Nephilim
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BAYMAX
lvl
80
8
Maxed
7
BAYMAX

Power: 1,128

HERO; DEFENSE; DOWNTOWN; BIG HERO 6; TECH; DOWNTOWN HERO

Offense:
1,751
Defense:
894
Health:
28,537
Recovery:
2,282
Crit Chance:
20.00%
Crit Power:
180.00%
Speed:
122
Potency:
19.00%
Tenacity:
23.00%
Precision:
0.00%
Evasion:
25.00%
Attack Speed:
2,123

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

The Fist
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
30% chance to copy 1 random Helpful Effect on opponent to teammate with Patient status, excluding Taunt.
Requires Gear Tier 3
50
5,000
Level 3
+15% chance to Copy a Helpful Effect.
Requires Gear Tier 5
75
55
13,000
Level 4
If Hiro Hamada is the patient, increase the duration of copied Helpful effects by 1.
Requires Gear Tier 7
100
75
25
72,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
100
50
141,250
25
Deal up to 1,269 damage to target opponent. Deals 30% of Baymax's Defense as bonus damage.

50% chance to inflict Offense Down for 2 turns.
Deal up to 1,269 damage to target opponent. Deals 30% of Baymax's Defense as bonus damage.

50% chance to inflict Offense Down for 2 turns.

30% chance to copy 1 random Helpful Effect on opponent to teammate with Patient status, excluding Taunt.
Deal up to 1,269 damage to target opponent. Deals 30% of Baymax's Defense as bonus damage.

50% chance to inflict Offense Down for 2 turns.

45% chance to copy 1 random Helpful Effect on opponent to teammate with Patient status, excluding Taunt.
Deal up to 1,269 damage to target opponent. Deals 30% of Baymax's Defense as bonus damage.

50% chance to inflict Offense Down for 2 turns.

45% chance to copy 1 random Helpful Effect on opponent to teammate with Patient status, excluding Taunt. If Hiro Hamada is the patient, increase the duration of copied Helpful effects by 1.
Deal up to 1,904 damage to target opponent. Deals 45% of Baymax's Defense as bonus damage.

50% chance to inflict Offense Down for 2 turns.

45% chance to copy 1 random Helpful Effect on opponent to teammate with Patient status, excluding Taunt. If Hiro Hamada is the patient, increase the duration of copied Helpful effects by 1.
You Are My Patient
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
Cleanse 1 Harmful Effect from target teammate.
Requires Gear Tier 3
50
5,000
Level 3
+20% Health restored.
Requires Gear Tier 5
75
55
13,000
Level 4
+1 Harmful effect Cleansed.
Requires Gear Tier 7
100
75
25
72,500
Level 5
+20% Health restored.
Requires Gear Tier 9
100
100
50
141,250
25
Baymax gains Taunt for 1 turn and Defense Up for 1 turn.

Restore 2,282 Health to target teammate. Grants the Patient status.

Patient: Target recovers 1,712 Health each Turn. Increases Defense by 30%. Immune to counterattacks and Taunt. Baymax will intercept 25% of damage targeted at a teammate with this effect. Damage dealt to Baymax in this way will use his stats. This effect cannot be Purged.

There can only be 1 Patient status on the field. When Baymax is defeated, Patient is removed. When a teammate with Patient is defeated, Baymax gains 100% Speed Meter.
Baymax gains Taunt for 1 turn and Defense Up for 1 turn.

Restore 2,282 Health to target teammate. Cleanse 1 Harmful Effect from target teammate. Grants the Patient status.

Patient: Target recovers 1,712 Health each Turn. Increases Defense by 30%. Immune to counterattacks and Taunt. Baymax will intercept 25% of damage targeted at a teammate with this effect. Damage dealt to Baymax in this way will use his stats. This effect cannot be Purged.

There can only be 1 Patient status on the field. When Baymax is defeated, Patient is removed. When a teammate with Patient is defeated, Baymax gains 100% Speed Meter.
Baymax gains Taunt for 1 turn and Defense Up for 1 turn.

Restore 2,738 Health to target teammate. Cleanse 1 Harmful Effect from target teammate. Grants the Patient status.

Patient: Target recovers 2,054 Health each Turn. Increases Defense by 30%. Immune to counterattacks and Taunt. Baymax will intercept 25% of damage targeted at a teammate with this effect. Damage dealt to Baymax in this way will use his stats. This effect cannot be Purged.

There can only be 1 Patient status on the field. When Baymax is defeated, Patient is removed. When a teammate with Patient is defeated, Baymax gains 100% Speed Meter.
Baymax gains Taunt for 1 turn and Defense Up for 1 turn.

Restore 2,738 Health to target teammate. Cleanse 2 Harmful Effects from target teammate. Grants the Patient status.

Patient: Target recovers 2,054 Health each Turn. Increases Defense by 30%. Immune to counterattacks and Taunt. Baymax will intercept 25% of damage targeted at a teammate with this effect. Damage dealt to Baymax in this way will use his stats. This effect cannot be Purged.

There can only be 1 Patient status on the field. When Baymax is defeated, Patient is removed. When a teammate with Patient is defeated, Baymax gains 100% Speed Meter.
Baymax gains Taunt for 1 turn and Defense Up for 1 turn.

Restore 3,195 Health to target teammate. Cleanse 2 Harmful Effects from target teammate. Grants the Patient status.

Patient: Target recovers 2,396 Health each Turn. Increases Defense by 30%. Immune to counterattacks and Taunt. Baymax will intercept 25% of damage targeted at a teammate with this effect. Damage dealt to Baymax in this way will use his stats. This effect cannot be Purged.

There can only be 1 Patient status on the field. When Baymax is defeated, Patient is removed. When a teammate with Patient is defeated, Baymax gains 100% Speed Meter.
Major Impact
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
If Hiro is a teammate, grant 'Big Hero 6' teammates Harmful Immunity for 1 turn.
Requires Gear Tier 5
100
75
25
22,500
Level 3
+20% Health restored.
Requires Gear Tier 7
150
100
50
115,000
Level 4
+30% Health restored.
Requires Gear Tier 9
150
125
75
198,750
35
Level 5
+20% Health restored.
Requires Gear Tier 10
150
150
125
293,750
65
Deal up to 2,980 damage to all opponents. All Teammates restore 2,282 Health.

Purge 1 Helpful Effect on all opponents per number of Charges on Baymax. Cleanse 1 Harmful Effect on all teammates per number of Charges on Baymax. Consumes Charges.

Grant 1 Continuous Healing, restoring up to 1,712 Health over 2 turns.

If Hiro is a teammate, grant 'Big Hero 6' teammates Defense Up for 1 turn.
Deal up to 2,980 damage to all opponents. All Teammates restore 2,282 Health.

Purge 1 Helpful Effect on all opponents per number of Charges on Baymax. Cleanse 1 Harmful Effect on all teammates per number of Charges on Baymax. Consumes Charges.

Grant 1 Continuous Healing, restoring up to 1,712 Health over 2 turns.

If Hiro is a teammate, grant 'Big Hero 6' teammates Defense Up for 1 turn and Harmful Immunity for 1 turn.
Deal up to 2,980 damage to all opponents. All Teammates restore 2,738 Health.

Purge 1 Helpful Effect on all opponents per number of Charges on Baymax. Cleanse 1 Harmful Effect on all teammates per number of Charges on Baymax. Consumes Charges.

Grant 1 Continuous Healing, restoring up to 2,168 Health over 2 turns.

If Hiro is a teammate, grant 'Big Hero 6' teammates Defense Up for 1 turn and Harmful Immunity for 1 turn.
Deal up to 2,980 damage to all opponents. All Teammates restore 3,423 Health.

Purge 1 Helpful Effect on all opponents per number of Charges on Baymax. Cleanse 1 Harmful Effect on all teammates per number of Charges on Baymax. Consumes Charges.

Grant 1 Continuous Healing, restoring up to 2,853 Health over 2 turns.

If Hiro is a teammate, grant 'Big Hero 6' teammates Defense Up for 1 turn and Harmful Immunity for 1 turn.
Deal up to 2,980 damage to all opponents. All Teammates restore 3,879 Health.

Purge 1 Helpful Effect on all opponents per number of Charges on Baymax. Cleanse 1 Harmful Effect on all teammates per number of Charges on Baymax. Consumes Charges.

Grant 1 Continuous Healing, restoring up to 3,309 Health over 2 turns.

If Hiro is a teammate, grant 'Big Hero 6' teammates Defense Up for 1 turn and Harmful Immunity for 1 turn.
Your Personal Healthcare Companion
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
+1 Charged gained for self on battle start.
Requires Gear Tier 4
75
55
13,000
Level 3
+1% Defense per Charged.
Requires Gear Tier 6
100
75
25
22,500
Level 4
+1 Charged gained for self on battle start.
Requires Gear Tier 8
150
100
35
117,500
Level 5
+1% Defense per Charged.
Requires Gear Tier 10
150
125
50
165,000
50
On battle start, perform the following: Gain Taunt for 1 turn. Gain 1 Charged. Grant all Hero 'Big Hero 6' allies 1 Charged.

When a 'Big Hero 6' teammate falls below 30% Health, Baymax Cleanses Stun, Charm, Sleep, and Silence from self, gains Taunt for 1 turn and restores up to 2,853 Health.

When hit, gain Charged, up to a maximum of 5.

Baymax gains 1% Defense per number of Charged on him.

This character can have up to a max of 5 Charged.
On battle start, perform the following: Gain Taunt for 1 turn. Gain 2 Charged. Grant all Hero 'Big Hero 6' allies 1 Charged.

When a 'Big Hero 6' teammate falls below 30% Health, Baymax Cleanses Stun, Charm, Sleep, and Silence from self, gains Taunt for 1 turn and restores up to 2,853 Health.

When hit, gain Charged, up to a maximum of 5.

Baymax gains 1% Defense per number of Charged on him.

This character can have up to a max of 5 Charged.
On battle start, perform the following: Gain Taunt for 1 turn. Gain 2 Charged. Grant all Hero 'Big Hero 6' allies 1 Charged.

When a 'Big Hero 6' teammate falls below 30% Health, Baymax Cleanses Stun, Charm, Sleep, and Silence from self, gains Taunt for 1 turn and restores up to 2,853 Health.

When hit, gain Charged, up to a maximum of 5.

Baymax gains 2% Defense per number of Charged on him.

This character can have up to a max of 5 Charged.
On battle start, perform the following: Gain Taunt for 1 turn. Gain 3 Charged. Grant all Hero 'Big Hero 6' allies 1 Charged.

When a 'Big Hero 6' teammate falls below 30% Health, Baymax Cleanses Stun, Charm, Sleep, and Silence from self, gains Taunt for 1 turn and restores up to 2,853 Health.

When hit, gain Charged, up to a maximum of 5.

Baymax gains 2% Defense per number of Charged on him.

This character can have up to a max of 5 Charged.
On battle start, perform the following: Gain Taunt for 1 turn. Gain 3 Charged. Grant all Hero 'Big Hero 6' allies 1 Charged.

When a 'Big Hero 6' teammate falls below 30% Health, Baymax Cleanses Stun, Charm, Sleep, and Silence from self, gains Taunt for 1 turn and restores up to 2,853 Health.

When hit, gain Charged, up to a maximum of 5.

Baymax gains 3% Defense per number of Charged on him.

This character can have up to a max of 5 Charged.
Are You Satisfied with Your Care?
Level 1
Unlocks this Ability.
Requires Gear Tier 4
Level 2
If Hiro Hamada is a teammate, he gains 100% Speed Meter and Unstoppable for 2 turns.
Requires Gear Tier 6
150
100
35
32,000
Level 3
+20% Health restored.
Requires Gear Tier 8
275
125
50
165,000
Level 4
+1 Harmful effect Cleansed.
Requires Gear Tier 9
275
150
100
263,750
45
Level 5
+20% Health restored.
Requires Gear Tier 10
275
175
150
368,750
115
On this character being defeated, perform the following:

Cleanse 1 Harmful Effect from all teammates. Grant all Hero 'Big Hero 6' teammates Charged. Teammate with Patient status recovers 2,853 Health and gains Invulnerable for 1 turn.
On this character being defeated, perform the following:

Cleanse 1 Harmful Effect from all teammates. Grant all Hero 'Big Hero 6' teammates Charged. Teammate with Patient status recovers 2,853 Health and gains Invulnerable for 1 turn.

If Hiro Hamada is a teammate, he gains 100% Speed Meter and Unstoppable for 2 turns.
On this character being defeated, perform the following:

Cleanse 1 Harmful Effect from all teammates. Grant all Hero 'Big Hero 6' teammates Charged. Teammate with Patient status recovers 3,423 Health and gains Invulnerable for 1 turn.

If Hiro Hamada is a teammate, he gains 100% Speed Meter and Unstoppable for 2 turns.
On this character being defeated, perform the following:

Cleanse 2 Harmful Effects from all teammates. Grant all Hero 'Big Hero 6' teammates Charged. Teammate with Patient status recovers 3,423 Health and gains Invulnerable for 1 turn.

If Hiro Hamada is a teammate, he gains 100% Speed Meter and Unstoppable for 2 turns.
On this character being defeated, perform the following:

Cleanse 2 Harmful Effects from all teammates. Grant all Hero 'Big Hero 6' teammates Charged. Teammate with Patient status recovers 3,994 Health and gains Invulnerable for 1 turn.

If Hiro Hamada is a teammate, he gains 100% Speed Meter and Unstoppable for 2 turns.
Full Gear List
1,667,500
400
300
500
600
500
1,120
160
80
360
315
120
405
60
80
270
120
20
20
350
300
725
200
200
150
130
200
40
20
Gear Tier 9
685,500
200
150
250
300
250
620
80
40
180
135
60
225
40
40
135
120
20
20
Gear Tier 10
982,000
200
150
250
300
250
500
350
300
725
200
200
80
60
180
180
150
20
40
135
130
200
40
180
40
20