Commandant
No Club
Updated:
8 minutes ago
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OOGIE BOOGIE
lvl
60
7
Maxed
7
OOGIE BOOGIE

Power: 814

VILLAIN; DEFENSE; MYTHICAL; TIM BURTON'S THE NIGHTMARE BEFORE CHRISTMAS; SORCERER'S CHOSEN: SIEGE ON OLYMPUS

Offense:
991
Defense:
560
Health:
22,872
Recovery:
0
Crit Chance:
15.00%
Crit Power:
150.00%
Speed:
98
Potency:
15.00%
Tenacity:
23.00%
Precision:
0.00%
Evasion:
0.00%
Attack Speed:
23

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

Oogie Boogie Man
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
+10% chance to perform a follow up attack.
Requires Gear Tier 3
50
5,000
Level 3
+50% bonus damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
+10% chance to perform a follow up attack.
Requires Gear Tier 7
100
55
25
62,500
Level 5
+50% bonus damage dealt.
Requires Gear Tier 9
100
75
50
128,750
25
Deal up to 941 damage to target opponent. Deal bonus damage equal to 75% of this character's Defense.

10% chance (doubled if target has Fear) to do a follow up attack: Deal up to 743 damage. Purge 1 random Helpful effect.
Deal up to 941 damage to target opponent. Deal bonus damage equal to 75% of this character's Defense.

20% chance (doubled if target has Fear) to do a follow up attack: Deal up to 743 damage. Purge 1 random Helpful effect.
Deal up to 941 damage to target opponent. Deal bonus damage equal to 125% of this character's Defense.

20% chance (doubled if target has Fear) to do a follow up attack: Deal up to 743 damage. Purge 1 random Helpful effect.
Deal up to 941 damage to target opponent. Deal bonus damage equal to 125% of this character's Defense.

30% chance (doubled if target has Fear) to do a follow up attack: Deal up to 743 damage. Purge 1 random Helpful effect.
Deal up to 941 damage to target opponent. Deal bonus damage equal to 175% of this character's Defense.

30% chance (doubled if target has Fear) to do a follow up attack: Deal up to 743 damage. Purge 1 random Helpful effect.
Time to Play
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
50% chance to steal 1 random Helpful effect from target opponent.
Requires Gear Tier 4
75
55
13,000
Level 3
+50% damage dealt.
Requires Gear Tier 6
100
55
20
19,500
Level 4
Guaranteed to steal a random Helpful effect.
Requires Gear Tier 8
150
75
25
90,000
Level 5
+50% damage dealt.
Requires Gear Tier 10
150
100
50
146,250
25
Deal up to 2,725 damage to target opponent. Inflict Slow for 2 turns on target opponent. Deal up to 2,391 damage to adjacent opponents. 30% chance to inflict Slow for 2 turns on adjacent opponents. In Raids, increase duration of Slow by 2.
Deal up to 2,725 damage to target opponent. Inflict Slow for 2 turns on target opponent. Deal up to 2,391 damage to adjacent opponents. 30% chance to inflict Slow for 2 turns on adjacent opponents. In Raids, increase duration of Slow by 2.

50% chance to steal 1 random Helpful effect from target opponent.
Deal up to 4,088 damage to target opponent. Inflict Slow for 2 turns on target opponent. Deal up to 3,586 damage to adjacent opponents. 30% chance to inflict Slow for 2 turns on adjacent opponents. In Raids, increase duration of Slow by 2.

50% chance to steal 1 random Helpful effect from target opponent.
Deal up to 4,088 damage to target opponent. Inflict Slow for 2 turns on target opponent. Deal up to 3,586 damage to adjacent opponents. 30% chance to inflict Slow for 2 turns on adjacent opponents. In Raids, increase duration of Slow by 2.

Steal 1 random Helpful effect from target opponent.
Deal up to 5,451 damage to target opponent. Inflict Slow for 2 turns on target opponent. Deal up to 4,782 damage to adjacent opponents. 30% chance to inflict Slow for 2 turns on adjacent opponents. In Raids, increase duration of Slow by 2.

Steal 1 random Helpful effect from target opponent.
Frightful Shadow
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
50% chance to inflict Silence on target opponent for 1 turn. In Raids, inflict Silence on all opponents for 1 turn.
Requires Gear Tier 3
50
5,000
Level 3
+15% chance to inflict Offense Down.
Requires Gear Tier 5
75
55
13,000
Level 4
+25% chance to inflict Silence
Requires Gear Tier 7
100
55
25
62,500
Level 5
+15% chance to inflict Offense Down.
Requires Gear Tier 9
100
75
50
128,750
25
Deal up to 733 damage to all opponents. Inflict Fear on all opponents for 2 turns.

30% chance to inflict Offense Down on all opponents for 1 turn.

Gain Taunt for 2 turns. Gain Crit Immunity for 2 turns.
Deal up to 733 damage to all opponents. Inflict Fear on all opponents for 2 turns.

30% chance to inflict Offense Down on all opponents for 1 turn. 50% chance to inflict Silence on target opponent for 1 turn. In Raids, inflict Silence on all opponents for 1 turn.

Gain Taunt for 2 turns. Gain Crit Immunity for 2 turns.
Deal up to 733 damage to all opponents. Inflict Fear on all opponents for 2 turns.

45% chance to inflict Offense Down on all opponents for 1 turn. 50% chance to inflict Silence on target opponent for 1 turn. In Raids, inflict Silence on all opponents for 1 turn.

Gain Taunt for 2 turns. Gain Crit Immunity for 2 turns.
Deal up to 733 damage to all opponents. Inflict Fear on all opponents for 2 turns.

45% chance to inflict Offense Down on all opponents for 1 turn. 75% chance to inflict Silence on target opponent for 1 turn. In Raids, inflict Silence on all opponents for 1 turn.

Gain Taunt for 2 turns. Gain Crit Immunity for 2 turns.
Deal up to 733 damage to all opponents. Inflict Fear on all opponents for 2 turns.

60% chance to inflict Offense Down on all opponents for 1 turn. 75% chance to inflict Silence on target opponent for 1 turn. In Raids, inflict Silence on all opponents for 1 turn.

Gain Taunt for 2 turns. Gain Crit Immunity for 2 turns.
Creepy Crawly Cure
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
+10% damage as healing.
+5% bonus damage as healing.
Requires Gear Tier 5
100
55
20
19,500
Level 3
+5% damage as healing.
Requires Gear Tier 7
150
75
40
92,500
Level 4
+10% damage as healing.
+5% bonus damage as healing.
Requires Gear Tier 9
150
100
60
163,750
35
Level 5
+5% damage as healing.
Requires Gear Tier 10
150
125
80
210,000
50
5% of damage this character deals is restored to it as Health. +5% bonus Health restored from damage dealt to targets with Fear.

When restoring Health in this way, also Cleanse 1 harmful effect on this character.
15% of damage this character deals is restored to it as Health. +10% bonus Health restored from damage dealt to targets with Fear.

When restoring Health in this way, also Cleanse 1 harmful effect on this character.
20% of damage this character deals is restored to it as Health. +10% bonus Health restored from damage dealt to targets with Fear.

When restoring Health in this way, also Cleanse 1 harmful effect on this character.
30% of damage this character deals is restored to it as Health. +15% bonus Health restored from damage dealt to targets with Fear.

When restoring Health in this way, also Cleanse 1 harmful effect on this character.
35% of damage this character deals is restored to it as Health. +15% bonus Health restored from damage dealt to targets with Fear.

When restoring Health in this way, also Cleanse 1 harmful effect on this character.
Full Gear List
2,768,500
720
540
1,400
180
210
345
230
310
100
100
720
600
1,320
405
450
360
315
120
40
40
420
360
840
200
300
150
200
130
20
20
Gear Tier 8
800,000
240
180
800
180
70
185
150
150
100
80
Gear Tier 9
809,000
240
180
300
360
300
720
120
40
270
180
80
180
40
135
120
20
20
20
Gear Tier 10
1,159,500
240
180
300
360
300
600
420
360
840
200
300
80
100
180
270
150
200
40
40
135
180
130
20
20
20
20