Commandant
No Club
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MILO THATCH
lvl
1
1
7
MILO THATCH

Power: 25

HERO; OFFENSE; OCEANIC; ATLANTIS: THE LOST EMPIRE; ADVENTURER; TECH

Offense:
50
Defense:
12
Health:
288
Recovery:
72
Crit Chance:
5.00%
Crit Power:
150.00%
Speed:
100
Potency:
5.00%
Tenacity:
5.00%
Precision:
0.00%
Evasion:
0.00%
Attack Speed:
18

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

BOILER BONK
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
+10% assist chance.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
50% chance to grant self and assisting teammate 1 Guaranteed Crit, guaranteed if in Club Expeditions.
Requires Gear Tier 7
100
75
25
72,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
100
50
141,250
25
Deal up to 39 damage to target opponent. 50% chance to call Kida or an 'Adventurer' teammate to assist.
Deal up to 39 damage to target opponent. 60% chance to call Kida or an 'Adventurer' teammate to assist.
Deal up to 59 damage to target opponent. 60% chance to call Kida or an 'Adventurer' teammate to assist.
Deal up to 59 damage to target opponent. 60% chance to call Kida or an 'Adventurer' teammate to assist.

50% chance to grant self and assisting teammate 1 [GUARANTEED CRIT], guaranteed if in Club Expeditions.
Deal up to 79 damage to target opponent. 60% chance to call Kida or an 'Adventurer' teammate to assist.

50% chance to grant self and assisting teammate 1 [GUARANTEED CRIT], guaranteed if in Club Expeditions.
ATLANTEAN HEALING
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
Cleanse 1 Harmful effects. If target is Kida or an 'Adventurer', Flip 1 additional Harmful effects.
Requires Gear Tier 3
50
5,000
Level 3
+20% Health restored.
Requires Gear Tier 5
75
55
13,000
Level 4
In Club Expeditions: Grant self and teammate 25% Speed Meter.
Requires Gear Tier 7
100
75
25
72,500
Level 5
+20% Health restored.
Requires Gear Tier 9
100
100
50
141,250
25
Perform the following to target teammate:
Restore 72 Health, increased by 54 if target is below 50% Health.
Grant [CONTINUOUS HEALING], restoring 11 Health for 2 turns, [HASTE] and [OFFENSE UP] for 1 turn.
Perform the following to target teammate:
Restore 72 Health, increased by 54 if target is below 50% Health.
Cleanse 1 Harmful effect. If target is Kida or an 'Adventurer', flip 1 additional Harmful effects.
Grant [CONTINUOUS HEALING], restoring 11 Health for 2 turns, [HASTE] and [OFFENSE UP] for 1 turn.
Perform the following to target teammate:
Restore 86 Health, increased by 65 if target is below 50% Health.
Cleanse 1 Harmful effect. If target is Kida or an 'Adventurer', flip 1 additional Harmful effects.
Grant [CONTINUOUS HEALING], restoring 25 Health for 2 turns, [HASTE] and [OFFENSE UP] for 1 turn.
Perform the following to target teammate:
Restore 86 Health, increased by 65 if target is below 50% Health.
Cleanse 1 Harmful effect. If target is Kida or an 'Adventurer', flip 1 additional Harmful effects.
Grant [CONTINUOUS HEALING], restoring 25 Health for 2 turns, [HASTE] and [OFFENSE UP] for 1 turn.

In Club Expeditions:
Grant self and teammate 25% Speed Meter.
Perform the following to target teammate:
Restore 101 Health, increased by 76 if target is below 50% Health.
Cleanse 1 Harmful effect. If target is Kida or an 'Adventurer', flip 1 additional Harmful effects.
Grant [CONTINUOUS HEALING], restoring 40 Health for 2 turns, [HASTE] and [OFFENSE UP] for 1 turn.

In Club Expeditions:
Grant self and teammate 25% Speed Meter.
MARTAG BARRAGE
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
In Club Expeditions, perform the following for all teammates: 50% chance to grant Offense Up.
Requires Gear Tier 4
75
55
13,000
Level 3
+50% damage dealt.
Requires Gear Tier 6
100
75
25
22,500
Level 4
In Club Expeditions, perform the following for all teammates: 50% chance to assist.
Requires Gear Tier 8
150
100
35
117,500
Level 5
+50% damage dealt.
Requires Gear Tier 10
150
125
50
165,000
50
Deal up to 52 damage to all opponents. Deal 20% bonus damage per [CHARGED]. Consume all [CHARGED].
If target has more than 80% Health, deals 100% bonus damage.

On Turn Start, this ability gains 1 Magic per [CHARGED] on Milo.
Deal up to 52 damage to all opponents. Deal 20% bonus damage per [CHARGED]. Consume all [CHARGED].
If target has more than 80% Health, deals 100% bonus damage.

In Club Expeditions, perform the following for all teammates:
50% chance to grant [OFFENSE UP] for 1 turn.

On Turn Start, this ability gains 1 Magic per [CHARGED] on Milo.
Deal up to 78 damage to all opponents. Deal 30% bonus damage per [CHARGED]. Consume all [CHARGED].
If target has more than 80% Health, deals 150% bonus damage.

In Club Expeditions, perform the following for all teammates:
50% chance to grant [OFFENSE UP] for 1 turn.

On Turn Start, this ability gains 1 Magic per [CHARGED] on Milo.
Deal up to 78 damage to all opponents. Deal 30% bonus damage per [CHARGED]. Consume all [CHARGED].
If target has more than 80% Health, deals 150% bonus damage.

In Club Expeditions, perform the following for all teammates:
50% chance to grant [OFFENSE UP] for 1 turn. 50% chance to assist.

On Turn Start, this ability gains 1 Magic per [CHARGED] on Milo.
Deal up to 104 damage to all opponents. Deal 30% bonus damage per [CHARGED]. Consume all [CHARGED].
If target has more than 80% Health, deals 150% bonus damage.

In Club Expeditions, perform the following for all teammates:
50% chance to grant [OFFENSE UP] for 1 turn. 50% chance to assist.

On Turn Start, this ability gains 1 Magic per [CHARGED] on Milo.
SHEPHERD'S JOURNAL
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
Grant 20% Speed Meter to target and self.
Requires Gear Tier 5
100
75
25
22,500
Level 3
+10% activation chance.
Requires Gear Tier 7
150
100
50
115,000
Level 4
Call to assist on the opponent with the lowest Health.
Requires Gear Tier 9
150
125
75
198,750
35
Level 5
+10% activation chance.
Requires Gear Tier 10
150
150
125
293,750
65
When Milo uses an ability, gain 1 [CHARGED], up to a max of 4.

On teammates' Turn Start, 15% chance to perform the following on that teammate, increased by 10% if teammate is Kida or an 'Adventurer':

Cleanse 1 Harmful effect. Grant [TACTICS] for 2 turns.
When Milo uses an ability, gain 1 [CHARGED], up to a max of 4.

On teammates' Turn Start, 15% chance to perform the following on that teammate, increased by 10% if teammate is Kida or an 'Adventurer':

Cleanse 1 Harmful effect. Grant [TACTICS] for 2 turns. Grant 20% Speed Meter to target and self.
When Milo uses an ability, gain 1 [CHARGED], up to a max of 4.

On teammates' Turn Start, 25% chance to perform the following on that teammate, increased by 20% if teammate is Kida or an 'Adventurer':

Cleanse 1 Harmful effect. Grant [TACTICS] for 2 turns. Grant 20% Speed Meter to target and self.
When Milo uses an ability, gain 1 [CHARGED], up to a max of 4.

On teammates' Turn Start, 25% chance to perform the following on that teammate, increased by 20% if teammate is Kida or an 'Adventurer':

Cleanse 1 Harmful effect. Grant [TACTICS] for 2 turns. Grant 20% Speed Meter to target and self. Call to assist on the opponent with the lowest Health.
When Milo uses an ability, gain 1 [CHARGED], up to a max of 4.

On teammates' Turn Start, 35% chance to perform the following on that teammate, increased by 30% if teammate is Kida or an 'Adventurer':

Cleanse 1 Harmful effect. Grant [TACTICS] for 2 turns. Grant 20% Speed Meter to target and self. Call to assist on the opponent with the lowest Health.
DISCOVERY! TEAMWORK! ADVENTURE!
Level 1
Unlocks this Ability.
Requires Gear Tier 4
Level 2
On Battle Start, all teammates gain: Continuous Healing, increased if teammate is Kida or an 'Adventurer', for 2 turns.
Requires Gear Tier 6
150
100
35
32,000
Level 3
+5% Offense.
Requires Gear Tier 8
275
125
50
165,000
Level 4
On Battle Start: 50% chance to assist on lowest Health target.
Requires Gear Tier 9
275
150
100
263,750
45
Level 5
+5% Offense.
Requires Gear Tier 10
275
175
150
368,750
115
In Club Expedition, all teammates gain:
15% Offense.
Kida and 'Adventurer' teammates gain +10% additional Offense.
In Club Expedition, all teammates gain:
15% Offense.
Kida and 'Adventurer' teammates gain +10% additional Offense.

On Battle Start, all teammates gain:
[CONTINUOUS HEALING] restoring 108 Health, increased by 54 if teammate is Kida or an 'Adventurer', for 2 turns.
In Club Expedition, all teammates gain:
20% Offense.
Kida and 'Adventurer' teammates gain +10% additional Offense.

On Battle Start, all teammates gain:
[CONTINUOUS HEALING] restoring 108 Health, increased by 54 if teammate is Kida or an 'Adventurer', for 2 turns.
In Club Expedition, all teammates gain:
20% Offense.
Kida and 'Adventurer' teammates gain +10% additional Offense.

On Battle Start, all teammates gain:
[CONTINUOUS HEALING] restoring 108 Health, increased by 54 if teammate is Kida or an 'Adventurer', for 2 turns.
50% chance to assist on lowest Health target.
In Club Expedition, all teammates gain:
25% Offense.
Kida and 'Adventurer' teammates gain +10% additional Offense.

On Battle Start, all teammates gain:
[CONTINUOUS HEALING] restoring 108 Health, increased by 54 if teammate is Kida or an 'Adventurer', for 2 turns.
50% chance to assist on lowest Health target.
Full Gear List
1
1
3
1
9
9
19
5
3,151,000
40
40
100
4
20
30
730
270
105
315
165
280
105
180
210
30
35
490
150
250
100
50
720
540
1,400
180
270
225
265
190
100
120
120
120
720
600
1,320
495
495
315
315
120
420
360
840
250
300
200
150
130
20
20
20
20
Gear Tier 2
1
1
3
1
Gear Tier 3
1
1
3
1
Gear Tier 4
19,500
8
40
8
40
16
100
4
4
20
Gear Tier 5
22,000
30
90
30
15
45
15
Gear Tier 6
85,500
60
200
70
30
35
60
70
30
35
90
140
30
Gear Tier 7
240,000
180
440
210
150
120
350
250
120
140
100
180
60
70
50
Gear Tier 8
800,000
240
180
800
180
110
145
145
70
100
80
80
40
Gear Tier 9
815,000
240
180
300
360
300
720
80
60
270
225
60
135
40
40
180
120
40
40
Gear Tier 10
1,169,000
240
180
300
360
300
600
420
360
840
250
300
80
60
225
270
200
60
40
180
150
40
135
130
20
20
20
20