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MR. INCREDIBLE
lvl
41
5
Maxed
7
MR. INCREDIBLE

Power: 505

HERO; DEFENSE; DOWNTOWN; THE INCREDIBLES; DOWNTOWN HERO

Offense:
702
Defense:
358
Health:
14,600
Recovery:
0
Crit Chance:
9.00%
Crit Power:
150.00%
Speed:
90
Potency:
4.00%
Tenacity:
12.00%
Precision:
0.00%
Evasion:
0.00%
Attack Speed:
16

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

Pow!
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
50% chance to inflict OFFENSE DOWN for 2 turn.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
+75% damage dealt.
Requires Gear Tier 7
100
75
25
72,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
100
50
141,250
25
Deal up to 913 damage to target opponent.

If Jack-Jack is a teammate, perform a follow-up attack: Deal up to 351 damage. 30% chance to repeat the attack on random opponents, up to a max of 3 times. Chance increased by 5% per 'The Incredibles' Hero teammate.
Deal up to 913 damage to target opponent. 50% chance to inflict [OFFENSE DOWN] for 2 turn.

If Jack-Jack is a teammate, perform a follow-up attack: Deal up to 351 damage. 30% chance to repeat the attack on random opponents, up to a max of 3 times. Chance increased by 5% per 'The Incredibles' Hero teammate.
Deal up to 1,369 damage to target opponent. 50% chance to inflict [OFFENSE DOWN] for 2 turn.

If Jack-Jack is a teammate, perform a follow-up attack: Deal up to 351 damage. 30% chance to repeat the attack on random opponents, up to a max of 3 times. Chance increased by 5% per 'The Incredibles' Hero teammate.
Deal up to 2,053 damage to target opponent. 50% chance to inflict [OFFENSE DOWN] for 2 turn.

If Jack-Jack is a teammate, perform a follow-up attack: Deal up to 351 damage. 30% chance to repeat the attack on random opponents, up to a max of 3 times. Chance increased by 5% per 'The Incredibles' Hero teammate.
Deal up to 2,510 damage to target opponent. 50% chance to inflict [OFFENSE DOWN] for 2 turn.

If Jack-Jack is a teammate, perform a follow-up attack: Deal up to 351 damage. 30% chance to repeat the attack on random opponents, up to a max of 3 times. Chance increased by 5% per 'The Incredibles' Hero teammate.
Incredible Inspiration
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
'The Incredibles' Hero teammates gain 10% Speed Meter and 1 Magic for random abilities.

If Violet or Dash is a teammate, they gain 10% bonus Speed Meter.
Requires Gear Tier 3
50
5,000
Level 3
+5% Speed Meter.
Requires Gear Tier 5
75
55
13,000
Level 4
+1 Magic granted.
Requires Gear Tier 7
100
75
25
72,500
Level 5
+5% Speed Meter.
Requires Gear Tier 9
100
100
50
141,250
25
Gain 1 [PROTECT] and [COUNTERATTACK] up to a max of 5 per 'The Incredibles' Hero teammate. Gain [DEFENSE UP] For 2 turns.

If Frozone is a teammate, perform Ice Block on the teammate with the lowest health regardless of Magic charge, excluding this character.
Gain 1 [PROTECT] and [COUNTERATTACK] up to a max of 5 per 'The Incredibles' Hero teammate. Gain [DEFENSE UP] For 2 turns. 'The Incredibles' Hero teammates gain 10% Speed Meter and 1 Magic for random abilities.
If Violet or Dash is a teammate, they gain 10% bonus Speed Meter.

If Frozone is a teammate, perform Ice Block on the teammate with the lowest health regardless of Magic charge, excluding this character.
Gain 1 [PROTECT] and [COUNTERATTACK] up to a max of 5 per 'The Incredibles' Hero teammate. Gain [DEFENSE UP] For 2 turns. 'The Incredibles' Hero teammates gain 15% Speed Meter and 1 Magic for random abilities.
If Violet or Dash is a teammate, they gain 10% bonus Speed Meter.

If Frozone is a teammate, perform Ice Block on the teammate with the lowest health regardless of Magic charge, excluding this character.
Gain 1 [PROTECT] and [COUNTERATTACK] up to a max of 5 per 'The Incredibles' Hero teammate. Gain [DEFENSE UP] For 2 turns. 'The Incredibles' Hero teammates gain 15% Speed Meter and 2 Magic for random abilities.
If Violet or Dash is a teammate, they gain 10% bonus Speed Meter.

If Frozone is a teammate, perform Ice Block on the teammate with the lowest health regardless of Magic charge, excluding this character.
Gain 1 [PROTECT] and [COUNTERATTACK] up to a max of 5 per 'The Incredibles' Hero teammate. Gain [DEFENSE UP] For 2 turns. 'The Incredibles' Hero teammates gain 20% Speed Meter and 2 Magic for random abilities.
If Violet or Dash is a teammate, they gain 10% bonus Speed Meter.

If Frozone is a teammate, perform Ice Block on the teammate with the lowest health regardless of Magic charge, excluding this character.
Showtime!
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
If Mrs. Incredible is a teammate, inflict bonus 30% damage.
Requires Gear Tier 4
75
55
13,000
Level 3
+50% damage dealt.
Requires Gear Tier 6
100
75
25
22,500
Level 4
If Mrs. Incredible is a teammate, 20% chance to inflict STUN on adjacent opponents for 1 turn.
Requires Gear Tier 8
150
100
35
117,500
Level 5
+50% damage dealt.
Requires Gear Tier 10
150
125
50
165,000
50
Deal up to 948 damage to target and adjacent opponents. Inflict [STUN] on the target opponent for 1 turn.
Deal up to 948 damage to target and adjacent opponents. Inflict [STUN] on the target opponent for 1 turn.

If Mrs. Incredible is a teammate, inflict bonus 30% damage.
Deal up to 1,422 damage to target and adjacent opponents. Inflict [STUN] on the target opponent for 1 turn.

If Mrs. Incredible is a teammate, inflict bonus 30% damage.
Deal up to 1,422 damage to target and adjacent opponents and inflict [STUN] on the target opponent for 1 turn.

If Mrs. Incredible is a teammate, inflict bonus 30% damage and gain 20% chance to inflict [STUN] on adjacent opponents for 1 turn.
Deal up to 1,895 damage to target and adjacent opponents and inflict [STUN] on the target opponent for 1 turn.

If Mrs. Incredible is a teammate, inflict bonus 30% damage and gain 20% chance to inflict [STUN] on adjacent opponents for 1 turn.
Family First
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
On Defeat, call all 'The Incredibles' Hero teammates to assist on random opponents.
Requires Gear Tier 5
100
75
25
22,500
Level 3
+5% Offense. +5% Defense.
Requires Gear Tier 7
150
100
50
115,000
Level 4
Activate this ability when 'The Incredibles' Hero teammate falls below 75% Health.
Requires Gear Tier 9
150
125
75
198,750
35
Level 5
+5% Offense. +5% Defense.
Requires Gear Tier 10
150
150
125
293,750
65
This character gains 20% bonus Shield from teammates, and 45% from Violet. This character gains 15% Defense and 15% Offense when they have [PROTECT] or Shield.

When an Incredibles Hero teammate falls below 60% Health, perform the following:
Gain 1 [PROTECT].
Inflict [INTIMIDATE] for 1 turn on the attacker and 1 random opponent.
This character gains 20% bonus Shield from teammates, and 45% from Violet. This character gains 15% Defense and 15% Offense when they have [PROTECT] or Shield.

When an Incredibles Hero teammate falls below 60% Health, perform the following:
Gain 1 [PROTECT].
Inflict [INTIMIDATE] for 1 turn on the attacker and 1 random opponent.

On Defeat, call all 'The Incredibles' Hero teammates to assist on random opponents.
This character gains 20% bonus Shield from teammates, and 45% from Violet. This character gains 20% Defense and 20% Offense when they have [PROTECT] or Shield.

When an Incredibles Hero teammate falls below 60% Health, perform the following:
Gain 1 [PROTECT].
Inflict [INTIMIDATE] for 1 turn on the attacker and 1 random opponent.

On Defeat, call all 'The Incredibles' Hero teammates to assist on random opponents.
This character gains 20% bonus Shield from teammates, and 45% from Violet. This character gains 20% Defense and 20% Offense when they have [PROTECT] or Shield.

When an Incredibles Hero teammate falls below 75% Health, perform the following:
Gain 1 [PROTECT].
Inflict [INTIMIDATE] for 1 turn on the attacker and 1 random opponent.

On Defeat, call all 'The Incredibles' Hero teammates to assist on random opponents.
This character gains 20% bonus Shield from teammates, and 45% from Violet. This character gains 25% Defense and 25% Offense when they have [PROTECT] or Shield.

When an Incredibles Hero teammate falls below 75% Health, perform the following:
Gain 1 [PROTECT].
Inflict [INTIMIDATE] for 1 turn on the attacker and 1 random opponent.

On Defeat, call all 'The Incredibles' Hero teammates to assist on random opponents.
Our Powers Make Us Special
Level 1
Unlocks this Ability.
Requires Gear Tier 4
Level 2
+2% Defense.
Requires Gear Tier 6
150
100
35
32,000
Level 3
+2% Tenacity.
Requires Gear Tier 8
275
125
50
165,000
Level 4
+2% Defense.
Requires Gear Tier 9
275
150
100
263,750
45
Level 5
+2% Tenacity.
Requires Gear Tier 10
275
175
150
368,750
115
Downtown Hero teammates gain 8% Tenacity and 14% Defense.
'The Incredibles' Hero teammates instead gain 14% Tenacity and 16% Defense.

If 'The Incredibles' Hero teammates are teammates, grant the following bonuses to all Incredible Hero teammates:

Mrs. Incredible: 10% Offense.
Violet: 7% Evasion.
Dash: 7% Speed.
Jack-Jack: 7% Crit Chance.
Frozone: 7% Potency.
Downtown Hero teammates gain 8% Tenacity and 16% Defense.
'The Incredibles' Hero teammates instead gain 14% Tenacity and 18% Defense.

If 'The Incredibles' Hero teammates are teammates, grant the following bonuses to all Incredible Hero teammates:

Mrs. Incredible: 10% Offense.
Violet: 7% Evasion.
Dash: 7% Speed.
Jack-Jack: 7% Crit Chance.
Frozone: 7% Potency.
Downtown Hero teammates gain 10% Tenacity and 16% Defense.
'The Incredibles' Hero teammates instead gain 16% Tenacity and 18% Defense.

If 'The Incredibles' Hero teammates are teammates, grant the following bonuses to all Incredible Hero teammates:

Mrs. Incredible: 10% Offense.
Violet: 7% Evasion.
Dash: 7% Speed.
Jack-Jack: 7% Crit Chance.
Frozone: 7% Potency.
Downtown Hero teammates gain 10% Tenacity and 18% Defense.
'The Incredibles' Hero teammates instead gain 16% Tenacity and 20% Defense.

If 'The Incredibles' Hero teammates are teammates, grant the following bonuses to all Incredible Hero teammates:

Mrs. Incredible: 10% Offense.
Violet: 7% Evasion.
Dash: 7% Speed.
Jack-Jack: 7% Crit Chance.
Frozone: 7% Potency.
Downtown Hero teammates gain 12% Tenacity and 18% Defense.
'The Incredibles' Hero teammates instead gain 18% Tenacity and 20% Defense.

If 'The Incredibles' Hero teammates are teammates, grant the following bonuses to all Incredible Hero teammates:

Mrs. Incredible: 10% Offense.
Violet: 7% Evasion.
Dash: 7% Speed.
Jack-Jack: 7% Crit Chance.
Frozone: 7% Potency.
Full Gear List
2,656,000
180
540
210
90
210
90
105
360
420
90
100
100
50
200
600
450
1,200
150
190
345
155
235
100
100
80
60
600
500
1,120
405
450
270
315
120
350
300
725
200
300
100
200
130
20
20
Gear Tier 6
78,000
60
180
70
30
70
30
35
120
140
30
Gear Tier 7
195,000
120
360
140
100
60
140
100
60
70
50
240
280
200
60
Gear Tier 8
700,000
200
150
700
150
70
185
75
115
100
40
40
40
Gear Tier 9
691,500
200
150
250
300
250
620
100
40
225
180
80
40
180
135
120
20
20
20
Gear Tier 10
991,500
200
150
250
300
250
500
350
300
725
200
300
60
80
180
270
100
200
40
40
90
180
130
40
20
20
20