MaDz
No Club
Updated:
just now
Menu
DASH
lvl
85
9
Maxed
7
DASH

Power: 1,253

HERO; OFFENSE; DOWNTOWN; THE INCREDIBLES; DOWNTOWN HERO; SORCERER'S STUDENT

Offense:
3,580
Defense:
892
Health:
20,861
Recovery:
0
Crit Chance:
25.00%
Crit Power:
180.00%
Speed:
173
Potency:
0.00%
Tenacity:
35.00%
Precision:
22.00%
Evasion:
22.00%
Attack Speed:
24

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

QUICK HITS
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
Gain double CHARGED on Crits.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
Guaranteed to Chain to an adjacent opponent.
Requires Gear Tier 7
100
75
25
72,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
100
50
141,250
25
Deal up to 2,014 damage to target opponent. 50% chance to chain to an adjacent opponent.

Gain 1 [CHARGED] per hit, up to a max of 10.
Deal up to 2,014 damage to target opponent. 50% chance to chain to an adjacent opponent.

Gain 1 [CHARGED] per hit, doubled on Crits, up to a max of 10.
Deal up to 3,021 damage to target opponent. 50% chance to chain to an adjacent opponent.

Gain 1 [CHARGED] per hit, doubled on Crits, up to a max of 10.
Deal up to 3,021 damage to target opponent. Chain to an adjacent opponent.

Gain 1 [CHARGED] per hit, doubled on Crits, up to a max of 10.
Deal up to 4,028 damage to target opponent. Chain to an adjacent opponent.

Gain 1 [CHARGED] per hit, doubled on Crits, up to a max of 10.
HEADS UP!
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
+10% Crit Chance per 'The Incredibles' Hero teammate.
Requires Gear Tier 4
75
55
13,000
Level 3
+50% damage dealt.
Requires Gear Tier 6
100
75
25
22,500
Level 4
If Violet is a teammate, she will assist.
Requires Gear Tier 8
150
100
35
117,500
Level 5
+50% damage dealt.
Requires Gear Tier 10
150
125
50
165,000
50
Deal up to 1,729 damage to target opponent 5 times. Gain 1 [CHARGED] per hit, doubled on Crits, up to a max of 10.
Deal up to 1,729 damage to target opponent 5 times. Gain 1 [CHARGED] per hit, doubled on Crits, up to a max of 10.

10% bonus Crit Chance per 'The Incredibles' Hero teammate.
Deal up to 2,594 damage to target opponent 5 times. Gain 1 [CHARGED] per hit, doubled on Crits, up to a max of 10.

10% bonus Crit Chance per 'The Incredibles' Hero teammate.
Deal up to 2,594 damage to target opponent 5 times. Gain 1 [CHARGED] per hit, doubled on Crits, up to a max of 10.

10% bonus Crit Chance per 'The Incredibles' Hero teammate.

If Violet is a teammate, she will assist.
Deal up to 3,458 damage to target opponent 5 times. Gain 1 [CHARGED] per hit, doubled on Crits, up to a max of 10.

10% bonus Crit Chance per 'The Incredibles' Hero teammate.

If Violet is a teammate, she will assist.
THE DASH
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
For each Crit, Gain 1 CHARGED on ability end.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
+1 chain amount if at max CHARGED.
Requires Gear Tier 7
100
75
25
72,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
100
50
141,250
25
Deal up to 4,266 damage to target opponent. For each [CHARGED] on this character, chain to an additional opponent.

Consume [CHARGED].
Deal up to 4,266 damage to target opponent. For each [CHARGED] on this character, chain to an additional opponent.

Consume [CHARGED]. Gain 1 [CHARGED] for each Crit, up to a max of 10.
Deal up to 6,399 damage to target opponent. For each [CHARGED] on this character, chain to an additional opponent.

Consume [CHARGED]. Gain 1 [CHARGED] for each Crit, up to a max of 10.
Deal up to 6,399 damage to target opponent. For each [CHARGED] on this character, chain to an additional opponent.
Gain 1 additional Chain if at max [CHARGED] on ability start.

Consume [CHARGED]. Gain 1 [CHARGED] for each Crit, up to a max of 10.
Deal up to 8,532 damage to target opponent. For each [CHARGED] on this character, chain to an additional opponent.
Gain 1 additional Chain if at max [CHARGED] on ability start.

Consume [CHARGED]. Gain 1 [CHARGED] for each Crit, up to a max of 10.
FASTER THAN A ROCKET
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
Gain 10% Speed Meter when gaining CHARGED.
Requires Gear Tier 5
100
75
25
22,500
Level 3
+5% Evasion.
Requires Gear Tier 7
150
100
50
115,000
Level 4
+5% Speed Meter increase.
Requires Gear Tier 9
150
125
75
198,750
35
Level 5
+5% Evasion.
Requires Gear Tier 10
150
150
125
293,750
65
On Turn start, Steal 1% Speed Meter per [CHARGED] on this character from the opponent with the highest Speed meter.

Gain 10% bonus Evasion for each [CHARGED] on this character.

On Evade, lose 2 [CHARGED].
On Turn start, Steal 1% Speed Meter per [CHARGED] on this character from the opponent with the highest Speed meter.

Gain 10% bonus Evasion for each [CHARGED] on this character.

Gain 10% Speed Meter when gaining [CHARGED]. On Evade, lose 2 [CHARGED].
On Turn start, Steal 1% Speed Meter per [CHARGED] on this character from the opponent with the highest Speed meter.

Gain 15% bonus Evasion for each [CHARGED] on this character.

Gain 10% Speed Meter when gaining [CHARGED]. On Evade, lose 2 [CHARGED].
On Turn start, Steal 1% Speed Meter per [CHARGED] on this character from the opponent with the highest Speed meter.

Gain 15% bonus Evasion for each [CHARGED] on this character.

Gain 15% Speed Meter when gaining [CHARGED]. On Evade, lose 2 [CHARGED].
On Turn start, Steal 1% Speed Meter per [CHARGED] on this character from the opponent with the highest Speed meter.

Gain 20% bonus Evasion for each [CHARGED] on this character.

Gain 15% Speed Meter when gaining [CHARGED]. On Evade, lose 2 [CHARGED].
Full Gear List
1,169,000
240
180
300
360
300
600
420
360
840
300
250
120
60
270
225
200
80
180
150
60
135
130
20
20
Gear Tier 10
1,169,000
240
180
300
360
300
600
420
360
840
300
250
120
60
270
225
200
80
180
150
60
135
130
20
20