVE
Go the Distance
If this character is affected by Taunt or [PROTECT] incoming damage is reduced by 20%.
On Protect being consumed, this character gains 20% Speed Meter.
On turn start, perform the following: Restore 5% of this character's max Health. If Empowered, gain 1 Guaranteed Crit, up to a max of 5.
On Protect being consumed, this character gains 20% Speed Meter.
On turn start, perform the following: Restore 5% of this character's max Health. If Empowered, gain 1 Guaranteed Crit, up to a max of 5.
Full Gear List
691,000
160
120
200
240
200
460
60
60
40
135
225
90
60
40
40
180
40
140
120
305
50
150
50
65
100
284,000
80
60
100
120
100
260
40
20
20
90
90
45
60
20
20
90
20
Gear Tier 10
407,000
80
60
100
120
100
200
140
120
305
50
150
50
20
40
20
45
135
45
65
100
20
20
90
20