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SNOW WHITE
lvl
1
7
SNOW WHITE

Power: 0

HERO; SUPPORT; KINGDOM; SNOW WHITE AND THE SEVEN DWARFS; PRINCESS; KINGDOM HERO

Offense:
38
Defense:
15
Health:
156
Recovery:
0
Crit Chance:
5.00%
Crit Power:
150.00%
Speed:
90
Potency:
0.00%
Tenacity:
5.00%
Precision:
0.00%
Evasion:
0.00%
Attack Speed:
18

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

LITTLE BIRDS
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
If Little Birds are a teammate, call +1 teammate to assist.
Requires Gear Tier 3
75
7,500
Level 3
+50% damage dealt for Little Birds.
Requires Gear Tier 5
100
75
17,500
Level 4
If Little Birds are a teammate, call +1 teammate to assist.
Requires Gear Tier 7
150
100
50
115,000
Level 5
+50% damage dealt for Little Birds.
Requires Gear Tier 9
150
125
75
201,250
45
If Little Birds are not a teammate, summon them at random location, then call them to assist.
If Little Birds are a teammate, call them to assist.

Little Birds have 40 Health, 5 Defense, and have the following abilities:

Basic: 'Stay Away!': Deal up to 16 damage to target opponent 3 times. 30% chance to inflict or extend [BLIND] per Hit, up to a max of 3.

30% chance to assist 'Princess' teammates basic attacks.

30% chance to counterattack when 'Princess' teammates are attacked, guaranteed for Snow White.

Passive: 'Smile and a Song': On Turn Start, 30% chance to grant [OFFENSE UP] for 1 turn to self and 1 random teammate, preferring 'Princess' teammates.
If Little Birds are not a teammate, summon them at random location, then call them to assist.
If Little Birds are a teammate, call them and 1 teammate to assist.

Little Birds have 40 Health, 5 Defense, and have the following abilities:

Basic: 'Stay Away!': Deal up to 16 damage to target opponent 3 times. 30% chance to inflict or extend [BLIND] per Hit, up to a max of 3.

30% chance to assist 'Princess' teammates basic attacks.

30% chance to counterattack when 'Princess' teammates are attacked, guaranteed for Snow White.

Passive: 'Smile and a Song': On Turn Start, 30% chance to grant [OFFENSE UP] for 1 turn to self and 1 random teammate, preferring 'Princess' teammates.
If Little Birds are not a teammate, summon them at random location, then call them to assist.
If Little Birds are a teammate, call them and 1 teammate to assist.

Little Birds have 40 Health, 5 Defense, and have the following abilities:

Basic: 'Stay Away!': Deal up to 24 damage to target opponent 3 times. 30% chance to inflict or extend [BLIND] per Hit, up to a max of 3.

30% chance to assist 'Princess' teammates basic attacks.

30% chance to counterattack when 'Princess' teammates are attacked, guaranteed for Snow White.

Passive: 'Smile and a Song': On Turn Start, 30% chance to grant [OFFENSE UP] for 1 turn to self and 1 random teammate, preferring 'Princess' teammates.
If Little Birds are not a teammate, summon them at random location, then call them to assist.
If Little Birds are a teammate, call them and 2 teammate to assist.

Little Birds have 40 Health, 5 Defense, and have the following abilities:

Basic: 'Stay Away!': Deal up to 24 damage to target opponent 3 times. 30% chance to inflict or extend [BLIND] per Hit, up to a max of 3.

30% chance to assist 'Princess' teammates basic attacks.

30% chance to counterattack when 'Princess' teammates are attacked, guaranteed for Snow White.

Passive: 'Smile and a Song': On Turn Start, 30% chance to grant [OFFENSE UP] for 1 turn to self and 1 random teammate, preferring 'Princess' teammates.
If Little Birds are not a teammate, summon them at random location, then call them to assist.
If Little Birds are a teammate, call them and 2 teammate to assist.

Little Birds have 40 Health, 5 Defense, and have the following abilities:

Basic: 'Stay Away!': Deal up to 32 damage to target opponent 3 times. 30% chance to inflict or extend [BLIND] per Hit, up to a max of 3.

30% chance to assist 'Princess' teammates basic attacks.

30% chance to counterattack when 'Princess' teammates are attacked, guaranteed for Snow White.

Passive: 'Smile and a Song': On Turn Start, 30% chance to grant [OFFENSE UP] for 1 turn to self and 1 random teammate, preferring 'Princess' teammates.
SHALL WE DANCE?
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
Perform the following on all teammates: 30% chance to assist on a random opponent, guaranteed for 'The Miners' teammates.
Requires Gear Tier 3
75
7,500
Level 3
+10% Speed Meter reduced. +10% Speed Meter granted.
Requires Gear Tier 5
100
75
17,500
Level 4
If Charm is not inflicted, take an Extra Turn.
Requires Gear Tier 7
150
100
50
115,000
Level 5
+10% Speed Meter reduced. +10% Speed Meter granted.
Requires Gear Tier 9
150
125
75
201,250
45
Inflict [CHARM] on target opponent for 2 turns.

If [CHARM] is inflicted, grant target 30% Speed Meter.
If [CHARM] is not inflicted, reduce target's Speed Meter by 30%.
Call target opponent to assist.
Inflict [CHARM] on target opponent for 2 turns.

If [CHARM] is inflicted, grant target 30% Speed Meter.
If [CHARM] is not inflicted, reduce target's Speed Meter by 30%.

Call target opponent to assist.

Perform the following on all teammates:
30% chance to assist on random opponents, guaranteed for 'The Miners' teammates.
Inflict [CHARM] on target opponent for 2 turns.

If [CHARM] is inflicted, grant target 40% Speed Meter.
If [CHARM] is not inflicted, reduce target's Speed Meter by 40%.

Call target opponent to assist.

Perform the following on all teammates:
30% chance to assist on random opponents, guaranteed for 'The Miners' teammates.
Inflict [CHARM] on target opponent for 2 turns.

If [CHARM] is inflicted, grant target 40% Speed Meter.
If [CHARM] is not inflicted, reduce target's Speed Meter by 40% and take an Extra Turn.

Call target opponent to assist.

Perform the following on all teammates:
30% chance to assist on random opponents, guaranteed for 'The Miners' teammates.
Inflict [CHARM] on target opponent for 2 turns.

If [CHARM] is inflicted, grant target 50% Speed Meter.
If [CHARM] is not inflicted, reduce target's Speed Meter by 50% and take an Extra Turn.

Call target opponent to assist.

Perform the following on all teammates:
30% chance to assist on random opponents, guaranteed for 'The Miners' teammates.
HURRY! HURRY!
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
30% chance to grant Haste for 1 turn, guaranteed for 'The Miners' teammates.
Requires Gear Tier 4
100
75
17,500
Level 3
+50% damage dealt.
Requires Gear Tier 6
150
100
50
35,000
Level 4
If Snow White takes more than 40% of her Health as damage or falls below 40% Health:
If this ability is at full Magic Charge, activate this ability and consume Magic Charge.
If this ability is not at full Magic Charge, gain 2 Magic for this ability.
Requires Gear Tier 8
225
125
75
197,500
Level 5
+50% damage dealt.
Requires Gear Tier 10
225
200
100
288,750
65
Deal up to 27 damage to all opponents 3 times. Perform the following per Hit:
Reduce Speed Meter by 15%.
30% chance to inflict or extend [SLOW] for 1 turn, up to a max of 3.

Perform the following on all teammates:
Grant 30% Speed Meter. Call 'The Miners' teammates to assist on random opponents.
Deal up to 27 damage to all opponents 3 times. Perform the following per Hit:
Reduce Speed Meter by 15%.
30% chance to inflict or extend [SLOW] for 1 turn, up to a max of 3.

Perform the following on all teammates:
Grant 30% Speed Meter. Call 'The Miners' teammates to assist on random opponents.
30% chance to grant [HASTE] for 1 turn, guaranteed for 'The Miners' teammates.
Deal up to 41 damage to all opponents 3 times. Perform the following per Hit:
Reduce Speed Meter by 15%.
30% chance to inflict or extend [SLOW] for 1 turn, up to a max of 3.

Perform the following on all teammates:
Grant 30% Speed Meter. Call 'The Miners' teammates to assist on random opponents.
30% chance to grant [HASTE] for 1 turn, guaranteed for 'The Miners' teammates.
Deal up to 41 damage to all opponents 3 times. Perform the following per Hit:
Reduce Speed Meter by 15%.
30% chance to inflict or extend [SLOW] for 1 turn, up to a max of 3.

Perform the following on all teammates:
Grant 30% Speed Meter. Call 'The Miners' teammates to assist on random opponents.
30% chance to grant [HASTE] for 1 turn, guaranteed for 'The Miners' teammates.

If Snow White takes more than 40% of her Health as damage or falls below 40% Health:
If this ability is at full Magic Charge, activate this ability and consume Magic Charge.
If this ability is not at full Magic Charge, gain 2 Magic for this ability.
Deal up to 54 damage to all opponents 3 times. Perform the following per Hit:
Reduce Speed Meter by 15%.
30% chance to inflict or extend [SLOW] for 1 turn, up to a max of 3.

Perform the following on all teammates:
Grant 30% Speed Meter. Call 'The Miners' teammates to assist on random opponents.
30% chance to grant [HASTE] for 1 turn, guaranteed for 'The Miners' teammates.

If Snow White takes more than 40% of her Health as damage or falls below 40% Health:
If this ability is at full Magic Charge, activate this ability and consume Magic Charge.
If this ability is not at full Magic Charge, gain 2 Magic for this ability.
THAT WAS FUN!
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
30% chance to grant Offense Up for 2 turns, guaranteed for 'The Miners' teammates.
Requires Gear Tier 5
150
100
50
35,000
Level 3
+15% chance to grant Offense Up.
Requires Gear Tier 7
225
125
75
160,000
Level 4
-1 Magic Cost.
Requires Gear Tier 9
225
200
100
285,000
50
Level 5
+15% chance to grant Offense Up.
Requires Gear Tier 10
225
275
150
406,250
85
If a teammate defeats an opponent, perfom the following on that teammate:
Call teammate to assist on a random opponent.
If a teammate defeats an opponent, perfom the following on that teammate:
30% chance to grant [OFFENSE UP] for 2 turns, guaranteed for 'The Miners' teammates. Call teammate to assist on a random opponent.
If a teammate defeats an opponent, perfom the following on that teammate:
45% chance to grant [OFFENSE UP] for 2 turns, guaranteed for 'The Miners' teammates. Call teammate to assist on a random opponent.
If a teammate defeats an opponent, perfom the following on that teammate:
45% chance to grant [OFFENSE UP] for 2 turns, guaranteed for 'The Miners' teammates. Call teammate to assist on a random opponent.
If a teammate defeats an opponent, perfom the following on that teammate:
60% chance to grant [OFFENSE UP] for 2 turns, guaranteed for 'The Miners' teammates. Call teammate to assist on a random opponent.
SLEEPING DEATH
Level 1
Unlocks this Ability.
Requires Gear Tier 4
Level 2
Reduce damage by 15%. Increase damage intercepted by 15% if it is not the opponent's turn when their ability is activated.
Requires Gear Tier 6
225
125
75
50,000
Level 3
+10% damage intercept.
Requires Gear Tier 8
350
200
100
285,000
Level 4
While Sleeping Death is available, opponent's abilities that would affect multiple teammates cannot Crit.
Requires Gear Tier 9
375
275
150
412,500
50
Level 5
+10% damage intercept.
Requires Gear Tier 10
375
350
200
545,000
130
On Battle Start and when this ability regains full Magic Charge, this character gains [SLEEPING DEATH]:
If an opponent uses an ability that affects multiple teammates, this character intercepts 50% of the damage meant for non-summoned teammates. When this character would be defeated, instead lose [SLEEPING DEATH].

When losing [SLEEPING DEATH]:
Gain [STASIS] for 1 turns. Cleanse all Harmful effects.
Call all 'The Miners' teammates to counterattack attacker.

When [STASIS] ends, perform the following:
Restore 100% of Max Health. Grant all 'The Miners' 1 [GUARANTEED CRIT].
On Battle Start and when this ability regains full Magic Charge, this character gains [SLEEPING DEATH]:
If an opponent uses an ability that affects multiple teammates, this character intercepts 50% of the damage meant for non-summoned teammates and reduces damage by 15%. Damage intercept increased by 15% if it is not the opponent's turn when their ability is activated. When this character would be defeated, instead lose [SLEEPING DEATH].

When losing [SLEEPING DEATH]:
Gain [STASIS] for 1 turns. Cleanse all Harmful effects.
Call all 'The Miners' teammates to counterattack attacker.

When [STASIS] ends, perform the following:
Restore 100% of Max Health. Grant all 'The Miners' teammates 1 [GUARANTEED CRIT].
On Battle Start and when this ability regains full Magic Charge, this character gains [SLEEPING DEATH]:
If an opponent uses an ability that affects multiple teammates, this character intercepts 60% of the damage meant for non-summoned teammates and reduces damage by 15%. Damage intercept increased by 15% if it is not the opponent's turn when their ability is activated. When this character would be defeated, instead lose [SLEEPING DEATH].

When losing [SLEEPING DEATH]:
Gain [STASIS] for 1 turns. Cleanse all Harmful effects.
Call all 'The Miners' teammates to counterattack attacker.

When [STASIS] ends, perform the following:
Restore 100% of Max Health. Grant all 'The Miners' teammates 1 [GUARANTEED CRIT].
On Battle Start and when this ability regains full Magic Charge, this character gains [SLEEPING DEATH]:
If an opponent uses an ability that affects multiple teammates, that ability cannot Crit and this character intercepts 60% of the damage meant for non-summoned teammates and reduces damage by 15%. Damage intercept increased by 15% if it is not the opponent's turn when their ability is activated. When this character would be defeated, instead lose [SLEEPING DEATH].

When losing [SLEEPING DEATH]:
Gain [STASIS] for 1 turns. Cleanse all Harmful effects.
Call all 'The Miners' teammates to counterattack attacker.

When [STASIS] ends, perform the following:
Restore 100% of Max Health. Grant all 'The Miners' teammates 1 [GUARANTEED CRIT].
On Battle Start and when this ability regains full Magic Charge, this character gains [SLEEPING DEATH]:
If an opponent uses an ability that affects multiple teammates, that ability cannot Crit and this character intercepts 70% of the damage meant for non-summoned teammates and reduces damage by 15%. Damage intercept increased by 15% if it is not the opponent's turn when their ability is activated. When this character would be defeated, instead lose [SLEEPING DEATH].

When losing [SLEEPING DEATH]:
Gain [STASIS] for 1 turns. Cleanse all Harmful effects.
Call all 'The Miners' teammates to counterattack attacker.

When [STASIS] ends, perform the following:
Restore 100% of Max Health. Grant all 'The Miners' teammates 1 [GUARANTEED CRIT].
Full Gear List
1
2
3
9
18
15
3,206,000
80
40
4
20
60
300
780
330
45
195
350
150
245
280
35
90
105
175
50
200
150
100
60
100
720
540
1,400
180
360
440
320
100
40
60
80
60
720
600
1,320
495
360
540
140
405
120
420
360
840
300
200
350
150
130
20
20
Gear Tier 2
1
2
3
Gear Tier 3
1
2
3
Gear Tier 4
19,500
16
80
8
40
4
20
12
60
Gear Tier 5
26,000
60
100
30
15
45
Gear Tier 6
85,500
60
200
70
90
105
60
70
30
35
30
35
30
35
Gear Tier 7
260,000
60
480
70
50
240
280
200
180
210
150
120
140
100
60
140
100
60
Gear Tier 8
800,000
240
180
800
180
180
220
180
100
40
40
40
40
Gear Tier 9
827,000
240
180
300
360
300
720
100
80
60
225
180
225
100
270
120
20
20
20
Gear Tier 10
1,188,000
240
180
300
360
300
600
420
360
840
300
200
350
120
60
120
270
180
315
150
40
135
130
20
20
20