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SCROOGE MCDUCK
lvl
1
1
7
SCROOGE MCDUCK

Power: 130

HERO; OFFENSE; DOWNTOWN; DUCKTALES; DOWNTOWN HERO; DUCKS

Offense:
50
Defense:
12
Health:
216
Recovery:
0
Crit Chance:
5.00%
Crit Power:
150.00%
Speed:
100
Potency:
0.00%
Tenacity:
5.00%
Precision:
0.00%
Evasion:
0.00%
Attack Speed:
23

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

Curse Me Kilts
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
30% chance to gain an Extra Attack if this character is affected by a Helpful effect.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
+15% chance to gain an Extra Attack.
Requires Gear Tier 7
100
55
25
62,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
75
50
128,750
25
Deal up to 50 damage to target opponent.
Deal up to 50 damage to target opponent. 30% chance to gain an Extra Attack if this character is affected by a Helpful effect.
Deal up to 75 damage to target opponent. 30% chance to gain an Extra Attack if this character is affected by a Helpful effect.
Deal up to 75 damage to target opponent. 45% chance to gain an Extra Attack if this character is affected by a Helpful effect.
Deal up to 100 damage to target opponent. 45% chance to gain an Extra Attack if this character is affected by a Helpful effect.
Money Dive
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
Deal 15% bonus damage per Helpful effect on this character, up to a max of 10 Helpful effects.
Requires Gear Tier 3
50
5,000
Level 3
+50% base damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
+1 to minimum chain amount.
Requires Gear Tier 7
100
55
25
62,500
Level 5
+50% base damage dealt.
Requires Gear Tier 9
100
75
50
128,750
25
Deal up to 75 damage to target opponent.

Chain to 1 - 3 targets.

If Gizmoduck is a teammate, gain 1 random Helpful effect with duration of 2 on start of this ability.
Deal up to 75 damage to target opponent. Deal 15% bonus damage per Helpful effect on this character, up to a max of 10 Helpful effects.

Chain to 1 - 3 targets.

If Gizmoduck is a teammate, gain 1 random Helpful effect with duration of 2 on start of this ability.
Deal up to 113 damage to target opponent. Deal 15% bonus damage per Helpful effect on this character, up to a max of 10 Helpful effects.

Chain to 1 - 3 targets.

If Gizmoduck is a teammate, gain 1 random Helpful effect with duration of 2 on start of this ability.
Deal up to 113 damage to target opponent. Deal 15% bonus damage per Helpful effect on this character, up to a max of 10 Helpful effects.

Chain to 2 - 3 targets.

If Gizmoduck is a teammate, gain 1 random Helpful effect with duration of 2 on start of this ability.
Deal up to 150 damage to target opponent. Deal 15% bonus damage per Helpful effect on this character, up to a max of 10 Helpful effects.

Chain to 2 - 3 targets.

If Gizmoduck is a teammate, gain 1 random Helpful effect with duration of 2 on start of this ability.
Number One Dime
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
50% chance to grant Haste when Heads.
Requires Gear Tier 5
100
55
20
19,500
Level 3
50% chance to grant Harmful Effect Immunity for 2 turns when Tails.
Requires Gear Tier 7
150
75
40
92,500
Level 4
-1 Magic Cost.
Requires Gear Tier 9
150
100
60
163,750
35
Level 5
+20% chance to grant secondary effects.
Requires Gear Tier 10
150
125
80
210,000
50
Grant effects of Heads or Tails to adjacent teammates and this character.

Heads: Grant Offense Up for 2 turns.

Tails: Grant Defense Up for 2 turns.
Grant effects of Heads or Tails to adjacent teammates and this character.

Heads: Grant Offense Up for 2 turns. 50% chance to grant Haste for 2 turns.

Tails: Grant Defense Up for 2 turns.
Grant effects of Heads or Tails to adjacent teammates and this character.

Heads: Grant Offense Up for 2 turns. 50% chance to grant Haste for 2 turns.

Tails: Grant Defense Up for 2 turns. 50% chance to grant Harmful Effect Immunity for 2 turns.
Grant effects of Heads or Tails to adjacent teammates and this character.

Heads: Grant Offense Up for 2 turns. 50% chance to grant Haste for 2 turns.

Tails: Grant Defense Up for 2 turns. 50% chance to grant Harmful Effect Immunity for 2 turns.
Grant effects of Heads or Tails to adjacent teammates and this character.

Heads: Grant Offense Up for 2 turns. 70% chance to grant Haste for 2 turns.

Tails: Grant Defense Up for 2 turns. 70% chance to grant Harmful Effect Immunity for 2 turns.
Tougher than the Toughies
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
Decrease required Magic by 1.
Requires Gear Tier 4
75
55
13,000
Level 3
+5% activation chance.
Requires Gear Tier 6
100
55
20
19,500
Level 4
+50% damage dealt.
Requires Gear Tier 8
150
75
25
90,000
Level 5
+5% activation chance.
Requires Gear Tier 10
150
100
50
146,250
25
On any opponent gaining a Helpful effect, 15% chance to perform the following:

Deal up to 50 damage to opponent. Purge all Helpful effects. Apply a copy of each effect removed by Purge to this character with their durations refreshed.
On any opponent gaining a Helpful effect, 15% chance to perform the following:

Deal up to 50 damage to opponent. Purge all Helpful effects. Apply a copy of each effect removed by Purge to this character with their durations refreshed.
On any opponent gaining a Helpful effect, 20% chance to perform the following:

Deal up to 50 damage to opponent. Purge all Helpful effects. Apply a copy of each effect removed by Purge to this character with their durations refreshed.
On any opponent gaining a Helpful effect, 20% chance to perform the following:

Deal up to 75 damage to opponent. Purge all Helpful effects. Apply a copy of each effect removed by Purge to this character with their durations refreshed.
On any opponent gaining a Helpful effect, 25% chance to perform the following:

Deal up to 75 damage to opponent. Purge all Helpful effects. Apply a copy of each effect removed by Purge to this character with their durations refreshed.
Full Gear List
2
1
3
10
9
15
3,045,500
40
40
60
75
610
270
135
315
140
280
30
35
315
30
35
70
50
60
70
50
150
50
150
720
540
1,400
180
310
155
365
170
100
80
60
60
720
600
1,320
270
495
450
225
120
420
360
840
250
250
150
150
130
20
20
Gear Tier 2
2
1
3
Gear Tier 3
2
1
3
Gear Tier 4
12,000
8
40
8
40
12
60
Gear Tier 5
16,000
15
70
30
15
45
Gear Tier 6
74,500
60
180
70
60
70
30
35
90
105
30
35
Gear Tier 7
190,000
60
360
70
50
60
70
50
180
210
150
60
70
50
180
210
150
Gear Tier 8
800,000
240
180
800
180
150
75
185
70
100
40
40
40
Gear Tier 9
803,000
240
180
300
360
300
720
60
80
135
270
80
225
40
90
120
20
20
20
Gear Tier 10
1,150,000
240
180
300
360
300
600
420
360
840
250
250
100
80
225
225
150
40
135
150
40
135
130
20
20
20