Commandant
No Club
Updated:
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KRONK
lvl
50
6
Maxed
7
KRONK

Power: 604

HERO; DEFENSE; KINGDOM; THE EMPEROR'S NEW GROOVE; KINGDOM HERO

Offense:
796
Defense:
411
Health:
18,392
Recovery:
272
Crit Chance:
5.00%
Crit Power:
150.00%
Speed:
90
Potency:
5.00%
Tenacity:
17.00%
Precision:
0.00%
Evasion:
0.00%
Attack Speed:
28

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

Strong Tap
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
+1 effect extended.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
+1 effect extended.
Requires Gear Tier 7
100
55
25
62,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
75
50
128,750
25
Deal up to 597 damage to target opponent.

If this character has [FURY]: Extend the duration of 1 Harmful effect on target by 1.
If this character does not have [FURY]: Extend the duration of 1 Helpful effect on this character by 1.
Deal up to 597 damage to target opponent.

If this character has [FURY]: Extend the duration of 2 Harmful effects on target by 1.
If this character does not have [FURY]: Extend the duration of 2 Helpful effects on this character by 1.
Deal up to 896 damage to target opponent.

If this character has [FURY]: Extend the duration of 2 Harmful effects on target by 1.
If this character does not have [FURY]: Extend the duration of 2 Helpful effects on this character by 1.
Deal up to 896 damage to target opponent.

If this character has [FURY]: Extend the duration of 3 Harmful effects on target by 1.
If this character does not have [FURY]: Extend the duration of 3 Helpful effects on this character by 1.
Deal up to 1,194 damage to target opponent.

If this character has [FURY]: Extend the duration of 3 Harmful effects on target by 1.
If this character does not have [FURY]: Extend the duration of 3 Helpful effects on this character by 1.
Surprising Recipe
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
If this character does not have Fury, grant 1 Magic to all abilities.
Requires Gear Tier 5
100
55
20
19,500
Level 3
+10% Health restored. +25% damage dealt.
Requires Gear Tier 7
150
75
40
92,500
Level 4
+1 Helpful effect copied.
Requires Gear Tier 9
150
100
60
163,750
35
Level 5
+10% Health restored. +25% damage dealt.
Requires Gear Tier 10
150
125
80
210,000
50
Perform the following on target teammate:
Restore 340 - 544 Health. 20% chance to Cleanse each Harmful effect. 20% chance to copy 2 Helpful effects on this character with duration refreshed.
If this character does not have [FURY]: Health restored is the maximum amount and chances are all guaranteed.

If this character has [FURY]: Deal up to 1,950 damage to the opponent with the lowest Health. Purge 2 Helpful effects.
Perform the following on target teammate:
Restore 340 - 544 Health. 20% chance to Cleanse each Harmful effect. 20% chance to copy 2 Helpful effects on this character with duration refreshed.
If this character does not have [FURY]: Health restored is the maximum amount and chances are all guaranteed. Grant 1 Magic to all abilities of that teammate.

If this character has [FURY]: Deal up to 1,950 damage to the opponent with the lowest Health. Purge 2 Helpful effects.
Perform the following on target teammate:
Restore 374 - 598 Health. 20% chance to Cleanse each Harmful effect. 20% chance to copy 2 Helpful effects on this character with duration refreshed.
If this character does not have [FURY]: Health restored is the maximum amount and chances are all guaranteed. Grant 1 Magic to all abilities of that teammate.

If this character has [FURY]: Deal up to 2,438 damage to the opponent with the lowest Health. Purge 2 Helpful effects.
Perform the following on target teammate:
Restore 374 - 598 Health. 20% chance to Cleanse each Harmful effect. 20% chance to copy 3 Helpful effects on this character with duration refreshed.
If this character does not have [FURY]: Health restored is the maximum amount and chances are all guaranteed. Grant 1 Magic to all abilities of that teammate.

If this character has [FURY]: Deal up to 2,438 damage to the opponent with the lowest Health. Purge 2 Helpful effects.
Perform the following on target teammate:
Restore 408 - 653 Health. 20% chance to Cleanse each Harmful effect. 20% chance to copy 3 Helpful effects on this character with duration refreshed.
If this character does not have [FURY]: Health restored is the maximum amount and chances are all guaranteed. Grant 1 Magic to all abilities of that teammate.

If this character has [FURY]: Deal up to 2,925 damage to the opponent with the lowest Health. Purge 2 Helpful effects.
Junior Chipmunk Guide
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
If this character has Fury, steal 2 Helpful effects from the primary target.
Requires Gear Tier 3
50
5,000
Level 3
+10% Health restored. +50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
+1 Helpful effect stolen.
Requires Gear Tier 7
100
55
25
62,500
Level 5
+10% Health restored. +50% damage dealt.
Requires Gear Tier 9
100
75
50
128,750
25
Perform the following on target opponent:
Deal 650 - 796 damage. 20% chance to inflict [BLIND] for 1 turn. Chain to 1 - 3 adjacent opponents.
If this character has [FURY]: Damage is maximum, Blind is guaranteed, and chain to the maximum number of opponents.

If this character does not have Fury: Restore 272 Health to the teammate with the lowest Health. Cleanse 2 Harmful effects from that teammate.
Perform the following on target opponent:
Deal 650 - 796 damage. 20% chance to inflict [BLIND] for 1 turn. Chain to 1 - 3 adjacent opponents.
If this character has [FURY]: Damage is maximum, Blind is guaranteed, and chain to the maximum number of opponents. Steal 2 Helpful effects from the primary target.

If this character does not have Fury: Restore 272 Health to the teammate with the lowest Health. Cleanse 2 Harmful effects from that teammate.
Perform the following on target opponent:
Deal 975 - 1,194 damage. 20% chance to inflict [BLIND] for 1 turn. Chain to 1 - 3 adjacent opponents.
If this character has [FURY]: Damage is maximum, Blind is guaranteed, and chain to the maximum number of opponents. Steal 2 Helpful effects from the primary target.

If this character does not have Fury: Restore 299 Health to the teammate with the lowest Health. Cleanse 2 Harmful effects from that teammate.
Perform the following on target opponent:
Deal 975 - 1,194 damage. 20% chance to inflict [BLIND] for 1 turn. Chain to 1 - 3 adjacent opponents.
If this character has [FURY]: Damage is maximum, Blind is guaranteed, and chain to the maximum number of opponents. Steal 3 Helpful effects from the primary target.

If this character does not have Fury: Restore 299 Health to the teammate with the lowest Health. Cleanse 2 Harmful effects from that teammate.
Perform the following on target opponent:
Deal 1,300 - 1,592 damage. 20% chance to inflict [BLIND] for 1 turn. Chain to 1 - 3 adjacent opponents.
If this character has [FURY]: Damage is maximum, Blind is guaranteed, and chain to the maximum number of opponents. Steal 3 Helpful effects from the primary target.

If this character does not have Fury: Restore 326 Health to the teammate with the lowest Health. Cleanse 2 Harmful effects from that teammate.
Refreshing Workout
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
20% chance to Cleanse 1 Harmful effect.
50% chance to gain 2 random Helpful effects for 1 turn.
Requires Gear Tier 4
75
55
13,000
Level 3
+20% Health restored.
Requires Gear Tier 6
100
55
20
19,500
Level 4
-1 Magic Cost.
Requires Gear Tier 8
150
75
25
90,000
Level 5
+20% Health restored.
Requires Gear Tier 10
150
100
50
146,250
25
On Receiving Damage, 20% - 50% chance to perform the following 3 times, chance increased the lower this character's Health is:

Restore 136 - 272 Health. Restore 30% bonus Health if Yzma is a teammate.
On Receiving Damage, 20% - 50% chance to perform the following 3 times, chance increased the lower this character's Health is:

Restore 136 - 272 Health. Restore 30% bonus Health if Yzma is a teammate.
20% chance to Cleanse 1 Harmful effect.
50% chance to gain 2 random Helpful effects of the following for 1 turn: [PROTECT], [COUNTERATTACK], [HASTE], [OFFENSE UP], [DEFENSE UP], [CRIT CHANCE UP].
On Receiving Damage, 20% - 50% chance to perform the following 3 times, chance increased the lower this character's Health is:

Restore 190 - 326 Health. Restore 30% bonus Health if Yzma is a teammate.
20% chance to Cleanse 1 Harmful effect.
50% chance to gain 2 random Helpful effects of the following for 1 turn: [PROTECT], [COUNTERATTACK], [HASTE], [OFFENSE UP], [DEFENSE UP], [CRIT CHANCE UP].
On Receiving Damage, 20% - 50% chance to perform the following 3 times, chance increased the lower this character's Health is:

Restore 190 - 326 Health. Restore 30% bonus Health if Yzma is a teammate.
20% chance to Cleanse 1 Harmful effect.
50% chance to gain 2 random Helpful effects of the following for 1 turn: [PROTECT], [COUNTERATTACK], [HASTE], [OFFENSE UP], [DEFENSE UP], [CRIT CHANCE UP].
On Receiving Damage, 20% - 50% chance to perform the following 3 times, chance increased the lower this character's Health is:

Restore 245 - 381 Health. Restore 30% bonus Health if Yzma is a teammate.
20% chance to Cleanse 1 Harmful effect.
50% chance to gain 2 random Helpful effects of the following for 1 turn: [PROTECT], [COUNTERATTACK], [HASTE], [OFFENSE UP], [DEFENSE UP], [CRIT CHANCE UP].
Conflicted Conscience
Level 1
Unlocks this Ability.
Requires Gear Tier 4
Level 2
+5% Offense.
Requires Gear Tier 6
150
75
25
77,500
Level 3
+5% Defense.
Requires Gear Tier 8
250
100
50
150,000
Level 4
+5% Offense.
Requires Gear Tier 9
250
125
75
208,750
35
Level 5
+5% Defense.
Requires Gear Tier 10
250
150
100
266,250
65
On Turn Start, if this character does not have [FURY]: 30% chance to gain [FURY]. If Yzma is a teammate, chance is increased by 30%.
On Turn Start, if this character has [FURY]: 30% chance to lose [FURY]. If Yzma is not a teammate, chance is increased by 30%.

If this character does not have [FURY]: +10% Defense.
If this character has [FURY]: +10% Offense. Abilities have different effects. This character counts as a 'Villain'.
On Turn Start, if this character does not have [FURY]: 30% chance to gain [FURY]. If Yzma is a teammate, chance is increased by 30%.
On Turn Start, if this character has [FURY]: 30% chance to lose [FURY]. If Yzma is not a teammate, chance is increased by 30%.

If this character does not have [FURY]: +10% Defense.
If this character has [FURY]: +15% Offense. Abilities have different effects. This character counts as a 'Villain'.
On Turn Start, if this character does not have [FURY]: 30% chance to gain [FURY]. If Yzma is a teammate, chance is increased by 30%.
On Turn Start, if this character has [FURY]: 30% chance to lose [FURY]. If Yzma is not a teammate, chance is increased by 30%.

If this character does not have [FURY]: +15% Defense.
If this character has [FURY]: +15% Offense. Abilities have different effects. This character counts as a 'Villain'.
On Turn Start, if this character does not have [FURY]: 30% chance to gain [FURY]. If Yzma is a teammate, chance is increased by 30%.
On Turn Start, if this character has [FURY]: 30% chance to lose [FURY]. If Yzma is not a teammate, chance is increased by 30%.

If this character does not have [FURY]: +15% Defense.
If this character has [FURY]: +20% Offense. Abilities have different effects. This character counts as a 'Villain'.
On Turn Start, if this character does not have [FURY]: 30% chance to gain [FURY]. If Yzma is a teammate, chance is increased by 30%.
On Turn Start, if this character has [FURY]: 30% chance to lose [FURY]. If Yzma is not a teammate, chance is increased by 30%.

If this character does not have [FURY]: +20% Defense.
If this character has [FURY]: +20% Offense. Abilities have different effects. This character counts as a 'Villain'.
Full Gear List
2,943,000
60
360
70
50
60
140
100
60
350
250
60
70
50
240
60
720
540
1,400
180
155
230
175
190
250
100
40
40
60
720
600
1,320
450
495
225
270
120
60
40
420
360
840
300
250
100
150
130
Gear Tier 7
190,000
60
360
70
50
60
140
100
60
350
250
60
70
50
240
60
Gear Tier 8
800,000
240
180
800
180
35
150
75
110
110
100
40
40
40
Gear Tier 9
803,000
240
180
300
360
300
720
60
20
225
225
60
135
80
40
135
120
20
20
20
Gear Tier 10
1,150,000
240
180
300
360
300
600
420
360
840
300
250
60
60
270
225
100
150
40
40
90
135
60
130
40
20