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SERGEANT CALHOUN
lvl
1
1
7
SERGEANT CALHOUN

Power: 75

HERO; OFFENSE; DOWNTOWN; WRECK-IT RALPH; DOWNTOWN HERO; TECH; INTERSTELLAR

Offense:
50
Defense:
12
Health:
216
Recovery:
0
Crit Chance:
5.00%
Crit Power:
150.00%
Speed:
100
Potency:
0.00%
Tenacity:
5.00%
Precision:
0.00%
Evasion:
0.00%
Attack Speed:
21

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

Combat Maneuvers
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
30% chance to perform a follow up attack.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
+20% chance to perform a follow up attack.
Requires Gear Tier 7
100
55
25
62,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
75
50
128,750
25
Deal up to 50 damage to target opponent. 50% chance to inflict or extend Defense Down for 1 turn, up to a max of 3.
Deal up to 50 damage to target opponent. 50% chance to inflict or extend Defense Down for 1 turn, up to a max of 3.

30% chance to perform a follow-up attack:

Deal up to 47 damage. Deal 10% bonus damage per Defense Down duration on opponent. Inflict Defense Down for 1 turn, up to a max of 3.
Deal up to 75 damage to target opponent. 50% chance to inflict or extend Defense Down for 1 turn, up to a max of 3.

30% chance to perform a follow-up attack:

Deal up to 70 damage. Deal 10% bonus damage per Defense Down duration on opponent. Inflict Defense Down for 1 turn, up to a max of 3.
Deal up to 75 damage to target opponent. 50% chance to inflict or extend Defense Down for 1 turn, up to a max of 3.

50% chance to perform a follow-up attack:

Deal up to 70 damage. Deal 10% bonus damage per Defense Down duration on opponent. Inflict Defense Down for 1 turn, up to a max of 3.
Deal up to 100 damage to target opponent. 50% chance to inflict or extend Defense Down for 1 turn, up to a max of 3.

50% chance to perform a follow-up attack:

Deal up to 94 damage. Deal 10% bonus damage per Defense Down duration on opponent. Inflict Defense Down for 1 turn, up to a max of 3.
Relentless Assault
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
10% chance per Downtown Hero teammate to Purge 1 duration of Defense Up. If opponent does not have Defense Up, instead inflict or extend Defense Down for 1 turn, up to a max of 3 turns.
Requires Gear Tier 3
50
5,000
Level 3
+50% base damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
In Raids, deal 50% bonus damage per duration of Defense Down on target.
Requires Gear Tier 7
100
55
25
62,500
Level 5
+50% base damage dealt.
Requires Gear Tier 9
100
75
50
128,750
25
Deal up to 13 damage to target opponent 9 times.

If Fix-It Felix is defeated, perform this ability on the enemy that defeated him regardless of Magic Charge.
Deal up to 13 damage to target opponent 9 times. Each hit has a 10% chance per Downtown Hero teammate to Purge 1 duration of Defense Up. If opponent does not have Defense Up, instead inflict or extend Defense Down for 1 turn, up to a max of 3 turns.

If Fix-It Felix is defeated, perform this ability on the enemy that defeated him regardless of Magic Charge.
Deal up to 20 damage to target opponent 9 times. Each hit has a 10% chance per Downtown Hero teammate to Purge 1 duration of Defense Up. If opponent does not have Defense Up, instead inflict or extend Defense Down for 1 turn, up to a max of 3 turns.

If Fix-It Felix is defeated, perform this ability on the enemy that defeated him regardless of Magic Charge.
Deal up to 20 damage to target opponent 9 times. Each hit has a 10% chance per Downtown Hero teammate to Purge 1 duration of Defense Up. If opponent does not have Defense Up, instead inflict or extend Defense Down for 1 turn, up to a max of 3 turns.

In Raids, deal 50% bonus damage per duration of Defense Down on target.

If Fix-It Felix is defeated, perform this ability on the enemy that defeated him regardless of Magic Charge.
Deal up to 26 damage to target opponent 9 times. Each hit has a 10% chance per Downtown Hero teammate to Purge 1 duration of Defense Up. If opponent does not have Defense Up, instead inflict or extend Defense Down for 1 turn, up to a max of 3 turns.

In Raids, deal 50% bonus damage per duration of Defense Down on target.

If Fix-It Felix is defeated, perform this ability on the enemy that defeated him regardless of Magic Charge.
Humanity's Last Hope
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
+5% shield gained.
Requires Gear Tier 5
100
55
20
19,500
Level 3
+5% shield gained.
Requires Gear Tier 7
150
75
40
92,500
Level 4
Attack all opponents on the start of this character's turn.
Requires Gear Tier 9
150
100
60
163,750
35
Level 5
+5% shield gained.
Requires Gear Tier 10
150
125
80
210,000
50
Summon Beacon of Light at target location with Taunt for 1 turn.

Beacon of Light: Has 216 Health.

When summoned: Deal 53 damage to all opponents. 50% chance to inflict or extend Defense Down for 1 turn, up to a max of 3.

On turn start: Gain Shield equal to 5% of max Health. Gain Taunt for 1 turn.
Summon Beacon of Light at target location with Taunt for 1 turn.

Beacon of Light: Has 216 Health.

When summoned: Deal 53 damage to all opponents. 50% chance to inflict or extend Defense Down for 1 turn, up to a max of 3.

On turn start: Gain Shield equal to 10% of max Health. Gain Taunt for 1 turn.
Summon Beacon of Light at target location with Taunt for 1 turn.

Beacon of Light: Has 216 Health.

When summoned: Deal 53 damage to all opponents. 50% chance to inflict or extend Defense Down for 1 turn, up to a max of 3.

On turn start: Gain Shield equal to 15% of max Health. Gain Taunt for 1 turn.
Summon Beacon of Light at target location with Taunt for 1 turn.

Beacon of Light: Has 216 Health.

When summoned or on this character's turn: Deal 53 damage to all opponents. 50% chance to inflict or extend Defense Down for 1 turn, up to a max of 3.

On turn start: Gain Shield equal to 15% of max Health. Gain Taunt for 1 turn.
Summon Beacon of Light at target location with Taunt for 1 turn.

Beacon of Light: Has 216 Health.

When summoned or on this character's turn: Deal 53 damage to all opponents. 50% chance to inflict or extend Defense Down for 1 turn, up to a max of 3.

On turn start: Gain Shield equal to 20% of max Health. Gain Taunt for 1 turn.
Supporting Fire
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
If opponent is inflicted with Stun or Stagger, deal +100% bonus damage.
Requires Gear Tier 4
75
55
13,000
Level 3
+50% damage dealt.
Requires Gear Tier 6
100
55
20
19,500
Level 4
5% bonus Critical Strike chance per Defense Down duration on opponent.
Requires Gear Tier 8
150
75
25
90,000
Level 5
+50% damage dealt.
Requires Gear Tier 10
150
100
50
146,250
25
On Downtown Hero teammate performing a basic attack, 30% chance (increased by 20% for 'Wreck-It Ralph' teammates) to assist with the following:

Deal up to 30 damage. Ignore 50% Defense.
On Downtown Hero teammate performing a basic attack, 30% chance (increased by 20% for 'Wreck-It Ralph' teammates) to assist with the following:

Deal up to 30 damage. Ignore 50% Defense. If opponent is inflicted with Stun or Stagger, deal 100% bonus damage.
On Downtown Hero teammate performing a basic attack, 30% chance (increased by 20% for 'Wreck-It Ralph' teammates) to assist with the following:

Deal up to 45 damage. Ignore 50% Defense. If opponent is inflicted with Stun or Stagger, deal 100% bonus damage.
On Downtown Hero teammate performing a basic attack, 30% chance (increased by 20% for 'Wreck-It Ralph' teammates) to assist with the following:

Deal up to 45 damage. Ignore 50% Defense. If opponent is inflicted with Stun or Stagger, deal 100% bonus damage. 5% bonus Critical Strike chance per Defense Down duration on opponent.
On Downtown Hero teammate performing a basic attack, 30% chance (increased by 20% for 'Wreck-It Ralph' teammates) to assist with the following:

Deal up to 60 damage. Ignore 50% Defense. If opponent is inflicted with Stun or Stagger, deal 100% bonus damage. 5% bonus Critical Strike chance per Defense Down duration on opponent.
Full Gear List
2
1
3
10
5
15
3,103,000
40
20
4
20
60
75
690
150
270
105
315
140
280
30
35
140
315
30
70
50
60
70
50
150
50
50
150
720
540
1,400
180
440
290
130
155
100
80
60
60
60
720
600
1,320
450
630
180
270
120
420
360
840
250
300
150
150
130
20
20
Gear Tier 2
2
1
3
Gear Tier 3
2
1
3
Gear Tier 4
12,000
8
40
4
20
4
20
12
60
Gear Tier 5
22,000
15
90
30
30
15
45
Gear Tier 6
85,500
60
200
70
60
70
30
35
30
70
90
105
30
Gear Tier 7
215,000
60
400
70
50
60
70
50
180
210
150
60
70
50
60
70
50
180
210
150
Gear Tier 8
800,000
240
180
800
180
220
110
70
75
100
40
40
40
40
Gear Tier 9
809,000
240
180
300
360
300
720
80
120
225
360
20
45
40
135
120
20
20
20
20
Gear Tier 10
1,159,500
240
180
300
360
300
600
420
360
840
250
300
100
100
225
270
150
150
40
40
135
135
130
20
20
20