Wawane
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SHANK
lvl
80
8
Maxed
7
SHANK

Power: 1,113

HERO; SUPPORT; DOWNTOWN; WRECK-IT RALPH; DOWNTOWN HERO

Offense:
1,783
Defense:
813
Health:
23,519
Recovery:
0
Crit Chance:
9.00%
Crit Power:
150.00%
Speed:
150
Potency:
33.00%
Tenacity:
15.00%
Precision:
14.00%
Evasion:
10.00%
Attack Speed:
20

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

One Two Shank
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
If target has Haste, Purge it. Otherwise, 50% chance to inflict or extend Slow for 1 turn, up to a max of 5.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
If Shank has Slow, Cleanse it. Otherwise, 50% chance to gain or extend Haste for 1 turn, up to a max of 5.
Requires Gear Tier 7
100
55
25
62,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
75
50
128,750
25
Deal up to 1,087 damage to target opponent 2 times.
Deal up to 1,087 damage to target opponent 2 times. If target has Haste, Purge it. Otherwise, 50% chance to inflict or extend Slow for 1 turn, up to a max of 5.
Deal up to 1,630 damage to target opponent 2 times. If target has Haste, Purge it. Otherwise, 50% chance to inflict or extend Slow for 1 turn, up to a max of 5.
Deal up to 1,630 damage to target opponent 2 times. If target has Haste, Purge it. Otherwise, 50% chance to inflict or extend Slow for 1 turn, up to a max of 5.

If Shank has Slow, Cleanse it. Otherwise, 50% chance to gain or extend Haste for 1 turn, up to a max of 5.
Deal up to 2,173 damage to target opponent 2 times. If target has Haste, Purge it. Otherwise, 50% chance to inflict or extend Slow for 1 turn, up to a max of 5.

If Shank has Slow, Cleanse it. Otherwise, 50% chance to gain or extend Haste for 1 turn, up to a max of 5.
Shank You Very Much
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
10% chance per 'Wreck-It Ralph' teammate to regain 1 Magic for this ability.
Requires Gear Tier 3
50
5,000
Level 3
Perform the Cleanse / Haste 1 additional time.
Requires Gear Tier 5
75
55
13,000
Level 4
+5% chance per 'Wreck-It Ralph' teammate to regain 1 Magic for this ability.
Requires Gear Tier 7
100
55
25
62,500
Level 5
Perform the Cleanse / Haste 1 additional time.
Requires Gear Tier 9
100
75
50
128,750
25
Perform the following on target teammate and self 1 time: Cleanse 1 Harmful effect. If no Harmful effect was cleansed, grant or extend Haste for 1 turn, up to a max of 5.
Perform the following on target teammate and self 1 time: Cleanse 1 Harmful effect. If no Harmful effect was cleansed, grant or extend Haste for 1 turn, up to a max of 5.

10% chance per 'Wreck-It Ralph' teammate to gain 1 Magic for this ability.
Perform the following on target teammate and self 2 times: Cleanse 1 Harmful effect. If no Harmful effect was cleansed, grant or extend Haste for 1 turn, up to a max of 5.

10% chance per 'Wreck-It Ralph' teammate to regain 1 Magic for this ability.
Perform the following on target teammate and self 2 times: Cleanse 1 Harmful effect. If no Harmful effect was cleansed, grant or extend Haste for 1 turn, up to a max of 5.

15% chance per 'Wreck-It Ralph' teammate to regain 1 Magic for this ability.
Perform the following on target teammate and self 3 times: Cleanse 1 Harmful effect. If no Harmful effect was cleansed, grant or extend Haste for 1 turn, up to a max of 5.

15% chance per 'Wreck-It Ralph' teammate to regain 1 Magic for this ability.
Style for Miles
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
On each crit, gain or extend Haste for 1 turn on Shank, up to a max of 5.
Requires Gear Tier 4
75
55
13,000
Level 3
+50% damage dealt.
Requires Gear Tier 6
100
55
20
19,500
Level 4
20% bonus Critical Strike chance against opponents with Slow.
Requires Gear Tier 8
150
75
25
90,000
Level 5
+50% damage dealt.
Requires Gear Tier 10
150
100
50
146,250
25
Deal up to 2,563 damage to target opponent and flanking opponents. Damage is increased by 10% for each duration of Haste on Shank.
Deal up to 2,563 damage to target opponent and flanking opponents. Damage is increased by 10% for each duration of Haste on Shank.

On each crit, gain or extend Haste for 1 turn on Shank, up to a max of 5.
Deal up to 3,845 damage to target opponent and flanking opponents. Damage is increased by 10% for each duration of Haste on Shank.

On each crit, gain or extend Haste for 1 turn on Shank, up to a max of 5.
Deal up to 3,845 damage to target opponent and flanking opponents. Damage is increased by 10% for each duration of Haste on Shank. 20% bonus Critical Strike chance against opponents with Slow.

On each crit, gain or extend Haste for 1 turn on Shank, up to a max of 5.
Deal up to 5,126 damage to target opponent and flanking opponents. Damage is increased by 10% for each duration of Haste on Shank. 20% bonus Critical Strike chance against opponents with Slow.

On each crit, gain or extend Haste for 1 turn on Shank, up to a max of 5.
Gonna Get Got
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
25% chance to inflict Intimidate for 1 turn.
Requires Gear Tier 5
100
55
20
19,500
Level 3
+25% chance to inflict Intimidate.
Requires Gear Tier 7
150
75
40
92,500
Level 4
+1 Slow duration.
Requires Gear Tier 9
150
100
60
163,750
35
Level 5
+25% chance to inflict Intimidate.
Requires Gear Tier 10
150
125
80
210,000
50
On turn start, perform the following on the opponent with the highest Speed Meter:

Remove 30% Speed Meter. Inflict or extend Slow for 1 turn, up to a max of 5.
On turn start, perform the following on the opponent with the highest Speed Meter:

Remove 30% Speed Meter. Inflict or extend Slow for 1 turn, up to a max of 5. 25% chance to inflict Intimidate for 1 turn.
On turn start, perform the following on the opponent with the highest Speed Meter:

Remove 30% Speed Meter. Inflict or extend Slow for 1 turn, up to a max of 5. 50% chance to inflict Intimidate for 1 turn.
On turn start, perform the following on the opponent with the highest Speed Meter:

Remove 30% Speed Meter. Inflict or extend Slow for 2 turns, up to a max of 5. 50% chance to inflict Intimidate for 1 turn.
On turn start, perform the following on the opponent with the highest Speed Meter:

Remove 30% Speed Meter. Inflict or extend Slow for 2 turns, up to a max of 5. 75% chance to inflict Intimidate for 1 turn.
Full Gear List
1,667,500
400
300
500
600
500
1,120
160
120
405
405
100
270
80
270
120
40
20
20
20
350
300
725
200
250
150
150
130
20
20
Gear Tier 9
685,500
200
150
250
300
250
620
80
40
225
180
60
135
40
135
120
20
20
20
20
Gear Tier 10
982,000
200
150
250
300
250
500
350
300
725
200
250
80
80
180
225
150
40
135
150
40
135
130
20
20
20